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Pakus

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Posts posted by Pakus

  1. Right on target, thank you very much Graham, I owe you a beer.

    The solution is as simple as adding a new package to stringtable.xml, and adding as many categories as you like.

    <Package name="CUSTOM">
            <Key ID="STR_CUSTOM_AA">
                <English>AA Weapon</English>
                <French>AA Arme</French>
                <German>AA Wafe</German>
                <Russian>зенитный пистолет</Russian>
                <Spanish>Armas Antiaereas</Spanish>
            </Key>
            ...
        </Package>

    It works perfect, you're a crack Graham.

    Regards
    Fran

    P.S. For beer you will have to come on vacation to Spain :)

  2. Hi guys

    I am adding a new category of weapons in the trader and I have a problem.

    First I have defined the components of the category in weapons.hpp.

    class Category_80 {

    class Igla {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
    class Stinger {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
    class Strela {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
    class Javelin {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
    class M136 {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
    class RPG18 {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
    class RPG7V {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};

    };


    Then I added the category to the corresponding seller in chernarus11.sqf:


    /***************Weapons*********/
    menu_Sniper1_DZ = [
        [[localize "STR_EPOCH_TRADER_CATEGORY_AAAT",80],[localize "STR_EPOCH_TRADER_CATEGORY_ATTACHMENTS",12],[localize "STR_EPOCH_TRADER_CATEGORY_PISTOLS",13],[localize "STR_EPOCH_TRADER_CATEGORY_SUBMACHINEGUNS",14],[localize "STR_EPOCH_TRADER_CATEGORY_SINGLESHOT",15],[localize "STR_EPOCH_TRADER_CATEGORY_ASSAULTRIFLES",16],[localize "STR_EPOCH_TRADER_CATEGORY_SNIPERRIFLES",17],[localize "STR_EPOCH_TRADER_CATEGORY_LIGHTMACHINEGUNS",18]],
        [],
        "neutral"
    ];

    Everything works, the weapons can be bought, but in the trader menu the category appears without a name, empty.

    I need to define the category somewhere, right? but I can't find where after a couple of hours.

    can you help me please?

  3. Hi again guys,

    The new Aircraft traders dont spawn the planes o helis. The sale is successful, the seller takes the money, but the helicopter does not appear. You only see the giant red arrow above the helipad that disappears in a few seconds. But adds a key to my inventory.

    RPT says:

    "Trader Menu: Pakumoto (UID) purchased 1x CSJ_GyroC_DZE into gear at Unknown Trader for 2,000 Coins"
    

    I'm reading different pages of the forum with the same problem but I can't find a solution. 

    I have tried to extend the distance in Z_VehicleDistance (in dayz_code/configvariables.sqf) but it does not work

    I use admintools.

    I think it's a database problem, but I don't know how to fix it. I've reset the database but this doesn't fix it. I have the hosting in Gamindeluxe and I have put a ticket to support.

    Could this be the solution?

    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql

    thks

     

     

     

  4. Hi guys,

    I have a 1.0.7 server which I have been able to customize without any problem. I have experience in 1.0.6, although I am not an expert.

    I have been able to install without problem all kinds of mods, wai, spawn, deploy, banking... everything... and it works perfectly. Thanks to everyone who contributes to this forum for making things easier for me with the posts of each mod.

    My problem is that I am trying to make an aircraft trader, (actually two) and I have followed these steps:

    1. dayz_server.pbo\traders\Cheranarus11.sqf

        //Aircraft Dealer
        ["RU_Pilot",[12061,12636.3,0],20], //this is original
        ["RU_WorkWoman2",[5043.45,9731.67,0],360], //this is my add
        ["RU_WorkWoman3",[4615.33,2553.97,0],88], //this is my add

    2. dayz_code.pbo\system\mission\server_traders\chernarus11.sqf

    I have incorporated the two new sellers in the first line:

    serverTraders = ["FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","Villager1","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_WorkWoman2","RU_WorkWoman3","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1"];

    And then I have made them functional below in the same document:

    /***************Aircraft Dealer********* (original dealer)/
    menu_RU_Pilot = [
        [[localize "STR_EPOCH_TRADER_CATEGORY_AIRPLANES",46],[localize "STR_EPOCH_TRADER_CATEGORY_HELICOPTER",47]],
        [],
        "neutral"
    ];

    /***************Aircraft Dealer*********(my add)/
    menu_RU_WorkWoman2 = [
        [[localize "STR_EPOCH_TRADER_CATEGORY_AIRPLANES",46],[localize "STR_EPOCH_TRADER_CATEGORY_HELICOPTER",47]],
        [],
        "neutral"
    ];

    /***************Aircraft Dealer*********(my add)/
    menu_RU_WorkWoman3 = [
        [[localize "STR_EPOCH_TRADER_CATEGORY_AIRPLANES",46],[localize "STR_EPOCH_TRADER_CATEGORY_HELICOPTER",47]],
        [],
        "neutral"
    ];

    But it does not work, the seller does not show menu. I have put a banker on each side of these vendors and it works perfectly.

