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herculys

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Posts posted by herculys

  1. did a fresh install and getting same error than other guys

    "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
    "DayZ Epoch: MPframework inited"
    Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
    "DEBUG: loadscreen guard started."
    "Admin Tools: AdminList.sqf loaded"
    Error in expression <='right' image='ZSC\gui\Money.paa'/>",	[Money] call BIS_fnc_numberText];
    _vitals>
      Error position: <Money] call BIS_fnc_numberText];
    _vitals>
      Error Undefined variable in expression: money
    File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\playerHud.sqf, line 8
    Error in expression <='right' image='ZSC\gui\Money.paa'/>",	[Money] call BIS_fnc_numberText];
    _vitals>
      Error position: <Money] call BIS_fnc_numberText];
    _vitals>
      Error Undefined variable in expression: money
    File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\playerHud.sqf, line 8
    Error in expression <='right' image='ZSC\gui\Money.paa'/>",	[Money] call BIS_fnc_numberText];
    _vitals>
      Error position: <Money] call BIS_fnc_numberText];
    _vitals>
      Error Undefined variable in expression: money
    File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\playerHud.sqf, line 8
    "Res3tting B!S effects..."
    "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    "PLAYER RESULT: true"
    "PLOGIN: Login loop completed!"
    
  2. just for you know 0verHeaT your player_murderMenu.sqf in https://github.com/0verHeaT/CustomKillMsg/tree/master/mission

     

    is giving this error >>

     

    Error in expression <>With a %1<br/>,_name];
    if (_image != "nil") then {
    _record_stxt = _record_s>
      Error position: <nil") then {
    _record_stxt = _record_s>
      Error Missing ]
    File mpmissions\__CUR_MP.Chernarus\custom\player_murderMenu.sqf, line 50
    

    ---------

     

    i'm using DangerRuss files now.

  3. someone know what is going on there?

    21:15:07 "PKILL: Andrey killed himself"
    21:15:07 Error in expression < = [
    _victimName,
    _killerName,
    _weapon,
    _pic,
    _distance,
    ServerCurrentTime
    ];
    Pl>
    21:15:07   Error position: <_pic,
    _distance,
    ServerCurrentTime
    ];
    Pl>
    21:15:07   Error Undefined variable in expression: _pic
    21:15:07 File z\addons\dayz_server\compile\server_playerDied.sqf, line 77
    

    Server_playerdied.sqf

    http://pastebin.com/wynvHmK9

     

    fnc_plyrHit.sqf

    http://pastebin.com/Af7krzh6

     

    kill_msg.sqf

    http://pastebin.com/1QiN0ti5

     

    and a question, i did killboard fix, and you said we can see this in trader city??

    where in trader city, i have never saw this.

  4. someone can give me a hand, i have done all right too no rpt errors, and is not working for me (waiting forever for updating texture and never does.)

     

     2:11:11 "VEHICLE PAINT: Player Herculys (11111111111111111) has painted a SUV Blue!"

     

    i tried to pain a blue suv with green and red colours, and nothing happens.

  5. fnc_plyrHit.sqf

    private ["_victim", "_attacker","_weapon","_weapon_dmg","_distance","_damage","_weapon_img"];

    _victim = _this select 0;

    _attacker = _this select 1;

    _damage = _this select 2;

    if (!isPlayer _victim || !isPlayer _attacker) exitWith {};

    if ((owner _victim) == (owner _attacker)) exitWith {

        _victim setVariable["AttackedBy", _victim, true];

    };

    _weapon = (weaponState _attacker);

    _vehicle = typeOf (vehicle _attacker);

    if ((getText (configFile >> "CfgVehicles" >> _vehicle >> "vehicleClass")) in ["CarW","Car","CarD","Armored","Ship","Support","Air","ArmouredW","ArmouredD","SupportWoodland_ACR"]) then {

        _weapon_dmg = getText (configFile >> 'CfgVehicles' >> _vehicle >> 'displayName');

        _weapon_img = gettext(configFile >> 'CfgVehicles' >> _vehicle >> 'picture');

    } else {

        _weapon_dmg = gettext (configFile >> 'cfgWeapons' >> (currentWeapon _attacker) >> 'displayName');

        _weapon_img = gettext(configFile >> 'cfgWeapons' >> (currentWeapon _attacker) >> 'picture');

    };

    _distance = _victim distance _attacker;

    diag_log format["PLAYERHIT: %1 was hit by %2 with %3 from %4m with %5 dmg", _victim, _attacker, _weapon_dmg, _distance, _damage];

    _victim setVariable["AttackedBy", _attacker, true];

    _victim setVariable["AttackedByName", (name _attacker), true];

    _victim setVariable["AttackedByWeapon", _weapon_dmg, true];

    _victim setVariable["AttackedFromDistance", _distance, true];

    _victim setVariable["AttackedByWeaponImg", _weapon_img, true];

     

    server_playerDied.sqf

    private ["_characterID","_minutes","_newObject","_playerID","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];

    //[unit, weapon, muzzle, mode, ammo, magazine, projectile]

    _characterID =     _this select 0;

    _minutes =        _this select 1;

    _newObject =     _this select 2;

    _playerID =     _this select 3;

    _infected =        _this select 4;

    if (((count _this) >= 6) && {(typeName (_this select 5)) == "STRING"} && {(_this select 5) != ""}) then {

        _victimName =    _this select 5;

