Report On 0.3.5.0 after restart all lockboxes and safes are open in Bug Reports Posted November 30, 2015 You could add an eventhandler for "ContainerOpened" to the safe/lockbox and have that check if it is really unlocked or not. Maybe it is enough to add someting like player action ['Gear', player]; to the inventoryOpened evenhandler, as players will be forced into the "ground" tab dennis_stk and Brian Soanes 2
On 0.3.5.0 after restart all lockboxes and safes are open
in Bug Reports
Posted
You could add an eventhandler for "ContainerOpened" to the safe/lockbox and have that check if it is really unlocked or not.
Maybe it is enough to add someting like
player action ['Gear', player];
to the inventoryOpened evenhandler, as players will be forced into the "ground" tab