gotteshand
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Posts posted by gotteshand
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Where can I find this entry
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Yes, my error is normal. But why are the cars open after a restart?
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I still found something. If I look at a car in the redis DB is there nirgens a Steam UID deposited
Last line storage
[
"7656xxxxxx"
],
1
]Last line car
[1,1,1,1,1,2,2,1,5,1,1,1]
]
],
[],
0
] -
Whats ok ?
The Saves work I do not get on
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Hi.
The Vehicle Lock Time is set to 30 days.
Between the restarts it works. So I close a car and it does not come. After the restart it is locked but it can unlock everyone.
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Hello I have the following problem after each restart, everyone can open each vehicle, so the "lock status" or owner is ignored. I can open any vehicle no matter if it belongs to me or not. Does somebody has any idea ? I use Infistar and have no errors in RPT
Hallo Ich habe folgendes Problem nach jedem Restart kann jeder jedes Fahrzeug öffnen, also der "lock Status" bzw Eigentümer wird ignoriert. Ich kann jedes Fahrzeug öffnen egal ob es mir gehört oder nicht. Hat jemand eine Idee ? Ich nutze Infistar und habe keinerlei Fehler im RPT
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Hi @All
I have the same Problem. I have a clean Install and the Server freeze. :(
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Jo das könnte dann mein Problem sein :(
Mit Epoch AH werden alle spieler gekickt: BattlEye: Admin Ban (EpochMod.com Autoban)
Folgende Einstellungen:
// Anti Hack
antihack_Enabled = true; // built-in Anti-Hack
antihack_cfgPatchesCheck = false; // cfgPatches (AddOn Check)
antihack_PVSPrefix = "EPAH_"; // used to help whitelist pveh variables in BE without BEC and watchdog, leave blank to use no prefix.
antihack_cfgPatchesCfg[] = {1}; // 0 == BAN - 1 = LOG
antihack_ahInitAuthCfg[] = {1,180}; // 0 == BAN - 1 = LOG, 60 = ban or log if anti hack is not started in 180 secondsantihack_addActionCheck = false; // false to disable addAction checks
antihack_customVariablesCheck = false; // true enables variable scanning on missionNamespace -
Moin.
Nach Update Infistar ist es immer noch so, dass nach einen Wiederbeleben der Server einfriert. Ist das bei euch so?
After Update Infistar it is still so that freezes after a revival of the server. Is that with you so?
VG
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Hi
Ich kann Dir glaube sagen was das problem ist. Sobald einer Deiner Spieler Revived oder Du es per Infi machst Friert der Server ein. Habe keine Ahnung wie lange aber es kann danach nicht mehr gejoint werden, Looten geht nicht, Fahrzeuge lassen sich nicht öffnen bzw schliessen. Der Server Friert ein.
Zumindestens ist es bei uns so. Haben es gestern mal Provoziert und siehe da Spieler wiederbelebt, dass wars.
Nach Neustart alles ok. Aktuell habe ich einen "nackten" Epoch Server ohne jegliche Scripte. Also daran kann es nicht liegen. Und Power hat der Root mehr als genug. Habe 50 Server FPS min. 43 wenn jemand Joint.
Viele Grüße
Google transaltion:
Hi
I think you say what the problem is. Once one of your players Revived or you can personalize it by Infi doing freezes the server. Have no idea how long but it can not thereafter be gejoint, looting does not go, vehicles will not open or close. The server freezes.
After restarting everything ok. Currently I have a "naked" Epoch server without any scripts. So it can not lie. And Power is the root more than enough. Have 50 Server FPS min. 43 if anyone joint.
Many greetings -
Hi Zusammen.
Ich schreibe mal auf Deutsch.
Ich habe heftige Probleme mit heftigen Lags, teilweise lassen sich Autos nicht aufschliessen oder bei Looten reagiert der Server garnicht und es wird nicht gelootet.
Server läuft auf einem Root CPU:
Spieler: 8% (3/40)CPU: 8,87%Speicher: 4% (916,64 MB)Bandbreite: 0 bytes/SekHabe keine Scripte Installiert ausser Infistar. RPT Datei wächst in kurzer Zeit auf mehrere MB:
Ausschnitt aus der LOG:
21:09:17 Wrong player index passed to NetworkObjectInfo::GetPlayerObjectInfo - max=0, received=1 21:09:17 Wrong player index passed to NetworkObjectInfo::GetPlayerObjectInfo - max=0, received=1 21:09:17 Wrong player index passed to NetworkObjectInfo::GetPlayerObjectInfo - max=0, received=1 21:09:17 Wrong player index passed to NetworkObjectInfo::GetPlayerObjectInfo - max=0, received=1 21:09:17 Wrong player index passed to NetworkObjectInfo::GetPlayerObjectInfo - max=0, received=1 21:09:17 Wrong player index passed to NetworkObjectInfo::GetPlayerObjectInfo - max=0, received=1
Hat jemand eine Idee woran das liegen kann oder ist das aktuell normal bei der 0.3.4.x (Build 050)?