    Is there something else I need to do?

    can you help me?

    thanks for reading me

     

     

     

     

     

  5. I'm sorry, I do not know enough about this.

    The error

    #1293 - Incorrect table definition; there can be only one TIMESTAMP column with CURRENT_TIMESTAMP in DEFAULT or ON UPDATE clause

    I understand that the following lines are in conflict when garage.sql is imported into the database:

    `Datestamp` timestamp NULL DEFAULT CURRENT_TIMESTAMP,

    `DateMaintained` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,

    But I do not know how to fix it, sql is not my specialty, I know very little about this.

     

    thank you for your patience

  6. runing garage.sql in database

    Spoiler

    Error
    SQL query:


    -- Use this sql ONLY if you are creating a NEW database.
    -- Use 'SQL\virtualGarageUpdate.sql' if you are updating from the previous version.

    -- Uncomment the next 2 lines if you want to use an external database away from your epoch databas,    i.e you have multiple servers sharing the same virtual garage database.
    -- If your hosting provider only allows you access to 1 database (i.e your main epoch one) then leave these commented out as they are.

    -- CREATE DATABASE IF NOT EXISTS `extdb` /*!40100 DEFAULT CHARACTER SET utf8 */;
    -- USE `extdb`;

    CREATE TABLE IF NOT EXISTS `garage` (
      `id` int(11) unsigned NOT NULL AUTO_INCREMENT,
      `PlayerUID` varchar(20) NOT NULL DEFAULT '0',
      `Name` varchar(50) NOT NULL DEFAULT '',
      `DisplayName` varchar(50) NOT NULL DEFAULT '',
      `Classname` varchar(50) DEFAULT NULL,
      `Datestamp` timestamp NULL DEFAULT CURRENT_TIMESTAMP,
      `DateStored` varchar(10) NOT NULL DEFAULT 'old',
      `DateMaintained` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
      `CharacterID[...]
    MySQL said: Documentation

    #1293 - Incorrect table definition; there can be only one TIMESTAMP column with CURRENT_TIMESTAMP in DEFAULT or ON UPDATE clause

    there is no registration in rpt because vehicles can not be stored. They can not be saved because they can not be seen when you put them on the helipad and use the "virtual garage" plot menu. VIrtual garage menu opens and seems to work but does not see vehicles to store.

     

  7. I have done everything again.

    Running garage.sql gives me the following message

    Spoiler

    Error
    SQL query:


    -- Use this sql ONLY if you are creating a NEW database.
    -- Use 'SQL\virtualGarageUpdate.sql' if you are updating from the previous version.

    -- Uncomment the next 2 lines if you want to use an external database away from your epoch databas,    i.e you have multiple servers sharing the same virtual garage database.
    -- If your hosting provider only allows you access to 1 database (i.e your main epoch one) then leave these commented out as they are.

    -- CREATE DATABASE IF NOT EXISTS `extdb` /*!40100 DEFAULT CHARACTER SET utf8 */;
    -- USE `extdb`;

    CREATE TABLE IF NOT EXISTS `garage` (
      `id` int(11) unsigned NOT NULL AUTO_INCREMENT,
      `PlayerUID` varchar(20) NOT NULL DEFAULT '0',
      `Name` varchar(50) NOT NULL DEFAULT '',
      `DisplayName` varchar(50) NOT NULL DEFAULT '',
      `Classname` varchar(50) DEFAULT NULL,
      `Datestamp` timestamp NULL DEFAULT CURRENT_TIMESTAMP,
      `DateStored` varchar(10) NOT NULL DEFAULT 'old',
      `DateMaintained` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
      `CharacterID[...]
    MySQL said: Documentation

    #1046 - No database selected

    Content of HiveExt.ini

    Spoiler

    ;This is a comment
    ;Comments above a certain setting will provide it's description

