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Boris62

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Posts posted by Boris62

  1. //Gems and armour
    menu_RU_Sportswoman4 = [
        [["Gemstones",700],["Armour",701],["Elite weapon",703],["Ammo",705],["Building",707]],
        [],
        "neutral"
    ];

     

    He/she is the dealer.

     

    RU_Sportswoman4       17      neutral                                        Neutral Gems and armour

     

    It it in the database.  In what there can be the problem?

  2. [
                [[13171.4,6626,0],150,true],
                [[15521.6,17012.7,0],150,true],
                [[24745.4,21747.8,0],150,true],
                [[11038.8,15677.3,0],150,true],
                [[16900.1,1783.8,0],150,true],
                [[2443.52,3899.29,0],100,true],
                [[230.0,22697.5,0],100,true],
                [[15347.3,18521.5,0],100,true]
        ];

  3. Still the such. _npc setVehicleVarname _leadername;
    _npc setVariable ["SAR_lead>
    11:30:49 AM Error position: <_leadername;
    _npc setVariable ["SAR_lead>
    11:30:49 AM Error Undefined variable in expression: _leadername
    11:30:49 AM File mpmissions \__ cur_mp.sauerland\addons\UPSMON\scripts\UPSMON\common\MON_functions.sqf, line 2063
    11:30:51 AM Error in expression <R_AI_debug;
    };


    _npc setVehicleVarname _leadername;
    _npc setVariable ["SAR_lead>
    11:30:51 AM Error position: <_leadername;
    _npc setVariable ["SAR_lead>
    11:30:51 AM Error Undefined variable in expression: _leadername
    11:30:51 AM File mpmissions \__ cur_mp.sauerland\addons\UPSMON\scripts\UPSMON\common\MON_functions.sqf, line 2063

  4. Help to solve the problem. Boats don't appear. Here my file if (isServer) then {
     
     
            //Custom Spawns file//
            /*
            Custom group spawns Eg.
     
            [
                    [953.237,4486.48,0.001],//Position
                    4,//Number Of units
                    "Random",//Skill level of unit (easy, medium, hard, extreme, Random)
                    "Random", or ["Random", "at"],//Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
                    4,//Number of magazines
                    "Random",//Backpack classname, use "Random" or classname here
                    "Random",//Skin classname, use "Random" or classname here
                    "Random",//Gearset number. "Random" for random gear set
                    "Bandit"//AI Type, "Hero" or "Bandit".
            ] call spawn_group;
     
            Place your custom group spawns below
            */

                
    [[2271.61, 15058.6, 0.00128174], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//cave
    [[2264.22, 15086.4, 0.0015564], 8, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position house
    [[2213.18, 15080.3, 0.00164795], 8, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
    [[2163.22, 15102.2, 0.00167847], 8, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
    [[2184.35, 15130.6, 0.0017395], 10, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
    [[2179.11, 15165.8, 0.00170898], 8, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
    [[2215.22, 15144.8, 0.00186157], 8, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
    [[2261.79, 15104.5, 0.00115967], 8, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
    [[2312.06, 15119.4, 0.0010376], 4, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
    [[2326.96, 15166.6, 0.00143433], 4, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
    [[2200.99, 15187.8, 0.00161743], 7, "extreme", "Random", 4, "Random", "RU_Policeman_DZ", "Random", "Bandit"] call spawn_group;//position
    [[2224.99, 15218.2, 0.00167847], 7, "extreme", "Random", 4, "Random", "RU_Policeman_DZ", "Random", "Bandit"] call spawn_group;//position
    [[2332.68, 15195.1, 0.00115967], 7, "extreme", "Random", 4, "Random", "RU_Policeman_DZ", "Random", "Bandit"] call spawn_group;//position
    [[2294.18, 15211.3, 0.00125122], 7, "extreme", "Random", 4, "Random", "RU_Policeman_DZ", "Random", "Bandit"] call spawn_group;//position
    [[2221.96, 15243.6, 0.00161743], 7, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
    [[2305.53, 15255.9, 0.00106812], 7, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
    [[2282.27, 15331.4, 0.00201416], 10, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
    [[2316.91, 15286.9, 0.00109863], 7, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
    [[2366.59, 15282.1, 0.0012207], 8, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
    [[2347.68, 15245.1, 0.00158691], 5, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
    [[2252.51, 15226, 0.00161743], 7, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position

