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EliTe Alien

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Posts posted by EliTe Alien

  1. Ah, I think I miss understood the instructions. 

     

    I replaced 

    if (_randomSpot) then {
    private["_counter","_position","_isNear","_isZero","_mkr"];
    if (!isDedicated) then {
      endLoadingScreen;
    };
    

    With 

    if (_randomSpot) then {
       if (!isDedicated) then {endLoadingScreen;};
       _debug = getMarkerpos "respawn_west";
       _worldspace = [0,[_debug select 0,_debug select 1,0.3]];
    };
    
  2. We have 

    • Spawn selection
    • Snap Pro
    • Config Traders and Loot
    • R3 Tow and Lift
    • Service Point
    • Group Management
    • DZMS
    • Deploy Bike

    The latest mod to be installed was deploy bike, group management was the second from last mod installed

     

    I didnt make a backup no, I will in future make backups

  3. Okay, the players are still getting kicked for duping. Ive uncommented the line and the server is still duping the players items. When they load into the game their gear is open and when they click escape to close it then they get sent back to the loading in screen

  4. As the post suggests, when logging in the server shows the players inventory before the player is fully loaded in, it then quickly closes and the player loads in game with twice the amount of stuff they had before. Does anyone have any ideas what may be causing this glitch? Recently I have added in the deploy bike script and I had to comment out a section of the server_functions.sqf, this is what I quoted out. Should it cause a problem? If this isnt quoted out then players get killed for deploying a bike. Any help is welcome <3

    server_checkHackers = {
    if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; };
    if(!isNil "DZE_DYN_HackerCheck") exitWith {  DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;};
    DZE_DYN_HackerCheck = true;
    {
    if (!((isNil "_x") || {(isNull _x)})) then {
    if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["MalSar",0] !=1)) then {
    diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
    (vehicle _x) setDamage 1;
    _x setDamage 1;
    sleep 0.25;
    };
    };
    sleep 0.001;
    } count allUnits;
    DZE_DYN_HackerCheck = nil;
    };

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