    } else {

        _victimName =  if (alive _newObject) then {name _newObject;} else {"";};

    };

    _victim = _newObject;

    _newObject setVariable ["bodyName", _victimName, true];

    sleep 3;

    _killer = _victim getVariable["AttackedBy", "nil"];

    _killerName = _victim getVariable["AttackedByName", "nil"];

    // when a zombie kills a player _killer, _killerName && _weapon will be "nil"

    // we can use this to determine a zombie kill && send a customized message for that. right now no killmsg means it was a zombie.

    if ((typeName _killer) != "STRING") then

    {

        _weapon = _victim getVariable["AttackedByWeapon", "nil"];

        _distance = _victim getVariable["AttackedFromDistance", "nil"];

        if ((owner _victim) == (owner _killer)) then

        {

            _message = format["%1 killed himself",_victimName];

            _loc_message = format["PKILL: %1 killed himself", _victimName];

        }

        else

        {

            _message = format["%1 was killed by %2 with weapon %3 from %4m",_victimName, _killerName, _weapon, _distance];

            _loc_message = format["PKILL: %1 was killed by %2 with weapon %3 from %4m", _victimName, _killerName, _weapon, _distance];

        

        

            _pic = _victim getVariable["AttackedByWeaponImg", "nil"];

            

                    if ((gettext (configFile >> 'cfgWeapons' >> (currentWeapon _killer) >> 'displayName')) != "Throw") then {

                if (!isNil "_pic") then {

                    _kill_txt = format ["<t align='left' size='0.7'>%1 </t>",_killerName,_pic,_victimName,(ceil _distance)];

                    _kill_txt = _kill_txt + format ["<img size='0.9' align='left' image='%2'/>",_killerName,_pic,_victimName,(ceil _distance)];

                    _kill_txt = _kill_txt + format ["<t align='left' size='0.7'> %3 </t>",_killerName,_pic,_victimName,(ceil _distance)];

                    _kill_txt = _kill_txt + format ["<t align='left' size='0.7'>[%4m]</t>",_killerName,_pic,_victimName,(ceil _distance)];

                    customkillMessage = [_kill_txt];

                    publicVariable "customkillMessage";

                };

            };

        

        

        };

        diag_log _loc_message;

        if(DZE_DeathMsgGlobal) then {

            [nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;

        };

        /* needs customRemoteMessage

        if(DZE_DeathMsgGlobal) then {

            customRemoteMessage = ['globalChat', _message, _killer];

            publicVariable "customRemoteMessage";

        };

        */

        if(DZE_DeathMsgSide) then {

            [nil, nil, rspawn, [_killer, _message], { (_this select 0) sideChat (_this select 1) }] call RE;

        };

        if(DZE_DeathMsgTitleText) then {

            [nil,nil,"per",rTITLETEXT,_message,"PLAIN DOWN"] call RE;

        };

        // build array to store death messages to allow viewing at message board in trader citys.

        _death_record = [

            _victimName,

            _killerName,

            _weapon,

            _distance,

            ServerCurrentTime

        ];

        PlayerDeaths set [count PlayerDeaths,_death_record];

        // Cleanup

        _victim setVariable["AttackedBy", "nil", true];

        _victim setVariable["AttackedByName", "nil", true];

        _victim setVariable["AttackedByWeapon", "nil", true];

        _victim setVariable["AttackedFromDistance", "nil", true];

    };

    // Might not be the best way...

    /*

    if (isnil "dayz_disco") then {

        dayz_disco = [];

    };

    */

    // dayz_disco = dayz_disco - [_playerID];

    _newObject setVariable["processedDeath",diag_tickTime];

    if (typeName _minutes == "STRING") then

    {

        _minutes = parseNumber _minutes;

    };

    diag_log ("PDEATH: Player Died " + _playerID);

    if (_characterID != "0") then

    {

        _key = format["CHILD:202:%1:%2:%3:",_characterID,_minutes,_infected];

        #ifdef DZE_SERVER_DEBUG_HIVE

        diag_log ("HIVE: WRITE: "+ str(_key));

        #endif

        _key call server_hiveWrite;

    }

    else

    {

        deleteVehicle _newObject;

    };

     

    kill_msg.sqf

    private ["_characterID","_minutes","_newObject","_playerID","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];

    //[unit, weapon, muzzle, mode, ammo, magazine, projectile]

    _characterID =     _this select 0;

    _minutes =        _this select 1;

    _newObject =     _this select 2;

    _playerID =     _this select 3;

    _infected =        _this select 4;

    if (((count _this) >= 6) && {(typeName (_this select 5)) == "STRING"} && {(_this select 5) != ""}) then {

        _victimName =    _this select 5;

    } else {

        _victimName =  if (alive _newObject) then {name _newObject;} else {"";};

    };

    _victim = _newObject;

    _newObject setVariable ["bodyName", _victimName, true];

    sleep 3;

    _killer = _victim getVariable["AttackedBy", "nil"];

    _killerName = _victim getVariable["AttackedByName", "nil"];

    // when a zombie kills a player _killer, _killerName && _weapon will be "nil"

    // we can use this to determine a zombie kill && send a customized message for that. right now no killmsg means it was a zombie.

    if ((typeName _killer) != "STRING") then

    {

        _weapon = _victim getVariable["AttackedByWeapon", "nil"];

