tradari
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Posts posted by tradari
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ok so the drone called in AI have random skill sounds good so the VEMF and SEM AI can they be controlled via a skill setting maybe? I agree on the weapons but i have my as default that comes with SEM etc and there using ak47 type guns tbh not sniper rifles. in the profile settings there is some settings for AI skill at the mo i have these at 0.1 but I'm unsure is 0.1 is top skill or 0.9 is top skill and what effect this setting has in epoch or the mission scripts installed.
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Good evening folks, what's the best way to alter that AI skill on the epoch server. I have the config already set at 0.1 skill but the AI still seem overpowered? (one shot head hits all the time)
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working perfect on my server nice work!
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get well soon m8 migraines are horrible
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#9 "setVariable ["BIS_fnc_feedback_postResetHandler", true];player addeventhandler ["PostReset",{BIS_EnginePPReset = true;} ];
those only appeared when i added the earplug scripts. if i remove the earplug scripts the server works fine again.
ive fixed it for now by changing line 9 to a 3 instead of a 7
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Afternoon all, ive installed the script after using it on other servers but for some reason i get the following BE filter which is not in your list. this could be from the 3.02 recent update and of course the recent 1.42 arma update any pointers
#9 "setVariable ["BIS_fnc_feedback_postResetHandler", true];player addeventhandler ["PostReset",{BIS_EnginePPReset = true;} ]; -
Fixed my BE kick error using the following line added to line 0
!="this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
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fixed my issue with
!="this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
on line 0
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i have the same problem and adding that to line 0 didn't fix it anyone with any further ideas
#0 "his select 0)) then {[(_this select 0), "", [], false] call bis_fnc_initVehicle;};"
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ref BE filter im getting #0 "his select 0)) then {[(_this select 0), "", [], false] call bis_fnc_initVehicle;};"
anyone else get this?
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Zupa, good idea, didn't see the post till a day late though - DOH. maybe a small you tube collection might be a good idea with a section in a forum to ask questions. or drop in centre on TS would need to be specific times or you will pull your hair out lol
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evening guys n gals,
I think im missing something i have the default anti-hack not infistar and the hud works great as admin but players it wont work for. now i read that i have to add and exception in but so far ive been unable to find where could anyone point me in the right direction.
Im wondering is it in the epochAH.hpp file for the edit maybe in this section?
antihack_customVariablesCheck = false; // true enables variable scanning on missionNamespaceantihack_customVariables[] = {}; //Add global variables from custom scripts, example: {"MyOwnVar","CP_KK"} //Global Variables begin without "_" !!but im unsure thanks for any help posted in responce.RegardsTradari -
i know the feeling I want with DZE blood bag from the inventory, TBH I think it works better anyway
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this problem and errors are a copy of mine, basically epoch server running fine. close the server add the @overwatch folder and copy the key over then all the line to start overwatch first. bang same error.
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evening all,
recently setup a Linux install of the epoch server 1.0.5.1 for arma 2 but kept getting authentication errors. I found this might be because of the gamespy to steam thing so changed the server file to 126652 and then the server keeps telling me steam is not running. I have ports 2300 - 2305 forwarded to the machine already too and in the server.cfg I have steam port set as 2300 and query at 2301
I setup the server using a guide for Linux posted on YouTube. could anyone tell me where im going wrong or point me in the direction of a top notch guide for the setup
Cheers in advance
Tradari
update got the server working by setting the verifysignatures = 0 instead of 2 -- not sure if this is important at this stage
adjusting AI Skill
in Discussion
Posted
that's interesting can you give and example at all so i can see it use, IE is it set in the description.ext or the init file?