mangos64
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Posts posted by mangos64
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haha.
You are attempting to compilefinal something that is already compiledfinal by the time you load that.
Hmm, I never paid attention to that. Any ways round ?
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In my initif (isServer) exitWith {EPOCH_localCleanup=compileFinal preprocessFileLineNumbers "EPOCH_localCleanup.sqf";[] execVM "scripts\aispawn.sqf";};This is Epoch_localCleanup.sqf below but customized so it doesnt delete ai.
_target=_this; if !((_target in units group ailist) || if !((_target in units group group1) then{ if(typename _this=="ARRAY")then{_target=_this select 0;}; if(!isNull _target)then{_target addEventHandler["local",{if(_this select 1)then{private["_aa"]; _aa=_this select 0; {_aa removeAllMPEventHandlers _x;}forEach["mpkilled","mphit","mprespawn"]; {_aa removeAllEventHandlers _x;} forEach["FiredNear","HandleDamage","Killed","Fired","GetOut","GetIn","Local"]; diag_log ["deleting %1:,_aa ]; deleteVehicle _aa; deleteGroup(group _aa);};}];}; };
Thats what ive done but im think im doing something wrong :).
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Use elitness. and Use derapify. It gets you it fully normal.
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I also have the same problem
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Looks Very good man, Your scripts are amazing. Well done
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Can anyone give me up-to-date link for bit torrent sync, I used this one http://goo.gl/6uBiFx from the youtube video (above the post)
Should be the same link,
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Check if your database correspond with what the games asks.
Like i stated in previous post
Yea got all 3 of those
Slot on charcter_data
Cashmoney on charcter_data
and the banking_data.
It only works with variant 1.
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Exact same issue that I've been stressing but no one seems to be worried about it for some reason...really hope it get's fixed soon.
I've also tried using Variant 2 and 3 to try and fix the issue, but I can't use them because I'm pretty sure the Hive calls ONLY work for what they are made for (multi char support & 999 calls)
I feel your pain bro, Having the exact same issues at you, On post #262 adam said he fixed it with that link so ill try that and get back to you guys>
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Nothing there about unlocking in any of the tabs when I click propterties
EDIT:
I also spotted this in the console if it helps with my issue.
EDIT #2:
So I went ahead and decided to try variant #2 and I'm having the exact same problem. I'm wondering now that if I am not using the multicharacter mod may that be the reason this is happening?
If so is there a fix for the humanity duping on variant 1?
Getting this in varient 3 aswell
2014-08-28 21:34:41 HiveExt: [Error] Error executing |CHILD:101:76561198095336378:13: Immortal:<null>:|2014-08-28 21:34:41 HiveExt: [information] Method: 101 Params: 76561198095336378:13: Immortal:<null>: -
Here is a few screens
Snap Points not showing:
http://i.imgur.com/6AKbMw8.jpg
Snap Points Showing:
http://i.imgur.com/FEGBd97.jpg
In order to get the snap points you have to be right up close to the last placed object. and the only mod running is auto refuel/repair/rearm
Having the same problem as you
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hey got an error....
everything is working fine till you look to a wall or every modular item,
then this error happens:
Error in expression <rTarget];
if(_isModular && (_playerUID == _ownerID)) then {
if(_hasToolbox && ">
Error position: <== _ownerID)) then {
if(_hasToolbox && ">
Error ==: Typ Array, expected number,string,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location
File mpmissions\__CUR_MP.Chernarus\Custom\fn_selfActions.sqf, line 236
and you cant unlock anything anymore.
i use the original fn_selfaction which was provided.... anyone have a fix for me ?
Having the same problem as you ^^^^^^^
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If you guys get an error like this in your hive HiveExt: [Error] Error executing |CHILD:399:482:|. Make sure you dont double up on these things " .
