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Posts posted by Quakeremfon
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Spoiled kids, do WORK! Lazy asses! :P
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This is the General Discussion section.
Underneath is the section to promote your server:
http://epochmod.com/forum/index.php?/forum/18-community-servers/
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Misspelled? Further no idea....
<!-- RESTART SERVER --> <job id="6"> <time>030000</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>C:\Users\CH\Desktop\Server_Retsart\BEC_RESTART.bat</cmd> <cmdtype>1</cmdtype> </job>
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Question: It can take 24 hours for the server to be provisioned, means that Vilayer is setting up your server. When finished you receive the mail as below: The server only works when you get this message.....
Hello Externized,
We are happy to inform you that your new DayZ Package Server has finished installing and is now ready for use.
Before you start setting up your server we suggest watching our DayZ Package guide that will walk you through the configuration. It covers all the basics so you will know where to begin.
http://www.youtube.com/watch?v=AEYS3YHVlO0
Feel free to browse our Youtube channel for other videos that explain all the different pieces of your DayZ Package server.
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Just had 2 people lose stuff.
One opened the lock and he had like 180 items on it, now it's all gone.
Also another player lost all the stuff he had in his inventory but his backpack is fine...
Tent gear, vehicle gear and player gear are save. Safes are not...
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Assuming you guys did update all your files (https://github.com/vbawol/DayZ-Epoch/commit/726e4e0c223b7bf10d27b95a8113987cedde3d39)
I am in the same boat. I can't reproduce it but I think it's finally being acknowledged as a problem.
I'm at work at the moment, but i think a player said that the Safes are now working correctly, not sure though,.
I have a auto servermessage about the safe bug, this is a copy from my server chat console, he answered a couple of seconds later.
I asked them yesterday to put something in it and take a look a after restart:
11:00:01 BattlEye Server: RCon admin #0: (Global) Safes are bugged, do not use them! save your gear in a vehicle and lock it!
11:00:16 BattlEye Server: (Side) Kxxs: they are fixed
11:00:22 BattlEye Server: (Side) Kxxs: we have tested
I believe he answered that message.....
* I added "true" (that was missing) to the "LockedStorage"section in the server_monitor just like in the vbawol github.
Copy Server_monitor.sqf:
if (count _intentory > 0) then {
if (_type in DZE_LockedStorage) then {
// Fill variables with loot
_object setVariable ["WeaponCargo", (_intentory select 0),true];
_object setVariable ["MagazineCargo", (_intentory select 1),true];
_object setVariable ["BackpackCargo", (_intentory select 2),true];
Have to test it myself later today.
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You will receive several emails from Vilayer after you purchased a DayzPackage, just read them and it will be clear. Normally when you rent a server from Vilayer it takes 1 hour for the server to be up and running.
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Just curious. Why *intentory* ? That's not even a word in the dictionary.. lol. It's probably good, but just weird....
Server_monitor.sqf:
if (count _intentory > 0) then {
if (_type in DZE_LockedStorage) then {
// Fill variables with loot
_object setVariable ["WeaponCargo", (_intentory select 0),true];
_object setVariable ["MagazineCargo", (_intentory select 1),true];
_object setVariable ["BackpackCargo", (_intentory select 2),true];
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Tried a LockBox a couple of hours ago, also empty after restart....
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Here the same problem, when you put something in the safe it will show up in the db. After restart it's empty, there are no problems with player gear or vehicle gear.
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You need to manually download the files:
Go to Vilayer Control Panel, Epoch Manager Beta, Action: Download Overwatch mod files and Execute. Can't help you further.. I don't own a Overpoch server.
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You need to post your ARMA2OASERVER.RPT file, here you can see the errors that causes the Wait For Host problem.
Action : Start server, Join the server, let it load for a while, now go back to Vilayer ControlPanel -> Services -> Log Viewer and open/view latest modified ARMA2OASERVER.RPT file.
