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Posts posted by vy3si
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Depends what variable is used in that mission you are using, I think it is "Mission" so it should be :
if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
You have error in "!(vehicle _x in _safety)"
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if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
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hi, i cant craft çanvas from clothings, it shows only bandage and desert camo net. Have someone this problem too?
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I tried this and looks like it is working:
in server_functions.sqf
find this
_keep = _x getVariable ["permaLoot",false];
change to this
_keep = (_x getVariable ["permaLoot",false]) || (_x getVariable ["Sarge",0] == 1) ;
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I tried this and looks like it is working:
in server_functions.sqf
find this
_keep = _x getVariable ["permaLoot",false];
change to this
_keep = (_x getVariable ["permaLoot",false]) || (_x getVariable ["Sarge",0] == 1) ;
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Hi for purchased vehicles you can do the same in server_publishVehicle2.sqf
You can also use _object setVehicleAmmo 0; for removing all ammo. [there are few vehicles [mi24, ka62, ah64], where removeMagazine is not working for all ammo]
if (_object isKindOf "HMMWV_Avenger") then {_object setVehicleAmmo 0;_object removeWeapon "StingerLaucher";_object removeWeapon "M3P";_object addWeapon "M240_veh";};To add/remove ammo to both guns in helicopter:if (_object isKindOf "CH_47F_EP1_DZE") then {_object addMagazineturret ["4000Rnd_762x51_M134",[1]];_object addMagazineturret ["4000Rnd_762x51_M134",[0]];};Driver turret is [-1]
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I'm using Sarge AI and missions and I'm having the same issue. I think it started with the missions though. I've looked through a few things and cant find it, but can you tell me where I change their skin at? It looks like thats what I need to do.
In mission.sqf and server_traders.sqf find all instances of GUE_Woodlander2, TK_GUE_Soldier_5_EP1, GUE_Soldier_MG and replace them with for example FR_Light, CDF_Soldier_Light, RU_Soldier_Light correspondingly,
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There is no new vehicles, only names ha been changed.
CH_47F_EP1_DZE < CH_47F_EP1_DZUH1Y_DZE < UH1Y_DZUH1H_DZE < UH1H_DZMi17_DZE < Mi17_DZUH60M_EP1_DZE < UH60M_EP1_DZHMMWV_M998A2_SOV_DES_EP1_DZE < HMMWV_M998A2_SOV_DES_EP1HMMWV_M1151_M2_CZ_DES_EP1_DZE < HMMWV_M1151_M2_CZ_DES_EP1LandRover_Special_CZ_EP1_DZE < LandRover_Special_CZ_EP1LandRover_MG_TK_EP1_DZE < LandRover_MG_TK_EP1UAZ_MG_TK_EP1_DZE < UAZ_MG_TK_EP1GAZ_Vodnik_DZE < GAZ_VodnikArmoredSUV_PMC_DZE < ArmoredSUV_PMC_DZPickup_PK_TK_GUE_EP1_DZE < Pickup_PK_TK_GUE_EP1Offroad_DSHKM_Gue_DZE < Offroad_DSHKM_GuePickup_PK_GUE_DZE < Pickup_PK_GUEPickup_PK_INS_DZE < Pickup_PK_INSInfo regarding classnames can be found here http://browser.six-projects.net/cfg_vehicles?utf8=%E2%9C%93&version=63&commit=Save -
Hi, ammo is new feature, tires not.
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In my case first trader bug comes from DZAI or/and Missions side reations settings, if it is commented, traders are working fine, if not, traders with guns in hands works only after they are iron sighted. I switch their skin to unarmed and it is working fine now.
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It is located in dayz_server.pbo
You can use PBO manager to unpack/repack it.
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Hi you can add ammo in server_monitor.sqf
find
// _object setVehicleAmmo DZE_vehicleAmmo;
put bellow for example armored SUV and mi17
if (_object isKindOf "ArmoredSUV_PMC_DZE") then {_object addMagazine "4000Rnd_762x51_M134";};if (_object isKindOf "Mi17_DZE") then {_object addMagazineturret ["2000Rnd_762x54_PKT",[1]];_object addMagazineturret ["2000Rnd_762x54_PKT",[0]];};vehicle magazine classnames can be found here http://community.bistudio.com/wiki/ArmA_2:_Weapons#Vehicle_.26_Static_Weapons -
Hi, i think the problem is in that custom pack. As i know, its not updated for the latest epoch version. Best way to setup server is start with clean epoch install and then add other stuff like selfblood etc.
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20 weapons, 400 mags, 10 backpacks
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well i have this strange problem too, i can access trader menu on armed traders only after i righclick them. Other traders working fine
After some searching and trying i try to change skin of black market trader (GUE_Woodlander2) to some unarmed skin (FR_Light) in mission.sqf and server_traders.sqf and he now works without rightclicking....
Clothing classnames
in Server Install
Posted