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The Ferret

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Posts posted by The Ferret

  1. Hi sorry if this has been asked I didn't look hard. :(  

    Is there a way to have your spike traps visible to you and your group members?  Some thing similar to ArmAs for mines for factions?  I cant count how many of my own traps I have tripped and even been killed by as that's the first line of defense at my base and I can never remember where they all are.

  2. On 2/13/2017 at 7:48 PM, Kenobi said:

    Simply use right mission system like blckeagls for example:

        // PLAYER PENALTIES
        blck_RunGear = true;    // When set to true, AI that have been run over will ve stripped of gear, and the vehicle will be given blck_RunGearDamage of damage.
        blck_RunGearDamage = 0.2; // Damage applied to player vehicle for each AI run over
        blck_VK_Gear = true; // When set to true, AI that have been killed by a player in a vehicle in the list of forbidden vehicles or using a forbiden gun will be stripped of gear and the vehicle will be given blck_RunGearDamage of damage
        blck_VK_RunoverDamage = true; // when the AI was run over blck_RunGearDamage of damage will be applied to the killer's vehicle.
        blck_VK_GunnerDamage = true; // when the AI was killed by a gunner on a vehicle that is is in the list of forbidden vehicles, blck_RunGearDamage of damage will be applied to the killer's vehicle each time an AI is killed with a vehicle's gun.
        blck_forbidenVehicles = ["B_MRAP_01_hmg_F","O_MRAP_02_hmg_F","I_MRAP_03_hmg_F"]; // Add any vehicles for which you wish to forbid vehicle kills    
        // For a listing of the guns mounted on various land vehicles see the following link: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons
        // HMG_M2 is mounted on the armed offroad that is spawned by Epoch    
        blck_forbidenVehicleGuns = ["LMG_RCWS","LMG_M200","HMG_127","HMG_127_APC",/*"HMG_M2",*/"HMG_NSVT","GMG_40mm","GMG_UGV_40mm","autocannon_40mm_CTWS","autocannon_30mm_CTWS","autocannon_35mm","LMG_coax","autocannon_30mm"]; // Add any vehicles for which you wish to forbid vehicle kills, o

    Thanks Kenobi We use this but disabled the penalties because of accidental run downs when the stupid ai run out from between parked cars. lol So I guess we have to accept that.

  3. Hello I figured this would be a good place to start.

    I am looking for a solution to players simply running down ai with vehicles. On our server we have third party missions ie Bandit camps etc. that have lots of ai and rewards of good loot, and apparently some people simply use a vehicle such as a Strider to run over all the ai and complete the mission. Personally I think its lame and verging on cheating. The normal penalty of a kripto fine doesn't seem a viable solution, and I don't want to unfairly target players who may accidentally run an ai or two down. Any suggestion short of causing damage to the vehicle?

  4. I have seen this issue randomly with Epoch doors!  ie. I get the unlock Icon and hit Arma Action ( Space ) and the door will not unlock or it unlocks but will not open I tried the scroll wheel to unlock and it didn't work either. I have also had open doors that would not close, I return to lobby and re enter game and the unlock-able door is unlocked or the unclose-able door is closed but not locked. this has happened with both cinder garage doors and corrugated steel doors. I remapped the Epoch action key to Y .

  5. I think I have an insight to the weight / fatigue issue.  I removed all gear but my rifle and my weight bar was at 1/3, (I'll try it with out my rifle too) to me it looks like the individual weights of items ( Arma items ) are grossly too high. As to the Sapper High speed would that be related to its weight?  and out of curiosity are sappers Ai or Vehicles? If this issue is what I suspect its a BI issue with individual Item weights that was over looked.

  6. Hi I have this exact same issue as do others on the same server. I was playing and all was fine till a server restart, then I get the following: You where kicked off game

                                                                                                                                                                                                                            [battleeye Admin Ban [EpochMod.com Autoban #0]]

     

    The server owners have tired to remove the bans but they keep coming back and not only that each attempt gets mutilple #0bans.  this issue does seem to have been resolved for new log ins but bans prior to resolution still happen and can't be removed with out them comming back.

     

    In Game name : Ferret

    Server : (CAG) EpochMod.com Altis (0.2.5.2|1.36) |AI Missions|High Loot|

    only mod used : Epoch Mod 0.2.5.2

     

    It would be greatly appreciated if Epoch could help us out, Epoch is a great mod and I love this game play I am afraid to try other servers in cace I keep getting baned I don't what my reputation to be so tarnished by false ban.

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