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noswal

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Posts posted by noswal

  1. Hi, here is a collection of red flashing lights for most of the chimneys and towers around Chenarus. Just create a suitably named file add to your maps or buildings folder and link to it in server_functions.sqf  Or copy/paste into an existing building mod but check for item number conflicts.

     

     if (isServer) then {
    
    //aircraft warning lights
    //cherno docks
    _vehicle_109 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [7093.3491, 2501.1895, 27.937227], [], 0, "CAN_COLLIDE"];
      _vehicle_109 = _this;
      _this setPos [7093.3491, 2501.1895, 27.937227];
    };
    
    _vehicle_110 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [7129.3271, 2719.2498, 36.689034], [], 0, "CAN_COLLIDE"];
      _vehicle_110 = _this;
      _this setPos [7129.3271, 2719.2498, 36.689034];
    };
    
    _vehicle_111 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [6759.9097, 2747.2866, 31.525448], [], 0, "CAN_COLLIDE"];
      _vehicle_111 = _this;
      _this setPos [6759.9097, 2747.2866, 31.525448];
    };
    
    _vehicle_114 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [6681.3711, 2841.0842, 31.556999], [], 0, "CAN_COLLIDE"];
      _vehicle_114 = _this;
      _this setPos [6681.3711, 2841.0842, 31.556999];
    };
    
    _vehicle_116 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [6669.9663, 2704.1165, 26.556166], [], 0, "CAN_COLLIDE"];
      _vehicle_116 = _this;
      _this setPos [6669.9663, 2704.1165, 26.556166];
    };
    
    _vehicle_117 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [6670.4048, 2621.8374, 6.9564753], [], 0, "CAN_COLLIDE"];
      _vehicle_117 = _this;
      _this setPos [6670.4048, 2621.8374, 6.9564753];
    };
    
    _vehicle_119 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [6493.5176, 2487.7649, 26.589598], [], 0, "CAN_COLLIDE"];
      _vehicle_119 = _this;
      _this setPos [6493.5176, 2487.7649, 26.589598];
    };
    
    _vehicle_121 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [6486.6045, 2493.803, 26.460083], [], 0, "CAN_COLLIDE"];
      _vehicle_121 = _this;
      _this setPos [6486.6045, 2493.803, 26.460083];
    };
    
    _vehicle_122 = objNull;
    if (true) then
    {
      _this = createVehicle ["FlagPole_EP1", [6522.3682, 2667.7083, 41.143681], [], 0, "CAN_COLLIDE"];
      _vehicle_122 = _this;
      _this setPos [6522.3682, 2667.7083, 41.143681];
    };
    
    _vehicle_123 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [6522.4487, 2667.7026, 48.156319], [], 0, "CAN_COLLIDE"];
      _vehicle_123 = _this;
      _this setPos [6522.4487, 2667.7026, 48.156319];
    };
    
    _vehicle_126 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [6669.896, 2623.7095, 48], [], 0, "CAN_COLLIDE"];
      _vehicle_126 = _this;
      _this setPos [6669.9663, 2623.8538, 48];
    };
    
    _vehicle_127 = objNull;
    if (true) then
    {
      _this = createVehicle ["FlagPole_EP1", [6669.896, 2623.7095, 46.611897], [], 0, "CAN_COLLIDE"];
      _vehicle_127 = _this;
      _this setPos [6669.896, 2623.7095, 46.611897];
    };
    //gorka tower
    _vehicle_128 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [9728.3916, 8973.0986, 33.002785], [], 0, "CAN_COLLIDE"];
      _vehicle_128 = _this;
      _this setPos [9728.3916, 8973.0986, 33.002785];
    };
    
    //green mounatain tower
    _vehicle_129 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [3716.134, 5984.1104, 146.48245], [], 0, "CAN_COLLIDE"];
      _vehicle_129 = _this;
      _this setPos [3716.134, 5984.1104, 146.48245];
    };
    
    //east coast factory
    _vehicle_130 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [13129.848, 7069.2451, 26.722435], [], 0, "CAN_COLLIDE"];
      _vehicle_130 = _this;
      _this setPos [13129.848, 7069.2451, 26.722435];
    };
    
    _vehicle_131 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [13118.024, 7076.1733, 26.585833], [], 0, "CAN_COLLIDE"];
      _vehicle_131 = _this;
      _this setPos [13118.024, 7076.1733, 26.585833];
    };
    