    //kazarm

    [[2200.95, 10811.4, 0.00143433], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//kazarm
    [[2210.21, 10758.3, 0.0012207], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//kazarm
    [[2257.02, 10780.5, 0.00137329], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//kazarm

    [[[2238.45,10769.90.00128174]], "M2StaticMG", "extreme", "Bandit2_DZ", "Bandit", "Random", 2, "Random", "Random"] call spawn_static;//kazarm

    //kazarm2

    [[9486.04, 11332, 0.0014801], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//kazarm2
    [[9471.53, 11388.8, 0.00149536], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//kazarm2
    [[9432.48, 11377.1, 0.0015564], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//kazarm2

    [[[9481.84,11348.2.0014801]], "M2StaticMG", "extreme", "Bandit2_DZ", "Bandit", "Random", 2, "Random", "Random"] call spawn_static;//kazarm2
     
     
     
            /*
            Custom static weapon spawns Eg. (with mutiple positions)
     
            [
                    [//Position (s) (can be multiple)
                            [911.21,4532.76,2.62],
                            [921.21,4542.76,2.62]
                    ],
                    "M2StaticMG",//Classname of turret
                    "easy",//Skill level of unit (easy, medium, hard, extreme, Random)
                    "Bandit2_DZ",//Skin classname, use "Random" or classname here
                    "Bandit",//AI Type, "Hero" or "Bandit".
                    "Random",//Primary gun set number. "Random" for random weapon set
                    2,//Number of magazines
                    "Random",//Backpack classname, use "Random" or classname here
                    "Random"//Gearset classname, use "Random" or classname here
            ] call spawn_static;
     
            Place your custom static weapon spawns below
            */
     
     
     
     
     
            /*
            Custom Chopper Patrol spawn Eg.
     
            [
                    [725.391,4526.06,0],//Position to patrol
                    [0,0,0],//Position to spawn chopper at
                    2000,//Radius of patrol
                    10,//Number of waypoints to give
                    "UH1H_DZ",//Classname of vehicle (make sure it has driver and two gunners)
                    "Random",//Skill level of units (easy, medium, hard, extreme, Random)
                    "Random",//Skin classname, use "Random" or classname here
                    "Bandit"//AI Type, "Hero" or "Bandit".
            ] spawn heli_patrol;
     
     
            Place your heli patrols below
            */
     
     
     
     
     
            /*
            Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
     
            [
                    [725.391,4526.06,0],//Position to patrol
                    [725.391,4526.06,0],//Position to spawn at
                    200,//Radius of patrol
                    10,//Number of waypoints to give
                    "HMMWV_Armored",//Classname of vehicle (make sure it has driver and gunner)
                    "Random",//Skill level of units (easy, medium, hard, extreme, Random)
                    "Random",//Skin classname, use "Random" or classname here
                    "Bandit"//AI Type, "Hero" or "Bandit".
            ] spawn vehicle_patrol;
     
            Place your vehicle patrols below this line
            */
     
     
     
     
     
            /*
            Paradropped unit custom spawn Eg.
     
            [
                    [911.21545,4532.7612,2.6292224],//Position that units will be dropped by
                    [0,0,0],//Starting position of the heli
                    400,//Radius from drop position a player has to be to spawn chopper
                    "UH1H_DZ",//Classname of chopper (Make sure it has 2 gunner seats!)
                    5,//Number of units to be para dropped
                    "Random",//Skill level of units (easy, medium, hard, extreme, Random)
                    "Random",//Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
                    4,//Number of magazines
                    "Random",//Backpack classname, use "Random" or classname here
                    "Bandit2_DZ",//Skin classname, use "Random" or classname here
                    "Random",//Gearset number. "Random" for random gear set.
                    "Bandit",//AI Type, "Hero" or "Bandit".
                    true//true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
            ] spawn heli_para;
     
            Place your paradrop spawns under this line
            */
     
            diag_log format ["WAI: Static mission for %1 loaded", missionName];
     

        }; Boats aren't present, static missions are included. I already that only didn't do, in what the error?

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