MultiGamer
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Posts posted by MultiGamer
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_x is the current object when doing a forEach loop, if you are putting the loop in the middle of your code make sure it's initiated with spawn or execVM to avoid blocking other processes.
I would still be tempted to separate that check loop with a spawn, ensure it exits at some point and doesn't cause unnecessary load when running.
Kzk,s blog is a wealth of good information.
Thanks for help! i'm understand.
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But infistar bypasses probably, if it has the ability to create vehicle. It is not logical.
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#1.
That full quote makes You look retarded.
#2.
There is a typo:
IsKindOf not isKindOff
#3.
"_x" is a "magic varable", used in "count" and "forEach" loops.
Greez KiloSwiss
Okay.
while { true } do { if ( _x isKindOff "AllVehicles" ) then { _x setDamage 1; }; };
doesn't work...
maybe i'm don't understand...
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#1.
That limit is only existent if You call the Code, where the while loop is in.
http://killzonekid.com/arma-scripting-tutorials-loops/
#2.
while { true } do { waitUntil { cursorTarget isKindOf "AllVehicles" }; if( damage cursorTarget > 0 ) then { systemChat format ["damage value - [%1]", damage cursorTarget]; };};
Here I do not understand how to correctly use isKindOf?.
For example:
if ( _x isKindOff "AllVehicles") then { _x setDamage 1; };
But it doesn't work...
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Hello everyone.
How to create a continuous redo?
i use: while {true} do {code?};
but this redo is have limit on 10000 loops.How to make more?
p.s I check for vehicle damage.
while { true } do { if ( cursorTarget isKindOf "AllVehicles" ) then { if( damage cursorTarget > 0 ) then { systemChat format ["damage value - [%1]", damage cursorTarget]; }; }; };
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Correct because the script does not work due to client cannot call for a vehicle the server has to which is why I said it doesn't work
Maybe you know how to fix it?
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If you read that forum topic you would know that script doesn't work
the script works, I've corrected!
But when creating a motorcycle, it is removed.
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Not one \ normal \ useful answer is no.
Yes, it's not infistar, this is epoch mod.
how to fix it? -
use this script
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You won't get much infistar help here. Trying going to his forums for support.
Why? There is sure to have something off. that you can disable.
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Hi all.
I'm install the bike and mosquito script on my server.
But, antihack the infistar removes my bikehow to fix it?
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You say you have about 6gb of disk space. Redis will eat up 6Gb just for the .dat file. Try lowering maxmemory to 2GB in redis.conf and see if it still happens.
well I'll try
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For giggles, right-click your EpochServer.dll and see if it's being blocked.
No, he is not locked.
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Your launch parameters are not the reason for the crash, you can see the launch options info Here
You really need to update your server files though, nobody can join a 1.38 server unless they disable auto updates, the vast majority will now be on 1.40
I'd still double check Redis, check the redi conf info to what you have in epochserver.ini, they must match.
The redis.conf
bind 127.0.0.1 maxmemory 4gb save 900 1 save 300 10 save 60 1000 requirepass pass
The epochserver.ini
[EpochServer] InstanceID = NA123 [Redis] IP = 127.0.0.1 Port = 6379 DB = 0 Password = pass
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Beat me to it. In redis.conf, lower the memory.
Lol maxmemory 4gb xD
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Yeah! Redis running.
how to adjust parameters? -
Server is jobs.
This is all rtp log.
http://pastebin.com/ATgNwKq4
p.sI think just have a little hard drive space left.
Only 6 GB... But this is only conjecture. -
hi all!
Why is almost every day falls server?
Put the portion of the log.A3_Weapons_F_gamma in a3\weapons_f_gamma\ A3_Air_F_Heli_Heli_Light_03 in a3\air_f_heli\heli_light_03\ A3_Soft_F_Heli_MRAP_01 in a3\soft_f_heli\mrap_01\ A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\ A3_Weapons_F_Acc in a3\weapons_f\acc\, A3_Modules_F_UAV in a3\modules_f\uav\ A3_Plants_F_Bush in a3\plants_f\bush\ Mods: @EpochHive Extensions: ARMA_LOG (.\ARMA_LOG.dll) epochserver (E:\Server\@EpochHive\epochserver.dll) Distribution: 0 Version 1.38.128937 Fault time: 2015/03/05 19:08:29 Fault address: 014DD209 01:009DC209 E:\Server\arma3server.exe file: epoch (__cur_mp) world: Altis Prev. code bytes: 6B 02 00 84 C0 74 2B 8B 4C 24 6C E8 F7 54 02 00 Fault code bytes: 8B 80 D4 00 00 00 F3 0F 10 80 00 08 00 00 F3 0F Registers: EAX:00000000 EBX:00000009 ECX:5D5787C0 EDX:5D5787C0 ESI:00000000 EDI:6D0FAB60 CS:EIP:0023:014DD209 SS:ESP:002B:00A4F1D8 EBP:0000006C DS:002B ES:002B FS:0053 GS:002B Flags:00010246 ======================================================= note: Minidump has been generated into the file SC\arma3server_2015-03-05_16-00-29.mdmp
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Hi all!
Please tell me how to properly use foreach in the scripts?So it is possible:?
[] call _magazo; _magazo = {This is code} forEach _magazo;
How to make repeating steps?
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The M3Editor mod on A3Launcher?
two
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Hi all.
How to use arma 3 (3D.editor)?
How to set position, set the height and so on?
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everything is already decided:)
But anyway, thanks for the help:)
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Try :
class Item1 { position[]={18454.9,0.148972,14272.8}; //WEST activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="tradezone_z"; expCond="(player distance tradezone_z) < 100;"; expActiv = "[""ESpawn"",[""you have entered the safe zone.""]] call bis_fnc_showNotification; _safeZoneFiredEH = player addEventHandler ["Fired", { deleteVehicle (_this select 6); }];"; expDesactiv = "[""EuSpawn"",[""you went with the safe zone.""]] call bis_fnc_showNotification; player removeEventHandler["Fired", _safeZoneFiredEH];"; class Effects{}; { }; };
doesn't work.
The error.
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Hi all!
what could be the problem? error : incountered instead of '='the lines:
class Item1 { name = "tradezone_z"; position[] = {18454.9,0.148972,14272.8}; a = 100; b = 100; angle = -130.966; 2058 line: activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(vehicle player) in thislist;"; expActiv = "[""ESpawn"",[""you have entered the safe zone.""]] call bis_fnc_showNotification; _safeZoneFiredEH = player addEventHandler ["Fired", { deleteVehicle (_this select 6); }];"; expDesactiv = "[""EuSpawn"",[""you went with the safe zone.""]] call bis_fnc_showNotification; player removeEventHandler["Fired", _safeZoneFiredEH];"; class Effects{}; };
RHS and the menu
in Scripting
Posted
not fixed :((((