    //electro chimey & dock crane
    _vehicle_132 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [10102.545, 1848.806, 26.224831], [], 0, "CAN_COLLIDE"];
      _vehicle_132 = _this;
      _this setPos [10102.545, 1848.806, 26.224831];
    };
    
    _vehicle_133 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [10142.888, 1767.7173, 33.911041], [], 0, "CAN_COLLIDE"];
      _vehicle_133 = _this;
      _this setPos [10142.888, 1767.7173, 33.911041];
    };
    
    //chimeys berezino
     
     _vehicle_134 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [12920.946, 10005.821, 35.556858], [], 0, "CAN_COLLIDE"];
      _vehicle_134 = _this;
      _this setPos [12920.946, 10005.821, 35.556858];
    };
    
    _vehicle_135 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [13041.087, 10108.099, 26.347418], [], 0, "CAN_COLLIDE"];
      _vehicle_135 = _this;
      _this setPos [13041.087, 10108.099, 26.347418];
    };
    //telek east hill
    _vehicle_136 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [13010.356, 5966.1348, 30.942171], [], 0, "CAN_COLLIDE"];
      _vehicle_136 = _this;
      _this setPos [13010.356, 5966.1348, 30.942171];
    };
    
    //electro electric
    _vehicle_137 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [10411.39, 2602.6519, 60.629013], [], 0, "CAN_COLLIDE"];
      _vehicle_137 = _this;
      _this setPos [10411.39, 2602.6519, 60.629013];
    };
    
    _vehicle_138 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbREDB", [10139.789, 1867.3059, 31.118557], [], 0, "CAN_COLLIDE"];
      _vehicle_138 = _this;
      _this setPos [10139.789, 1867.3059, 31.118557];
    };
    
    //lighthouse south
    _vehicle_144 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbWHTB", [8356.4941, 2476.7095, 13.591084], [], 0, "CAN_COLLIDE"];
      _vehicle_144 = _this;
      _this setPos [8356.4941, 2476.7095, 13.591084];
    };
    
    _vehicle_145 = objNull;
    if (true) then
    {
      _this = createVehicle ["ASC_EU_BulbWHTP", [8355.6348, 2476.635, 13.45386], [], 0, "CAN_COLLIDE"];
      _vehicle_145 = _this;
      _this setPos [8355.6348, 2476.635, 13.45386];
    };
    
    };

     

  2. I'm putting a LAN server together and slowly implementing scripts. This works although a bit of a game breaker in term of realism of towing a C130 down narrow forest roads

    since altered two lines to make attach/detach  blue in menu  in init.sqf lines 170, 172

     s_player_towing = player addAction [("<t color=""#0000ff"">" + ("Attach Tow") +"</t>"), format["%1\tow_AttachTow.sqf", MF_Tow_Base_Path], _cursorTarget, 0, false, true,"",""];

     

      s_player_towing = player addAction [("<t color=""#0000ff"">" + ("Detach Tow") +"</t>"), format["%1\tow_DetachTow.sqf", 

     

    dzc130.jpg

  3. I was interested to see this so I uncommented the references to special mission, made the girls bandits too, so the dirtyowner wouldnt kill them. Made the contents of bunny_safe a line in   ..\WAI\conif.sqf

    crate_items_dirtyowner  = ..contents changed as too high for killing one ai

     

    at end of bunny_ranch.sqf after ..winorfall  added last lines from presidents mission,  if( complete...   changed president to dirtyowner

     

     

     

    (from my new time to server side things I also rename last RPT file so have a small current one, not megs of text of old).

     

    And, so I have an increased population on server with hookers :)

     

    ... - Dvorak's law

  4. Hi All,

     

    Has anybody else had issues with this and the Bridge being unlevel and Radio Tower splitting into 3 different components at all?

     

    Will post images soon!

     

    Ta flynia

     

    I have this exact same problem, read through the buildings file and the coords of the tower are aligned, even copied the file again from the archive. 

    post-31096-0-02170200-1430311176_thumb.j

  5. I had played on a server where the owner was adamant there were no roaming AI yet every now and then people would say  - AI Vybor/got killed..etc.

     

    I've since made my own standalone server and installed AI City, and... at coords 040 067 a group of 4 ai spawn, and you shoot them and then they heal and get up again...just as in the city

     

    so, in the file  cust_markers_addons\dayz_server\DZAI\init\world_spawn_configs\custom_markers\chernarus.sqf

     

    _this = createMarker ["pobeda4", [4057.6604, 8591.5439, 0]];

     

    whereas all the other coords are in the 9500 - 9800 range.

     

    on the other hand... makes player alert and as a teaser to AI city :)

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