        _distance = _victim getVariable["AttackedFromDistance", "nil"];

        if ((owner _victim) == (owner _killer)) then

        {

            _message = format["%1 killed himself",_victimName];

            _loc_message = format["PKILL: %1 killed himself", _victimName];

        }

        else

        {

            _message = format["%1 was killed by %2 with weapon %3 from %4m",_victimName, _killerName, _weapon, _distance];

            _loc_message = format["PKILL: %1 was killed by %2 with weapon %3 from %4m", _victimName, _killerName, _weapon, _distance];

        

        

            _pic = _victim getVariable["AttackedByWeaponImg", "nil"];

            

                    if ((gettext (configFile >> 'cfgWeapons' >> (currentWeapon _killer) >> 'displayName')) != "Throw") then {

                if (!isNil "_pic") then {

                    _kill_txt = format ["<t align='left' size='0.7'>%1 </t>",_killerName,_pic,_victimName,(ceil _distance)];

                    _kill_txt = _kill_txt + format ["<img size='0.9' align='left' image='%2'/>",_killerName,_pic,_victimName,(ceil _distance)];

                    _kill_txt = _kill_txt + format ["<t align='left' size='0.7'> %3 </t>",_killerName,_pic,_victimName,(ceil _distance)];

                    _kill_txt = _kill_txt + format ["<t align='left' size='0.7'>[%4m]</t>",_killerName,_pic,_victimName,(ceil _distance)];

                    customkillMessage = [_kill_txt];

                    publicVariable "customkillMessage";

                };

            };

        

        

        };

        diag_log _loc_message;

        if(DZE_DeathMsgGlobal) then {

            [nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;

        };

        /* needs customRemoteMessage

        if(DZE_DeathMsgGlobal) then {

            customRemoteMessage = ['globalChat', _message, _killer];

            publicVariable "customRemoteMessage";

        };

        */

        if(DZE_DeathMsgSide) then {

            [nil, nil, rspawn, [_killer, _message], { (_this select 0) sideChat (_this select 1) }] call RE;

        };

        if(DZE_DeathMsgTitleText) then {

            [nil,nil,"per",rTITLETEXT,_message,"PLAIN DOWN"] call RE;

        };

        // build array to store death messages to allow viewing at message board in trader citys.

        _death_record = [

            _victimName,

            _killerName,

            _weapon,

            _distance,

            ServerCurrentTime

        ];

        PlayerDeaths set [count PlayerDeaths,_death_record];

        // Cleanup

        _victim setVariable["AttackedBy", "nil", true];

        _victim setVariable["AttackedByName", "nil", true];

        _victim setVariable["AttackedByWeapon", "nil", true];

        _victim setVariable["AttackedFromDistance", "nil", true];

    };

    // Might not be the best way...

    /*

    if (isnil "dayz_disco") then {

        dayz_disco = [];

    };

    */

    // dayz_disco = dayz_disco - [_playerID];

    _newObject setVariable["processedDeath",diag_tickTime];

    if (typeName _minutes == "STRING") then

    {

        _minutes = parseNumber _minutes;

    };

    diag_log ("PDEATH: Player Died " + _playerID);

    if (_characterID != "0") then

    {

        _key = format["CHILD:202:%1:%2:%3:",_characterID,_minutes,_infected];

        #ifdef DZE_SERVER_DEBUG_HIVE

        diag_log ("HIVE: WRITE: "+ str(_key));

        #endif

        _key call server_hiveWrite;

    }

    else

    {

        deleteVehicle _newObject;

    };

    These are 100% working, if they dont work for you there is an issue somewhere else causing a conflict.

     

    something wrong with your kill_msg.sqf, or wrong kill_msg.sqf in this post.

  6. did you really put

    "add a 3 second delay sleep 3; above the following"

    in the code?

    Cause if you did that would be your problem right there lol.

     

    The bold word is what you're supposed to add, he's just explaining it in text. Immediately below the explanation is the entire file, you can literally just copy paste that file over your existing one, or use it as a reference.

     

    added sleep 4; to try and still not working if player died is sniper1_dz, with player Survivor2_DZ or Bandit2_DZ i dont have problems.

    EJXgR9r.jpg

     

    i need to add fixed kill msg??

  7. this only appears for me if player who died is using skin Survivor2_DZ or Bandit2_DZ, i tested with a friend and when player who died is using sniper1_dz for exemple...

    "custom kill msg" will not show.

     

    *already using "steamROLLER" fix:

    Add a 3 second delay sleep 3; above the following
    _killer = _victim getVariable["AttackedBy", "nil"];
    _killerName = _victim getVariable["AttackedByName", "nil"];
    

    *already using  player_murderMenu.sqf  Possible Deathboard Fix by 0verHeat (idk what is this, but i'm using)

     

    someone can give me a hand?

  8.  

    This just doesn't want to work for me and I don't know why, everything seems fine.