My issue was I somehow ended up with this
INSERT INTO `dayz_cherno_24`.`traders_data` (`item`, `qty`, `buy`, `sell`, `tid`) VALUES ('[""USSR_5Rnd_408"",1]', 999, '[1,"ItemGoldBar10oz",1]', '[2,"ItemGoldBar10oz",1]', 482);
Notice the bits in the red.
it should look like this
INSERT INTO `dayz_cherno_24`.`traders_data` (`item`, `qty`, `buy`, `sell`, `tid`) VALUES ('["USSR_5Rnd_408",1]', 999, '[1,"ItemGoldBar10oz",1]', '[2,"ItemGoldBar10oz",1]', 482);
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I think the thing is That all building parts are classed as vehicles. When that spawns them in it spawns them in order when they were first made. Eg i found a helicopter in the world and i put down the metel floor. I then land the chopper on the metel floor. Since the helicopter was made before the Floor the Helicopter will fall and crash into the ground. If you bought a helicopter from a trader after you put down a floor the floor would be created before the helicopter on server restart. This meaning the floor will be there and will catch the helicopter.
I know in other versions of day z they had there own building table. But in epoch theres Object data which covers all vehicls and building objects.
The method I showed is to make the helicopters Float in the air untill there shot or intreacted with. Its a quick fix and i think the dev included it in 1.0.2.4
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http://dayzepoch.com/forum/index.php?/topic/2144-how-to-fix-vehicles-falling-through-floors-and-buildings/#entry14117 lol havnt been paying attetntion. thats how to fix stuff falling through. Also it will fix aircraft carriers vehicels falling though. If ya need me to help you the ts is on that link aswell
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Yea. Well this fixes that as we had the exact same issue. We built A tower with metal floors and landed a helicopter which was made before the foors and it fell through then we bought a helicopter and it did not fall through.
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Okay so basicly as far as I know it seems vehicles spawn before Building parts for example. I made a tower of floors and landed a heli. Then On restart the vehicle would fall because the floor has not spawned yet. This is also the issue for aircraft Carriers.
To fix it You can hop on our ts and ill help you which is ts1.fpsplayers.com:9988 and ask for mangos
Or you can go through this which might be difficult because im terrible at explaining things
at line 248 in your dayz server pbo in dayz_server\system open the file called Server_monitor.sqf
Find this
if (!((typeOf _object) in dayz_allowedObjects)) then { _object setvelocity [0,0,1]; _object call fnc_veh_ResetEH;
And change it to this
if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH;
This will make it so all vehicles will stay floating until they have been touched.
- ispan55, crckdns and frartombabogy
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Slightly different question but on same subject really....
I have tried to use the aircraft carrier before but any helicopter that landed on it would blow up after a restart.. would this fix that also?
Yea ill make a post with excatly what to do.
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Great work but when i use this on my server there is no markers what am i doing wrong??
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Yea i had the excat Same Problem. just comment out the _object setvelocity [0,0,1]; line in your server_monitor.sqf. Which is in your server pbo this way helicopters cars and any vehicles will stay in the same place as buildings spawn after vehicles
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To adjust the amount of buildings you can use the compiles method in the post here go down the the secound method http://dayzepoch.com/forum/index.php?/topic/1673-how-to-cpc-indestructible-bases/?hl=buildings#entry11401 and go to the player_build.sqf and go to line 11
Make it look like this if you want to increase the amount of buildings to 100 in a 30 m radius and so on
// disallow building if too many objects are found within 30mif((count ((position player) nearObjects ["All",100])) >= DZE_BuildingLimit) exitWith {TradeInprogress = false; cutText ["\n\nCannot build, too many objects witin 30m.", "PLAIN DOWN"];};If you want to have an infinite amount just do this and comment it out
// disallow building if too many objects are found within 30m// if((count ((position player) nearObjects ["All",30])) >= DZE_BuildingLimit) exitWith {TradeInprogress = false; cutText ["\n\nCannot build, too many objects witin 30m.", "PLAIN DOWN"];};
AI MISSIONS (have em)
in AI Missions
Posted
Ive disabled that and have no problems at all about ai being killed in the trader city or being shot in side the spawn or trader city. Sorry i havnt come on ya ts in a bit. Been busy with things.