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creativv

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Everything posted by creativv

  1. These errors usually happen when server can not connect to database . did you install ? Visual C++ Redistributable Packages for Visual Studio 2013, http://www.microsoft.com/en-us/download/details.aspx?id=40784 (x86 is for 32 Bit.) Visual C++ Redistributable Packages for Visual Studio 2010, http://www.microsoft.com/en-us/download/details.aspx?id=5555
  2. Sometimes i see these improvements of some devs and wonder why there isnt a topic on it where dev's can drop some improvements on server improvement . Anyway you could explain what this serverpublishvehicle does ?
  3. Sounds like the server isnt able to connect to the database . What kind of server do you have ? Do you run it from your own pc , dedibox or a host ?
  4. creativv

    Plot management

    Also make the change to player_build_plotCheck.sqf like so if(!DZE_ActionInProgress) exitWith {}; private ["_passArray","_isPole","_needText","_distance","_findNearestPoles","_findNearestPole","_IsNearPlot","_requireplot","_isLandFireDZ","_canBuildOnPlot","_nearestPole","_ownerID","_friendlies", "_playerUID"]; _isPole = _this select 0; _requireplot = _this select 1; _isLandFireDZ = _this select 2; _needText = localize "str_epoch_player_246"; //text for when requirements not met _canBuildOnPlot = false; _nearestPole = objNull; _ownerID = 0; _friendlies = []; if(_isPole) then { //check if object is plotpole and adjust distance accordingly _distance = DZE_PlotPole select 1; } else { _distance = DZE_PlotPole select 0; }; _findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance]; //create an array of nearby objects that are plotpoles, nearest will always be first in array _findNearestPole = []; //must define an empty array to avoid problems { if (alive _x) then { //only look for non-destroyed plotpoles _findNearestPole set [(count _findNearestPole),_x]; //build an array of live plotpoles found nearby }; } count _findNearestPoles; //count each item in previously created array of nearby plotpoles _IsNearPlot = count (_findNearestPole); if(_IsNearPlot == 0) then { // Allow building of plot if(_requireplot == 0 || _isLandFireDZ) then { _canBuildOnPlot = true; }; } else { _nearestPole = _findNearestPole select 0; if (DZE_APlotforLife) then { _playerUID = [player] call FNC_GetPlayerUID; }else{ _playerUID = dayz_characterID; }; _ownerID = _nearestPole getVariable ["ownerPUID","0"]; if(_playerUID == _ownerID) then { // owner can build anything within his plot except other plots if(!_isPole) then { _canBuildOnPlot = true; }; } else { // disallow building plot if(!_isPole) then { _friendlies = _nearestPole getVariable ["plotfriends",[]]; _fuid = []; { _friendUID = _x select 0; _fuid = _fuid + [_friendUID]; } forEach _friendlies; _builder = getPlayerUID player; // check if friendly to owner if(_builder in _fuid) then { _canBuildOnPlot = true; }; }; }; }; _passArray = [_IsNearPlot,_nearestPole,_ownerID,_friendlies]; // End script if item is plot pole and another one exists within defined radius if(_isPole && _IsNearPlot > 0) exitWith { DZE_ActionInProgress = false; cutText [(format [localize "str_epoch_player_44", DZE_PlotPole select 1]) , "PLAIN DOWN"]; _passArray }; if(!_canBuildOnPlot) exitWith { DZE_ActionInProgress = false; cutText [format[(localize "STR_EPOCH_PLAYER_135"),_needText,_distance] , "PLAIN DOWN"]; _passArray }; _passArray //[int,Obj,int,array]
  5. creativv

    Plot management

    do you have snap pro ?
  6. Like i said , server hosted from my own pc has 48 load fps with 3 players online 2 from the USA and 1 from the UK (i live in the Netherlands) . Scripts are exactly the same on my machine and dedicated box .
  7. creativv

    Decay

    Think a fix for that is to add the gunracks to maintanclasses , but i am not sure .
  8. creativv

    looting bodys

    It should not do that when somebody leaves
  9. https://www.youtube.com/watch?v=GvWCsvzFQ6U
  10. Hello all , For some time now we were renting a server at a GSP and we took the step to go dedicated because of a few reasons but the for this reason in particular . We have a modded Overpoch server and when we hit around 25 to 20 players the lagg just kicks in and server load fps drops under 5 . So happy we were when we got a box and we now installed it all (Box specs Intel® i5-4590 (Quad-Core, 4x 3,7 Ghz) 2 x 2 TB (7,200 rpm, 64 MB Cache) 1,000 Mbit/s Server 2012 R2 Standard ) Server is running and we made a copy of our database (around 17.000 rows total) and it still runs like crap , with 2 people online server load fps drops down to 23 . Just to test a theory ( database was to big for some people's likings) i ran a test server from my own pc with the exact same files and databas , with 2 people online we get 48 server load fps . My question comes down to is that box not enough to run a dedicated box with 17.000 rows in the database ? Best regards
  11. creativv

    Decay

    If i am correct the 30 days in hiveext.ini will delete the items , you need database events to set damage to objects . i think when damage is one hiveext will delete it so for 14 days i have an event every 3 days that does 0.2 damage damage will be 0.8 at the 12th day and 1 damage at the 15th . This means people have 14 days to maintain the plot on the 15th day it will be gone . The event looks like this . UPDATE `Object_DATA` SET `Damage`=0.2 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') )
  12. creativv

    Player damage

    Its not removing bombs its removing just this '', // This might also block fall damage, however since hackers create Bombs using "createVehicleLocal" it sometimes results in us seeing it on our client as '' nothing.
  13. Nobody with the interest or bit of time to show the basics of arma2net ? :(:(
  14. creativv

    Stalker Skins

    It is possible :) But i already have contact with these guys so it will work out
  15. I call just one compiles and one variables.sqf no point in calling several . Just get it out of your dayz_code then change the path in init.sqf
  16. Are you getting that from my files ?
  17. I'll be on ts later on clanx.us Ts name is Mr.X just send me a poke ill be there in like an hour or hour and half
  18. creativv

    infiSTAR Help

    contact me on ts clanx.us Name in there is Mr.X and remove your post with the entire AH.sqf .....
  19. Read the freakin Terms and conditions ... http://dayzantihack.com | http://infiSTAR.de infiSTAR Copyright®© 2011 - 2015 All rights reserved. !---------------OFFICIAL AND DIRECTLY FROM THE CODER---------------! TERMS AND CONDITIONS The script (which is a plain written text) stays property of infiSTAR. As author he is the only one allowed to modify, share (sell, post, [..]) it. You are not allowed to copy/modify any kind of intellectual property of infiSTAR (this), unless you are permitted by infiSTAR. Commercial use is prohibited unless it is permitted by infiSTAR.
  20. Please remove this your exposing anithacks atm .
  21. wich wai are you using ?
  22. creativv

    infiSTAR Help

    did you edit the box in ahconfig ? There are several boxes some come with contents some are for you to still edit .
  23. In AHconfig turn _CKD to false
  24. Great , it will be very educational .
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