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siriuz

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  1. Arma2-3 key should be sold only for ppl over 30, we all know that kiddies try to „tune” their skills. Banned? I was never banned in several games, but those who make videos about this, are mostly in the age for unfair playing.
  2. Sorry, maximum 5min of work., looks terrible :/
  3. Sorry, but airfield shoulnt be touched,a tower directly on the airfield? C130 pilots will have fun..and die.
  4. Napf is a amazing map, now make a little script that counts the time ;)
  5. All mission system i've tested have problems with rpgs. Add enough bots with launchers, some of them will use them. You can also add checks if player is in vehicle and add triggers to damage them if they are to close to the center. Im using this since month, for my anomalies and radiation zones, works perfectly. example: should be in a while loop _array = _pos nearObjects ["Ship", 250]; {_x setdammage ((getdammage _x) + 0.05)} forEach _array; // damage ships _array = _pos nearObjects ["Motorcycle", 250]; {_x setdammage ((getdammage _x) + 0.05)} forEach _array; // damage bikes _array = _pos nearObjects ["Car", 250]; {_x setdammage ((getdammage _x) + 0.05)} forEach _array; // damage cars _array = _pos nearObjects ["Air", 250]; {_x setdammage ((getdammage _x) + 0.05)} forEach _array; // damage helis/planes _array = _pos nearObjects ["Tank", 250]; {_x setdammage ((getdammage _x) + 0.05)} forEach _array; // damage tanks
  6. siriuz

    formula required

    Not a very good solution. From Mikeeeyy is better, but now using this, fits my imagination. _radius = 100; _pos = getPosATL _target; _step = 20; for '_i' from 0 to 360 step (_step) do { _vehicle = createVehicle ["kamaz", [(_pos select 0) + ((cos _i) * _radius), (_pos select 1) + ((sin _i) * _radius),_pos select 2], [], 0, "CAN_COLLIDE"]; }; TY all!
  7. siriuz

    formula required

    Hello, i need a formula for this, vehicles should only spawn in the B-area, not in A. Someone has an idea? thx
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