mrConfused
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Posts posted by mrConfused
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Hi is anyone able to share how to make the clothing from the AI wearable for the players? Skimmed the forum but didn't see it yet. Any help would be appreciated, thanks!
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Loving the script, but one little annoyance, I am not able to pick up any of the clothes from the mission, is this intended? Is there a way to fix this. Thanks in advance and thanks for the mission!
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Hi, I think I have the trucks sorted and such thanks, one issue I have encountered though, the weapons, none of them from the mission can be sold to any of my traders? Is that correct?
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I know the answer is probably somewhere on the thread but haven't seen it yet, once the trucks spawn, how do I limit the number on the map? I have 5/6 already people have claimed within like 4 hours and I have staggered my missions a lot more than default, will they eventually be removed?
Secondly, the AI bodies seem to disappear either instantly or quickly once killed, is there a way to stop that? Thanks in advance.
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Thanks guys for all the help guys, I will look over stuff and get back to people, its been a bit quieter recently and trying to work through some bugs.
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Hi guys, the multi-tool gun has stopped working recently to revive other players at least, I noticed people talking about it and thought it was just one of those things, but now all the groups are saying it has stopped working, I tried also and they are right, is there a bug here? I don't think I changed anything before it stopped working so could someone please advise.
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Hey all,
I started a new server for Epoch in the UK, I added all the scripts and such myself, got it up and running properly and it has become reasonably popular, peaked tonight at 55 out of 80. Now I think I have taken on more than I first expected, was new to Arma servers and spent a lot of time tinkering and getting it to work, learning the process, from you guys so thanks for that. I want to keep it running but it is taking up far too much of my time, I need a rethink on a few things and decide whether I want to start a community for it. If anyone had a server or knows the technicalities of setting up Arma 3 Epoch servers/and or communities and is interested in helping with this, admin wise, adding mods etc, drop me a message and we can talk.
Just to make it clear, I don't need help setting it up as such or establishing it, just a hand now improving it and taking an active role so I can free up some time and improve it for the people that play there.
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Ah fair enough thanks for the info.
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Does anyone have issues with helicopters that have been sold to traders, blowing up as soon as another player purchases them? Is there a fix? Or is it possible to choose certain traders to spawn in but not others? Thanks in advance.
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That only enables the chat channels. He has chat enabled. The names just aren't appearing when they are talking in voice. He needs to do what I posted above.
Thanks for the help all, I will check it out tomorrow and see if that works.
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When I first installed this mission system, way back in its infancy, there was a time I spent about half a day killing all the AI in each location to get kicked, and add the exception. It happens because the weapons have the added scopes, and aren't vanilla epoch weapons. Once you ad all those to your addWeaponCargo.txt file, you should be all good.
You will find mine attached, and I no longer get kicks.
Thanks I will test it tomorrow when I have a bit more time and server is dead! :)
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Hey guys thanks for the replies, I am taking the missions off temporarily but will see if I can sort the other issue later from the advice. Problem now is that I died with one of their weapons, I got kicked, someone loaded their weapon into their truck, they get a kick, not sure if it was spoken about before. addweaponcargo restriction #0.
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Would anyone mind showing me a copy of their init.sqf, that is running SEM also? I can't seem to get both working together.
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Bump, the above doesn't seem to display the name for me, am I missing something, any more help would be appreciated, thanks.
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Am writing as I test, so apologies if I miss something, I can't seem to get both the SEM and this working concurrently, I moved it down below the statusbar etc, that got those working, but my SEM were not spawning at all, so I have now moved this below SEM (0.8) or whichever is newest, now none are loading, if things change I will update this. EDIT: will inbox you with my init.sqf so I don't clog this thread up.
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Hey not sure if this has been covered, got the script on, I haven't actually tried it yet, but to get my server to run I also had to change a few things around the line 41 mark, they can be found in the BE filters you uploaded though, so copied that (deletemarker, setmarker and createmarker). Also, in my init.sqf, I had to put this under my status bar and intro messages otherwise they would not load, not sure why.
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Hey thanks for the help, I am not entirely sure I am in the right place, am using a hosted, serverip/SC/Users/SC/SC.Arma3Profile. Opened the document, looks like my VonID is already on.
version=2;
viewDistance=3000;
preferredObjectViewDistance=3000;
terrainGrid=12.5;
activeKeys[]=
{
};
class Difficulties
{
class veteran
{
class Flags
{
Armor=0;
FriendlyTag=1;
EnemyTag=0;
MineTag=0;
HUD=1;
HUDWp=1;
HUDWpPerm=1;
HUDGroupInfo=1;
AutoSpot=0;
WeaponCursor=1;
ClockIndicator=1;
3rdPersonView=1;
UltraAI=0;
CameraShake=0;
DeathMessages=1;
NetStats=1;
VonID=1;
ExtendetInfoType=0;
};
skillFriendly=0.6;
skillEnemy=0.6;
precisionFriendly=0.28;
precisionEnemy=0.28;
};
class mercenary
{
class Flags
{
HUD=1;
AutoSpot=0;
WeaponCursor=0;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.6;
skillEnemy=0.6;
precisionFriendly=0.28;
precisionEnemy=0.28;
};
};
difficulty="veteran"; -
Thanks for the reply, I should of made it more clear, I think I have them right, as in one of the vehicles works, just not the other two, here is what I added, not at bottom of the list (hence the comma) and the second two do not work;
{"O_MRAP_02_F",3},{"O_UGV_01_F",3},{"I_MRAP_03_F",3}, -
Hey guys, quick question, I have side chat up for players to talk in, but the name does not come up when they speak, I did try google and have failed to come up with the solution or where it is in the files, for epoch anyway. Anyone have an ideas? Finding it hard to work out who is spamming voice in the side channel. Thanks.
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Hi guys, quick question, is there I managed to get one vehicle to work, the Ifrit, I also tried the Strider (I_MRAP_03_F) and UGV stomper (I_UGV_01_F). Do some of the vehicles not actually work, or am I just doing something wrong, it is really easy and I deleted a good portion of vehicles off the map so can't see where the mistake could be in something so simple.
Secondly, I added an exception for the smoke grenade in createvehicles.txt to stop me from getting kicked, now I don't get kicked but the smoke feature is in red and unusable, is there away around it? Apologies if if both things were covered, I didn't see it when I read. Thanks.
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Is this the thread you are looking for?
Personally I have not added vehicles yet but I think this should get you started.
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Hey all, has anyone had any luck increasing the safe zone around the spawn area and adding it on the map? I have seen a few servers with it on.
Thanks in advance
Sudden onset of server lay/desync
in Discussion
Posted
Does anyone know of anything in particular that would cause sudden server lag? Nothing has not actually been added since it started, it began around Friday/Saturday, I bought all the vehicles from the trader and added them back to the map, this caused quite bad performance and possible desync, so sold them all back to fix the issue, but it is persisting. The vehicle amounts are less than before the issue and I would guess that there is also less on the map than before, so any help would be great. Spoke to the hosting company, they can not see the issue, the pings are all fine, quite lost. Thanks.
I do run some missions and other scripts, but again, no new one's have been added, base building doesn't seem to have increased too much either on the map, and I removed one mission script to be sure it was not AI related.