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Posts posted by Black_Sheep
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Cool. I posted this to the open dayz community, it was suggested that I edit the existing debug menu instead to make it able to toggle (a requirement for me). Still at work so am yet to see whats involved but the sqf to edit will be taken from @Dayz_Epoch\dayz_code.pbo > actions > playerstats.sqf and put into the mission file.
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In your createvehicle.txt file in your battle eye directory, at around line 15 there will be a vehicle/item that is being placed into the map that is banned. If you are the server owner then you may wish to change the 5 at the start of the line to 1 or remove the offending item from what ever change you made to cause it.
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I assume your self actions still work on other things?
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Change it to 0.11 (mine is 0.2). It seems that it has to be slightly more than 0.1.
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So what did you end up having as your toggle key then? Does this over write the default insert one?
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Yup, James is pretty good. Vert Hosting over all is very good.
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Forget the vehicle issue, it was user error and not related.
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Hive has 794 objects with is saying spawning -7 vehicles (I deleted some out of the DB in an attempt to see if it was a limit that was being hit. So far no new spawns, but again if there is a limit then it is likely hit.
As for my time related issues, it seems that it is related to the usual requirements for the reboots, but once or twice a day BEC seems to crash and no longer do restarts (but still does messages). I get no chat logs etc and no restarts. Still investigating why. (Aside from the config files, I don't have any control over the actual the BEC application as my provider keeps it hidden from my console if that is of any relevance)
Looking at the watch in game, it always starts off and progresses from when the server was last rebooted. If I log out completely and back in again it goes back to the server boot time again, thus the sun goes back to its server restart time related position if I log out a few times between the restarts.
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That's because you do remove it from your tool belt to make it a primary weapon. Then when it is your primary, you right click on it and select chop wood.
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Hi Guys,
This OP has been edited completely from the original, but it is still along the same lines. Disregard the next 3 posts as they were for the OP.
My server is having an issue where the player time (and therefore day/night time effects) is switching to about 5 mins past the hour from when the server booted. So if for example, the in game time when the server booted was 2pm, each player that logs in would get the time of 2pm and its associated daylight even if it was now 3pm game time. The time progresses fine from there when they are online, the sun shifts etc, however if they were to log out at 5pm and come back in, their game time would now be showing 2pm again until say the next reboot which could be 6pm, in which case things are now all 6pm instead of 2pm and so on and so on. I hope this makes sense.
Has anyone seen this, and if so, what was the cause. I assume this is not normal? It is a custom server, and I am yet to start disabling things to see if it resolves. Just wanted to check before I did.
Black_Sheep
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There are community developed scripts that already allow this.
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Yes, there needs to be a risk of losing it all. Death must have consequences and be more than an inconvenience, and thus has effects how you play and are immersed in the game experience.
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Forgot about this one, mine came right with the upgrade to 1.2.0.5. I did a complete upgrade, importing the SQL script and re-adding my entry's again.
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Also, keep an eye on the PBO Properties, if you unpack it entirely then it loses the z/addons/dayz_server prefix. I drag and drop file to avoid this.
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Just implemented Jokers Debug screen and loved it. Until no one could build anymore. Would love to know what is conflicting.
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Though you may have solved it, it sounded like you needed to run the SQL import again from https://raw.github.com/vbawol/DayZ-Epoch/master/Server%20Files/mysql/epoch.sql. It would be a good idea to also setup the scheduled SQL task that runs every day to restock the traders. This code is UPDATE `traders_data` SET qty= 10 WHERE qty=0 AND afile<>'trade_any_vehicle' AND afile<>'trade_any_boat'
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Yes, in the hiveext.ini, put
[Objects] ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors ;You can find that file under the SQF directory for your server version ;ResetOOBObjects = false CleanupPlacedAfterDays = 15
where 15 is on my server the amount of days before the item is removed. It is important to remember to set the SQL that damages the walls etc to that they can be maintainable. Setup a scheduled SQL task to run
UPDATE `object_data` SET `Damage`=0.11 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 9 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') )
where interval is the when you want it to trigger (IE when the wall is 9 days old). Change this to what you want.
If you haven't already you should check out the Server Configuration Page for Epoch
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Scripting God. That is all.
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I try :D
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Run up dayz and connect to your server, disconnect and then at the Arma screen, press Alt E and proceed to edit as you normally would. I can quite remember what category they are under though.
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I did some clean up last night of abandoned bases. I did it with C4 and it was glorious! :-D
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pics not yet publicly available when I go to the link.
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Yup, but more likely what few players I had are probably suffering from burnout. Also the performance issues from .4 sent a few packing. i'm trying to attract more but its proving to be difficult at the moment.
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That’s the thing, this is a survival post apocalypse game. If ppl want to use all the advanced weapons etc then just play Arma as they dont IMO have a place in DayZ
Craftable Bicycles, Documents for standard household items
in General Discussion.
Posted
Agreed, but this all take time to code mate. Thus, its probably not top priority.