    ;The format for a setting is 
    ;Variable = Value

    ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
    ;To change from the default, simply uncomment the line and change the Value

    ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)

    [Time]
    ;Possible values: Local, Custom, Static
    ;You cannot use Static on OFFICIAL Hive, it will just revert to Local
    Type = Static
    ;If using Custom type, offset from UTC in hours (can be negative as well)
    ;Offset = -8
    ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
    Hour = 13

    [Database]
    ;Hostname or IP of the server to connect to
    ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
    ;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
    ;If using OFFICIAL hive, the rest of the settings in this section have no effect
    Host = 185.251.226.251

    ;Currently, only MySQL is supported
    Type = MySQL

    ;Port to connect to. The default is the default listening port of a server of the selected Type
    ;Instead of specifying Port, you can specify Socket and set Value to the socket name
    Port = 3306

    ;Database name to connect to.
    Database = franciscoa

    ;Username to connect with
    Username = xxxxxxxxxx
    ;Password to authenticate with (default is blank)
    Password = xxxxxxxxxxxxxxxxx

    ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
    [Characters]
    ;The field name that Player's IDs are stored in (unique per game license)
    ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
    ;IDField = PlayerUID
    ;The field name that Player's World Position and rotation is stored in
    ;Enables you to run multiple different maps (different instances) off the same character table
    ;WSField = Worldspace

    ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
    [Objects]
    ;Which table should the objects be stored and fetched from ?
    ;Table = Object_DATA

    ; Table name for the virtual garage data to be stored in, default table is 'garage'
    VGTable = garage
    ; Days for a stored vehicle to be cleaned up after, if set to -1 this feature is disabled. Default 35 days
    CleanupVehStoredDays = 35
    ; Log object cleanup DELETE statements (per object), including virtual garage. Default is false
    LogObjectCleanup = false

    ;Negative values will disable this feature
    ;0 means that ALL empty placed items will be deleted every server restart
    ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
    CleanupPlacedAfterDays = -1

    ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
    ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
    ;You can find that file under the SQF directory for your server version
    ;ResetOOBVehicles = false

    ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
    [ObjectDB]
    ;Setting this to true separates the Object fetches from the Character fetches
    ;That means that the Object Table must be on this other database
    ;Use = false

    ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
    ;Type = MySQL
    ;Host = localhost
    ;Port = 3306
    ;Database = dayz
    ;Username = root
    ;Password = 

     

