MultiGamer
-
Posts
43 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by MultiGamer
-
-
Hi all!
How to set god mod on all buildings of server? -
Yes, the same as you use to join your own server :)
Thanks.
-
Bog standard basic server with no mods would be :
-mod=@Epoch
If you have addons or use Chernarus then it would be different.
For players launch properties?
-
Well it all depends on which mods are you using on your server?
Not only scripts. My and others.
-
It's client-side bud, nothing you can do server-side will help
But .. I help player on change launch parametrs?
-
SC refers to the folder name on the server, it just means the players joining have the wrong version or launch parameters, it's a client side error, nothing the server admin can do.
It also doesn't log, you just see the player connect and disconnect.
Give please launch parameters.
-
Hi all.
SC disconnects my players quite often.
What could be the problem? -
Hi all...
How to set animation for player?
I use: player animate ["Acts_TreaningWounded06", 1];This is does't working.
-
Antihack blocked the sound...
-
But.. Music not playing(
-
Lol, i'm use this playsound "Relax"; not this playMusic "Relax"; xD
-
Not sure what you're asking, but that should work.
Bad... I want to make a sound when clicking on menu.
-
You can modify that to fit what you need ...
Problem... Sound not found(( All directories true.
-
Hi all!
I'm have add sound on spawn the player.
How to do it?
-
So you want this to show up for the players first life ?
or only while the player has just spawned ?
Only after death. She switched on continuously from the lively and to death.
-
so decided:
Added:if (!isServer) then { player addEventHandler ["Respawn", { [] spawn MenuKilled; _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""]; titleText ["Respawned!", "PLAIN DOWN", 3]; }]; }; waitUntil { not alive player }; removeAllActions player; MenuKilled = { waitUntil { not alive player }; removeAllActions player; };
This - [] spawn MenuKilled; adn This: MenuKilled = { waitUntil { not alive player }; removeAllActions player; };
-
Hi all!
I'm have a problem...I make the menu for the server , but do not know how to remove it after the death of the player.
doing so: waitUntil { not alive player };
However , it removes the once ..
Help please.
_Rus_
Всем привет!
У меня есть проблема...Я делаю меню для сервера, но не знаю как его удалить после смерти игрока.
Делаю так: waitUntil { not alive player };
Но эта функция удаляет всего один раз...
Помогите пожалуйста.
This is menu | Это меню.
waituntil {!alive player ; !isnull (finddisplay 46)}; _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""]; titleText ["One load menu!", "PLAIN DOWN", 3]; LoadMenu = { _new = player addaction [("<t color=""#ff0000"">" + ("Suicide") +"</t>"),"[] call KillPlayer","",5,false,true,"",""]; _new = player addaction [("<t color=""#0074E8"">" + ("Exit") +"</t>"),"[] call RemoveAllA","",5,false,true,"",""]; }; RemoveAllA = { removeAllActions player; _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""]; titleText ["Menu loaded!", "PLAIN DOWN", 3]; }; KillPlayer = { player setDamage 1; }; if (!isServer) then { player addEventHandler ["Respawn", { _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""]; titleText ["Respawned!", "PLAIN DOWN", 3]; }]; }; waitUntil { not alive player }; removeAllActions player;
How to set god mod on all buildings?
in Scripting
Posted
Yeah!