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Posts posted by Wesd
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Hello!
Will it work on another map?
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Hello!
We also do not operate refuel Esseker 0,75
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Hello!
Perhaps to make refuel per Krypto?
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Esseker mission outside the map (
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Looking for coordinates for Esseker?Have it anyone?
Thanks! ;)
//Esseker[[[40.4181,2761.59,0.1],[],74,15],[[11522.3,4623.46,0.1],[],274,15],[[94.3671, 1484.37,0.1],[],99,15]] -
Video difficult to see the animation there?
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This amazing work :)
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in fnc_zconctact.sqf can also change this
_target setDamage (damage _target + (zombiedamage/100));
with this
if(!inSafeZone)then{ _target setDamage (damage _target + (zombiedamage/100)); };
using with sensor safezones above..
Continue to spawn,No errors .rpt
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It does not work
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need to create trigger in safezones if not exist and use variable inSafeZone = true or false (enter or exit) and put condition in zombi script
if(!inSafeZone) then{ code that spawn zombies };
like in my nuke script in my github .. :) or send me version that u use i can modify.,.
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LucyDemoon
set a marker
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Hello WESD
can you tell us what you change with this sound [] = { "\sounds\zomb1.ogg" , 0.9 , 1, 250 };
Sound Volume ??
volume,replay speed,distance
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class CfgSounds { sounds [] = { zomb1 , zomb2 , zomb3 }; class zomb1 { name = "zomb1" ; sound [] = { "\sounds\zomb1.ogg" , 0.9 , 1, 250 }; titles [] = {}; }; class zomb2 { name = "zomb2" ; sound [] = { "\sounds\zomb2.ogg" , 0.9 , 1, 250 }; titles [] = {}; }; class zomb3 { name = "zomb3" ; sound [] = { "\sounds\zomb3.ogg" , 0.8 , 1, 250 }; titles [] = {}; }; };
It will be better this way
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ChuMa hello
You can add Black list Locations ?
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Hello Dudes !
Has anyone tried?
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Here is the one I use on my server. It's a work in progress as it was based on the Chernarus one so some things aren't right yet. (I haven't looked at it for a while as I've kind of lost interest at the moment)
//Esseker config created by second_coming class Esseker: Default { worldSize = 12000; traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" }; containerPos[] = {}; telePos[] = { { "Transport_C_EPOCH", { 386,57,0.3 }, "", { 6802,5187,0 } }, { "Transport_W_EPOCH", { 402,49,0.3 }, "", { 4014,9223,0 } }, { "Transport_E_EPOCH", { 371,49,0.3 }, "", { 10139,7979,0.1 } } }; telePosCenter[] = {387, 44.5, 0.3}; propsPos[] = { //debug lights { "Land_PortableLight_double_F", { 402,40,0.249583 }, 133 }, { "Land_PortableLight_double_F", { 370,40,0.217788 }, 230 }, // phones { "Land_PhoneBooth_02_F", { 10455.2, 2214.84, 0 }, 52.4502 }, { "Land_PhoneBooth_02_F", { 10480, 2350.02, 0.101999 }, 326.023 }, { "Land_PhoneBooth_02_F", { 10479.1, 2349.45, 0.101999 }, 326.023 }, { "Land_PhoneBooth_02_F", { 6809.42, 2703.85, 0.101999 }, 131.438 }, { "Land_PhoneBooth_02_F", { 6795.85, 2484.88, 0 }, 312.46 }, { "Land_PhoneBooth_02_F", { 6738.58, 2393.89, 0 }, 221.25 }, { "Land_PhoneBooth_02_F", { 6409.57, 2439.88, 0.0883212 }, 46.4278 }, { "Land_PhoneBooth_02_F", { 7496.04, 5126.04, -0.000732422 }, 182.17 }, { "Land_PhoneBooth_02_F", { 10132.1, 5471.31, 1.52588e-005 }, 46.4049 }, { "Land_TouristShelter_01_F", { 11285.3, 5492.9, 1.52588e-005 }, 160.867 }, { "Land_PhoneBooth_02_F", { 11282.8, 5491.04, 0 }, 162.031 }, { "Land_PhoneBooth_02_F", { 13359.8, 