    RPT:

    10:24:24 "EPOCH SERVERTRADE: Player: Nekuan (XXXXXXXXXX) bought a Ural_CDF in/at Unknown Trader for 20000x Coins"
    10:24:25 "PUBLISH: Attempt 437ff900# 1010201: arrow_down_large_ep1.p3d REMOTE"
    10:24:25 "HIVE: WRITE: "CHILD:308:13:Ural_CDF:0:5618:[330,[11671.1,15240.7,4.57764e-005]]:[]:[]:1:1167111524070712:""
    10:24:26 "HIVE: WRITE: "CHILD:388:1167111524070712:""
    10:24:26 "CUSTOM: Selected "6503""
    10:24:26 "PUBLISH: B 1-1-B:1 (Nekuan) REMOTE Bought Ural_CDF with ID "1167111524070712""
    10:25:04 "VEHICLE PAINT: Player Nekuan (XXXXX) has painted a Ural!"
    10:21:07 "EPOCH SERVERTRADE: Player: Nekuan (XXXXX) bought a HMMWV_DZ in/at Unknown Trader for 40000x Coins"
    10:21:07 "PUBLISH: Attempt 3dc0d600# 1009196: arrow_down_large_ep1.p3d REMOTE"
    10:21:07 "HIVE: WRITE: "CHILD:308:13:HMMWV_DZ:0:679:[289,[11671.1,15240.7,4.57764e-005]]:[]:[]:1:1167111524070475:""
    10:21:08 "HIVE: WRITE: "CHILD:388:1167111524070475:""
    10:21:08 "CUSTOM: Selected "6502""
    10:21:08 "PUBLISH: B 1-1-B:1 (Nekuan) REMOTE Bought HMMWV_DZ with ID "1167111524070475""
    10:21:21 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
    10:21:51 "VEHICLE PAINT: Player Nekuan (XXXXX) has painted a HMMWV DZ!"

    Database:
    [344,[11665,15285.3,0],"0.837829,0.380503,0.687608,1","0.660773,0.3,0.9,1"] <-- Guess this is right?
     
    Full rpt if anyone is interested :D

     
     
    =====================================================================
    == C:\TCAFiles\Users\FelixK\24661\arma2oaserver.exe
    == ARMA2OASERVER.exe  -name=VilayerDayZOverPoch -mod=@Origins;@DayzOverwatch;@DayZ_Epoch;@DayZOverpochServer -config=vilayer_active_server_24661\24661_config.cfg -cfg=vilayer_active_server_24661\basic.cfg -profiles=vilayer_active_server_24661 -ip=144.76.28.148 -port=2302 -malloc=tbbmalloc_vi -exThreads=0 
    =====================================================================
    Exe timestamp: 2014/08/19 11:36:56
    Current time:  2014/12/19 10:15:40
     
