pangea
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Posts posted by pangea
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Hello mates,
so I assume there are still no updates on the autoban thing?
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works, tyvm
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I like this, test this with altis now.
Is this also work for Chernarus?
you got some good settings for chernarus?
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ok ty mate
still does not work, i guess Land_FuelStation_Build_F, Land_FuelStation_Feed_F, Land_fs_feed, as well as Land_CarService_F are not the right IDs for Chernarus..
but thanks for your help, i hope i will figure this out..
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i've have read it, and i guess you mean this:
By default, this will only work with "Land_CarService_F" building types, but you can add any building/vehicle type you like in the array on line 8 of service_point.sqf, like this:
Like I wrote before, I'm using Chernarus as map, I have to put there the Chernarus fuelstation building ID. Not the Altis one. I just dont know how to get this building ID
or am i wrong?
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nice work, thank you for sharing!
i run chernarus, and this
_servicePointClasses = [["Land_FuelStation_Build_F"],["Land_FuelStation_Feed_F"],["Land_fs_feed_F"]]; // service point classes (can be house, vehicle and unit classes)
doesnt work... whats the building ID for the fuelstation? is there a key to get this ingame (as in arma 2 key I) ?
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hello mates,
i got kicked with #0 when i click on Take "[NATO] Waffen" => Take "[NATO] Weapons" infront of the lootchest. There is nothing in the scripts.log which i could add in the scripts.txt.
ideas?
ive edited the attachto.txt with this:
!"Box_NATO_Wps_F"
works
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hi mates!
nice work zupa!
i tried to put everything in a seperate folder, so i can handle the bec exeptions (scripts.txt) better. but i always got some errors:
21:39:49 Warning Message: Script ZHB\fn_loopHud.sqf not found21:39:49 Warning Message: Script ZHB\fn_initVariables.sqf not found21:39:49 Warning Message: Script ZHB\fn_activateSettings.sqf not found21:39:49 Warning Message: Script ZHB\fn_comboBoxes.sqf not found21:39:49 Warning Message: Script ZHB\fn_disableHud.sqf not found21:39:49 Warning Message: Script ZHB\fn_handleKey.sqf not found21:39:49 Warning Message: Script ZHB\fn_openHudBuilder.sqf not found21:39:49 Warning Message: Script ZHB\fn_toggleHud.sqf not found21:39:49 Warning Message: Script ZHB\fn_toggleTextHud.sqf not found21:39:49 Warning Message: Script ZHB\fn_bindKey.sqf not found21:39:49 Warning Message: Script ZHB\fn_init.sqf not foundi've changed everything in the description.ext to that folder//Zupas Hud Builder#include "Custom\ZHB\ZHudBuilder.hpp"class RscTitles{#include "Custom\ZHB\ZHud.hpp"};class CfgFunctions{#include "Custom\ZHB\ZHB_Functions.hpp"};and i've looked in every file, if i had to change anything.
anyone any ideas why im still getting this errors? did i missed something?
ok, i guess i found it.
fn_initVariables.sqf line 14
Z_HUD_imageFolder = "custom\ZHB\gui\";
and
ZHB_Functions.hpp line 6
file = "Custom\ZHB";
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does this fix helps with the humanity sync doubling problem?
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It happens when someone wears a guilly suit, then the humanity doubles... anyone got a solution?
/edit
It has definity something to do with changing clothes. Doesnt happens everytime, but we figured out, that if you change your clothes to hero or bandit cloths (like a ghilly) and relog, it can be that your humanity doubles...
Really annoying, I have to look into the database everyday and change it..
I would donate a few € if someone can figure out a solution!
