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ChrisJohnson

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  1. Like
    ChrisJohnson reacted to computermancer in Earplugs for vehicles...   
    Done! Now you can use earplugs inside and outside, and when you get out of a vehicle , they come out in about 5 seconds.
     
    https://www.dropbox.com/s/cen58l133nvt3pc/SFM_VEH_EP_3.rar?dl=0
     
    http://youtu.be/zeMpObHdM74
  2. Like
    ChrisJohnson got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Thank you very much for a great Mission pack. As a new server manager I found your installation instructions very easy to understand.
     
    If I may ask is there a way to have items spawn at random rates within the loot container? for example 1-6 Salvage Metal.
     
    I'm using bellow to add it to the container.
    _box addItemCargoGlobal ["ItemCorrugated", 5]; Many thanks again.
  3. Like
    ChrisJohnson reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Replace the "5" with "ceil(random 6)" to have 1-6 of the specified item inside the crate.
    _box addItemCargoGlobal ["ItemCorrugated", ceil(random 6)]; Greez KiloSwiss
  4. Like
    ChrisJohnson reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    SEM - Simple Epoch Missions by KiloSwiss


    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License

    What is SEM?
    - A simple AI mission script, nothing fancy, just some static random mission with AI and some loot.

    Wow great Idea!
    - No, this was buildt upon the original work from drsubo, which was shared in this thread


    How does it work?
    - Magic

    How do I install it?
    - There is a readme.txt file inside the download, read it carefully and do the installation step-by-step!

    What is currently included/what are the features?
    - Static AI missions (only one mission at the time).
    - Every mission has a box with loot (more AI equals better loot).
    - Missions will eventually time out if no player is nearby.

    What will be implemented in the next versions?
    - More missions (AI take over towns, vehicles, convoys, etc.).
    - New outposts, maybe a maze would be funny, who knows.
    - HC support (only if enough admins ask for that).
    - Suggest your idea in this thread, I'm open for new ideas!

    Where can I download it?
    - The newest Version is always available on GitHub: https://github.com/KiloSwiss/Simple-Epoch-Missions

    I have a question can I write You a PM?
    - NO! I give support only here in this thread. Any PM with questions/asking for support will be ignored, NO EXCEPTIONS!
    Also check the previous/old thread to see if Your question has been answered before:


    Do You want something for this?
    - No, this script is free to use, edit and share for anyone out there (SEM is published under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License).

    Altough, if You like to donate me something for my work, any kind of donation is well appreciated.
    Here are some PayPal donation Links: $ £ €
    Choose Your currency and the amount You would like to donate
    Many thanks in advance to everyone who donates!

    For those having issues adding exceptions to their BE filters:
    See here which lines inside the scripts.txt needs to be changed: LINK (scripts.txt)
    And read this thread to understand more about BE filters and adding exceptions:



    Have fun
    Greez KiloSwiss
     
     
    Edit:
    This Addon / Script has an update to stay compatible to EpochMod.
    All credits for the core will stay on @KiloSwiss
    The updated version can be found here:
    https://github.com/Ignatz-HeMan/SEM
     
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