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Anthraxx

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Posts posted by Anthraxx

  1. Just open HeidiSQL and run this query: 

     

    For the codelocks.

    INSERT INTO traders_data (`item`, `qty`, `buy`, `sell`, `tid`, `afile`) VALUES ('["ItemComboLock",1]', 150, '[5,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 530, 'trade_items'); 

    INSERT INTO traders_data (`item`, `qty`, `buy`, `sell`, `tid`, `afile`) VALUES ('["ItemComboLock",1]', 150, '[5,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 662, 'trade_items'); 

    INSERT INTO traders_data (`item`, `qty`, `buy`, `sell`, `tid`, `afile`) VALUES ('["ItemComboLock",1]', 150, '[5,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 508, 'trade_items'); 

     

  2. what is your hiveext.ini file saying (if you have acces to that?) you can set the decay time there.

    Maybe its set to a negative number or to a number which is way higher? if a negative number is the case then items wont take decay damage, if its set to a high amount the damage may come later. 

     

    its this line you are looking for (21 days is on my server decay time)

    CleanupPlacedAfterDays = 21

  3. You can disable the decay in the hiveext.ini file. 

    You have Vilayer so that is accessible. 

     

    Log in to your control panel

    Go to "Configuration Files"

    Under DayZ Epoch click the text editor for the Hiveext.ini file.

     

    Change this

    ;CleanupPlacedAfterDays = 6

     

    to

    CleanupPlacedAfterDays = -1
     
    Now stuff you build will not decay. 

    It will however be destructible by guns and explosives.

    If you also want it to be indestructible you'll need the CPC script again
  4. CCG's single currency gold coins cannot be stolen upon killing a player.... Am I right?

    The killed player just loses them.... So if you kill a player which just sold an MV22 and is making his way to the trader city you wont profit from that...

     

    Point in this is: I like finding money on dead players, makes it fun to bandit around. I think a lot of people (or bandits if you will) agree with me on this one. 

     

    For me, thats a downside to the single currency script.

    Nevertheless.... I would love to see it as an add-on as it's a beautiful script

  5. but guys, sometimes items just disappear that players have, and vehicles as well. they arent stolen or anything like that  

     

     

    Do you use the new server_monitor.sqf file from the latest update?

     

     

    Because that file needs to be updated. 

    It causes errors like the one you describe

     

    This does not fix the problem where you lose items in a backpack which is in a car on restart though!

  6.  

    How hard is it for you guys to read through the thread ? Not even a few posts up the guy said the project is dead.

     

    Well, can you read Flosstradamus? 

    Since in the same post the guy stated 

     But because so many want this i gone continiue and finish the project.

     

    since dec. 6 we havent heard from it.... so is it realy so stupid to ask if this is still alive? 3 months have passed without a single word..... just curious because I love the idea!.....

  7. Hey All, 

     

    I have a question. 

    In my init.sqf i have MaxVehicleLimit = 300; // Default = 100.

    Now when I turn on my ESP icons in my server that number is closer too 3000 than 300 in my opinion.

    There are vehicles literally everywhere

     

    Is there anything I might have missed?

    or does anyone have a solution for this?

     

    Maybe an SQL query that i can run?  (im not good at SQL and queries, so forgive me :p  )

     

    Thanks in advance

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