jaikaiman
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Posts posted by jaikaiman
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That's good to know Halv lol.
This does actually work with service points, you get out of the vehicle when parked close to it, and look at the vehicle for the menu.
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Great Script Halv.
On line 277, 278 and 279 of paintshop.sqf you have:
_HALV_panitshop_bagaction = -1;
_HALV_panitshop_uniformaction = -1;
_HALV_panitshop_vehicleactions = [];Should that be so, or should it be:
_HALV_paintshop_bagaction = -1;
_HALV_paintshop_uniformaction = -1;
_HALV_paintshop_vehicleactions = []; -
don't use the jammer spawn anyway ;) gotta give people a reason to exercise :P
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Hi Halv,
Do we also need to get rid of the line waitUntil{!isNil "Epoch_my_GroupUID"};
Perhaps the code is waiting for a players group ID but cannot find it etc????
Cheers
Jaikaiman
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I can also report this has happened on my server also. Players cannot get onto the server until I remove them from the database.
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Happy to test this on my server for you. And thanks for the advice above.
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Hmmmm, I don't have that in my credits.sqf file, I want to have it, just change the tune lol.
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Worked like a dream Halv, thank you. Final question - I might be mad but I could not locate where to change the load music... I know how to edit the credits, but where is the function that calls the tune... :P
All the best
Jaikaiman
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Okay, so yes, I have Infistar, and I have put in the exceptions for it. I have also put in the .xml file which I had forgotten. Now though if a player dies and then respawns he cannot then use the chute, or the chute menu does not appear and they fall face first into the floor ;)
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Halv,
Thanks for this great script. I have a slight issue currently.
When you are in the spawn box click on the sign and it gives you the select spawn and then you can use it. However, if you are not in the list of UID's it gives you about 10 seconds to choose and when you choose it kicks you straight out of the menu. Any ideas?
Thanks
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Just wanted to say a huge thanks to Second_Coming....... Thanks man!
Its WORKING at lastttttttt LOL
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Just cannot get this one to work :(
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Hi Guys,
Well, I might just have to give up on this one...
I have tried every combination to get this working but just cannot get it working so that you get an automatic loadout (as per guid) when first entering the spawn room for new/respawned players using an admin loadout, donator loadouts and a random loadout for normal players.
Can anyone, please please please, if they have that working, just mail me privately their relevant files? Don't need battle-eye scripts because I do not use it (have infi).
It used to work, with the spawn crate, it even worked once with the sensor. But now it just breaks other things, for instance, Status Bar and stamina, user runs out after 30 seconds. User cannot build. Players cannot use action menu etc.
Any assist would be gratefully accepted :)
Cheers
Jaikaiman - WWCY
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// mission.sqm - 13:21:53 04/19/15, generated in 0.41 seconds // Generated by unRap v1.06 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled version = 12; class Mission { addOns[] = {"A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "a3_map_altis", "a3_characters_f_gamma", "A3_Characters_F_OPFOR", "A3_Characters_F_INDEP", "A3_Characters_F_Civil", "A3_epoch_config", "a3_characters_f", "A3_Data_F_Curator_Virtual"}; addOnsAuto[] = {"A3_epoch_config", "a3_map_altis"}; randomSeed = 12032465; class Intel { briefingName = "Epoch Mod"; resistanceWest = 0; timeOfChanges = 28800; startWeather = 0; startWind = 0; forecastWeather = 0; forecastWind = 0; forecastWaves = 0; wavesForced = 1; windForced = 1; year = 2035; month = 6; day = 24; hour = 12; minute = 55; startFogDecay = 0.013; forecastFogDecay = 0.013; }; class Groups { items = 100; class Item0 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23598.1, 3.19, 17997.1}; azimut = 136.241; special = NONE; id = 0; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item1 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23597.4, 3.19, 18001.1}; azimut = 130.016; special = NONE; id = 1; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item2 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23601.4, 3.19, 17999.4}; azimut = 130.016; special = NONE; id = 2; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item3 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23604.3, 3.19, 18004.9}; azimut = 130.016; special = NONE; id = 3; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item4 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23596.8, 3.19, 18001.8}; azimut = 130.016; special = NONE; id = 4; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item5 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23595.9, 3.19, 18002.4}; azimut = 130.016; special = NONE; id = 5; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item6 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23601.2, 3.19, 18005}; azimut = 130.016; special = NONE; id = 6; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item7 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23603.3, 3.19, 18003.2}; azimut = 130.016; special = NONE; id = 7; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item8 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23601.6, 3.19, 18003.7}; azimut = 130.016; special = NONE; id = 8; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item9 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23604.9, 