Boris62
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Posts posted by Boris62
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Very good script, but, at me doesn't suffice its mind well to put.
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//Gems and armour
menu_RU_Sportswoman4 = [
[["Gemstones",700],["Armour",701],["Elite weapon",703],["Ammo",705],["Building",707]],
[],
"neutral"
];He/she is the dealer.
RU_Sportswoman4 17 neutral Neutral Gems and armour
It it in the database. In what there can be the problem?
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Everything, the nonsense turns out, I understand that, most likely, because of custom the dealer, but, all have reconsidered, errors aren't present more. What can be?
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Hello, Gil-Galed. Thanks, big. It seems, I have found in what the problem of dealers. I added in the database of the dealer and have specified 25, and it was necessary 17.
Has seen in your file value and has reached me. Thanks! -
All greetings. Such problem. On my server (a card of Sauеrlаnd) at dealers often porridge. Instead of the weapon the meal, instead of cars-cartridges and so on is on sale. Somebody knows, how it can be corrected? I will be very grateful, if will help.
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Hello. Nobody knows how to make craft gold of gold ingots? There are scripts, don't know how to connect. Yours faithfully, Boris.
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[
[[13171.4,6626,0],150,true],
[[15521.6,17012.7,0],150,true],
[[24745.4,21747.8,0],150,true],
[[11038.8,15677.3,0],150,true],
[[16900.1,1783.8,0],150,true],
[[2443.52,3899.29,0],100,true],
[[230.0,22697.5,0],100,true],
[[15347.3,18521.5,0],100,true]
]; -
Still the such. _npc setVehicleVarname _leadername;
_npc setVariable ["SAR_lead>
11:30:49 AM Error position: <_leadername;
_npc setVariable ["SAR_lead>
11:30:49 AM Error Undefined variable in expression: _leadername
11:30:49 AM File mpmissions \__ cur_mp.sauerland\addons\UPSMON\scripts\UPSMON\common\MON_functions.sqf, line 2063
11:30:51 AM Error in expression <R_AI_debug;
};
_npc setVehicleVarname _leadername;
_npc setVariable ["SAR_lead>
11:30:51 AM Error position: <_leadername;
_npc setVariable ["SAR_lead>
11:30:51 AM Error Undefined variable in expression: _leadername
11:30:51 AM File mpmissions \__ cur_mp.sauerland\addons\UPSMON\scripts\UPSMON\common\MON_functions.sqf, line 2063 -
Hello, help with the error, if! _water then {
if (surfaceIsWater _pos)>
11:14:50 AM Error position: <! _water then {
if (surfaceIsWater _pos)>
11:14:50 AM Error!: Type Number, expected Bool
11:14:50 AM File mpmissions \__ cur_mp.sauerland\addons\shk_pos\shk_pos_getpos.sqf, line 41 Thanks in advance. -
Hello. Somebody can dump co-ordinates the trade of zones?
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Help to solve the problem. Boats don't appear. Here my file if (isServer) then {
//Custom Spawns file//
/*
Custom group spawns Eg.
[
[953.237,4486.48,0.001],//Position
4,//Number Of units
"Random",//Skill level of unit (easy, medium, hard, extreme, Random)
"Random", or ["Random", "at"],//Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4,//Number of magazines
"Random",//Backpack classname, use "Random" or classname here
"Random",//Skin classname, use "Random" or classname here
"Random",//Gearset number. "Random" for random gear set
"Bandit"//AI Type, "Hero" or "Bandit".
