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Black_Sheep

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Posts posted by Black_Sheep

  1. In your createvehicle.txt file in your battle eye directory, at around line 15 there will be a vehicle/item that is being placed into the map that is banned. If you are the server owner then you may wish to change the 5 at the start of the line to 1 or remove the offending item from what ever change you made to cause it.

  2. Hive has 794 objects with is saying spawning -7 vehicles (I deleted some out of the DB in an attempt to see if it was a limit that was being hit. So far no new spawns, but again if there is a limit then it is likely hit.

     

    As for my time related issues, it seems that it is related to the usual requirements for the reboots, but once or twice a day BEC seems to crash and no longer do restarts (but still does messages). I get no chat logs etc and no restarts. Still investigating why. (Aside from the config files, I don't have any control over the actual the BEC application as my provider keeps it hidden from my console if that is of any relevance)

     

    Looking at the watch in game, it always starts off and progresses from when the server was last rebooted. If I log out completely and back in again it goes back to the server boot time again, thus the sun goes back to its server restart time related position if I log out a few times between the restarts.

  3. Hi Guys,

     

    This OP has been edited completely from the original, but it is still along the same lines. Disregard the next 3 posts as they were for the OP.

     

    My server is having an issue where the player time (and therefore day/night time effects) is switching to about 5 mins past the hour from when the server booted. So if for example, the in game time when the server booted was 2pm, each player that logs in would get the time of 2pm and its associated daylight even if it was now 3pm game time. The time progresses fine from there when they are online, the sun shifts etc, however if they were to log out at 5pm and come back in, their game time would now be showing 2pm again until say the next reboot which could be 6pm, in which case things are now all 6pm instead of 2pm and so on and so on. I hope this makes sense.

     

    Has anyone seen this, and if so, what was the cause. I assume this is not normal? It is a custom server, and I am yet to start disabling things to see if it resolves. Just wanted to check before I did.

     

    Black_Sheep

  4. Yes, in the hiveext.ini, put

    [Objects]
    ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
    ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
    ;You can find that file under the SQF directory for your server version
    ;ResetOOBObjects = false
    CleanupPlacedAfterDays = 15
    

    where 15 is on my server the amount of days before the item is removed. It is important to remember to set the SQL that damages the walls etc to that they can be maintainable. Setup a  scheduled SQL task to run

    UPDATE `object_data` SET `Damage`=0.11 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 9 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') )
    

    where interval is the when you want it to trigger (IE when the wall is 9 days old). Change this to what you want.

     

     

    If you haven't already you should check out the Server Configuration Page for Epoch

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