3.19, 18004.2}; azimut = 130.016; special = NONE; id = 9; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item10 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23596.2, 3.19, 17998.2}; azimut = 130.016; special = NONE; id = 10; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item11 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23597.2, 3.19, 17997.7}; azimut = 130.016; special = NONE; id = 11; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item12 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23597.9, 3.19, 18002}; azimut = 130.016; special = NONE; id = 12; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item13 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23597.9, 3.19, 17999.5}; azimut = 130.016; special = NONE; id = 13; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item14 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23598.4, 3.19, 18001.4}; azimut = 130.016; special = NONE; id = 14; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item15 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23602.7, 3.19, 17997.4}; azimut = 130.016; special = NONE; id = 15; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item16 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23599.9, 3.19, 17996.1}; azimut = 130.016; special = NONE; id = 16; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item17 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23603.6, 3.19, 17996.7}; azimut = 130.016; special = NONE; id = 17; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item18 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23600.1, 3.19, 18004.7}; azimut = 130.016; special = NONE; id = 18; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item19 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23602.3, 3.19, 18005.2}; azimut = 130.016; special = NONE; id = 19; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item20 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23599.9, 3.19, 18001.6}; azimut = 136.241; special = NONE; id = 20; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item21 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23599.7, 3.19, 17998.2}; azimut = 130.016; special = NONE; id = 21; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item22 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23600.7, 3.19, 17998.5}; azimut = 130.016; special = NONE; id = 22; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item23 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23601.8, 3.19, 18004.4}; azimut = 130.016; special = NONE; id = 23; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item24 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23599.2, 3.19, 17997.3}; azimut = 130.016; special = NONE; id = 24; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item25 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23600.8, 3.19, 18004.1}; azimut = 130.016; special = NONE; id = 25; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item26 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23603.5, 3.19, 18005.5}; azimut = 130.016; special = NONE; id = 26; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item27 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23604.4, 3.19, 18003.4}; azimut = 130.016; special = NONE; id = 27; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item28 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23598.9, 3.19, 18002.1}; azimut = 130.016; special = NONE; id = 28; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item29 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23599, 3.19, 17996.5}; azimut = 130.016; special = NONE; id = 29; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item30 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23603.2, 3.19, 17999}; azimut = 130.016; special = NONE; id = 30; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item31 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23604.8, 3.19, 18000.2}; azimut = 130.016; special = NONE; id = 31; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item32 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23599.1, 3.19, 17999.8}; azimut = 130.016; special = NONE; id = 32; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item33 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23598.4, 3.19, 17997.9}; azimut = 130.016; special = NONE; id = 33; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item34 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23596.7, 3.19, 17999.2}; azimut = 130.016; special = NONE; id = 34; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item35 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23601.3, 3.19, 18002.7}; azimut = 130.016; special = NONE; id = 35; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item36 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23597.8, 3.19, 18004.3}; azimut = 130.016; special = NONE; id = 36; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item37 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23595.7, 3.19, 18001.6}; azimut = 130.016; special = NONE; id = 37; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item38 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23605.1, 3.19, 17998.7}; azimut = 130.016; special = NONE; id = 38; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item39 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23602.4, 3.19, 18003}; azimut = 130.016; special = NONE; id = 39; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item40 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23602.5, 3.19, 17999.7}; azimut = 136.241; special = NONE; id = 40; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item41 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23595.9, 3.19, 17997.3}; azimut = 130.016; special = NONE; id = 41; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item42 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23598.9, 3.19, 17999}; azimut = 130.016; special = NONE; id = 42; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item43 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23594.8, 3.19, 18002.1}; azimut = 130.016; special = NONE; id = 43; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item44 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23600.1, 3.19, 18002.5}; azimut = 130.016; special = NONE; id = 44; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item45 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23595.3, 3.19, 18003}; azimut = 130.016; special = NONE; id = 45; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item46 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23597, 3.19, 18002.7}; azimut = 130.016; special = NONE; id = 46; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item47 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23603.1, 3.19, 18004.7}; azimut = 130.016; special = NONE; id = 47; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item48 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23599.3, 3.19, 18003.1}; azimut = 130.016; special = NONE; id = 48; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item49 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23601, 3.19, 18002}; azimut = 130.016; special = NONE; id = 49; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item50 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23595.2, 3.19, 18000.7}; azimut = 130.016; special = NONE; id = 50; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item51 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23600.5, 3.19, 18000.1}; azimut = 130.016; special = NONE; id = 51; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item52 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23597.5, 3.19, 18003.6}; azimut = 130.016; special = NONE; id = 52; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item53 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23601.5, 3.19, 17997.1}; azimut = 130.016; special = NONE; id = 53; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item54 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23598.9, 3.19, 18004.5}; azimut = 130.016; special = NONE; id = 54; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item55 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23602.1, 3.19, 18002.1}; azimut = 130.016; special = NONE; id = 55; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item56 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23603.8, 3.19, 18004}; azimut = 130.016; special = NONE; id = 56; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item57 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23596.3, 3.19, 18000.8}; azimut = 130.016; special = NONE; id = 57; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item58 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23594.6, 3.19, 18003.6}; azimut = 130.016; special = NONE; id = 58; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item59 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23599.7, 3.19, 18004}; azimut = 130.016; special = NONE; id = 59; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item60 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23602.2, 3.19, 17998.6}; azimut = 136.241; special = NONE; id = 60; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item61 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23601.6, 3.19, 18000.4}; azimut = 130.016; special = NONE; id = 61; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item62 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23600, 3.19, 17999.3}; azimut = 130.016; special = NONE; id = 62; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item63 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23604.4, 3.19, 18002.6}; azimut = 130.016; special = NONE; id = 63; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item64 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23597.4, 3.19, 17998.7}; azimut = 130.016; special = NONE; id = 64; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item65 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23596.3, 3.19, 18003.3}; azimut = 130.016; special = NONE; id = 65; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item66 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23602.6, 3.19, 18003.9}; azimut = 130.016; special = NONE; id = 66; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item67 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23595.6, 3.19, 18003.9}; azimut = 130.016; special = NONE; id = 67; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item68 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23600.4, 3.19, 18003.4}; azimut = 130.016; special = NONE; id = 68; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item69 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23603.2, 3.19, 18002.4}; azimut = 130.016; special = NONE; id = 69; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item70 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23597.1, 3.19, 18000.2}; azimut = 130.016; special = NONE; id = 70; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item71 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23605.1, 3.19, 18001.2}; azimut = 130.016; special = NONE; id = 71; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item72 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23598.5, 3.19, 18003.7}; azimut = 130.016; special = NONE; id = 72; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item73 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23603.9, 3.19, 17998.4}; azimut = 130.016; special = NONE; id = 73; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item74 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23598.1, 3.19, 18002.9}; azimut = 130.016; special = NONE; id = 74; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item75 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23602.8, 3.19, 18000.7}; azimut = 130.016; special = NONE; id = 75; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item76 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23596.7, 3.19, 18004.1}; azimut = 130.016; special = NONE; id = 76; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item77 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23602.3, 3.19, 17996.5}; azimut = 130.016; special = NONE; id = 77; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item78 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23604, 3.19, 18000.8}; azimut = 130.016; special = NONE; id = 78; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item79 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23595.9, 3.19, 17999.9}; azimut = 130.016; special = NONE; id = 79; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item80 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23598.3, 3.19, 18000.5}; azimut = 130.016; special = NONE; id = 80; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item81 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23600.7, 3.19, 18001.1}; azimut = 130.016; special = NONE; id = 81; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item82 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23601.8, 3.19, 18001.3}; azimut = 130.016; special = NONE; id = 82; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item83 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23595.5, 3.19, 17999}; azimut = 130.016; special = NONE; id = 83; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item84 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23599.4, 3.19, 18000.7}; azimut = 130.016; special = NONE; id = 84; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item85 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23605.2, 3.19, 18001.9}; azimut = 130.016; special = NONE; id = 85; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item86 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23603, 3.19, 18001.5}; azimut = 130.016; special = NONE; id = 86; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item87 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23600.2, 3.19, 17996.9}; azimut = 130.016; special = NONE; id = 87; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item88 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23604.3, 3.19, 17999.3}; azimut = 130.016; special = NONE; id = 88; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item89 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23604.2, 3.19, 18001.7}; azimut = 130.016; special = NONE; id = 89; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item90 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23597.9, 3.19, 17996.3}; azimut = 130.016; special = NONE; id = 90; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item91 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23601.2, 3.19, 17996.3}; azimut = 130.016; special = NONE; id = 91; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item92 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23603.8, 3.19, 17997.5}; azimut = 130.016; special = NONE; id = 92; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item93 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23596.9, 3.19, 17996.7}; azimut = 130.016; special = NONE; id = 93; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item94 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23605.6, 3.19, 17999.5}; azimut = 130.016; special = NONE; id = 94; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item95 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23601.8, 3.19, 17997.9}; azimut = 130.016; special = NONE; id = 95; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item96 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23603.6, 3.19, 18000.1}; azimut = 130.016; special = NONE; id = 96; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item97 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23603, 3.19, 17998.1}; azimut = 130.016; special = NONE; id = 97; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item98 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23600.6, 3.19, 17997.5}; azimut = 130.016; special = NONE; id = 98; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item99 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {23605.1, 3.19, 17998.1}; azimut = 130.016; special = NONE; id = 99; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; }; class Markers { items = 3; class Item0 { position[] = {14939.9, 0.0534991, 15083.3}; name = "center"; type = "Empty"; }; class Item1 { position[] = {23600.6, 3.19, 18000.7}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {23600.6, 3.19, 18000.8}; name = "respawn_west"; type = "Empty"; }; }; class Vehicles { items=5; class Item0 { position[]={23600.611,2.8548489,17990.768}; azimut=180; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""rules.jpg""]"; }; class Item1 { position[]={23617.1,2.8548489,18001.1}; azimut=90; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""rules.jpg""]"; }; class Item2 { position[]={23584.2,2.8548489,18001.1}; azimut= 270; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""rules.jpg""]"; }; class Item3 { position[]={23600.5,2.8548489,18010.2}; azimut=360; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""rules.jpg""]"; }; class Item4 { position[]={23600.465,3.1900001,18000.465}; a=10; b=10; rectangular=1; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="cloneroomsafezone"; expCond="(vehicle player) in thislist;"; expActiv="hint ""You are in the clone room grab your loadout from the box!"";"; expDesactiv="execVM ""Loadouts.sqf"";"; class Effects }; }; }; class Intro { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 13802307; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroWin { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 4712975; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroLoose { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 10755213; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; };
KludgeDev - Is this mission file correct with the inclusion of what you posted above?
And thank you for helping.
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Hi Second,
Man this one is doing my head in LOL.
I cannot get this custom load out to work for love nor money.
Thank you for your suggested code, however it is not working for me.
In the new method above, do you still require the sensor in the mission.sqm file.
Also, would the code you posted for me still work in the StartLoadout.sqf file.
Cheers and thank you again for your help.
