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Posts posted by Anthraxx
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looks nice guys! keep it up!
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do they place the backpack with items in a safe/lockbox or vehicle of any kind on restart?
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Just open HeidiSQL and run this query:
For the codelocks.
INSERT INTO traders_data (`item`, `qty`, `buy`, `sell`, `tid`, `afile`) VALUES ('["ItemComboLock",1]', 150, '[5,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 530, 'trade_items');INSERT INTO traders_data (`item`, `qty`, `buy`, `sell`, `tid`, `afile`) VALUES ('["ItemComboLock",1]', 150, '[5,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 662, 'trade_items');
INSERT INTO traders_data (`item`, `qty`, `buy`, `sell`, `tid`, `afile`) VALUES ('["ItemComboLock",1]', 150, '[5,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 508, 'trade_items');
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In that case its correct.
Dont remove the " now.
In this case i have no clue.
they dont show up if you aim down sight either?
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what is your hiveext.ini file saying (if you have acces to that?) you can set the decay time there.
Maybe its set to a negative number or to a number which is way higher? if a negative number is the case then items wont take decay damage, if its set to a high amount the damage may come later.
its this line you are looking for (21 days is on my server decay time)
CleanupPlacedAfterDays = 21
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update to 1.0.4.2.
its an error in the server_traders.sqf file...
Or fix the error in the file itself.
There is an " mark extra after "jack_daniels" that needs to be removed in 3 lines. (just open the file and search for daniels and remove the extra " )
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You can disable the decay in the hiveext.ini file.
You have Vilayer so that is accessible.
Log in to your control panel
Go to "Configuration Files"
Under DayZ Epoch click the text editor for the Hiveext.ini file.
Change this
;CleanupPlacedAfterDays = 6
to
CleanupPlacedAfterDays = -1Now stuff you build will not decay.It will however be destructible by guns and explosives.
If you also want it to be indestructible you'll need the CPC script again -
Do you use the same version on clientside as is running on the server?
Else try a default chernarus install to see if that works.
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Friend of mine gets arma crashes on my server as well. As admin I don't seem to have issues.
Made him admin as well for testing purposes, still crashes....Mostly after at least half an hour of playing.
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CCG's single currency gold coins cannot be stolen upon killing a player.... Am I right?
The killed player just loses them.... So if you kill a player which just sold an MV22 and is making his way to the trader city you wont profit from that...
Point in this is: I like finding money on dead players, makes it fun to bandit around. I think a lot of people (or bandits if you will) agree with me on this one.
For me, thats a downside to the single currency script.
Nevertheless.... I would love to see it as an add-on as it's a beautiful script
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manually? that would take me a while, but i guess someone has to do it :p
Thanks
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but guys, sometimes items just disappear that players have, and vehicles as well. they arent stolen or anything like that
Do you use the new server_monitor.sqf file from the latest update?
Because that file needs to be updated.
It causes errors like the one you describe
This does not fix the problem where you lose items in a backpack which is in a car on restart though!
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How hard is it for you guys to read through the thread ? Not even a few posts up the guy said the project is dead.
Well, can you read Flosstradamus?
Since in the same post the guy stated
But because so many want this i gone continiue and finish the project.
since dec. 6 we havent heard from it.... so is it realy so stupid to ask if this is still alive? 3 months have passed without a single word..... just curious because I love the idea!.....
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I dont have this issue....
What server are you running on and is it up to date on 1.0.4.2?
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[Dream mode on]
Outerra with option for a million players on one server and a complete planet to explore would be nice.......
[/Dream mode off]
- Lewallen, Ballz and MassAsster
- 3
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just 25.
The amount of random vehicles which come with dynamic spawn is immense it seems
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Hey All,
I have a question.
In my init.sqf i have MaxVehicleLimit = 300; // Default = 100.
Now when I turn on my ESP icons in my server that number is closer too 3000 than 300 in my opinion.
There are vehicles literally everywhere
Is there anything I might have missed?
or does anyone have a solution for this?
Maybe an SQL query that i can run? (im not good at SQL and queries, so forgive me :p )
Thanks in advance
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is this even still alive?
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Then its most likely the missing comma
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What did you change?
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This is pretty damn bad!
Secondly, your pack.sqf is badly written and will delete any object that the user is looking at including buildings and built objects.
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How cool would it be that when you are a fresh spawn you spawn in the sea and get resqued by AI in this machine! Then it would take you to shore and drop you off there.
Estimated release of closed beta?
in Discussion
Posted
For now I assume that it will be released when easter and christmas are on the same day.....