And test every scripts one by one. Start, test, stop, next scripts, start, test, stop and so on. If you installed everything at once, the change is big that you mess up. Very important with new updates....
And did you update first to 1.0.5 ? and then to 1.0.5.1 ? Just like Vilayer said.
( 1.0.4.2 Users: If you are updating from 1.0.4.2 please upgrade to 1.0.5 and then to 1.0.5.1. The 1.0.5 update contains the most recent database changes)
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You need to install Winrar...... Free to use ---> http://rarlab.com/rar/winrar-x64-501.exe
After you installed Winrar, go back to your download folder, click on the PBO file you downloaded ( It will automatically appear as a WinrarFile), open it, export to given location. Open PBOmanager, Done.
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Im with Vilayer too, we just have to wait and see. I found this info on a forum: Postdate 26-06. Maybe for some new and usefull information....
Info on the new patch and gamespy no longer running
Armifer: With gamespy shutdown, Dayz commander is currently using a back up IP list. All Arma2 servers are now through steam, and dayz mod installed through steam, on steam server browser.
Armifer: Only servers updated to beta patch 1.63.112555 and above will be shown on steam and is not backwards compatible. Dayz Commander will work for now for older servers on 1.62.103718, however epoch 1.0.5 is now released and the hot fix will require latest beta patch, meaning commander will be obsolete for finding your servers
Armifer: Read here on how to get 1.63.124802 Arma2 version as the 112555 version breaks all dayz servers: http://forums.dayzga...ts-please-read/
Armifer: Expect over the next couple weeks all servers to migrate to the newer version, which has better performance and reduced bandwidth usage in multiplayer. In the mean time, if you cannot find populated A2 servers, join us in Arma3! Use your steam server browser to find servers and game types by going to steam main window, select 'View', then select 'Servers' -
Thanks for this! Works, and a nice location!
Peace!
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Please upload a video of the bank robbery!
I removed the AI police, there are no police reinforcements in a apocalyptic world xD. I will replace them with Bandits.
But here is a quick video how to robbery goes: The reward will be in your inventory, i forgot to show it....
http://www.youtube.com/watch?v=p27h85mjnyU
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Then the path in the fn_selfactions not correct. Edit it like ur folder is located.
Yeah, it was wrong.
Everything works now, Thanx/Bedankt again! Nice one!
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Thanx for this!
Building works (after adding it to the ClassMission).
AI works.
RobBank scrollmenu option appears.
But what is the problem if nothing appears after selecting "Rob Bank" in the scrollmenu?
Or do you need to wait for a few minutes to get a message if it's succesfull or not?
Thanx!
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Need more information.......
Did you installed the Epoch Mod in DayzCommander?
When joining a sever, Does it say something like this: you cannot play/edit because of missing blablabla?
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You need to edit the: "AdminToolsMain.sqf"
Search in the AdminToolsMain.sqf for:
Here you can remove a complete menu after deleting a full line, after that it will not show up for the moderator, and don't delete the "Mod Menu" Line.
if ((getPlayerUID player) in ModList) then { // Admin Level 3
epochmenustart =
[
["",true],
["-- Epoch Admin Tools (Level: Mod) --", [], "", -5, [["expression", ""]], "1", "0"],
["Mod Menu >>", [], "#USER:ModMenu", -5, [["expression", ""]], "1", "1"], <--------- See underneath this post, to edit tools seperate for Mod Menu.
["Temporary Vehicle Menu >>", [], "#USER:VehicleTempMenu", -5, [["expression", ""]], "1", "1"],
["Skin Change Menu >>", [], "#USER:AdminSkinsMenu", -5, [["expression", ""]], "1", "1"],
["Epoch Menu >>", [], "#USER:EpochMenu", -5, [["expression", ""]], "1", "1"],
["ESP Menu >>", [], "#USER:EspMenu", -5, [["expression", ""]], "1", "1"],
["Weapon Kits >>", [], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"],
["", [], "", -5, [["expression", ""]], "1", "0"],
["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"]
];};xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Search for this:
Same as above, just delete a full line. These are the ModMenu tools.
