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MultiGamer

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Posts posted by MultiGamer

  1. SC refers to the folder name on the server, it just means the players joining have the wrong version or launch parameters, it's a client side error, nothing the server admin can do.

    It also doesn't log, you just see the player connect and disconnect.

    Give please launch parameters.

  2. so decided:

    Added:

        if (!isServer) then {    
            player addEventHandler ["Respawn",    {    [] spawn MenuKilled;   _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""];    titleText ["Respawned!", "PLAIN DOWN", 3];    }];    
        };
    
        waitUntil { not alive player };
        removeAllActions player;
        MenuKilled = {    waitUntil { not alive player };    removeAllActions player;    };
    This - [] spawn MenuKilled;
    adn This:
    MenuKilled = {    waitUntil { not alive player };    removeAllActions player;    };
  3. Hi all!
    I'm have a problem...

    I make the menu for the server , but do not know how to remove it after the death of the player.

     

    doing so: waitUntil { not alive player };

    However , it removes the once ..

    Help please.

     

    _Rus_

    Всем привет!
    У меня есть проблема...

    Я делаю меню для сервера, но не знаю как его удалить после смерти игрока.

    Делаю так: waitUntil { not alive player };

    Но эта функция удаляет всего один раз...

    Помогите пожалуйста.
     

    This is menu | Это меню.

        waituntil {!alive player ; !isnull (finddisplay 46)};
        _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""];
        titleText ["One load menu!", "PLAIN DOWN", 3];
    
        LoadMenu = {
            _new = player addaction [("<t color=""#ff0000"">" + ("Suicide") +"</t>"),"[] call KillPlayer","",5,false,true,"",""];
            _new = player addaction [("<t color=""#0074E8"">" + ("Exit") +"</t>"),"[] call RemoveAllA","",5,false,true,"",""];
        };
    
        RemoveAllA = {
            removeAllActions player;
            _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""];
            titleText ["Menu loaded!", "PLAIN DOWN", 3];
        };
    
        KillPlayer = {
            player setDamage 1;
        };
        
        if (!isServer) then {    
            player addEventHandler ["Respawn",    {    _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""];    titleText ["Respawned!", "PLAIN DOWN", 3];    }];    
        };
    
        waitUntil { not alive player };
        removeAllActions player;
    
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