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oojerfink

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Posts posted by oojerfink

  1. Got this to work for the Pawnee and Orca, still doesn't work for the Hellcat, something to do with the weapons actually being mounted on a gunners position or something, because of the camera.

     

     

    https://community.bistudio.com/wiki/removeWeaponGlobal- second example worked, how I didn't find and try this earlier I have no freaking idea.

     

    { if (typeOf _x == "B_Heli_Light_01_armed_F") then { _x removeWeaponGlobal "missiles_DAR"; }; } forEach vehicles;

    { if (typeOf _x == "O_Heli_Light_02_F") then { _x removeWeaponGlobal "missiles_DAGR"; }; } forEach vehicles;

     

    I've used the above code and adapted it to remove the rockets from the Pawnee and both types of Orca, but still not getting it to work for the Hellcat.

     

    { if (typeOf _x == "B_Heli_Light_01_armed_F") then { _x removeWeaponGlobal "missiles_DAR"; }; } forEach vehicles;
    { if (typeOf _x == "O_Heli_Light_02_F") then { _x removeWeaponGlobal "missiles_DAGR"; }; } forEach vehicles;
    { if (typeOf _x == "O_Heli_Light_02_v2_F") then { _x removeWeaponGlobal "missiles_DAR"; }; } forEach vehicles;
    { if (typeOf _x == "I_Heli_light_03_F") then { _x removeWeaponGlobal "missiles_DAR"; }; } forEach vehicles;
     

    Best I can think of is to just take the Hellcats off the map!

  2. I don't appear to be able to get this to work. I've edited the locations for chernarus and added a safezone to include the boat-trader, but it doesn't show anything on map or bring up any messages.

     

    Here's my mission.sqm:

     

    https://dl.dropboxusercontent.com/u/86154888/mission.sqm

     

    Anyone able to shed any light on why its not working for us?

     

    Are my co-ordinates wrong for where I want the safezones in the mission.sqm? Do the co-ordinates work differently there to in the config.cpp in the a3_epoch_server_settings.pbo?

  3. Nice idea, but when I added it to our server we didn't get any messages or marks on the map.

     

    Will definitely look again at a later date though if you get it to work properly.

     

    As you're obviously a pretty handy guy, is there any way that this could be combined with the DMC air patrol mod to add heli support to the ai at missions? Or is it possible to add a medic to heal the shot AI?

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