    RPT from restart

    Spoiler

    Exe timestamp: 2019/07/01 17:54:08
    Current time:  2019/07/05 09:37:11

    Version 1.63.131129
    Item STR_DN_LADA_CP listed twice
    Item STR_DN_LADA_RED_CP listed twice
    Item STR_DN_LADA_WHITE_CP listed twice
    Item STR_DN_LADALM_CP listed twice
    Item STR_DN_MTVR_REFUEL_CP listed twice
    Item STR_DN_USBASICWEAPONSBOX_CP listed twice
    Item STR_DN_USLAUNCHERSBOX_CP listed twice
    Item STR_DN_USORDNANCEBOX_CP listed twice
    Conflicting addon CorePatch_CCP_67542 in 'corepatch_a2\corepatch_ccp_67542\', previous definition in 'CorePatch\corepatch_ccp_67542\'
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
    Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
     9:37:20 Initializing Steam server - Game Port: 2300, Steam Query Port: 2301
     9:37:22 Connected to Steam servers
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:34 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:35 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:35 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:35 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:35 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:35 Server error: Player without identity PutoHermann (id 1434089891)
     9:37:50 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
     9:37:53 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
     9:37:54 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
     9:37:55 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
     9:37:55 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
     9:37:55 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
     9:37:55 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
     9:37:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
     9:38:02 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
     9:38:02 "MPframework inited"
     9:38:02 "dayz_preloadFinished reset"
     9:38:24 "Loading custom server compiles"
     9:38:24 "Deploy Anything: loading version 2.8.2 ..."
     9:38:24 "Deploy Anything: adding deployables to safe vehicle list..."
     9:38:26 "HIVE: Starting"
     9:38:26 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
     9:38:26 ["TIME SYNC: Local Time set to:",[2012,8,2,13,38],"Fullmoon:",true,"Date given by HiveExt.dll:",[2019,7,5,13,38]]
     9:38:26 "HIVE: trying to get objects"
     9:38:26 "SERVER FPS: 17  PLAYERS: 2"
     9:38:26 "HIVE: found 232 objects"
     9:38:26 "HIVE: Request sent"
     9:38:26 "HIVE: Streamed 232 objects"
     9:38:26 "Res3tting B!S effects..."
     9:38:29 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 232 objects in 2.76 seconds (unscheduled)"
     9:38:29 "Total Number of spawn locations 6"
     9:38:29 "CLEANUP: INITIALIZING Vehicle SCRIPT"
     9:38:29 "EPOCH EVENTS INIT"
     9:38:56 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
     9:38:57 "CRASHSPAWNER: Spawning crash site (CrashSite_EU) at [6819.4,8282.96,0] with 7 items."
     9:38:57 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5742.16,8049.55,0] with 5 items."
     9:38:57 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,38],"Fullmoon:",true,"Date given by HiveExt.dll:",[2019,7,5,13,38]]
     9:38:58 "INFO - Player: PID#4(Pakus)(UID:76561198052875374/CID:115) Status: LOGGING IN"
     9:38:58 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [10310.2,8566.99,0] with 11 items."
     9:38:58 Server: Object 4:6 not found (message 94)
     9:38:58 "INFO - Player: PID#4(Pakus)(UID:76561198052875374/CID:115) Status: LOGIN PUBLISHING, Location Wilderness @023001"
     9:38:59 Server: Object info 2:14 not found during Changing Owner
     9:38:59 Server: Object info 2:1 not found during Changing Owner
     9:38:59 "INFO - Player: PID#3(PutoHermann)(UID:76561198041223172/CID:18) Status: LOGGING IN"
     9:38:59 "WAI: AI Config File Loaded"
     9:38:59 "WAI: blacklist Loaded"
     9:38:59 "WAI: Initializing missions"
     9:38:59 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5817.67,11364.1,0] with 3 items."
     9:38:59 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [9679.69,13192.7,0] with 3 items."
     9:39:00 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [10539.2,8350.74,0] with 10 items."
     9:39:00 Server: Object 3:6 not found (message 94)
     9:39:00 "INFO - Player: PID#3(PutoHermann)(UID:76561198041223172/CID:18) Status: LOGIN PUBLISHING, Location Krasnostav @113038"
     9:39:00 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3591.66,10848.8,0] with 6 items."
     9:39:01 "INFO - Player: PutoHermann(UID:76561198041223172/CID:18) Status: CLIENT LOADED & PLAYING"
     9:39:01 Server: Object 3:31 not found (message 94)
     9:39:01 Server: Object 3:32 not found (message 94)
     9:39:01 Server: Object 3:46 not found (message 70)
     9:39:01 Server: Object 3:42 not found (message 94)
     9:39:01 Server: Object 3:43 not found (message 94)
     9:39:01 Server: Object 3:44 not found (message 94)
     9:39:01 Server: Object 3:45 not found (message 94)
     9:39:01 Server: Object 3:47 not found (message 94)
     9:39:01 Server: Object 3:48 not found (message 94)
     9:39:01 Server: Object 3:49 not found (message 94)
     9:39:01 Server: Object 3:50 not found (message 94)
     9:39:01 Server: Object 3:51 not found (message 94)
     9:39:01 Server: Object 3:52 not found (message 94)
     9:39:01 Server: Object 3:53 not found (message 94)
     9:39:01 Server: Object 3:54 not found (message 94)
     9:39:01 Server: Object 3:55 not found (message 94)
     9:39:01 Server: Object 3:56 not found (message 94)
     9:39:01 Server: Object 3:57 not found (message 94)
     9:39:01 Server: Object 3:58 not found (message 94)
     9:39:01 Server: Object 3:59 not found (message 94)
     9:39:01 Server: Object 3:67 not found (message 70)
     9:39:01 Server: Object 3:60 not found (message 70)
     9:39:01 Server: Object 3:61 not found (message 94)
     9:39:01 Server: Object 3:62 not found (message 94)
     9:39:01 Server: Object 3:63 not found (message 94)
     9:39:01 Server: Object 3:64 not found (message 94)
     9:39:01 Server: Object 3:65 not found (message 94)
     9:39:01 Server: Object 3:66 not found (message 94)
     9:39:01 Server: Object 3:68 not found (message 94)
     9:39:01 Server: Object 3:69 not found (message 94)
     9:39:01 Server: Object 3:70 not found (message 94)
     9:39:01 Server: Object 3:71 not found (message 94)
     9:39:01 Server: Object 3:72 not found (message 94)
     9:39:01 Server: Object 3:73 not found (message 94)
     9:39:01 Server: Object 3:74 not found (message 94)
     9:39:01 Server: Object 3:75 not found (message 70)
     9:39:01 "INFO: Cannot Sync Character PutoHermann near respawn_west [-18699.9,25800.7,0.00152588]. This is normal when relogging or changing clothes."
     9:39:02 "INFO - Player: Pakus(UID:76561198052875374/CID:115) Status: CLIENT LOADED & PLAYING"
     9:39:03 "HIVE: Vehicle Spawn limit reached!"
     9:39:03 "HIVE: Spawning # of Debris: 5"
     9:39:04 "HIVE: Spawning # of Ammo Boxes: 3"
     9:39:04 "HIVE: Spawning # of Veins: 50"
     9:39:07 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 5 Debris, 3 SupplyCrates and 50 MineVeins in 37.599 seconds (scheduled)"
     9:39:07 "WAI: Static mission loaded"
     9:39:09 "WAI: Initializing static missions"
     