Jaikaiman
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waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; if ( getPlayerUID player in ["7656xxxx","7656xxxx","7656xxxx"] ) then { hint "Admin Loadout Supplied"; clearWeaponCargo player; clearMagazineCargo player; removeBackpackGlobal player; player forceAddUniform "U_OG_Guerilla2_3"; player addBackpack "B_Carryall_oucamo"; player addHeadGear "H_11_EPOCH"; player addVest "V_26_EPOCH"; player addWeapon "hgun_P07_F"; player addWeapon "srifle_EBR_F"; player addWeapon "EpochRadio0"; player addWeapon "ItemGPS"; player addWeapon "ItemMap"; player addWeapon "ItemWatch"; player addWeapon "ItemCompass"; player addWeapon "Rangefinder"; player addPrimaryWeaponItem "optic_tws"; player addPrimaryWeaponItem "muzzle_snds_B"; player addHandgunItem "muzzle_snds_L"; player addItemToVest "FAK"; player addItemToVest "FAK"; player addItemToVest "scam_epoch"; player addItemToVest "scam_epoch"; player addItemToVest "ItemSodaRbull"; player addItemToVest "ItemSodaRbull"; player addMagazines ["30rnd_9x21_mag", 4]; player addMagazines ["20rnd_762x51_mag", 5]; player addMagazines ["energypacklg", 2]; player addMagazines ["handgrenade", 6]; player addMagazines ["democharge_remote_mag", 4]; EPOCH_playerEnergy = 2500; EPOCH_playerCrypto = 250; }; else { // Donator 1 Loadout if ((getPlayerUID player in ["7656xxxx","0"] ) && (EPOCH_playerCrypto == 0)) then { hint "Loadout Supplied"; clearWeaponCargo player; clearMagazineCargo player; removeBackpackGlobal player; player forceAddUniform "U_I_G_Story_Protagonist_F"; player addBackpack "B_Carryall_mcamo"; player addHeadGear "H_Watchcap_khk"; player addVest "V_PlateCarrierH_CTRG"; player addWeapon "hgun_ACPC2_F"; player addWeapon "L85A2_UGL_EPOCH"; player addWeapon "EpochRadio0"; player addWeapon "ItemGPS"; player addWeapon "ItemMap"; player addWeapon "ItemWatch"; player addWeapon "ItemCompass"; player addWeapon "Rangefinder"; player addPrimaryWeaponItem "optic_MRCO"; player addPrimaryWeaponItem "acc_flashlight"; player addHandgunItem "muzzle_snds_acp"; player addItemToVest "FAK"; player addItemToVest "FAK"; player addItemToVest "scam_epoch"; player addItemToVest "scam_epoch"; player addItemToVest "ItemSodaRbull"; player addItemToVest "ItemSodaRbull"; player addMagazines ["9Rnd_45ACP_Mag", 3]; player addMagazines ["30Rnd_556x45_Stanag", 3]; player addMagazines ["energypacklg", 1]; EPOCH_playerCrypto = 100; EPOCH_playerEnergy = 500; _modelMale = (typeOF player == "Epoch_Male_F"); _modelFemale = (typeOF player == "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player forceAddUniform "U_I_G_Story_Protagonist_F"; }; }; else { // Donator Loadout if ((getPlayerUID player in ["7656xxxx","0"] ) && (EPOCH_playerCrypto == 0)) then { hint "Loadout Supplied"; clearWeaponCargo player; clearMagazineCargo player; removeBackpackGlobal player; player forceAddUniform "U_I_G_Story_Protagonist_F"; player addBackpack "B_Carryall_mcamo"; player addHeadGear "H_Watchcap_khk"; player addVest "V_PlateCarrierH_CTRG"; player addWeapon "hgun_ACPC2_F"; player addWeapon "L85A2_UGL_EPOCH"; player addWeapon "EpochRadio0"; player addWeapon "ItemGPS"; player addWeapon "ItemMap"; player addWeapon "ItemWatch"; player addWeapon "ItemCompass"; player addWeapon "Rangefinder"; player addPrimaryWeaponItem "optic_MRCO"; player addPrimaryWeaponItem "acc_flashlight"; player addHandgunItem "muzzle_snds_acp"; player addItemToVest "FAK"; player addItemToVest "FAK"; player addItemToVest "scam_epoch"; player addItemToVest "scam_epoch"; player addItemToVest "ItemSodaRbull"; player addItemToVest "ItemSodaRbull"; player addMagazines ["9Rnd_45ACP_Mag", 3]; player addMagazines ["30Rnd_556x45_Stanag", 3]; player addMagazines ["energypacklg", 1]; EPOCH_playerCrypto = 100; EPOCH_playerEnergy = 500; _modelMale = (typeOF player == "Epoch_Male_F"); _modelFemale = (typeOF player == "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player forceAddUniform "U_I_G_Story_Protagonist_F"; }; }; else if (newPlayer) then { _PistolANDmag = [["hgun_Pistol_heavy_02_Yorris_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_MRD_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_snds_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_snds_F","9Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom; _pistol = _PistolANDmag select 0; _mag = _PistolANDmag select 1; _item = "FAK"; _food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom; _drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom; _uniform = ["U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom; _vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom; hint format ["Random Loadout Supplied"]; clearWeaponCargo player; clearMagazineCargo player; player addVest _vest; player addWeapon _pistol; player addMagazine _mag; player addMagazine _item; player addMagazine _food; player addMagazine _drink; player addWeapon "EpochRadio0"; EPOCH_playerEnergy = 500; _modelMale = (typeOF player == "Epoch_Male_F"); _modelFemale = (typeOF player == "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player forceAddUniform _uniform; }; newPlayer = false; }else{ hint "Random Loadout Already Supplied"; };
Hi Second,
I have written the code above and am using it in conjunction with the sensor. Can you see any issue with that code before I deploy it? I cannot, but you might.