/edit2
A player has changed his skin, and I got this error in the server.rpt
14:03:20 "ERROR: server_playerSync: Cannot Sync Player XXX [99]. Position in debug! [-7239.93,19539.1,0.285675]"
after relogging his humanity doubled
/edit3
We reproduced it again
Here is my serverrpt
12:56:06 "infiSTAR.de PVAH_WriteLog: B 1-1-E:3 (Pangea) REMOTE Pangea Spectating XXX"
12:56:08 Server: Object 5:152 not found (message 93)
12:56:08 Server: Object 5:151 not found (message 85)
12:56:08 Server: Object 5:5 not found (message 89)
12:56:09 Server: Object info 5:5 not found during Changing Owner
12:56:09 Server: Object info 5:4 not found during Changing Owner
12:56:09 Server: Object info 5:151 not found during Changing Owner
12:56:09 Server: Object info 5:153 not found during Changing Owner
12:56:10 "infiSTAR.de Log: XXX(YYY) - Left SafeZone @063075"
12:56:10 "infiSTAR.de Log: XXX(YYY) - Entered SafeZone @063075"
12:56:16 "CLEANUP: Deleted 2 Animals out of 4"
12:56:16 "TIME SYNC: Local Time set to [2013,8,3,13,56]"
12:56:34 "infiSTAR.de PlayerDisconnected: _uid: YYY _name: XXX"
12:56:34 "get: STRING (XXX), sent: STRING (XXX)"
12:56:34 "DISCONNECT: XXX (XXX) Object: B 1-1-G:1 (FLaMe x Griaffe) REMOTE, _characterID: 96 at loc [6358.63,7783.08,0.00149536]"
12:56:34 Server: Update of object 2:4292 arrived from nonowner
12:56:34 Client: Remote object 5:0 not found
12:56:34 Client: Remote object 5:147 not found
12:56:34 Client: Remote object 5:148 not found
12:56:34 Client: Remote object 5:149 not found
12:57:08 "infiSTAR.de PlayerConnected: ["XXX","XXX"]"
12:57:12 Server: Object 5:163 not found (message 94) -
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im on that too, so you got a solution?
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zupa if you got 10 min, would you please check my post above? #553
i would donate some euros for the solution :D
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What about the Defines between Plot and Coins .. can the co exist or do they need modified .. in other words .. no conflicts ??
#include "plotManagement\defines.hpp"
#include "ZSC\config\ZSCdefines.hpp"
and the fn_selfActions.sqf .. modify zuppa's in the ZSC folder or the self actions in the dayz code ??
i have merged the defines and took the plot fn_selfactions and just copied everything needed in it
/edit i took my defines.hpp from dzgm and merged it with all my scripts. coexist is not possible, the server will not let you login if something is double-defined. merge it, and comment every line is the best option i guess
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any news on this?
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2. I have setup some AI as non-traders for exchanging certain items for others "i.e. Oil for Gems" I keep getting the option to give them money. I want to remove this action.
Got the same problem, but only with a few skins. for example:
UN_CDF_Soldier_Officer_EP1 works
UN_CDF_SOLDIER_Light_EP1 only gives money option
i would say, try some other skins that are not used.
fuzzymonkey perhaps you can help me with my trader? ive got 2 special traders, and i want them to list several items for gems. item->gems. so ive got these files:
trader1.sql
class Category_900 //trader1{class KA137_PMC {type = "trade_any_vehicle_old";buy[] ={8,"ItemRuby"};sell[] ={3,"ItemRuby"};};class KA137_MG_PMC {type = "trade_any_vehicle_old";buy[] ={12,ItemRuby"};sell[] ={4,"ItemRuby"};};};then i copied trade_any_vehicle_old.sqf from dayzcode/whatever to the right zsc folder and linked it in zsc/gold/player_tradermenu.sqf (line 44-50):if (_type == "trade_weapons") then {_typeNum = 3;} else {if (_type in ["trade_backpacks", "trade_any_vehicle", "trade_any_vehicle_free","trade_any_vehicle_old", "trade_any_boat", "trade_any_bicycle"]) then { //added trade_any_vehicle_old_typeNum = 2;};};as far as i see, buying and selling for rubys works, BUT the trader lists them for euro.. how can i change it just for this trader?i hope you all understand what i mean, my english is not very good ;)/editso i found this code in player_trade_menu.sqfTraderDialogShowPrices = {private ["_index", "_item"];_index = _this select 0;if (_index < 