noswadm
-
Posts
27 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by noswadm
-
-
anyone have the last version of this they can upload for me. I think it is 1.0.1; I accidentally deleted my source and a need it to setup new server.
tia
-
Seem to have run into a little issue with the new update. Before the 1.0 update the parachute reinforcements would drop in and move around the area hunting for you. Now when they drop in the just stand in the landing area. Did a setting change that I am not aware of?
-
Ya I have this message too. Makes it so I am unable to loot anything. I am unable to pay for more than 10 minutes at a time before my game freezes up. Figured I would just let it Devs sort it out.
-
Sorry to bump this topic.
I thought I would try out Australia; does anyone have a working LSlootBuildings.sqf for this map?
TIA
-
How would I go about adding a steerable parachute? Or is it already steerable and my controls are messed up.
-
Chalk me up with this issue as well, FPS has become very unstable for me. Hopefully a solution presents itself.
-
quick question: is there a way to have two groups patrolling towns. For example instead of one group of 4....two groups of 2 in separate areas of the town?
TIA
-
Greets all,
I use A3EAI for my antagonist. In .2.5 I was able to turn off the antagonist completely. Now with the new update I have them set to 0 in the config.hpp, however drones and sappers are still appearing. Did I miss something in the release notes or I am missing a new setting that I need to adjusted. It really sucks being in a firefight and having a sapper or drone show up when I am not expecting it to.
TIA
-
I agree... please make an option to turn off or make it smaller.
-
Love this script!
Is there a setting to allow you to take downed helos or vehicles from patrols (after you fixed them of course)?
-
I was wondering if anyone has had any luck with rocket launchers appearing from the loot list.
in the weapons area of my loot list I have it listed as:
"launch_M136_F",
"launch_Stinger_F",
I have no problem with the ammo showing
My BE filter looks as:
!="launch_(Stinger|M136)_F"
Any idea as to why they are not appearing or any help is appreciated.....Thanks!
-
Solved
Im an idiot....please delete!
-
Not sure if anyone else has this same issue, but I have noticed that if the server is empty upon restart, and no players connect for at least thirty minutes, but connect later, the dynamic town invasion notices never post. Now this isn't an issue on servers with a steady player base, but since our server is new this tends to happen consistently.
I have this same issue. Nothing in my report. was wondering if there is a solution.
-
not getting autoban but getting kicked restriction #0
-
Sorry, but i have changed the three lins but only drone with AI come.
No sapper and no Kultist.
// Antagonists
antagonistChanceTrash = 0.1;
antagonistChancePDeath = 0.25;
antagonistChanceLoot = 0.1;
Change 0.1 to .50
Change .25 to 1.0
Change 0.1 to .50
Problem solved...plenty of bad guys
-
You need to change the classname to FAK
They are all FAK....any other suggestions
-
Got my second wind....ok finally I have this working. However, first aid kits if looted from the ground do not work you can only examine or store them. But if you find them like normal they work fine. Anyone have this issue or any idea why this might be happening.
-
I think its these 3 lines:
// Antagonists
antagonistChanceTrash = 0.03;
antagonistChancePDeath = 0.25;
antagonistChanceLoot = 0.03;
Located: @epochhive -> epochconfig
Change both of the .03 to .25 and you will have plenty of Antagonists
-
thanks for the help guys, but i am just throwing in the towel.
-
I am using Zeds loot list too and while I have not seen a single item on the ground I have notice that epoch furniture loot has increased dramatically. No clue if this is how the script is suppose to work, I thought it would produce ground loot, but i cannot complain about the results.
-
Did you call the files from init.sqf?
No clue....crap is frustrating...you get notifications for errors but not for successes...followed all the directions and hints....my sqf is setup.....my exemption finally allowed me in....Thanks to everyone....but I have not seen any loot on the ground. Is a new DB needed?
-
thats my same setup....going to try your line 21 exemption............fingures crossed
update:
Okay got my game to fully load with the single line exemption...TY olmo
Now how do i know if the script is loaded? I didnt see any loot on the ground so I dont think I did right. I left the Lootspawner.sqf default...could that be the issue?
-
After a couple of vid tuts I was almost there....had those exceptions on line 20 and 21. But loading screen got stuck at map. Will try them on line 21 and 22 and see if it that resolves it.
Thank You!
Edit:
Well after I places those exceptions on lines 21 and 22 I am still gettig the same kick
#20 "= compile preProcessFileLineNumbers "LSpawner\LSdeleter.sqf";
execVM "LSpawner\Lootspawner.sqf";
};"Anymore ideas?
-
#20 "= compile preProcessFileLineNumbers "LSpawner\LSdeleter.sqf";
execVM "LSpawner\Lootspawner.sqf";
};"
A3EAI - Roaming/Vehicle AI Patrols - Discontinued
in AI Missions
Posted
Thanks Nacht I do appreciate it. Love this script/mission and was lost without it.