tweeder
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Posts posted by tweeder
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Vanilla Server mit Altis und Chernarus getested. Läuft 1A. Sehr geile Arbeit.
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Thanks Shreeden,
shame on me. Messed up a special character. After one night of proper sleep it directly jumped into my eye.
Stamina works just fine.
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Thank you buddy, I got everything but the music to work. It made me download the intro file, but it did not come up. I tried it 3 times with music on, on the arma menu but still not luck.
Only Ogg files work.
And it only works some minutes after restart for me.
For me he seems to ignore the volumne settings
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{_this removeMagazine _x}count magazines _this;
};this one maybe ?
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Yes.
EPOCH_playerStamina
Maybe someone can help me on this. I don't seem to get it.
When I add the variable it doesn't show it.
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I did. Still kicked with line 27 BES Filter.
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On V0.7:
Be Script kick:
removeGoggles _this;
removeAllItems _this;
removeAllWeapons _this;
removeBackpackGlobal _this;
{_this removeMagazin"
08.01.2015 11:12:54: tweeder () 5e2537f083b13b6ad844aa329e0cc0f5 - #27 "Vest _this; -
Same as you, doesnt work although I followed everything
I found out that the my server needs 3-5 minutes of running before he shows this. I assume that has to do with the startup routines of the server. After that time it works fine and reliable. But if you restart and directly connect it doesn't show for me too.
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I tried many times with different ways to do this with no luck. I need some serious help here.* I made custom file inside mission file and placed the Welcome.sqf file there. I also placed the init.sqf file to missions file. Does it matter where I place the init.sqf file?* I did not have Description.ext file, but under MPmissions file I found epoch.Chernarus.pbo and I unranked it and thus I got the Description.ext file. After modifying it, I repacked it to pbo file.I did all of the steps but unfortunately nothing seems to be working. Please help me understand what I'm doing wrong here.
Mine PBO Folder looks like this:
/Epoch.Map/custom/introsong.ogg
/Epoch.Map/custom/welcome.sqf
/epoch.Map/description.ext
/epoch.Map/init.sqf
While in Custom I have the code of the Welcome message. And in the description.ext and Init.sqf file the changes from Page 1.
Then you Pack the Folder /Epoch.Map/ into a pbo.
If there is no description.ext you need to create one.(Watch out windows likes to make it a description.ext.txt, did cost me 1 hour of my life. I hate Windows)
epoch.Map is obviously your map you wanna use like Altis, cherna etc.
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is it possible to add Stamina to the toolbar ? is the variable known ?
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I installed and it looks pretty nice. Especially the favorite function is very useful.
it didn't detect my Epoch Folder as I just unpacked it and it was @Epoch0252 (I know I am a lazy bastard)
You may wanna check if a option for paths to mods is useful. With all the mods around I assume I am not the only lazy person.
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The status Bar shows wrong restart time if the server has been restarted outside usual restart times. While I think this is normal ( How should the bar know what was a normal or scripted restart).
Everything works fine again once normal restart schedule is back on track.
But how about a option to add fixed restart times ? Like calculation from Server Time to fixed Times. i.e. 12 GMT(Fix Restart Time, variables in script) to 11:30 GMT (Time now) = 30 Minutes
Could you trim the damage view to 3 digits ? More digits make the Restart time drop down a line. And imo it is irrelevant if you have 0.0355555 damage or 0.03.
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Hello,
started using your Mission pack. And it works like a charme, easy to implement, and working without a problem.
Thanks a lot for the work and all those who have contributed.
After some days of usage I collected the following suggestion from my community:
- Repeat Missions
Sometimes mission types repeat over and over again. I know it's generally random by looking into the code, but for users it seems as if the same mission pop up over and over.
How about a Option to not repeat a mission ? Meaning if "Supply Van" was last mission new picked mission can not be supply Van. (Turn On/Off Option would be great)
- Loot
A more randomized loot system for the Boxes would be great making the rewards more surprising.
- No Loot if AI has been run over by Car
Not sure if that is even possible. But Missions are generally a high pop area with a lot of good gun fights. And it is annoying when people just drive there, drive over the AI. and leave with the loot. The Sniper and Launchers help but the Arma AI is sometimes just not smart enough. Not sure if this is even possible to do.
Like I said, absolutly love the mission pack here. Just thought you wanna hear what I get as a feedback as admin.
[HOWTO] Adding a player statusBar
in Scripts
Posted
Guys,
I know some of you got the Bar working on Chernarus Map. I always get a BEC Line 20 Kick.
I tried.
!="execVM \"\MPMissions\_mpCur.Chernarus\scripts\fn_statusBar.sqf\""
!="execVM \"\MPMissions\_mpCur.chernarus\scripts\fn_statusBar.sqf\""
!="execVM \"\MPMissions\epoch.Chernarus\scripts\fn_statusBar.sqf\""
!="execVM \"\MPMissions\epoch.chernarus\scripts\fn_statusBar.sqf\""
Nothing seems to work. Any hints ?