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Posts posted by KroSaver
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Hello KroSaver,
Thanks for your script. It works perfect. I have modified for A3 Taviana.
Picture is here : http://www.bilder-upload.eu/show.php?file=2ac0be-1433511625.jpg
Thanks,It has been you cool !!! -
where does it say this in the instructions?
scripts posted on forums like this, should always be written as easy as possible for the end user and with clear instructions on how to install.
thats not exactly possible with this, when you have to edit mission.sqm and for advanced users im sure there are better not to mention easier alternatives to this.
@KroSaver
you can easily change this avoid the use of mission.sqm, you can spawn the console on the server and either pv the object to the clients or you can search for it near marker position "respawn_west".
Because it does not engage in a more productive thing to criticize by simple instructions in the post of others?I wrote this script to my server and only what I wanted to share, who likes can install it and ask for help.By people like you do not want to post anything there. -
Sorry me for slow to respond...
I've updated the script and you do not need to add the Markers in mission.sqm.Look at GitHub installation instructions are very simple.Sorry my English is bad. -
Have a read of Run.sqf as indestructible bases is on by default, so unless you changed it then i suspect that is why you can't break the walls.
Search for _EpochIndestructible and change it to false
Thank you very much.And there is some way to put that stuff can be destroyed and no? -
They can be destroyed, they take a fair bit of damage but do go down.
What anti-hack are you using ?
InfiStar
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Hi,
As I can put that Frecuency and metal and wood doors can be destroyed with a charges concentrated?I have been tested and put 10 charges concentrated to a pole and not harm.The version I use is EPOCH epoch 0.3.0.3Regads -
Hi,
I present my parachute spawn system.
Description: 8 parachute spawns in altis and custom loadout.
Screen:
INSTALL GUIDE:
1- Go to you mpmissions folder and extract epoch.Altis.pbo with PBO MANAGER and paste forlder spawnsystem in root epoch.Altis
2- Go to epoch.Altis folder, open mission.sqm and add this class:
class Vehicles { items=1; class Item0 { position[]={23600.76,3.1900001,17992.961};//Spawn camera EPOCH 0303 Altis azimut=180; offsetY=0.2; id=1; side="EMPTY"; vehicle="Land_InfoStand_V1_F"; skill=0.60000002; init="this enableSimulation false; this allowDamage false; this allowDamage false; this addAction[""Parachute Spawn"",""spawnsystem\initspawn.sqf""]"; }; };
If you already have the vehicles class within the class add add only:
class Item0 { position[]={23600.76,3.1900001,17992.961};//Spawn camera EPOCH 0303 Altis azimut=180; offsetY=0.2; id=1; side="EMPTY"; vehicle="Land_InfoStand_V1_F"; skill=0.60000002; init="this enableSimulation false; this allowDamage false; this allowDamage false; this addAction[""Parachute Spawn"",""spawnsystem\initspawn.sqf""]"; };
WARNING!!! Edit ItemsX + 1 in you class vehicles and put the following item number in Item0.
3- In you description.ext add this line: #include "spawnsystem\dialog.hpp"
4- Battleye filters, add in you scripts.txt this filters
7 exec !="[] execVM "spawnsystem\spawn.sqf";" !="execVM "spawnsystem\initspawn.sqf";"
7 createDialog !"createdialog "spawn_dialog";
7 displayAddEventHandler !"(findDisplay 666) displayAddEventHandler [\"KeyDown\",\"true\"];"
GITHUB: https://github.com/KroSaver/epochmod-spawn-system
Regards.
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You've either added it to the wrong place or changed it and now it's broke.
Do you have it sitting along side a3_epoch_server.pbo and a3_epoch_server_settings.pbo ?
Have you made any changes ?
@ KroSaver - This has already been answered, see Darth Rogues post
Thanks for you reply.
But I can not fix the error BattlEye apart my mistake is #13 and not #4.
Regards. -
Hello,
Is giving me an error that I do not understand it is:16.05.2015 03:43:19: KroSaver (xx.xx.xx.xxx:xxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxxx - #13 " setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachto [_object,[0,0,0]]; _source02 = "#particlesource" createVeh"
and this:
16.05.2015 03:51:29: KroSaver (xx.xx.xxx.xxx:xxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #13 "1 = "#particlesource" createVehicleLocal getpos _v; _smoke1 attachTo [_v,[0,0,0],"engine_effect_1"]; _pos = getPos _smoke1; dele"
They would know a solution?
Regards
Parachute spawn system
in Scripts
Posted