Vielen Dank
Übersetzung:
Hi everyone.
I write times in German.
I have severe problems with violent lags, partly can not unlock cars or looting the server responds not at all and it will not be looted.
Server runs on a CPU Root:
Player:8% (3/40)
CPU:8.87%
Memory:4% (916.64 MB)
Have no scripts Installs except Infistar. RPT file grows in a short time on a number of MB:
Excerpt from the LOG:
21:09:17 Wrong player index passed to Network Object Info :: GetPlayerObjectInfo - max = 0, Received = 1
21:09:17 Wrong player index passed to Network Object Info :: GetPlayerObjectInfo - max = 0, Received = 1
21:09:17 Wrong player index passed to Network Object Info :: GetPlayerObjectInfo - max = 0, Received = 1
21:09:17 Wrong player index passed to Network Object Info :: GetPlayerObjectInfo - max = 0, Received = 1
21:09:17 Wrong player index passed to Network Object Info :: GetPlayerObjectInfo - max = 0, Received = 1
21:09:17 Wrong player index passed to Network Object Info :: GetPlayerObjectInfo - max = 0, Received = 1
Does anyone have an idea on what to do or is currently normal in the 0.3.4.x (Build 050)?Many thanks
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Hi.
Now dest.ext
#include "infiSTAR_AdminMenu.hpp"#include "addons\halv_spawn\spawndialog.hpp"#include "addons\halv_spawn\Halv_defines.hpp"#include "trader\tradedialog.hpp"#include "trader\HSPricing.hpp"#include "addons\cfgCrafting.hpp"author = "Epoch Mod Team";class HeaderHave taken out the 2nd entry . Server runs still do not. :( -
Hi.
My. Init.sqf:
[] execVM "addons\halv_spawn\init.sqf";////////////////////////////////////////////////////////////////////////////cmEARPLUGS CODE STARTcall compile preProcessFileLineNumbers "cmEarplugs\config.sqf";//cmEARPLUGS CODE END//////////////////////////////////////////////////////////////////////////[] execVM "trader\init.sqf";[] execVM "trader\HALV_takegive_crypto_init.sqf";[] execVM "trader\resetvehicleammo.sqf";//Status Barif(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"};//ATMif(isServer) then {execVM "\q\addons\traderATMs\init.sqf";};//Igiload[]execVM "IgiLoad\IgiLoadInit.sqf";//Welcome Message[] execVM "addons\welcome.sqf";//Spawnbilder[] execVM "addons\DebugPic.sqf";My Destr.ext#include "infiSTAR_AdminMenu.hpp"#include "addons\halv_spawn\Halv_defines.hpp"#include "addons\halv_spawn\spawndialog.hpp"#include "trader\Halv_defines.hpp"#include "trader\tradedialog.hpp"#include "trader\HSPricing.hpp"#include "addons\cfgCrafting.hpp"author = "Epoch Mod Team";..........My Structur:The title of the Mission.pbo is epoch.Altis.pboI've reinstalled 2
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Hello everybody. I did everything according to manual installs the server also starts but it is not a mission , type, or status in Arma 3 browser. I use Infistar and this filter has been set . Once I use #include " addons \ halv_spawn \ Halv_defines.hpp " is no longer running the server .
Many thanks for the help -
Hello Everybody.Be the update are every time you open the doors the players kicked. example# "_2_rot ',' Door_Handle_2_rot_1 ',' Door_Handle_2_rot_2 '] call BIS_fnc_DoorClose)" 0Now I have many doors entered script.txt already in but in this example does not work.Is there a solution to this problem?Greetings and sorry for my bad english
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Hello Everybody. I will be kicked out of Battleeye once I want Connecten.Does somebody has any idea?many Thanks
On 0.3.5.0 after restart all lockboxes and safes are open
in Bug Reports
Posted
Hi He Man.
Glaub Du kannst Deutsch oder ? Also das wars scheinbar auch nicht und solangsam nervt das :)
Hast Du noch ne Idee ?
VG Marco