0) exitWith {};while {count TraderItemList < 1} do { sleep 1; };_item = TraderItemList select _index;_qty = {_x == (_item select 3)} count magazines player;ctrlSetText [TraderDialogBuyPrice, format["%1 %2", [_item select 2] call BIS_fnc_numberText, CurrencyName]];ctrlEnable [TraderDialogBuyBtn, true];ctrlSetText [TraderDialogSellPrice, format["%1 %2", [_item select 5] call BIS_fnc_numberText, CurrencyName]];};i was wondering if i could do something like this:if _target = specialtrader1 or specialtrader2 thenctrlSetText [TraderDialogBuyPrice, format["%1 %2", [_item select 2] call BIS_fnc_numberText, CurrencyNameGem]];ctrlEnable [TraderDialogBuyBtn, true];ctrlSetText [TraderDialogSellPrice, format["%1 %2", [_item select 5] call BIS_fnc_numberText, CurrencyNameGem]];elsectrlSetText [TraderDialogBuyPrice, format["%1 %2", [_item select 2] call BIS_fnc_numberText, CurrencyName]];ctrlEnable [TraderDialogBuyBtn, true];ctrlSetText [TraderDialogSellPrice, format["%1 %2", [_item select 5] call BIS_fnc_numberText, CurrencyName]];and set a variable curencynamegem=Ruby
this is not a correct code, just an idea
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Before:
After:i would try to go through the hole installation
@Chainsaw Squirrel
ive installed the plot thing first and then the zsc.. worked perfectly
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no probs zupa..
perhaps anyone can help me with a gem trader + zsc.
already created a trader, and now im struggling with the category.
class Category_901{class XXX {type = "trade_any_vehicle";buy[] ={12,"ItemRuby"};sell[] ={3,"ItemRuby"};};};do i have to make a "trade_any_vehicle_new" and to edit something? -
very nice script :D but after i installed it, my custom traders dont list any items..any ideas?
epoch chernarus 1.0.5.1.
and this is my servertrader.sql
serverTraders = ["UN_CDF_Soldier_EP1","TK_Soldier_EP1","US_Soldier_Pilot_EP1", "RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2"];// Hero Special Tradermenu_UN_CDF_Soldier_EP1 = [[["Special Weapons",800],["Special Ammunition",801],["Special Vehicles",802],["Special Skins",803],["Special Misc",804]],[],"superhero"];// Bandit Special Tradermenu_TK_Soldier_EP1 = [[["Special Weapons",800],["Special Ammunition",801],["Special Vehicles",802],["Special Skins",803],["Special Misc",804]],[],"superhostile"];menu_RU_Functionary1 = [[["Ammunition",478],["Clothes",575],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477],["Money",700]],[],"hero"];menu_RU_Citizen3 = [[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],[],"neutral"];menu_Rocker4 = [[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642]],[],"neutral"];menu_Profiteer4 = [[["Bikes And Atv",587],["Buses And Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],[],"neutral"];menu_Rita_Ensler_EP1 = [[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],"neutral"];menu_CIV_EuroMan01_EP1 = [[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642]],[],"neutral"];menu_CIV_EuroMan02_EP1 = [[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],[],"neutral"];menu_TK_GUE_Soldier_5_EP1 = [[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],[],"neutral"];menu_GUE_Soldier_MG = [[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627],["Money",700]],[],"hostile"];menu_Worker2 = [[["Airplanes",517],["Helicopter Unarmed",519]],[],"neutral"];menu_Worker3 = [[["Bikes And Atv",587],["Buses And Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],[],"neutral"];menu_GUE_Woodlander2 = [[["Black Market Weapons",526],["Black Market Ammo",527],["Explosives",529]],[],"neutral"];menu_Woodlander1 = [[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],[],"neutral"];menu_UN_CDF_Soldier_Pilot_EP1 = [[["Bikes And Atv",587],["Buses And Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],[],"neutral"];menu_RU_WorkWoman1 = [[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],"neutral"];menu_Dr_Annie_Baker_EP1 = [[["Chemlites / Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],"neutral"];menu_TK_CIV_Takistani04_EP1 = [[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642]],[],"neutral"];menu_Pilot_EP1 = [[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],[],"neutral"];menu_RU_Citizen4 = [[["Wholesale",636]],[],"neutral"];menu_RU_WorkWoman5 = [[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],"neutral"];menu_RU_Citizen1 = [[["Wholesale",636]],[],"neutral"];menu_RU_Villager3 = [[["Boats Armed",673],["Boats Unarmed",672]],[],"neutral"];menu_TK_CIV_Takistani04_EP1 = [[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642]],[],"neutral"];menu_Pilot_EP1 = [[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],[],"neutral"];menu_RU_Profiteer4 = [[["Bikes And Atv",587],["Buses And Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],[],"neutral"];menu_Woodlander3 = [[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],[],"neutral"];menu_Dr_Hladik_EP1 = [[["Chemlites / Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],"neutral"];menu_Doctor = [[["Chemlites / Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],"neutral"];menu_HouseWife1 = [[["Boats Armed",673],["Boats Unarmed",672]],[],"neutral"];after looking into all the files i think i got it..Custom Trader:1. Open mission\ZSC\config\cfgServerTrader.hpp and add this at the bottom above };#include "Category\newtrader.hpp"2. create a file in mission\ZSC\config\category, in this example "newtrader.hpp"2.1. copy this into newtrader.hppclass Category_XXX{class ITEMCLASSNAME {type = "trade_XYZ";buy[] ={AAA,"Coins"};sell[] ={BBB,"Coins"};};class ITEMCLASSNAME {type = "trade_XYZ";buy[] ={AAA,"Coins"};sell[] ={BBB,"Coins"};};};2.2replace XXX with a number (i recommend 1000+)replace ITEMCLASSNAME with the classnamereplace XYZ with "weapons/items/any_vehicle/backpacks" depends on which item you want to addreplace AAA a number (buy)replace BBB with a number (sell)2.3add as much items as you want, just copy the line and do 2.2. again3. open your server_trader and add your trader (look at my servertrader.sql in this post and dont forget to add the skin in the first line)4. create a trader (just google it) -
I have managed to get the farms and map markers to spawn in but I am faced with a pretty odd problem...
Every single time I join my server my player falls on the floor rolling around and I'm stoned seen all those pretty colors.. any idea what could cause me to be stoned the second I join the server every time?
So, what did you to get spawns? there are still no spawns, and nothing in the rpt
/fixed
just some typos.....classic
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I feel like sharing.
serverRuleArray = ['']; //16 Max serverRules = { 'Server Rules:' hintC serverRuleArray; clearhint = (findDisplay 72) displayAddEventHandler ['unload','_this spawn {hintSilent ""; (_this select 0) displayRemoveEventHandler ["unload",clearhint];};']; }; [] spawn { disableSerialization; private ['_display','_button']; while {true} do { waitUntil {!isNull (findDisplay 49)}; _display = (findDisplay 49); _button = _display displayCtrl 103; _button ctrlEnable true; _button ctrlSetTextColor [1,1,1,1]; _button ctrlSetText 'Server Rules'; _button buttonSetAction '[] spawn {waitUntil {(isNull (findDisplay 49))}; call serverRules;};'; _button ctrlCommit 0; waitUntil {isNull (findDisplay 49)}; }; };
Replaces the top button on the escape menu with 'Server Rules'. Displays server rules when clicked.
Hey there, cant get it started.. Would you mind to write a quick tutorial or something?
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Sadly there is no code in the spoiler, would love to have this feature
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Hey there!
I'm trying to get this working for non-admins (for admins its working fine). Cant find any "vehicles = ..." in the ah.sql and there are no setmarker... too.. Any ideas?
createMarkerLocal='no'; setMarkerShapeLocal='no'; setMarkerTypeLocal='no'; setMarkerColorLocal='no'; setMarkerSizeLocal='no'; setMarkerTextLocal='no';
Then search for this line: vehicles = [vehicle player]; Replace it with this: vehicles = vehicles;
Trash Piles, and trees not interactive
in Server Install
Posted · Edited by pangea
Hi!
I got the same issue. Got a brandnew server (arma 3 epoch chernarus - no mods) and cant cut wood. where do i get the newest description.ext?
thx for help!
/e
solved