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Quakeremfon

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Posts posted by Quakeremfon

  1. I've been able to get everything working, up to when trying to craft the item. I get "Building of this item requires a plot pole within range!", both with a placed plot pole, and with no plot pole enabled in InfiStar. 

    I have Snap-Pro, Vector Build and ESS which seem to be the mods to keep an eye on.

    Any help would be appreciated.

     

    Open this file with notepad++ --> MT_Defines.hpp ( Located were you placed all the files for this mod )

     

    At the top of the file you see:

     

    class Custom_Buildables {

     class Buildables{

     class Default {

      //This is a list of tools and materials used below if you wish to make new classes or edit ones already here

      //

      //,"ItemHatchet_DZE","ItemToolbox","ItemCrowbar","ItemKnife","ItemEtool","ItemSledge"

      //,"bulk_ItemSandbag","bulk_PartGeneric","PartPlankPack","PartPlywoodPack","CinderBlocks","MortarBucket"

      //,"PartFueltank","PartWoodPile","PartGlass","ItemFuelBarrel","ItemPole","metal_panel_kit","PartWoodLumber"

      //,"ItemCanvas","ItemBurlap","ItemZombieParts","ItemSandbagExLarge","ItemSandbagExLarge5x","PartGeneric"

      //,"ItemTankTrap","ItemWire"

      //,"desert_large_net_kit","forest_large_net_kit"

      offset[]={0,3,0};

      requiredtools[] = {};

      requiredmaterials[] ={};

      requireplot = 1; <----- Change the 1 to 0

     

    That should work.

     

    Greetz.

  2. Misspelled? Further no idea....

     

    <!-- RESTART SERVER --> <job id="6"> <time>030000</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>C:\Users\CH\Desktop\Server_Retsart\BEC_RESTART.bat</cmd> <cmdtype>1</cmdtype> </job>

  3. Question: It can take 24 hours for the server to be provisioned, means that Vilayer is setting up your server. When finished you receive the mail as below: The server only works when you get this message.....

     

    Hello Externized,

    We are happy to inform you that your new DayZ Package Server has finished installing and is now ready for use.

    Before you start setting up your server we suggest watching our DayZ Package guide that will walk you through the configuration. It covers all the basics so you will know where to begin.

    http://www.youtube.com/watch?v=AEYS3YHVlO0

    Feel free to browse our Youtube channel for other videos that explain all the different pieces of your DayZ Package server.

     

  4. Assuming you guys did update all your files (https://github.com/vbawol/DayZ-Epoch/commit/726e4e0c223b7bf10d27b95a8113987cedde3d39)

     

    I am in the same boat.  I can't reproduce it but I think it's finally being acknowledged as a problem.

     

    I'm at work at the moment, but i think a player said that the Safes are now working correctly, not sure though,.

     

    I have a auto servermessage about the safe bug, this is a copy from my server chat console, he answered a couple of seconds later.

    I asked them yesterday to put something in it and take a look a after restart:

     

    11:00:01 BattlEye Server: RCon admin #0: (Global) Safes are bugged, do not use them! save your gear in a vehicle and lock it!

    11:00:16 BattlEye Server: (Side) Kxxs: they are fixed

    11:00:22 BattlEye Server: (Side) Kxxs: we have tested

     

    I believe he answered that message.....

     

    * I added "true" (that was missing) to the "LockedStorage"section in the server_monitor just like in the vbawol github.

     

    Copy Server_monitor.sqf:

     

    if (count _intentory > 0) then {

    if (_type in DZE_LockedStorage) then {

    // Fill variables with loot

    _object setVariable ["WeaponCargo", (_intentory select 0),true];

    _object setVariable ["MagazineCargo", (_intentory select 1),true];

    _object setVariable ["BackpackCargo", (_intentory select 2),true];

     

    Have to test it myself later today.

  5. Just curious. Why *intentory* ? That's not even a word in the dictionary.. lol. It's probably good, but just weird....

     

    Server_monitor.sqf:

     

    if (count _intentory > 0) then {
        if (_type in DZE_LockedStorage) then {
         // Fill variables with loot
         _object setVariable ["WeaponCargo", (_intentory select 0),true];
         _object setVariable ["MagazineCargo", (_intentory select 1),true];
         _object setVariable ["BackpackCargo", (_intentory select 2),true];
     

  6. You need to post your ARMA2OASERVER.RPT file, here you can see the errors that causes the Wait For Host problem.

     

    Action : Start server, Join the server, let it load for a while, now go back to Vilayer ControlPanel -> Services -> Log Viewer and open/view latest modified ARMA2OASERVER.RPT file.

     

    And test every scripts one by one. Start, test, stop, next scripts, start, test, stop and so on. If you installed everything at once, the change is big that you mess up. Very important with new updates....

     

    And did you update first to 1.0.5 ? and then to 1.0.5.1 ?  Just like Vilayer said.

    ( 1.0.4.2 Users: If you are updating from 1.0.4.2 please upgrade to 1.0.5 and then to 1.0.5.1. The 1.0.5 update contains the most recent database changes)
     

  7. Im with Vilayer too, we just have to wait and see. I found this info on a forum: Postdate 26-06. Maybe for some new and usefull information....

