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irok

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Posts posted by irok

  1. _Lance_

    The only part of code i could not find in my fn_selfactions was this:

    if (_isVehicle && {_characterID == "0"} && {_hasKeyKit} && {!_isMan} && {_isAlive}) then {
            if (s_player_claimVehicle < 0) then {
                _totalKeys = call epoch_tempKeys;
                _temp_keys = _totalKeys select 0;
                _temp_keys_names = _totalKeys select 1;
                if (count _temp_keys > 0) then {
                    s_player_claimVehicle = player addAction [format ["<t color=""#0096FF"">Claim %1</t>",_text],"scripts\vkc\vehicleKeyChanger.sqf",[_cursorTarget,_characterID,"claim",_temp_keys,_temp_keys_names],5,true,true];
                };
            };
        } else {
            player removeAction s_player_claimVehicle;
            s_player_claimVehicle = -1;
        };

     

  2. Hey Salival

    I know your not for globalbanking but this is very nice of you! and very much appricieted!!

    I got everything else working so its nothing wrong with your way of explaing things! Its very noob friendly!

    I really like your install instructions.

    A really nice guy (DAKA) offerd to have a look in my .pbo to see if he could find what was wrong.

    Thx alot to you all! :)) 

     

     

  3. Yeah i know the thing with looking thru the rifle sight or zooming in on the trader.. Im not extatly sure what you mean when you say "merge" I used the fn_selfActions.sqf from the global banking folder.. So i shouldent have to change anything in it, right??

     

    Thx for good response!

    Ps. all the other trader menus are working.. maybe that dosent mean anything.. but thought i tell you that

  4. Hello.

     

    Love your work man! Evrything is working perfect, i had no trouble at all installing this.

    One question though, If i really want the ai bodys to stay after they died, can i change that somehow?

     

    Keep up the good work!! Really good stuff :)

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