Basically, I have a couple of donators now that want custom loadouts so I have done the code like above.
Many thanks
Jaikaiman - wwcygamingcommunity.com
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Hi,
I made the changes and followed the exact instructions posted but I have just a grey background centered where the bar would be, but no information on it.
Any suggestions.
Jaik
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Nah mate, it was working previously just fine with A3 Profile GUID 7xxxxxxxxx etc
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Hi Darth
Thanks for the help.
It sort of fixed it, could get the admin load out but not the donator specific one. Thought it might be the player krypto check so I put my own guid into the donator specific secti9on and removed it from the admin one, however, it would not give me the load out.
Jaik
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// Admin Loadout if ( getPlayerUID player in ["xxxxx","xxxxx","xxxxx"] ) then { hint "Admin Loadout Supplied"; clearWeaponCargo player; clearMagazineCargo player; removeBackpackGlobal player; player forceAddUniform "U_OG_Guerilla2_3"; player addBackpack "B_Carryall_oucamo"; player addHeadGear "H_11_EPOCH"; player addVest "V_26_EPOCH"; player addWeapon "hgun_P07_F"; player addWeapon "srifle_EBR_F"; player addWeapon "EpochRadio0"; player addWeapon "ItemGPS"; player addWeapon "ItemMap"; player addWeapon "ItemWatch"; player addWeapon "ItemCompass"; player addWeapon "Rangefinder"; player addPrimaryWeaponItem "optic_tws"; player addPrimaryWeaponItem "muzzle_snds_B"; player addHandgunItem "muzzle_snds_L"; player addItemToVest "FAK"; player addItemToVest "FAK"; player addItemToVest "scam_epoch"; player addItemToVest "scam_epoch"; player addItemToVest "ItemSodaRbull"; player addItemToVest "ItemSodaRbull"; player addMagazines ["30rnd_9x21_mag", 4]; player addMagazines ["20rnd_762x51_mag", 5]; player addMagazines ["energypacklg", 2]; player addMagazines ["handgrenade", 6]; player addMagazines ["democharge_remote_mag", 4]; EPOCH_playerEnergy = 2500; EPOCH_playerCrypto = 250; } else { // Donator Specific Loadout if ((getPlayerUID player in ["xxxxx"] ) && (EPOCH_playerCrypto == 0)) then { hint "Donator Specific Loadout Supplied"; clearWeaponCargo player; clearMagazineCargo player; removeBackpackGlobal player; player forceAddUniform "U_I_G_Story_Protagonist_F"; player addBackpack "B_Carryall_mcamo"; player addHeadGear "H_Watchcap_khk"; player addVest "V_PlateCarrierH_CTRG"; player addWeapon "hgun_ACPC2_F"; player addWeapon "L85A2_UGL_EPOCH"; player addWeapon "EpochRadio0"; player addWeapon "ItemGPS"; player addWeapon "ItemMap"; player addWeapon "ItemWatch"; player addWeapon "ItemCompass"; player addWeapon "Rangefinder"; player addPrimaryWeaponItem "optic_MRCO"; player addPrimaryWeaponItem "acc_flashlight"; player addHandgunItem "muzzle_snds_acp"; player addItemToVest "FAK"; player addItemToVest "FAK"; player addItemToVest "scam_epoch"; player addItemToVest "scam_epoch"; player addItemToVest "ItemSodaRbull"; player addItemToVest "ItemSodaRbull"; player addMagazines ["9Rnd_45ACP_Mag", 3]; player addMagazines ["30Rnd_556x45_Stanag", 3]; player addMagazines ["energypacklg", 