     

    Info on the new patch and gamespy no longer running

     

    Armifer: With gamespy shutdown, Dayz commander is currently using a back up IP list. All Arma2 servers are now through steam, and dayz mod installed through steam, on steam server browser.

    Armifer: Only servers updated to beta patch 1.63.112555 and above will be shown on steam and is not backwards compatible. Dayz Commander will work for now for older servers on 1.62.103718, however epoch 1.0.5 is now released and the hot fix will require latest beta patch, meaning commander will be obsolete for finding your servers

    Armifer: Read here on how to get 1.63.124802 Arma2 version as the 112555 version breaks all dayz servers: http://forums.dayzga...ts-please-read/


    Armifer: Expect over the next couple weeks all servers to migrate to the newer version, which has better performance and reduced bandwidth usage in multiplayer. In the mean time, if you cannot find populated A2 servers, join us in Arma3! Use your steam server browser to find servers and game types by going to steam main window, select 'View', then select 'Servers'

  8. Need more information.......

     

    Did you installed the Epoch Mod in DayzCommander?

     

    When joining a sever, Does it say something like this: you cannot play/edit because of missing blablabla?

  9. You need to edit the: "AdminToolsMain.sqf"

     

    Search in the AdminToolsMain.sqf for:

     

    Here you can remove a complete menu after deleting a full line, after that it will not show up for the moderator, and don't delete the "Mod Menu" Line. 

     

     

    if ((getPlayerUID player) in ModList) then { // Admin Level 3
     epochmenustart =
     [
     ["",true],
      ["-- Epoch Admin Tools (Level: Mod) --", [],  "", -5, [["expression", ""]], "1", "0"],                                  
      ["Mod Menu >>", [], "#USER:ModMenu", -5, [["expression", ""]], "1", "1"],  <--------- See underneath this post, to edit tools seperate for Mod Menu.
      ["Temporary Vehicle Menu >>", [], "#USER:VehicleTempMenu", -5, [["expression", ""]], "1", "1"],  
      ["Skin Change Menu >>", [], "#USER:AdminSkinsMenu", -5, [["expression", ""]], "1", "1"],
      ["Epoch Menu >>", [], "#USER:EpochMenu", -5, [["expression", ""]], "1", "1"],
      ["ESP Menu >>", [],  "#USER:EspMenu", -5, [["expression", ""]], "1", "1"], 
      ["Weapon Kits >>", [], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"],  
      ["", [], "", -5, [["expression", ""]], "1", "0"],
       ["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"]  
     ];};   

     

    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

     

    Search for this:

    Same as above, just delete a full line. These are the ModMenu tools.

     

    ModMenu =
    [
    ["",true],
     ["Spectate player", [],  "", -5, [["expression", format[_EXECscript1,"spectate.sqf"]]], "1", "1"], 
     ["Teleport", [],  "", -5, [["expression", format[_EXECscript1,"malteleport.sqf"]]], "1", "1"],
     ["Teleport To Me", [], "", -5, [["expression", format[_EXECscript1, "TPtoME.sqf"]]], "1", "1"],  
     ["Toggle God Mode", [],  "", -5, [["expression", format[_EXECscript1,"malplayerGM.sqf"]]], "1", "1"],
     ["Point to Repair (Temp)", [],  "", -5, [["expression", format[_EXECscript1,"malpointrepair.sqf"]]], "1", "1"],
     ["Point to Delete (Perm)",[],"",-5,[["expression",format[_EXECscript1,"DatabaseRemove.sqf"]]],"1","1"],
     ["Heal (25m)", [],  "", -5, [["expression", format[_EXECscript1,"healp.sqf"]]], "1", "1"],
     ["Invisibility", [],  "", -5, [["expression", format[_EXECscript1,"malinvisinit.sqf"]]], "1", "1"],   
     ["Infinite Ammo", [],  "", -5, [["expression", format[_EXECscript1,"malinfammo.sqf"]]], "1", "1"],   
     ["Toggle Grass", [],  "", -5, [["expression", format[_EXECscript1,"malgrasson.sqf"]]], "1", "1"],
     ["", [], "", -5, [["expression", ""]], "1", "0"],

     

    Make Backup, deleted the desired lines, save and test.

     

    Greetings.

  10. Hi there,

     

    This error is driving my players and me insane.

     

    Is someone here who know the exact problem and were to look?

     

    Server Host is Vilayer. ( Ticket also send to Vilayer ) Just want to ask here and see your idea.

     

    Copy from RPT:

     

    13:51:27 "get: STRING (120811974), sent: STRING (120811974)"
    13:51:27 "DISCONNECT: Warnoid (120811974) Object: B 1-1-A:1 (Warnoid) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,1.10648]"
    13:51:27 "ERROR: Cannot Sync Character Warnoid as no characterID"
     

    Effect of this error is: After Authetication Loadingscreen says: Need to be close to a rock or ore to mine, then it sends you back to the lobby.

     

    Thanks for any feedback.

     

    Quaker.

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