    Version 1.63.125548
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
    Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class ->Ship, by ca\water\config.bin/CfgVehicles/Boat/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    10:15:52 Mission dayz_overpoch_13.Tavi: Number of roles (51) is different from 'description.ext::Header::maxPlayer' (100)
    10:15:52 Server error: Player without identity Nekuan (id 555783132)
    10:15:52 Server error: Player without identity Nekuan (id 555783132)
    10:15:52 Server error: Player without identity Nekuan (id 555783132)
    10:15:52 Server error: Player without identity Nekuan (id 555783132)
    10:15:52 Server error: Player without identity Nekuan (id 555783132)
    10:15:52 Server error: Player without identity Nekuan (id 555783132)
    10:15:53 Server error: Player without identity Nekuan (id 555783132)
    10:15:53 Server error: Player without identity Nekuan (id 555783132)
    10:15:53 Server error: Player without identity Nekuan (id 555783132)
    10:15:53 Server error: Player without identity Nekuan (id 555783132)
    10:15:53 Server error: Player without identity Nekuan (id 555783132)
    10:15:53 Server error: Player without identity Nekuan (id 555783132)
    10:15:53 Server error: Player without identity Nekuan (id 555783132)
    10:15:53 Server error: Player without identity Nekuan (id 555783132)
    10:15:53 Server error: Player without identity Nekuan (id 555783132)
    10:15:53 Server error: Player without identity Nekuan (id 555783132)
    10:15:53 Server error: Player without identity Nekuan (id 555783132)
    10:15:53 Server error: Player without identity Nekuan (id 555783132)
    10:16:11 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    10:16:13 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    10:16:13 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    10:16:13 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    10:16:13 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    10:16:15 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:15 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    10:16:16 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb
    10:16:22 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    10:16:22 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    10:16:25 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    10:16:28 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    10:16:28 "DayZ Epoch: MPframework inited"
    10:16:29 "Origins Base Building Config initialized!"
    10:16:34 "Admin Tools: AdminList.sqf loaded"
    10:16:34 "Res3tting B!S effects..."
    10:16:36 Warning Message: No entry 'bin\config.bin/CfgMagazines.PartRotor'.
    10:16:36 Warning Message: No entry '.picture'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 Warning Message: No entry '.scope'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 Warning Message: Error: creating magazine PartRotor with scope=private
    10:16:36 Warning Message: No entry '.displayName'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 Warning Message: No entry '.displayNameShort'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 Warning Message: No entry '.nameSound'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 Warning Message: No entry '.Library'.
    10:16:36 Warning Message: No entry '.libTextDesc'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 Warning Message: No entry '.type'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 Warning Message: No entry '.count'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 Warning Message: No entry '.maxLeadSpeed'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 Warning Message: No entry '.initSpeed'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 Warning Message: No entry '.reloadAction'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 Warning Message: No entry '.modelSpecial'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 Warning Message: No entry '.ammo'.
    10:16:36 Warning Message: '/' is not a value
    10:16:36 "HIVE: Starting"
    10:16:36 "HIVE: trying to get objects"
    10:16:37 "HIVE: found 3591 objects"
    10:16:37 "HIVE: Commence Object Streaming..."
    10:16:37 "HIVE: got 1590 Epoch Objects and 1993 Vehicles"
    10:16:38 Uroven1VelkaBudka: stupenJeden - unknown animation source stupenJeden
    10:16:38 Uroven1VelkaBudka: stupenDva - unknown animation source stupenDva
    10:16:38 Uroven1VelkaBudka: stupenDvaSkryt - unknown animation source stupenDvaSkryt
    10:16:38 Uroven1VelkaBudka: stupenTri - unknown animation source stupenTri
    10:16:38 Uroven1VelkaBudka: stupen4tiri - unknown animation source stupen4tiri
    10:16:38 Uroven1VelkaBudka: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
    10:16:38 Uroven1VelkaBudka: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
    10:16:38 Uroven1VelkaBudka: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
    10:16:38 Uroven1VelkaBudka: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
    10:16:38 Uroven1VelkaBudka: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
    10:16:38 Uroven1VelkaBudka: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
    10:16:38 Uroven1VelkaBudka: dvereJednaDira - unknown animation source dvereJednaDira
    10:16:38 Uroven1VelkaBudka: dvereJednaADira - unknown animation source dvereJednaADira
    10:16:38 Uroven1VelkaBudka: dvereDvaDira - unknown animation source dvereDvaDira
    10:16:38 Uroven1VelkaBudka: dvereDvaADira - unknown animation source dvereDvaADira
    10:16:38 Uroven1VelkaBudka: dvereDvaBDira - unknown animation source dvereDvaBDira
    10:16:38 Uroven1VelkaBudka: vratkaDva - unknown animation source vratkaDva
    10:16:38 Uroven1VelkaBudka: prapor - unknown animation source prapor
    10:16:38 Uroven2KladaDomek: stupenJeden - unknown animation source stupenJeden
    10:16:38 Uroven2KladaDomek: stupenDva - unknown animation source stupenDva
    10:16:38 Uroven2KladaDomek: stupenDvaSkryt - unknown animation source stupenDvaSkryt
    10:16:39 Uroven2KladaDomek: stupenTri - unknown animation source stupenTri
    10:16:39 Uroven2KladaDomek: stupen4tiri - unknown animation source stupen4tiri
    10:16:39 Uroven2KladaDomek: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
    10:16:39 Uroven2KladaDomek: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
    10:16:39 Uroven2KladaDomek: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
    10:16:39 Uroven2KladaDomek: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