ModMenu =
[
["",true],
["Spectate player", [], "", -5, [["expression", format[_EXECscript1,"spectate.sqf"]]], "1", "1"],
["Teleport", [], "", -5, [["expression", format[_EXECscript1,"malteleport.sqf"]]], "1", "1"],
["Teleport To Me", [], "", -5, [["expression", format[_EXECscript1, "TPtoME.sqf"]]], "1", "1"],
["Toggle God Mode", [], "", -5, [["expression", format[_EXECscript1,"malplayerGM.sqf"]]], "1", "1"],
["Point to Repair (Temp)", [], "", -5, [["expression", format[_EXECscript1,"malpointrepair.sqf"]]], "1", "1"],
["Point to Delete (Perm)",[],"",-5,[["expression",format[_EXECscript1,"DatabaseRemove.sqf"]]],"1","1"],
["Heal (25m)", [], "", -5, [["expression", format[_EXECscript1,"healp.sqf"]]], "1", "1"],
["Invisibility", [], "", -5, [["expression", format[_EXECscript1,"malinvisinit.sqf"]]], "1", "1"],
["Infinite Ammo", [], "", -5, [["expression", format[_EXECscript1,"malinfammo.sqf"]]], "1", "1"],
["Toggle Grass", [], "", -5, [["expression", format[_EXECscript1,"malgrasson.sqf"]]], "1", "1"],
["", [], "", -5, [["expression", ""]], "1", "0"],Make Backup, deleted the desired lines, save and test.
Greetings.
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Yeah, i read something about that, by changing the bandwith numbers. That did not help. Will try to deleted those 2 lines.
Thanks.
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Hi there,
This error is driving my players and me insane.
Is someone here who know the exact problem and were to look?
Server Host is Vilayer. ( Ticket also send to Vilayer ) Just want to ask here and see your idea.
Copy from RPT:
13:51:27 "get: STRING (120811974), sent: STRING (120811974)"
13:51:27 "DISCONNECT: Warnoid (120811974) Object: B 1-1-A:1 (Warnoid) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,1.10648]"
13:51:27 "ERROR: Cannot Sync Character Warnoid as no characterID"
Effect of this error is: After Authetication Loadingscreen says: Need to be close to a rock or ore to mine, then it sends you back to the lobby.
Thanks for any feedback.
Quaker.
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Can you give me a direction with this: --> Markers: create a new file and paste this code below.
Were do i need to put those marker lines? Never worked with new markers before..
Thanx for any feedback!
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Just installed it and spectated it, and this is a great addon!! Thank you very much for sharing! Keep it up!
Advanced Alchemical Crafting v3.3
in A2: Epoch Mods (1.0.5.1)
Posted
Open this file with notepad++ --> MT_Defines.hpp ( Located were you placed all the files for this mod )
At the top of the file you see:
class Custom_Buildables {
class Buildables{
class Default {
//This is a list of tools and materials used below if you wish to make new classes or edit ones already here
//
//,"ItemHatchet_DZE","ItemToolbox","ItemCrowbar","ItemKnife","ItemEtool","ItemSledge"
//,"bulk_ItemSandbag","bulk_PartGeneric","PartPlankPack","PartPlywoodPack","CinderBlocks","MortarBucket"
//,"PartFueltank","PartWoodPile","PartGlass","ItemFuelBarrel","ItemPole","metal_panel_kit","PartWoodLumber"
//,"ItemCanvas","ItemBurlap","ItemZombieParts","ItemSandbagExLarge","ItemSandbagExLarge5x","PartGeneric"
//,"ItemTankTrap","ItemWire"
//,"desert_large_net_kit","forest_large_net_kit"
offset[]={0,3,0};
requiredtools[] = {};
requiredmaterials[] ={};
requireplot = 1; <----- Change the 1 to 0
That should work.
Greetz.