irok
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Posts posted by irok
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Thug, That is actully a really smart idea! Becouse trying to use the ones that are there.. Wich i did.. is bound to fail..
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What a beast!!
Salival took a look on my mission.pbo and reworked the whole thing so its now working!
He also told me that i actully had done everything right but that it was survival servers system that was breaking it..
Salival, alot of props to you man!! This is so awsome! Thousands of thx!!
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_Lance_
The only part of code i could not find in my fn_selfactions was this:
if (_isVehicle && {_characterID == "0"} && {_hasKeyKit} && {!_isMan} && {_isAlive}) then {
if (s_player_claimVehicle < 0) then {
_totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1;
if (count _temp_keys > 0) then {
s_player_claimVehicle = player addAction [format ["<t color=""#0096FF"">Claim %1</t>",_text],"scripts\vkc\vehicleKeyChanger.sqf",[_cursorTarget,_characterID,"claim",_temp_keys,_temp_keys_names],5,true,true];
};
};
} else {
player removeAction s_player_claimVehicle;
s_player_claimVehicle = -1;
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Hey Salival
I know your not for globalbanking but this is very nice of you! and very much appricieted!!
I got everything else working so its nothing wrong with your way of explaing things! Its very noob friendly!
I really like your install instructions.
A really nice guy (DAKA) offerd to have a look in my .pbo to see if he could find what was wrong.
Thx alot to you all! :))
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Well.. thats the thing..
Im using the fn_selfactions from globalbanking folder.. I have not changed anything in it..
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Yeah i know the thing with looking thru the rifle sight or zooming in on the trader.. Im not extatly sure what you mean when you say "merge" I used the fn_selfActions.sqf from the global banking folder.. So i shouldent have to change anything in it, right??
Thx for good response!
Ps. all the other trader menus are working.. maybe that dosent mean anything.. but thought i tell you that
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I have replaced all the files from global banking..
The only thing i cannot replace is the init and the description.. since im renting my server from survival.. And thier system is.. yeah.. anywho..
I tryed to add all the lines and need to add in the init and the description.. still no luck :((
Thx for response!
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Salival
I installed This and i got the currency to work and so on.. And im trying to install so we can save money in the bank..
So far i got the bank dude so you can see him in the traderzones but when you walk up to him there is no menu..
Can you think what i might forgot?
/Irok
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Hello!
Does anyone have this knowledge?
I need Australia Spawn Center
Like for exampel: Altis: [14939.9, 0.0534991, 15083.3] <------- I need this for Australia
/Irok
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Hi!
Does someone have spawnCenter for Australia??
Love this script! Keep up the good work!!
/Irok
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Somthing that would be nice is to have all the buildings in Australia to spawn loot..
Meaby someone got this to work? Do anyone have the class names for the "Australia buildings"
/Irok
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Nice work! I think this is a nice idea :))
Will give it a go
/Irok
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Hello :)
Is there not anyone who can help me? The script is working perfect if i turn battleye of..
But as soon as i turn it on i get that messege :(
Really love this mod! Really wannna get it to work
/Irok
EDIT: i FIXED IT!!
Thx anyway though :) :)
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Markets are already safezones :)
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Hey.
Dont get filters to work, I have not changed anything. I dont know why i get:
BattlEye Server: Script Log: #0 IroK (552d5fba2a0dfba7724b43488091b4c7) - #42 "teMarker [format["HSBlackmarket_%1",_i], _coords];
I have added all the lines, and double checked the so i dident add domthing to wrong line or something..
Suppe, Can you help me with this?
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cyncrwler
Got it!
Thx for answer!! :)
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Hello!
Im getting : BattlEye Server: Script Log: #0 IroK (552d5fba2a0dfba7724b43488091b4c7) - #42 "teMarker [format["HSBlackmarket_%1",_i], _coords];
Any ideas?
Love this script though!! Keep up the good work :)
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Hello :)
Is there a way to get the ai cars usable? Like when a Vehicle patrol arrive and you kill all the ai's, u cannot use the car.. Is there a way to change that
I love this mod though!! Keep up the good work :)
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Hello.
Love your work man! Evrything is working perfect, i had no trouble at all installing this.
One question though, If i really want the ai bodys to stay after they died, can i change that somehow?
Keep up the good work!! Really good stuff :)
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READTHESCROLL
Ahh cool man! Yeah i would also dich the mas weapons.. Did u have a Lslootlist For CUP Weapons?
Thx in advance!
/Irok
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Hello :)
Thank you very much
That was the info i was looking for.. Now i just need a new Lslootlist, But i dont think that will be a problem..
Infact.. Is there anyone that got a finished Lslootlist meaby? It would help alot! Thx in advace :)
/Irok
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Hello :)
I ment cant you really install ASDG Joint Rails on an Epoch server?? Dosent that requiers "cba" ?
I tryed that before, and that dident work so well with the rest of the system.. I think it was the building system that sufferd the most..
Thx for answer :)
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Hello :)
When i serach for this mod i got to: "community upgrade projects - Weapon pack" Is this right?? Beacouse there it says u need ASDG Joint rails..
Can u really use that on an epoch server??
Custom Balota Military Area
in A2: Custom Bases (1.0.5.1)
Posted
Please make this for 1.0.6.1 !! Great work man!