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noswal

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About noswal

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  1. Hi, here is a collection of red flashing lights for most of the chimneys and towers around Chenarus. Just create a suitably named file add to your maps or buildings folder and link to it in server_functions.sqf Or copy/paste into an existing building mod but check for item number conflicts. if (isServer) then { //aircraft warning lights //cherno docks _vehicle_109 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [7093.3491, 2501.1895, 27.937227], [], 0, "CAN_COLLIDE"]; _vehicle_109 = _this; _this setPos [7093.3491, 2501.1895, 27.937227]; }; _vehicle_110 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [7129.3271, 2719.2498, 36.689034], [], 0, "CAN_COLLIDE"]; _vehicle_110 = _this; _this setPos [7129.3271, 2719.2498, 36.689034]; }; _vehicle_111 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [6759.9097, 2747.2866, 31.525448], [], 0, "CAN_COLLIDE"]; _vehicle_111 = _this; _this setPos [6759.9097, 2747.2866, 31.525448]; }; _vehicle_114 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [6681.3711, 2841.0842, 31.556999], [], 0, "CAN_COLLIDE"]; _vehicle_114 = _this; _this setPos [6681.3711, 2841.0842, 31.556999]; }; _vehicle_116 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [6669.9663, 2704.1165, 26.556166], [], 0, "CAN_COLLIDE"]; _vehicle_116 = _this; _this setPos [6669.9663, 2704.1165, 26.556166]; }; _vehicle_117 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [6670.4048, 2621.8374, 6.9564753], [], 0, "CAN_COLLIDE"]; _vehicle_117 = _this; _this setPos [6670.4048, 2621.8374, 6.9564753]; }; _vehicle_119 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [6493.5176, 2487.7649, 26.589598], [], 0, "CAN_COLLIDE"]; _vehicle_119 = _this; _this setPos [6493.5176, 2487.7649, 26.589598]; }; _vehicle_121 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [6486.6045, 2493.803, 26.460083], [], 0, "CAN_COLLIDE"]; _vehicle_121 = _this; _this setPos [6486.6045, 2493.803, 26.460083]; }; _vehicle_122 = objNull; if (true) then { _this = createVehicle ["FlagPole_EP1", [6522.3682, 2667.7083, 41.143681], [], 0, "CAN_COLLIDE"]; _vehicle_122 = _this; _this setPos [6522.3682, 2667.7083, 41.143681]; }; _vehicle_123 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [6522.4487, 2667.7026, 48.156319], [], 0, "CAN_COLLIDE"]; _vehicle_123 = _this; _this setPos [6522.4487, 2667.7026, 48.156319]; }; _vehicle_126 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [6669.896, 2623.7095, 48], [], 0, "CAN_COLLIDE"]; _vehicle_126 = _this; _this setPos [6669.9663, 2623.8538, 48]; }; _vehicle_127 = objNull; if (true) then { _this = createVehicle ["FlagPole_EP1", [6669.896, 2623.7095, 46.611897], [], 0, "CAN_COLLIDE"]; _vehicle_127 = _this; _this setPos [6669.896, 2623.7095, 46.611897]; }; //gorka tower _vehicle_128 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [9728.3916, 8973.0986, 33.002785], [], 0, "CAN_COLLIDE"]; _vehicle_128 = _this; _this setPos [9728.3916, 8973.0986, 33.002785]; }; //green mounatain tower _vehicle_129 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [3716.134, 5984.1104, 146.48245], [], 0, "CAN_COLLIDE"]; _vehicle_129 = _this; _this setPos [3716.134, 5984.1104, 146.48245]; }; //east coast factory _vehicle_130 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [13129.848, 7069.2451, 26.722435], [], 0, "CAN_COLLIDE"]; _vehicle_130 = _this; _this setPos [13129.848, 7069.2451, 26.722435]; }; _vehicle_131 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [13118.024, 7076.1733, 26.585833], [], 0, "CAN_COLLIDE"]; _vehicle_131 = _this; _this setPos [13118.024, 7076.1733, 26.585833]; }; //electro chimey & dock crane _vehicle_132 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [10102.545, 1848.806, 26.224831], [], 0, "CAN_COLLIDE"]; _vehicle_132 = _this; _this setPos [10102.545, 1848.806, 26.224831]; }; _vehicle_133 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [10142.888, 1767.7173, 33.911041], [], 0, "CAN_COLLIDE"]; _vehicle_133 = _this; _this setPos [10142.888, 1767.7173, 33.911041]; }; //chimeys berezino _vehicle_134 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [12920.946, 10005.821, 35.556858], [], 0, "CAN_COLLIDE"]; _vehicle_134 = _this; _this setPos [12920.946, 10005.821, 35.556858]; }; _vehicle_135 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [13041.087, 10108.099, 26.347418], [], 0, "CAN_COLLIDE"]; _vehicle_135 = _this; _this setPos [13041.087, 10108.099, 26.347418]; }; //telek east hill _vehicle_136 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [13010.356, 5966.1348, 30.942171], [], 0, "CAN_COLLIDE"]; _vehicle_136 = _this; _this setPos [13010.356, 5966.1348, 30.942171]; }; //electro electric _vehicle_137 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [10411.39, 2602.6519, 60.629013], [], 0, "CAN_COLLIDE"]; _vehicle_137 = _this; _this setPos [10411.39, 2602.6519, 60.629013]; }; _vehicle_138 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbREDB", [10139.789, 1867.3059, 31.118557], [], 0, "CAN_COLLIDE"]; _vehicle_138 = _this; _this setPos [10139.789, 1867.3059, 31.118557]; }; //lighthouse south _vehicle_144 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbWHTB", [8356.4941, 2476.7095, 13.591084], [], 0, "CAN_COLLIDE"]; _vehicle_144 = _this; _this setPos [8356.4941, 2476.7095, 13.591084]; }; _vehicle_145 = objNull; if (true) then { _this = createVehicle ["ASC_EU_BulbWHTP", [8355.6348, 2476.635, 13.45386], [], 0, "CAN_COLLIDE"]; _vehicle_145 = _this; _this setPos [8355.6348, 2476.635, 13.45386]; }; };
  2. I'm putting a LAN server together and slowly implementing scripts. This works although a bit of a game breaker in term of realism of towing a C130 down narrow forest roads since altered two lines to make attach/detach blue in menu in init.sqf lines 170, 172 s_player_towing = player addAction [("<t color=""#0000ff"">" + ("Attach Tow") +"</t>"), format["%1\tow_AttachTow.sqf", MF_Tow_Base_Path], _cursorTarget, 0, false, true,"",""]; s_player_towing = player addAction [("<t color=""#0000ff"">" + ("Detach Tow") +"</t>"), format["%1\tow_DetachTow.sqf",
  3. I was inspired looking at the pic, did this very basic layout quiet quickly as an admin using ingame editor.
  4. New overpoch server, early days with infistar ingame editor.
  5. The solution on the server I play on is advanced building tools that allow to rotate on axis so the garage door is inverted and opens down.
  6. I was interested to see this so I uncommented the references to special mission, made the girls bandits too, so the dirtyowner wouldnt kill them. Made the contents of bunny_safe a line in ..\WAI\conif.sqf crate_items_dirtyowner = ..contents changed as too high for killing one ai at end of bunny_ranch.sqf after ..winorfall added last lines from presidents mission, if( complete... changed president to dirtyowner (from my new time to server side things I also rename last RPT file so have a small current one, not megs of text of old). And, so I have an increased population on server with hookers :) ... - Dvorak's law
  7. Very nice mod, hats off to you in making 3km of road, I once tried making 20m and it ended up a mess.
  8. I have this exact same problem, read through the buildings file and the coords of the tower are aligned, even copied the file again from the archive.
  9. I like the look, one small thing, when landing an aircraft from the East on autopilot it uses the line of the edge of the runway, not the middle stripes.
  10. I had played on a server where the owner was adamant there were no roaming AI yet every now and then people would say - AI Vybor/got killed..etc. I've since made my own standalone server and installed AI City, and... at coords 040 067 a group of 4 ai spawn, and you shoot them and then they heal and get up again...just as in the city so, in the file cust_markers_addons\dayz_server\DZAI\init\world_spawn_configs\custom_markers\chernarus.sqf _this = createMarker ["pobeda4", [4057.6604, 8591.5439, 0]]; whereas all the other coords are in the 9500 - 9800 range. on the other hand... makes player alert and as a teaser to AI city :)
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