    10:16:39 Uroven2KladaDomek: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
    10:16:39 Uroven2KladaDomek: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
    10:16:39 Uroven2KladaDomek: dvereJednaDira - unknown animation source dvereJednaDira
    10:16:39 Uroven2KladaDomek: dvereJednaADira - unknown animation source dvereJednaADira
    10:16:39 Uroven2KladaDomek: dvereDvaDira - unknown animation source dvereDvaDira
    10:16:39 Uroven2KladaDomek: dvereDvaADira - unknown animation source dvereDvaADira
    10:16:39 Uroven2KladaDomek: dvereDvaB - unknown animation source dvereDvaB
    10:16:39 Uroven2KladaDomek: dvereDvaBDira - unknown animation source dvereDvaBDira
    10:16:39 Uroven2KladaDomek: vratka - unknown animation source vratka
    10:16:39 Uroven2KladaDomek: prapor - unknown animation source prapor
    10:16:39 malaGaraz: stupenJeden - unknown animation source stupenJeden
    10:16:39 malaGaraz: stupenDva - unknown animation source stupenDva
    10:16:39 malaGaraz: stupenDvaSkryt - unknown animation source stupenDvaSkryt
    10:16:39 malaGaraz: stupenTri - unknown animation source stupenTri
    10:16:39 malaGaraz: stupen4tiri - unknown animation source stupen4tiri
    10:16:39 malaGaraz: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
    10:16:39 malaGaraz: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
    10:16:39 malaGaraz: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
    10:16:39 malaGaraz: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
    10:16:39 malaGaraz: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
    10:16:39 malaGaraz: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
    10:16:39 malaGaraz: dvereJednaDira - unknown animation source dvereJednaDira
    10:16:39 malaGaraz: dvereJednaADira - unknown animation source dvereJednaADira
    10:16:39 malaGaraz: dvereDvaDira - unknown animation source dvereDvaDira
    10:16:39 malaGaraz: dvereDvaADira - unknown animation source dvereDvaADira
    10:16:39 malaGaraz: dvereDvaBDira - unknown animation source dvereDvaBDira
    10:16:39 malaGaraz: prapor - unknown animation source prapor
    10:16:39 Strange convex component77 in origins_pack\structures\base_buildings\fortress\krepost.p3d:geometryFire
    10:16:39 krepost: fundament - unknown animation source fundament
    10:16:39 krepost: boxes_1 - unknown animation source boxes_1
    10:16:39 krepost: boxes_2 - unknown animation source boxes_2
    10:16:39 krepost: dvere1 - unknown animation source dvere
    10:16:39 krepost: basnja_show_1 - unknown animation source basnja_show_1
    10:16:39 krepost: basnja_show_2 - unknown animation source basnja_show_2
    10:16:39 krepost: basnja_show_3 - unknown animation source basnja_show_3
    10:16:39 krepost: basnja_show_4 - unknown animation source basnja_show_4
    10:16:39 krepost: wall_1 - unknown animation source wall_1
    10:16:39 krepost: wall_2 - unknown animation source wall_2
    10:16:39 krepost: wall_3 - unknown animation source wall_3
    10:16:39 krepost: wall_4 - unknown animation source wall_4
    10:16:39 krepost: garageRoof - unknown animation source garageRoof
    10:16:39 krepost: chram_stupenJeden - unknown animation source chram_stupenJeden
    10:16:39 krepost: chram_stupenDva - unknown animation source chram_stupenDva
    10:16:39 krepost: chram_stupenTri - unknown animation source chram_stupenTri
    10:16:39 krepost: chram_stupen4tiri - unknown animation source chram_stupen4tiri
    10:16:39 krepost: sklad_stupenJeden - unknown animation source sklad_stupenJeden
    10:16:39 krepost: sklad_stupenDva - unknown animation source sklad_stupenDva
    10:16:39 krepost: sklad_stupenTri - unknown animation source sklad_stupenTri
    10:16:39 krepost: sklad_stupen4tiri - unknown animation source sklad_stupen4tiri
    10:16:39 krepost: pumpa - unknown animation source pumpa
    10:16:39 krepost: sleep_stupenJeden - unknown animation source sleep_stupenJeden
    10:16:39 krepost: sleep_stupenDva - unknown animation source sleep_stupenDva
    10:16:39 krepost: sleep_stupenTri - unknown animation source sleep_stupenTri
    10:16:39 krepost: sleep_stupen4tiri - unknown animation source sleep_stupen4tiri
    10:16:39 krepost: bar_stupenJeden - unknown animation source bar_stupenJeden
    10:16:39 krepost: bolnica_stupenJeden - unknown animation source bolnica_stupenJeden
    10:16:39 krepost: chlev_stupenJeden - unknown animation source chlev_stupenJeden
    10:16:40 Uroven3VelkyDomek: stupenJeden - unknown animation source stupenJeden
    10:16:40 Uroven3VelkyDomek: stupenDva - unknown animation source stupenDva
    10:16:40 Uroven3VelkyDomek: stupenDvaSkryt - unknown animation source stupenDvaSkryt
    10:16:40 Uroven3VelkyDomek: stupenTri - unknown animation source stupenTri
    10:16:40 Uroven3VelkyDomek: stupen4tiri - unknown animation source stupen4tiri
    10:16:40 Uroven3VelkyDomek: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
    10:16:40 Uroven3VelkyDomek: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
    10:16:40 Uroven3VelkyDomek: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
    10:16:40 Uroven3VelkyDomek: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
    10:16:40 Uroven3VelkyDomek: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
    10:16:40 Uroven3VelkyDomek: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
    10:16:40 Uroven3VelkyDomek: dvereJednaDira - unknown animation source dvereJednaDira
    10:16:40 Uroven3VelkyDomek: dvereJednaADira - unknown animation source dvereJednaADira
    10:16:40 Uroven3VelkyDomek: dvereDvaDira - unknown animation source dvereDvaDira
    10:16:40 Uroven3VelkyDomek: dvereDvaADira - unknown animation source dvereDvaADira
    10:16:40 Uroven3VelkyDomek: dvereDvaBDira - unknown animation source dvereDvaBDira
    10:16:40 Uroven3VelkyDomek: vrataGaraz2 - unknown animation source vrataGaraz2
    10:16:40 Uroven3VelkyDomek: vratkaDva - unknown animation source vratkaDva
    10:16:40 Uroven3VelkyDomek: prapor - unknown animation source prapor
    10:16:40 velkaGaraz: stupenJeden - unknown animation source stupenJeden
    10:16:40 velkaGaraz: stupenDva - unknown animation source stupenDva
    10:16:40 velkaGaraz: stupenDvaSkryt - unknown animation source stupenDvaSkryt
    10:16:40 velkaGaraz: stupenTri - unknown animation source stupenTri
    10:16:40 velkaGaraz: stupen4tiri - unknown animation source stupen4tiri
    10:16:40 velkaGaraz: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
    10:16:40 velkaGaraz: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