6170.49, 0 }, 176.672 }, { "Land_PhoneBooth_02_F", { 12102.1, 7283.6, 0 }, 96.4346 }, { "Land_PhoneBooth_02_F", { 10654.9, 8013.35, 0.102005 }, 303.161 }, { "Land_PhoneBooth_02_F", { 12022.4, 9151.21, 0 }, 47.4504 }, { "Land_PhoneBooth_02_F", { 12023.3, 9150.26, 0 }, 45.6474 }, { "Land_PhoneBooth_02_F", { 12265.6, 9479.49, 1.18411 }, 141.691 }, { "Land_PhoneBooth_02_F", { 6017.95, 7821.39, -0.00500488 }, 223.037 }, { "Land_PhoneBooth_02_F", { 6227.46, 7721.33, 0 }, 36.2285 }, { "Land_TouristShelter_01_F", { 1969.65, 7361.86, 0 }, 35.9378 }, { "Land_PhoneBooth_02_F", { 1971.84, 7359.15, -1.52588e-005 }, 127.545 }, { "Land_PhoneBooth_02_F", { 11242.2, 12209.9, 0 }, 118.072 }, { "Land_PhoneBooth_02_F", { 2706.84, 10002.9, 0 }, 12.6221 }, // Traders at NEAF {"Land_PhoneBooth_01_F", {12072.8, 12627.4, 0}, 108}, {"Land_PhoneBooth_01_F", {12074.4, 12631.9, 0}, 108}, {"Land_CampingTable_F", {12064.2, 12604.5, 0}, 106.286}, // Trading Post {"Land_PhoneBooth_01_F", {11655.1, 3183.29, 0}, 247.273}, {"Land_Misc_Cargo2E_EP1", {11672.8, 3211.9, 0}, 154.091}, {"Land_Misc_Cargo2E", {11647.4, 3201.54, 0}, 155.455}, {"HeliHCivil", {11648.8, 3240.49, 0}, 0}, {"ShedBig", {11703.1, 3152.92, -0.316751}, 334.091}, {"Land_Market_stalls_01_EP1", {11661.1, 3207.69, 0}, 341.364}, {"BlackhawkWreck", {11681, 3236.4, 0}, 0}, {"Land_Shed_Small_F", {11660.2, 3206.51, 0}, 71.8182}, // phone boxes near spawns { "Land_PhoneBooth_02_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west { "Land_PhoneBooth_02_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east { "Land_PhoneBooth_02_F", { 10688.8, 9439.87, 0.00151825 }, 50}, //north east { "Land_PhoneBooth_02_F", { 6793,5174,0 }, 251 }, // Central // safe zones { "ProtectionZone_Invisible_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west { "ProtectionZone_Invisible_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east { "ProtectionZone_Invisible_F", { 10688.8, 9439.87, 0.00151825 }, 50}, //north east //Boat Trader {"ProtectionZone_Invisible_F", {9966, 5433, 1 }, 179}, // East Spawn (Shardak Resort) safezones { "ProtectionZone_Invisible_F", { 10143,7971,0.1 }, 10.286 }, { "ProtectionZone_Invisible_F", { 10145,7946,0 }, 300.143 }, { "ProtectionZone_Invisible_F", { 12060.6,12604.3,0 }, 330.857 } }; staticNpcPos[] = { //spare // South West 0 { "C_man_hunter_1_F", { 4585.05, 4516.51, 0.201431 }, 273.197 }, // South East 1 { "C_man_hunter_1_F", { 12075.5, 5109.38, 0.00123596 }, 313.34}, // North East 2 { "C_man_hunter_1_F", { 10686.8,9437.87,0.00151825 }, 231.976}, //Boat Trader 3 { "C_man_hunter_1_F", { 9966, 5433, 1 }, 179 }, // East Spawn (Shardak Resort) 4,5,6 { "C_man_hunter_1_F", { 10143,7971,0.1 }, 159 }, { "C_man_hunter_1_F", { 10145,7946,0 }, 169 }, { "C_man_hunter_1_F", { 10106,7911,0 }, 3 }, // West Spawn {"C_man_hunter_1_F", {4021,9223, 0}, 296}, {"C_man_hunter_1_F", {4020, 9217, 0}, 352}, {"C_man_hunter_1_F", {3964, 9268, 0}, 300}, // Central Spawn {"C_man_hunter_1_F", {6805, 5173, 0}, 350}, {"C_man_hunter_1_F", {6806, 5191, 0}, 201}, // Traders 12,13,14, {"C_man_hunter_1_F", {11666.9, 3205.76, 0}, 133}, {"C_man_hunter_1_F", {11662, 3203.14, -1.19209e-007}, 168}, {"C_man_hunter_1_F", {11654.7, 3199.9, -1.19209e-007}, 139} }; };
Thanks
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Hello Dudes !Can anyone is willing to share the a3_epoch_server_settings :)
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if you want only ground spawn set this:
//force halo jump or ground spawn 0 = user choice, 1 = forced HALO, 2 = forced Ground true/false _HALV_forcespawnMode = 2;
thank you very much
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Ground Spawn true
HALO spawn false
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Hello!How to disable HALO spawn?Leave only GROUND!
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Здравствуйте!
Как отключить HALO икру?
Leave only GROUND!
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[scarCODE] S.T.M. (Spawn Teleport Menu) by IT07
in Scripts
Posted
Thank you, it works!