    thanks for answering

     

  8. yes and yes

    is this correct?

    ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
    [Objects]
    ;Which table should the objects be stored and fetched from ?
    ;Table = Object_DATA

    ; Table name for the virtual garage data to be stored in, default table is 'garage'
    VGTable = garage
    ; Days for a stored vehicle to be cleaned up after, if set to -1 this feature is disabled. Default 35 days
    CleanupVehStoredDays = 35
    ; Log object cleanup DELETE statements (per object), including virtual garage. Default is false
    LogObjectCleanup = false
     

  9. Hi all

    I have this package of mods installed and working well.

    After having solved the most basic problems, I find something that can not be solved.

    Using the garage manager from the plot you do not see the vehicles that you put to store. The menu works well, but you can not see the vehicles. You can do garage maintenance, you can put and remove the helipad ... but you can not see the vehicles and I can not store them.

    Does anyone know why it could be?

    Thank you

  10. Good afternoon everyone

    after configuring my server 1.0.6.2 with the salival mods (thanks guy) I added it, WICKED-AI-master, ESSV3, Walkers-master and Epoch-Admin-Tools-TestBranch.

    Everything is going well and I have started to customize the map.

    When I tried to add ammo launcher (stinger, strela etc) in the traders with these classnames

    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Documents/Epoch 1.0.6.2 Classnames/Epoch 1.0.6.2 cfgMagazines.txt

    But it does not work in the trader, it's as if he did not recognize the object. It appears in the list of sales, you can buy it, spend the money but it gives you nothing and puts a key in the inventory (?). It seems as if these objects were not defined for the traders. In the game you take the weapon from an adminbox and if the ammunition is in the database the classname of the previous list comes out.

    Does anyone know about this?

    Thank you

  11. Thanks for answering

    I have tested your mods in a fresh installation of 1.0.6.2 without putting anything else.

    After making some changes in scripts.txt the server works very well.

    It may seem that it does not work at the beginning but it is simply to change scripts.txt

    Thank you so much for help me

  12. After many hours of trying things, I just found that I was missing this,

    at https://github.com/oiad/ZSC

    "5. Replace your original description.ext with the one provided or merge the contents if you have modified your own version."

    The new description.ext has a line that I needed to put:

    #include "scripts \ zsc \ zsc.hpp"

    But when I add it, error

    rpt says:

    20:47:32 Connected to Steam servers
    ErrorMessage: File mpmissions \ DayZ_Epoch_11.Chernarus \ scripts \ zsc \ zsc.hpp, line 103: .GivePlayerDialog: Member already defined.
    20:48:49 NetServer :: finishDestroyPlayer (1227662568): DESTROY immediately after CREATE, both canceled

    I've reviewed everything several times, tried different things, but I'm still the same.

    I have admintools, is this the problem?

  13. Good afternoon

    I have installed ZSC Coins. I followed all the steps of https://github.com/oiad/ZSC

    Everything seems fine, but when you scroll in the banker and choose "bank" it gives error "resource atmDialog not found"

    The rpt file is here https://mega.nz/#!r3YRXADb!5BhEPI6X0XDs0RXclPZlrrA4_b4jCN6r5YEdsvq3Y5Q

    I think that in the rpt the error is "Server: Object 2: 299 not found (message 132)" but I do not understand it

    Can you give me a hand please?

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