1]; EPOCH_playerCrypto = 100; EPOCH_playerEnergy = 500; _modelMale = (typeOF player == "Epoch_Male_F"); _modelFemale = (typeOF player == "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player forceAddUniform "U_I_G_Story_Protagonist_F"; }; } else { // Donator Tier 4 Loadout if ((getPlayerUID player in ["xxxxxxxxx"] ) && (EPOCH_playerCrypto == 0)) then { hint "Donator Tier 4 Loadout Supplied"; clearWeaponCargo player; clearMagazineCargo player; player addWeapon "hgun_Pistol_heavy_01_F"; player addMagazine "11Rnd_45ACP_Mag"; player addWeapon "EpochRadio0"; player addWeapon "ItemMap"; player addItemToVest "FAK"; player addItemToVest "scam_epoch"; player addItemToVest "ItemSodaRbull"; player addItemToVest "11Rnd_45ACP_Mag"; player addItemToVest "11Rnd_45ACP_Mag"; EPOCH_playerCrypto = 100; EPOCH_playerEnergy = 500; _modelMale = (typeOF player == "Epoch_Male_F"); _modelFemale = (typeOF player == "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player forceAddUniform "U_OG_Guerilla2_3"; }; } else { // Standard Loadout if (EPOCH_playerCrypto == 0) then { hint "Standard Loadout Supplied"; clearWeaponCargo player; clearMagazineCargo player; player addWeapon "hgun_Pistol_heavy_01_F"; player addMagazine "11Rnd_45ACP_Mag"; player addWeapon "EpochRadio0"; player addWeapon "ItemMap"; player addItemToVest "FAK"; player addItemToVest "scam_epoch"; player addItemToVest "ItemSodaRbull"; player addItemToVest "11Rnd_45ACP_Mag"; player addItemToVest "11Rnd_45ACP_Mag"; EPOCH_playerCrypto = 100; EPOCH_playerEnergy = 500; _modelMale = (typeOF player == "Epoch_Male_F"); _modelFemale = (typeOF player == "Epoch_Female_F"); if (_modelFemale) then { player forceAddUniform "U_BasicBodyFemale"; }; if (_modelMale) then { player forceAddUniform "U_C_Poor_1"; }; }; }; }
Hi Guys,
Have had my first donator and tried to add the code to the loadfrombox.sqf, however, no loadouts are working now, where they did before, so something is wrong with it. I cannot see the issue for looking... Can anyone help?
Many thanks
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Hi Scarr, That looks awesome mate.
I have tried to implement this on my server without any luck.
The old style bar still shows for me. I created the SQF files in the places suggested and named as suggested. However it does not work as per your screenshot.
Maybe I am failing on the instance ID, which I left as 55555 as I don't know where to find that information.
Any help greatly appreciated.
Thanks
Jaikaiman - WWCY We Will Cut You
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Awesome work - Is there a step missing in the installation? Do I need to add anything to the init.sqf or description.ext file, or do I just literally merge the addons folder and put the 2 .sqf files in the correct place?
Many thanks
a3_vemf_reloaded by IT07
in AI Missions
Posted
Awesome :) Do we need the old calls from init.sqf file?
I.E. //Vampires Missions
if (!isDedicated) then {
"VEMFChatMsg" addPublicVariableEventHandler {
systemChat ((_this select 1) select 0);
[
[
[((_this select 1) select 0),"align = 'center' size = '1' font=PuristaBold'],
["","<br/>"],
[((_this select 1) select 1),"align = 'center' size = '0.5'"]
]
] spawn BIS_fnc_typeText2;
VEMFChatMsg = nil;
};
};