    10:16:40 velkaGaraz: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
    10:16:40 velkaGaraz: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
    10:16:40 velkaGaraz: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
    10:16:40 velkaGaraz: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
    10:16:40 velkaGaraz: dvereJednaDira - unknown animation source dvereJednaDira
    10:16:40 velkaGaraz: dvereJednaADira - unknown animation source dvereJednaADira
    10:16:40 velkaGaraz: dvereDvaDira - unknown animation source dvereDvaDira
    10:16:40 velkaGaraz: dvereDvaADira - unknown animation source dvereDvaADira
    10:16:40 velkaGaraz: dvereDvaBDira - unknown animation source dvereDvaBDira
    10:16:40 velkaGaraz: prapor - unknown animation source prapor
    10:16:40 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
    10:16:40 ori_p85_originsmod_CUCV: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
    10:16:40 ori_p85_originsmod_CUCV: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
    10:16:40 ori_p85_originsmod_CUCV: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
    10:16:40 ori_p85_originsmod_CUCV: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
    10:16:40 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_CUCV
    10:16:40 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_CUCV
    10:16:40 class HitPoints::HitLMWheel not found in ori_p85_originsmod_CUCV
    10:16:40 class HitPoints::HitRMWheel not found in ori_p85_originsmod_CUCV
    10:16:40 Array tex in bin\config.bin/CfgVehicles/ori_scrapTank/Damage/ not even
    10:16:40 ori_poldek: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
    10:16:40 ori_poldek: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
    10:16:40 ori_poldek: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
    10:16:40 ori_poldek: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
    10:16:40 ori_poldek: Glass9_destruct - unknown animation source HitGlass9
    10:16:40 ori_poldek: Glass10_destruct - unknown animation source HitGlass10
    10:16:40 class HitPoints::HitLF2Wheel not found in ori_poldek
    10:16:40 class HitPoints::HitRF2Wheel not found in ori_poldek
    10:16:40 class HitPoints::HitLMWheel not found in ori_poldek
    10:16:40 class HitPoints::HitRMWheel not found in ori_poldek
    10:16:41 ori_ScrapBuggy: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
    10:16:41 ori_ScrapBuggy: HoodSwivel - unknown animation source FrontDamper
    10:16:41 class HitPoints::HitRGlass not found in ori_ScrapBuggy
    10:16:41 class HitPoints::HitLGlass not found in ori_ScrapBuggy
    10:16:41 class HitPoints::HitLF2Wheel not found in ori_ScrapBuggy
    10:16:41 class HitPoints::HitRF2Wheel not found in ori_ScrapBuggy
    10:16:41 class HitPoints::HitLMWheel not found in ori_ScrapBuggy
    10:16:41 class HitPoints::HitRMWheel not found in ori_ScrapBuggy
    10:16:41 ori_originsmod_pickupold: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
    10:16:41 ori_originsmod_pickupold: kolaOchrana - unknown animation source kolaOchrana
    10:16:41 ori_originsmod_pickupold: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
    10:16:41 ori_originsmod_pickupold: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
    10:16:41 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupold
    10:16:41 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupold
    10:16:41 class HitPoints::HitLMWheel not found in ori_originsmod_pickupold
    10:16:41 class HitPoints::HitRMWheel not found in ori_originsmod_pickupold
    10:16:41 ori_poldek_black: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
    10:16:41 ori_poldek_black: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
    10:16:41 ori_poldek_black: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
    10:16:41 ori_poldek_black: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
    10:16:41 ori_poldek_black: Glass9_destruct - unknown animation source HitGlass9
    10:16:41 ori_poldek_black: Glass10_destruct - unknown animation source HitGlass10
    10:16:41 class HitPoints::HitLF2Wheel not found in ori_poldek_black
    10:16:41 class HitPoints::HitRF2Wheel not found in ori_poldek_black
    10:16:41 class HitPoints::HitLMWheel not found in ori_poldek_black
    10:16:41 class HitPoints::HitRMWheel not found in ori_poldek_black
    10:16:43 class HitPoints::HitRGlass not found in ori_titanic
    10:16:43 class HitPoints::HitLGlass not found in ori_titanic
    10:16:43 class HitPoints::HitBody not found in ori_titanic
    10:16:43 class HitPoints::HitFuel not found in ori_titanic
    10:16:43 class HitPoints::HitLF2Wheel not found in ori_titanic
    10:16:43 class HitPoints::HitRF2Wheel not found in ori_titanic
    10:16:44 ori_rth_originsmod_bathmobile: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
    10:16:44 ori_rth_originsmod_bathmobile: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
    10:16:44 ori_rth_originsmod_bathmobile: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
    10:16:44 class HitPoints::HitRGlass not found in ori_rth_originsmod_bathmobile
    10:16:44 class HitPoints::HitLGlass not found in ori_rth_originsmod_bathmobile
    10:16:44 class HitPoints::HitLF2Wheel not found in ori_rth_originsmod_bathmobile
    10:16:44 class HitPoints::HitRF2Wheel not found in ori_rth_originsmod_bathmobile
    10:16:44 class HitPoints::HitLMWheel not found in ori_rth_originsmod_bathmobile
    10:16:44 class HitPoints::HitRMWheel not found in ori_rth_originsmod_bathmobile
    10:16:44 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    10:16:44 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    10:16:46 "Admin Tools: AdminList.sqf loaded"
    10:16:47 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_truck_civ/Damage/ not even
    10:16:48 ori_vil_originsmod_truck_civ: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
    10:16:48 ori_vil_originsmod_truck_civ: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
    10:16:48 ori_vil_originsmod_truck_civ: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
    10:16:48 ori_vil_originsmod_truck_civ: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
    10:16:48 In Vehicle: origins_pack\vehicles\vil_truck_civ2.p3d missing codriver get in direction point
    10:16:48 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_truck_civ
    10:16:48 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_truck_civ
    10:16:48 class HitPoints::HitLMWheel not found in ori_vil_originsmod_truck_civ
    10:16:48 class HitPoints::HitRMWheel not found in ori_vil_originsmod_truck_civ
