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Lukedbx

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Posts posted by Lukedbx

  1. I just finished fixing alot of issues with DZC not showing the server on the browser at all when it's running, but now im having an issue with the server showing but its greyed out and not showing the installed DayZ Version on DZC. I can join the server fine through the ingame browser/remote connect.

     

    Screenshots:

    86b8810b22f9a1ca8bbe14bb5b3145c6.png

     

    b1466d62003f3f7c219c056cee649d94.png

     

    Any help would be appreciated, cheers.

  2. Been having issues with my DB from what I can tell, just after restarts and at random times between restarts the lock/unlock functions and trader menus become extremely slow, and vehicles don't spawn when buying them. If players relog it sometimes fixes it, but im thinking this is a database issues. I currently have 3 added databases on the mysql server, one for Altis Life for A3 which is constantly running with one server, and shared with another server when I bring it up for testing. I then have 2 epoch databases, one running all the time for my main server and one for a test server when I bring it up. Wondering if it could be something Im missing with the config?

    Current CFG is 

    [mysqld]
    pid_file = "mysql.pid"
    key_buffer = 16M
    max_allowed_packet = 2M
    sort_buffer_size = 512K
    net_buffer_length = 8K
    read_buffer_size = 256K
    read_rnd_buffer_size = 512K
    myisam_sort_buffer_size = 128M
    log_error = "mysql_error.log"
    table_cache = 64
    thread_cache = 16
    query_cache_size = 64M
    innodb_buffer_pool_size = 1024M
    innodb_additional_mem_pool_size = 32M
    innodb_log_file_size = 256M
    innodb_log_buffer_size = 10M
    innodb_flush_log_at_trx_commit = 2
    innodb_lock_wait_timeout = 50
     
    I can provide anymore information and would really appreciate some help/advice with this.
    Cheers, Luke.
  3. If you mean not showing up as in spawning then try moving it back to the mission file with the server_traders

    How I am doing it: 

    Create a new.sqf called anything, so mine is customtraders.sqf, then put that wherever you want, mine is in a folder called 'custom'.

    Code inside mine:

    if (isServer) then {
     
    /*****Traders******/
    _this = createCenter west;
    _center_4 = _this;
     
    _group_4 = createGroup _center_4;
     
    //Custom AI Traders
     
    _unit_2 = objNull;
    if (true) then
    {
      _this = _group_4 createUnit ["TK_INS_Soldier_TL_EP1", [8894.6182, 11647.938, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
      _unit_2 = _this;
      _this setDir 267.00681;
      _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
      _this setUnitAbility 0.60000002;
      _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
    };
     
    _unit_4 = objNull;
    if (true) then
    {
      _this = _group_4 createUnit ["US_Soldier_Engineer_EP1", [8870.4365, 11657.502, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _unit_4 = _this;
      _this setDir -179.36406;
      _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
      _this setUnitAbility 0.60000002;
      _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
    };
    };
     
     
    Then add 
    [] ExecVM "custom\customtraders.sqf";
    to the bottom of your init.sqf, changing the folder/filename for whatever you saved it as.
    Im assuming you know how to edit the coordinates and trader models etc for whatever you need, and make sure they are in the server_traders.sqf correctly.

    Can explain it better if you dont figure it out, let me know.

  4. So Im trying to run panthera, copied the latest keys across from 1.0.3.1, downloaded and updated everything as usual. Getting the error

    ibr_plants.pbo

    ibr_rn.pbo

    panthera2.pbo

    are not signed by a key accepted by this server.

    Dont know why im still getting this, copied the keys correctly into a Keys folder which is in 

    C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead

    Should be right?

     
    I temporarily disabled signature file check and only let people I know join to test it out, I then discovered there was another problem..
    We are getting frequent red desync's, around every 5 mins we get a red chain lasting maybe 20 seconds - this is only with <10 players, dont know if it has an effect on playing but I would really like to know if anyone has a solution for this, I can provide anymore information thats needed, thanks.
  5. Just got our dedi server, set up the DB and such and when playing we had a crash every hour or so, arma2oaserver stops responding.
    RPT
    http://pastebin.com/apyZ6w03

    Another problem is that when its not crashing im having major desync problems, my basic.cfg looks like this (100 Mbit/s port)

    MinBandwidth=1097152;
    MaxBandwidth=104857600;
    MaxMsgSend=92;
    language="English";
    adapter=-1;
    3D_Performance=100000;
    Resolution_Bpp=32;
    serverLongitude=9;
    serverLatitude=51;
    serverLongitudeAuto=9;
    serverLatitudeAuto=51;
    Windowed=0;
    Tried with vanilla files and clean db, same issue.
    This happens even with under 10 players.
     
    Thanks - Luke
  6. Second thing is I have missions on my server, and I really dislike the default white text and wanted to make the missions display like the ones in this video,

    https://www.youtube.com/watch?v=FJNgRQXRpwU    at 25:20, not sure how I would go about doing that and I have had a look but not found anything.

     

    Also there is the creatvehicle restriction #0 which kicks a load of people right after a restart, fixed the setdamage from trying to cut wood but idk about the vehicle one. 

     

    Last thing I wanted to know is if BEC is the best tool to be using for auto restarts on our new dedi

    Anyway, thanks guys

     

    -Luke

  7.       init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
           " {" \n
           " (vehicle _x  && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
           " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
           " (vehicle _x) setDamage 1;" \n
           " _x setDamage 1;" \n
           " };" \n
     
    Change   "     " (vehicle _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n right? Dont wanna mess it up :P

     

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