Anonymouse
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Posts posted by Anonymouse
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Could you take a look at the Fn_selfaction. You may see something wrong with it.... I have a custom remove code because their is no remove option showing....
That Script is fine but you can not remove everything like sheds and so on... If there is nothing wrong with the file then ill just use my custom script, How would you get all buildables (Including sheds) -
in standard epoch you can only remove your own walls. after you died you can't remove them anymore
and you need crowbar in inventory!
Thank you for the reply.
I have a crowbar && toolbox && E-Tool but i still don't get the remove option at all, Any idea why? Or where could I look at the script -
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Hello Everyone,
I have been making a server over the last few weeks and I have noticed that when you want to remove a cinder wall there is not option in the scroll wheel menu.
I've tried looking it up but their is no real information on it. Am i just missing something, Did i do something wrong?
Plz Help, I Through this was normal dayZ.
Sorry about my English -
I Found that if you build a Wooden Door Locked you can use eyescan, But if you upgrade the part you can not EyeScan it.
Can someone help me with this?!?!?! -
I use Plot 4 Life and the eye scanner + management seem working for all Wooden Doors but not for the Cinder doorway and garage.
Bump
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Hello everyone.
I made a script for my server were their is a static loot crate that will spawn at a static missions.
The script works, it spawns in with the loot but for some reason when I put it on the server and not on my local system it's lower then normal (If the crate is on the ground and you can not longer see it, if it is in a building it is 1 floor down in the roof), But this only happens for me, Everyone else can see it in the right location.
Any idea why this is happening?
_vehicle_0 = objNull;
if (true) then
{
_this = createVehicle ["CZBasicWeapons_EP1", [7761.99,4491.99,0.00144958], [], 0, "CAN_COLLIDE"];
_vehicle_0 = _this;
_uniqueid = str(round(random 999999));
_this setVariable ["ObjectID", _uniqueid, true];
_this setVariable ["ObjectUID", _uniqueid, true];
_this setVariable ["permaLoot",true];
clearWeaponCargoGlobal _this;
clearMagazineCargoGlobal _this;
_this addWeaponCargoGlobal ["vil_M110sd",1];
_this addMagazineCargoGlobal ["20Rnd_762x51_DMR", 5];
_this addMagazineCargoGlobal ["metal_floor_kit",5];
_this addMagazineCargoGlobal ["cinder_wall_kit",10];
_this addMagazineCargoGlobal ["CinderBlocks",20];
_this addMagazineCargoGlobal ["MortarBucket",10];
_this addMagazineCargoGlobal ["ItemVault",1];
_this setPos [7761.99,4491.99,0.00144958];};
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Hello everyone,
I have tried to install Snap building Pro with Vectors onto my server, Snap Building Pro Works 100% fine for me.
But the problem I am having is that Vectors will work during the restart session 100% fine until the server restarts and comes back then ever thing what was on an angle will be reset to default before the vectors.
I have checked the data base and it seems like they are getting saved to the database and I have triple checked the Server_monitor.sqf
BEFORE AFTERIs their anything I missed, or is it clear as day to why it is not working!!
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Hello everyone,
I have tried to install Snap building Pro with Vectors onto my server, Snap Building Pro Works 100% fine for me.
But the problem I am having is that Vectors will work during the restart session 100% fine until the server restarts and comes back then ever thing what was on an angle will be reset to default before the vectors.
BEFOREAFTER
PLZ help me !!!! :)
Remove Cinder Wall
in Scripting
Posted
http://pastebin.com/kr3gXkcT