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Schrubbdiwupp

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Posts posted by Schrubbdiwupp

  1. Same with the Ammo..... I fix it with new Loot params....

     

    Spoiler

    _loot = [
        "ItemCompass","ItemGPS","ItemWatch","FAK","Rangefinder","Binocular","NVG_EPOCH","acc_flashlight","acc_pointer_IR",
        "20Rnd_762x51_Mag","SniperRifleAmmo_5Rnd_127x108_Mag","srifle_DMR_02_F","M14_EPOCH","7Rnd_408_Mag","ItemDocument","CircuitParts",
        "VehicleRepair","Towelette","HotColdPacks","lighter_epoch","ItemSodaOrangeSherbet","ItemSodaAlpineDude",
        "ItemLockbox","ItemBattery","jerrycan_epoch","JackKit","AKM_EPOCH","sr25_epoch","Rifle_arifle_Katiba_F","Rifle_arifle_MX_GL_F",
        "Rifle_l85a2_epoch","m4a3_EPOCH","Rifle_m16_EPOCH","Rifle_arifle_Mk20_F","RifleAmmo_30Rnd_556x45_Stanag","30Rnd_762x39_Mag","30Rnd_556x45_Stanag","MachinegunAmmo_200Rnd_65x39_cased_Box","arifle_MX_SW_F",
        "hgun_P07_F","30Rnd_9x21_Mag","optic_Arco","optic_MRCO","optic_Holosight","EnergyPack",
        "SatchelCharge_Remote_Mag","B_AssaultPack_cbr","B_Carryall_khk",
        "B_FieldPack_cbr","B_Kitbag_sgg","U_O_CombatUniform_ocamo","U_O_PilotCoveralls","MaleUniforms_OG_Guerilla","U_CamoRed_uniform","V_1_EPOCH","V_26_EPOCH","V_38_EPOCH","H_6_EPOCH","H_23_EPOCH",
        "H_98_EPOCH"
    ];

     

  2. Yes... Its Epoch but with some elements from altis life.

    Some features like farming and crafting from some drugs and some more...

    its a hard work to get some features to work with Epoch, but my players loves it....

    But i want a persistent rankinging system for my server...
     

    Sry for my bad english...

  3. Look in andre_convoy.sqf ... Serach for this:

    //Spawn Car
                _car = _cars select (_n - 1);
                _motor = createVehicle [_car select 0,_origin,[],_rad,"NONE"];

     

    Vehiclespawn needs an servertocken like this:

     

     _motor call EPOCH_server_setVToken;

  4. Hi guys!!!

     

    Its a realy nice Script! I got it working in my OnPlayerRespawn.sqf

     

    Spoiler

    [] execVM "addons\briefing\briefing.sqf";
    if (!isDedicated and hasInterface) then 
    {
        waitUntil {alive vehicle player};    
        waitUntil {typeOF player != "VirtualMan_EPOCH"};
        newPlayer = true;
        suicideCheck = false;
        [true] call compile preprocessFileLineNumbers "scripts\ActionMenu\RG_compileMenu.sqf";
        [true] ExecVM "scripts\ActionMenu\RG_startMenu.sqf";
    };

    waitUntil {vehicle player == player};
    waituntil {!isnull (finddisplay 46)};

    InsertAutoEarplugs=true;
    RemoveAutoEarplugs=true;

    [] execVM "cmEarplugs\cm_veh_fun.sqf";
    uiSleep 15;
    [] execVM "addons\EtV\EtV.sqf";

    null = allUnits execVM "db.sqf";

    And i make it with an option to add to the Tachometer! 

    A warning is shown if you drive over 40Kmh... and below 30Kmh the Vehicle will explode!

    I hope i have the permission from

    Darth_Rogue

     to alder this script! This is awesome!!

    Sry for my bad english... Im from Germany

  5. add this to an object or gamelogic:

     

    light = "#lightpoint" createVehicleLocal position this;

    light setLightBrightness 2.8;  

    light setLightAmbient[0.7, 0.7, 0.7];  

    light setLightColor[1.0, 1.0, 1.0];  

    light lightAttachObject [this, [0,0,2]]; 

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