Jump to content

vy3si

Member
  • Posts

    17
  • Joined

  • Last visited

Posts posted by vy3si

  1. Depends what variable is used in that mission you are using, I think it is "Mission" so it should be :

    if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) &&  !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
    

    You have error in "!(vehicle _x in _safety)" 

  2. Hi for purchased vehicles you can do the same in server_publishVehicle2.sqf

     

    You can also use _object setVehicleAmmo 0;  for removing all ammo. [there are few vehicles [mi24, ka62, ah64], where removeMagazine is not working for all ammo]

     

    if (_object isKindOf "HMMWV_Avenger") then {
             _object setVehicleAmmo 0;
             _object removeWeapon "StingerLaucher";
             _object removeWeapon "M3P";
             _object addWeapon "M240_veh";
             };
     
    To add/remove ammo to both guns in helicopter:
     
     if (_object isKindOf "CH_47F_EP1_DZE") then {
             _object addMagazineturret ["4000Rnd_762x51_M134",[1]];
             _object addMagazineturret ["4000Rnd_762x51_M134",[0]];
             };

     

    Driver turret is [-1]

  3. I'm using Sarge AI and missions and I'm having the same issue. I think it started with the missions though. I've looked through a few things and cant find it, but can you tell me where I change their skin at? It looks like thats what I need to do.

     

    In mission.sqf and server_traders.sqf find all instances of GUE_Woodlander2, TK_GUE_Soldier_5_EP1, GUE_Soldier_MG and replace them with for example FR_Light, CDF_Soldier_Light, RU_Soldier_Light correspondingly,

  4. There is no new vehicles, only names ha been changed.

    CH_47F_EP1_DZE < CH_47F_EP1_DZ
    UH1Y_DZE < UH1Y_DZ
    UH1H_DZE < UH1H_DZ
    Mi17_DZE < Mi17_DZ
    UH60M_EP1_DZE < UH60M_EP1_DZ
    HMMWV_M998A2_SOV_DES_EP1_DZE < HMMWV_M998A2_SOV_DES_EP1
    HMMWV_M1151_M2_CZ_DES_EP1_DZE < HMMWV_M1151_M2_CZ_DES_EP1
    LandRover_Special_CZ_EP1_DZE < LandRover_Special_CZ_EP1
    LandRover_MG_TK_EP1_DZE < LandRover_MG_TK_EP1
    UAZ_MG_TK_EP1_DZE < UAZ_MG_TK_EP1
    GAZ_Vodnik_DZE < GAZ_Vodnik
    ArmoredSUV_PMC_DZE < ArmoredSUV_PMC_DZ
    Pickup_PK_TK_GUE_EP1_DZE < Pickup_PK_TK_GUE_EP1
    Offroad_DSHKM_Gue_DZE < Offroad_DSHKM_Gue
    Pickup_PK_GUE_DZE < Pickup_PK_GUE
    Pickup_PK_INS_DZE < Pickup_PK_INS
     
  5. Hi you can add ammo in server_monitor.sqf

     

    find 

    // _object setVehicleAmmo DZE_vehicleAmmo;

     

    put bellow for example armored SUV and mi17

     

    if (_object isKindOf "ArmoredSUV_PMC_DZE") then {
             _object addMagazine "4000Rnd_762x51_M134";
             };
    if (_object isKindOf "Mi17_DZE") then {
             _object addMagazineturret ["2000Rnd_762x54_PKT",[1]];
             _object addMagazineturret ["2000Rnd_762x54_PKT",[0]];
             };
     
     
  6. well i have this strange problem too, i can access trader menu on armed traders only after i righclick them. Other traders working fine

    After some searching and trying  i try to change skin of black market trader  (GUE_Woodlander2) to some unarmed skin (FR_Light) in mission.sqf and server_traders.sqf and he now works without rightclicking....

×
×
  • Create New...