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Ultra Bloodshed

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Posts posted by Ultra Bloodshed

  1. This been asked before but I don't think it got a response. Am getting a script restriction #0 kick

     

    Heres the log

     #0 "BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm"
     #0 "BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm"
     #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
     #0 "BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm"
    
    

    And my scripts.txt 

    http://pastebin.com/VZgSxp4b

     

    Can join server fine after a restart., But once the ai missions starts loading, the kick happens

  2. I just scripted in the simple safe zone script. But for the life of me, I cant figure out where to edit the marker restriction? Without it, whenever I join the server I get kicked with Script Restriction #42

    20:22:49 BattlEye Server: SetVariable Log: #0 Ultra Bloodshed (9z85fbe9809156940294efb3f81982c8) - #0 "bis_fnc_objectvar_var" = "BIS_fnc_objectVar_obj2_2869" 2:2869 VirtualMan_EPOCH
    20:22:49 BattlEye Server: Script Log: #0 Ultra Bloodshed (9z85fbe9809156940294efb3f81982c8) - #42 "teMarker [format["GreenZone:%1", _name], _center];
    20:22:49   _marker setMarkerType "selector_selectedMission";
    20:22:49   _marker setMarkerText " saf"
    20:22:49 Player Ultra Bloodshed kicked off by BattlEye: Script Restriction #42
    20:22:49 Player Ultra Bloodshed disconnected.
    

    While we are at it, what's up with the recurring SetVariable Log: #0 Ultra Bloodshed (9z85fbe9809156940294efb3f81982c8) - #0 "bis_fnc_objectvar_var" = "BIS_fnc_objectVar_obj2_2869" 2:2869 VirtualMan_EPOCH

     

  3. Just went through 2 arma restarts and even 1 full system restart. Still getting the same thing in-game. ANd not just me, everyone who connects to the server is facing the same thing.  Nevermind. There was a file "BEServer.dll.new" in the battleye folder. Just renamed it and I think the problems fixed. Thanks :)

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