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Capt Caveman

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Posts posted by Capt Caveman

  1. OH MY GOD!!!!!!  

     

    To re-iterate cyncrwler, welcome back, and from my point of view, this sounds like a complete overhaul and update, including a major dose of CTI dropped in there. We are currently running the latest version of VEMFr and have heard the words 'these AI are too hard...turn them down for us?' all the time, although personally I think they are spot on if not a little predictable.

    I cant wait to see this working on the current Australia map, running round like a blue a%$£d fly, working to clear one town, only to come back the next day and find that all that hard work has gone completely, as well as a little extra. oh the fun that could be had......

    Once again, Welcome back, 

  2. If someone could help please...I recently had a couple of hacker/exploiters on my server, fortunately I caught the players and banned them, deleted all the gear and such, but now I would like to know what exactly was the extent of the 'infection' and so I ask, is it possible to read the database and if so how would I go about it?

  3. Capt Caveman, what map is you running?

     

    When the convoy stops, what is its status? Any stuck vehicle? Any empty vehicle?

     

    This happens at the very begining after convoy spawn? This take much time? The two things?

    we run this on Bornholm, it would seem that its the end of the convoy route and no, no vehicle is stuck or empty.

  4. Having recently heard that AllInArma terrain pack is no longer being supported, a Game Server Host recently suggested that Epoch may well be going the same way!

     

    Would it be possible to get some sort of clarification as to what, if any, the plans for the future are regarding development?

  5. All you need is active admins, once you have that hackers are rarely a problem, plus you will need to get a rcon tool setup so you can quickly ban people.

    i absolutely agree...whilst there is no replacement for a good active admin, this has been a fantasic help....just being able to 'snoop' into direct chat and immediately respond to any admin calls, even if your not actually on server, can have an immediate boost in protection.

  6. what is wrong with you?

    just sit there and wait till we got it or try it yourself!

    We do not get paid for this, so do not expect it to get it solved in a couple of hours

    Im impatient and meant no insult.

     

    firstly, I know exactly how much hard work this is and appreciate the work scripters do, how ever I mentioned that after nearly a week of no updates and the only update that were there were some reposts of old work.

     

    secondly I really appreciate how much hard work you guys do on keeping this mod up and running...I'm just a little impatient to get it on my server, this coupled with my wandering AI would rock.

  7. hi schwede, unfortunately no luck on the latest process.

     

    rpt-log:

    20:56:04 "WAI: Spawned a group of 4 AI (Hero) at [7487.78,7913.18,0]"
    20:56:04 "Schwedes_WAI: _unitGroup: R 1-1-D"
    20:56:05 "WAI: Spawned a group of 4 AI (Hero) at [7487.78,7913.18,0]"
    20:56:05 "Schwedes_WAI: _unitGroup: R 1-1-E"
    20:56:06 "WAI: Spawned in 1 M2StaticMG"
    20:56:06 "WAI: Spawned in 1 M2StaticMG"
    20:56:06 "WAI: Spawned in 1 M2StaticMG"
    20:56:07 "WAI: Spawned in 1 M2StaticMG"
    20:56:07 "WAI: Paradrop waiting for player"
    20:56:07 Error in expression <604.2,0],[4490.38,8301.01,0],[6651.26,2 650.07,0]]; 
    
    _num_waypoints 	= 5; 
    _uni>
    20:56:07   Error position: <650.07,0]]; 
    
    _num_waypoints 	= 5; 
    _uni>
    20:56:07   Error Fehlende ]
    20:56:07 File z\addons\dayz_server\WAI\missions\hero\movingconvoy.sqf, line 20
    20:56:07 Error in expression <604.2,0],[4490.38,8301.01,0],[6651.26,2 650.07,0]]; 
    
    _num_waypoints 	= 5; 
    _uni>
    20:56:07   Error position: <650.07,0]]; 
    
    _num_waypoints 	= 5; 
    _uni>
    20:56:07   Error Fehlende ]
    20:56:07 File z\addons\dayz_server\WAI\missions\hero\movingconvoy.sqf, line 20
    

    i doublechecked line 20, in my opinion there's no bracket "]" missing.

    (line 20: _waypoint_data = [ [8586.8,11604.2,0],[4490.38,8301.01,0],[6651.26,2 650.07,0] ]; //some koordinates)

     

    any ideas on that?

    maybe the fact you have a space in the final co-ords?

  8. this would solve a lot of problems, not as many vehicles on the server has got to mean less server lag and ultimately less server/pc load! I know on my server that with 500+ vehicles its fine but there is a finite amount of vehicles/objects that could start causing problems.

     

    you could also build one main 'garage' and have it accessible from other 'garages' built around the map.

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