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ModeZt

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    ModeZt reacted to Rob2 in Gaps between base parts after server restart   
    Hello,
     
    Epoch 3 has still the same issue like Epoch 2, that the building parts snap to a 10cm grid at server restart, when building at areas that are more than 10000m away from map center. (Note: Y-database-coordinate does not matche the ingame map).
     
    The cause is, that in the database the coordinates are stored with 6 digits. For example 9424.68/2156.76 (m). Or another example 1243.57/536.567.
     
    The problem is, when you build more than 10km away from the database coordinate center, it only save 15365.2/21564.5 (m). With that alle objects snap to a 10cm grid on the next restart of the server.
     
     
    Is there a good cause that the system is not using at least 7 digits?
     
     
    In Epoch2 there was a server side script, that fixed the issue, by converting the coordinates to a string before putting them into the database:

     
    Maybe that format would be an option, if there is a hardcoded limit to 6 digits. However, I dont know how big the performance impact is.
     
    But it would be nice to finally eleminate the "Snap to 10cm" problem.
     
    BR
    Rob
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