] call spawn_group;
Place your custom group spawns below
*/
[[2271.61, 15058.6, 0.00128174], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//cave
[[2264.22, 15086.4, 0.0015564], 8, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position house
[[2213.18, 15080.3, 0.00164795], 8, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
[[2163.22, 15102.2, 0.00167847], 8, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
[[2184.35, 15130.6, 0.0017395], 10, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
[[2179.11, 15165.8, 0.00170898], 8, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
[[2215.22, 15144.8, 0.00186157], 8, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
[[2261.79, 15104.5, 0.00115967], 8, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
[[2312.06, 15119.4, 0.0010376], 4, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
[[2326.96, 15166.6, 0.00143433], 4, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//position
[[2200.99, 15187.8, 0.00161743], 7, "extreme", "Random", 4, "Random", "RU_Policeman_DZ", "Random", "Bandit"] call spawn_group;//position
[[2224.99, 15218.2, 0.00167847], 7, "extreme", "Random", 4, "Random", "RU_Policeman_DZ", "Random", "Bandit"] call spawn_group;//position
[[2332.68, 15195.1, 0.00115967], 7, "extreme", "Random", 4, "Random", "RU_Policeman_DZ", "Random", "Bandit"] call spawn_group;//position
[[2294.18, 15211.3, 0.00125122], 7, "extreme", "Random", 4, "Random", "RU_Policeman_DZ", "Random", "Bandit"] call spawn_group;//position
[[2221.96, 15243.6, 0.00161743], 7, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
[[2305.53, 15255.9, 0.00106812], 7, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
[[2282.27, 15331.4, 0.00201416], 10, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
[[2316.91, 15286.9, 0.00109863], 7, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
[[2366.59, 15282.1, 0.0012207], 8, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
[[2347.68, 15245.1, 0.00158691], 5, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
[[2252.51, 15226, 0.00161743], 7, "extreme", "Random", 4, "Random", "Random", "Random", "Bandit"] call spawn_group;//position
//kazarm
[[2200.95, 10811.4, 0.00143433], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//kazarm
[[2210.21, 10758.3, 0.0012207], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//kazarm
[[2257.02, 10780.5, 0.00137329], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//kazarm
[[[2238.45,10769.90.00128174]], "M2StaticMG", "extreme", "Bandit2_DZ", "Bandit", "Random", 2, "Random", "Random"] call spawn_static;//kazarm
//kazarm2
[[9486.04, 11332, 0.0014801], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//kazarm2
[[9471.53, 11388.8, 0.00149536], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//kazarm2
[[9432.48, 11377.1, 0.0015564], 5, "extreme", "Random", 4, "Random", "Bandit2_DZ", "Random", "Bandit"] call spawn_group;//kazarm2
[[[9481.84,11348.2.0014801]], "M2StaticMG", "extreme", "Bandit2_DZ", "Bandit", "Random", 2, "Random", "Random"] call spawn_static;//kazarm2
/*
Custom static weapon spawns Eg. (with mutiple positions)
[
[//Position (s) (can be multiple)
[911.21,4532.76,2.62],
[921.21,4542.76,2.62]
],
"M2StaticMG",//Classname of turret
"easy",//Skill level of unit (easy, medium, hard, extreme, Random)
"Bandit2_DZ",//Skin classname, use "Random" or classname here
"Bandit",//AI Type, "Hero" or "Bandit".
"Random",//Primary gun set number. "Random" for random weapon set
2,//Number of magazines
"Random",//Backpack classname, use "Random" or classname here
"Random"//Gearset classname, use "Random" or classname here
] call spawn_static;
Place your custom static weapon spawns below
*/
/*
Custom Chopper Patrol spawn Eg.
[
[725.391,4526.06,0],//Position to patrol
[0,0,0],//Position to spawn chopper at
2000,//Radius of patrol
10,//Number of waypoints to give
"UH1H_DZ",//Classname of vehicle (make sure it has driver and two gunners)
"Random",//Skill level of units (easy, medium, hard, extreme, Random)
"Random",//Skin classname, use "Random" or classname here
"Bandit"//AI Type, "Hero" or "Bandit".
] spawn heli_patrol;
Place your heli patrols below
*/
/*
Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
[
[725.391,4526.06,0],//Position to patrol
[725.391,4526.06,0],//Position to spawn at
200,//Radius of patrol
10,//Number of waypoints to give
"HMMWV_Armored",//Classname of vehicle (make sure it has driver and gunner)
"Random",//Skill level of units (easy, medium, hard, extreme, Random)
"Random",//Skin classname, use "Random" or classname here
"Bandit"//AI Type, "Hero" or "Bandit".
] spawn vehicle_patrol;
Place your vehicle patrols below this line
*/
/*
Paradropped unit custom spawn Eg.
[
[911.21545,4532.7612,2.6292224],//Position that units will be dropped by
[0,0,0],//Starting position of the heli
400,//Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",//Classname of chopper (Make sure it has 2 gunner seats!)
5,//Number of units to be para dropped
"Random",//Skill level of units (easy, medium, hard, extreme, Random)
"Random",//Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4,//Number of magazines
"Random",//Backpack classname, use "Random" or classname here
"Bandit2_DZ",//Skin classname, use "Random" or classname here
"Random",//Gearset number. "Random" for random gear set.
"Bandit",//AI Type, "Hero" or "Bandit".
true//true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
] spawn heli_para;
Place your paradrop spawns under this line
*/
diag_log format ["WAI: Static mission for %1 loaded", missionName];
}; Boats aren't present, static missions are included. I already that only didn't do, in what the error?
[WIP] Musical Radios
in A2: Epoch Mods (1.0.5.1)
Posted
Hello. I do not understand a little. How it should work? Like, it is established, the file is loaded, errors aren't present. I should create in the menu craft radio. And then that? Scrolling by the mouse castor? Or how that in options it is necessary to include radio?