Epoch 3 has still the same issue like Epoch 2, that the building parts snap to a 10cm grid at server restart, when building at areas that are more than 10000m away from map center. (Note: Y-database-coordinate does not matche the ingame map).
The cause is, that in the database the coordinates are stored with 6 digits. For example 9424.68/2156.76 (m). Or another example 1243.57/536.567.
The problem is, when you build more than 10km away from the database coordinate center, it only save 15365.2/21564.5 (m). With that alle objects snap to a 10cm grid on the next restart of the server.
Is there a good cause that the system is not using at least 7 digits?
In Epoch2 there was a server side script, that fixed the issue, by converting the coordinates to a string before putting them into the database:
Maybe that format would be an option, if there is a hardcoded limit to 6 digits. However, I dont know how big the performance impact is.
But it would be nice to finally eleminate the "Snap to 10cm" problem.