oojerfink
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Posts posted by oojerfink
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Which .log is this in?
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Not really, I use it across all my servers because I like to have more control over things.
I don't suppose you'd like to help the community and provide a tutorial on how to use emod??? ;)
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Armed Hellcats aren't on the map by default.....
I know...
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Got this to work for the Pawnee and Orca, still doesn't work for the Hellcat, something to do with the weapons actually being mounted on a gunners position or something, because of the camera.
https://community.bistudio.com/wiki/removeWeaponGlobal- second example worked, how I didn't find and try this earlier I have no freaking idea.
{ if (typeOf _x == "B_Heli_Light_01_armed_F") then { _x removeWeaponGlobal "missiles_DAR"; }; } forEach vehicles;
{ if (typeOf _x == "O_Heli_Light_02_F") then { _x removeWeaponGlobal "missiles_DAGR"; }; } forEach vehicles;
I've used the above code and adapted it to remove the rockets from the Pawnee and both types of Orca, but still not getting it to work for the Hellcat.
{ if (typeOf _x == "B_Heli_Light_01_armed_F") then { _x removeWeaponGlobal "missiles_DAR"; }; } forEach vehicles;{ if (typeOf _x == "O_Heli_Light_02_F") then { _x removeWeaponGlobal "missiles_DAGR"; }; } forEach vehicles;{ if (typeOf _x == "O_Heli_Light_02_v2_F") then { _x removeWeaponGlobal "missiles_DAR"; }; } forEach vehicles;{ if (typeOf _x == "I_Heli_light_03_F") then { _x removeWeaponGlobal "missiles_DAR"; }; } forEach vehicles;Best I can think of is to just take the Hellcats off the map!
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I don't appear to be able to get this to work. I've edited the locations for chernarus and added a safezone to include the boat-trader, but it doesn't show anything on map or bring up any messages.
Here's my mission.sqm:
Anyone able to shed any light on why its not working for us?
Are my co-ordinates wrong for where I want the safezones in the mission.sqm? Do the co-ordinates work differently there to in the config.cpp in the a3_epoch_server_settings.pbo?
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This works great on our chernarus server!
I've just added it to our stratis server but the bases spawn on top of each other, any idea why?
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I don't suppose someone could point me in the right direction to edit the rules page could they please? :)
Thanks in advance :)
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I don't appear to be able to get this to work. I've edited the locations for chernarus and added a safezone to include the boat-trader, but it doesn't show anything on map or bring up any messages.
Here's my mission.sqm:
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Yeah could you please post a screenshot? I'd like to add this in but I wanted to see what it looks like first. Thanks!
+1 for a screenshot!
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Loving the new convoy missions! However as a previous post mentioned sometimes when a convoy mission is cleared the marker for a stationary mission is cleared also. Plus although we've got save vehicles set to = true, they're still disappearing on restart.
Anyone have a fix for the disappearing vehicles?
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We've had this working on our server for over a month now, even updating mas to 1.7 hasn't caused any problems. Just need to be able to add all the new stuff to the traders. Maybe one day...
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Nice idea, but when I added it to our server we didn't get any messages or marks on the map.
Will definitely look again at a later date though if you get it to work properly.
As you're obviously a pretty handy guy, is there any way that this could be combined with the DMC air patrol mod to add heli support to the ai at missions? Or is it possible to add a medic to heal the shot AI?
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Does what it says on the tin! +1
adding @mas weapons to traders?
in Server Install
Posted
Doesn't appear to be such an issue with 0.3, Hooray!