    10:16:50 ori_originsmod_pickupoldfuel: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
    10:16:50 ori_originsmod_pickupoldfuel: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
    10:16:50 ori_originsmod_pickupoldfuel: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
    10:16:50 ori_originsmod_pickupoldfuel: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
    10:16:50 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupoldfuel
    10:16:50 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupoldfuel
    10:16:50 class HitPoints::HitLMWheel not found in ori_originsmod_pickupoldfuel
    10:16:50 class HitPoints::HitRMWheel not found in ori_originsmod_pickupoldfuel
    10:16:51 350z_city: ABSwitch - unknown animation source ABSwitch
    10:16:53 class HitPoints::HitLF2Wheel not found in ori_excavator
    10:16:53 class HitPoints::HitRF2Wheel not found in ori_excavator
    10:16:53 class HitPoints::HitLMWheel not found in ori_excavator
    10:16:53 class HitPoints::HitRMWheel not found in ori_excavator
    10:16:53 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_lublin_truck/Damage/ not even
    10:16:53 ori_vil_originsmod_lublin_truck: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
    10:16:53 ori_vil_originsmod_lublin_truck: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
    10:16:53 ori_vil_originsmod_lublin_truck: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
    10:16:53 ori_vil_originsmod_lublin_truck: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
    10:16:53 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_lublin_truck
    10:16:53 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_lublin_truck
    10:16:53 class HitPoints::HitLMWheel not found in ori_vil_originsmod_lublin_truck
    10:16:53 class HitPoints::HitRMWheel not found in ori_vil_originsmod_lublin_truck
    10:16:54 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
    10:16:54 ori_p85_originsmod_cucv_pickup: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
    10:16:54 ori_p85_originsmod_cucv_pickup: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
    10:16:54 ori_p85_originsmod_cucv_pickup: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
    10:16:54 ori_p85_originsmod_cucv_pickup: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
    10:16:54 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_cucv_pickup
    10:16:54 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_cucv_pickup
    10:16:54 class HitPoints::HitLMWheel not found in ori_p85_originsmod_cucv_pickup
    10:16:54 class HitPoints::HitRMWheel not found in ori_p85_originsmod_cucv_pickup
    10:16:54 vil_ori_autogyro: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
    10:16:54 class HitPoints::HitMissiles not found in vil_ori_autogyro
    10:16:54 class HitPoints::HitRGlass not found in vil_ori_autogyro
    10:16:54 class HitPoints::HitLGlass not found in vil_ori_autogyro
    10:16:54 ori_bigRaft: Vr1 - unknown animation source wheel
    10:16:59 350z_v: ABSwitch - unknown animation source ABSwitch
    10:17:00 350z_green: ABSwitch - unknown animation source ABSwitch
    10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
    10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
    10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
    10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
    10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
    10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
    10:17:00 ori_vil_lada_2105_rust: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
    10:17:00 ori_vil_lada_2105_rust: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
    10:17:00 ori_vil_lada_2105_rust: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
    10:17:00 ori_vil_lada_2105_rust: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
    10:17:00 ori_vil_lada_2105_rust: Glass9_destruct - unknown animation source HitGlass9
    10:17:00 ori_vil_lada_2105_rust: Glass10_destruct - unknown animation source HitGlass10
    10:17:00 class HitPoints::HitLF2Wheel not found in ori_vil_lada_2105_rust
    10:17:00 class HitPoints::HitRF2Wheel not found in ori_vil_lada_2105_rust
    10:17:00 class HitPoints::HitLMWheel not found in ori_vil_lada_2105_rust
    10:17:00 class HitPoints::HitRMWheel not found in ori_vil_lada_2105_rust
    10:17:01 ori_survivorBus: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
    10:17:01 ori_survivorBus: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
    10:17:01 ori_survivorBus: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
    10:17:01 ori_survivorBus: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
    10:17:01 ori_survivorBus: Glass9_destruct - unknown animation source HitGlass9
    10:17:01 ori_survivorBus: Glass10_destruct - unknown animation source HitGlass10
    10:17:01 class HitPoints::HitLF2Wheel not found in ori_survivorBus
    10:17:01 class HitPoints::HitRF2Wheel not found in ori_survivorBus
    10:17:01 class HitPoints::HitLMWheel not found in ori_survivorBus
    10:17:01 class HitPoints::HitRMWheel not found in ori_survivorBus
    10:17:02 350z_black: ABSwitch - unknown animation source ABSwitch
    10:17:02 : Invalid parent bone 'osa_door_r1' for 'door_r1'
    10:17:02 : Invalid parent bone 'osa_door_r2' for 'door_r2'
    10:17:02 : Invalid parent bone 'osa_door_l1' for 'door_l1'
    10:17:02 : Invalid parent bone 'osa_door_l2' for 'door_l2'
    10:17:02 : Invalid parent bone 'osa_kapota' for 'kapota'
    10:17:02 : Invalid parent bone 'osa_kufr' for 'kufr'
    10:17:03 "HIVE: Spawning # of Vehicles: 2"
    10:17:03 "HIVE: Spawning # of Debris: 100"
    10:17:03 "HIVE: Spawning # of Ammo Boxes: 3"
    10:17:03 "HIVE: Spawning # of Veins: 1"
    10:17:03 "Total Number of spawn locations 11"
    10:17:03 "[DZAI] Initializing DZAI version 2.1.2 Release Build 08232014 using base path z\addons\dayz_server\DZAI."
    10:17:03 "[DZAI] Reading DZAI configuration file."
    10:17:03 "[DZAI] DZAI configuration file loaded."
    10:17:04 "[DZAI] Compiling DZAI functions."
    10:17:04 "[DZAI] DZAI functions compiled."
    10:17:04 "[DZAI] Epoch classnames loaded."
    10:17:04 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: tavi. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
    10:17:04 "[DZAI] AI spawn settings: Static: false. Dynamic: false. Air: true. Land: false."
    10:17:04 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false."
    10:17:04 "[DZAI] DZAI loading completed in 0.254997 seconds."
    10:17:04 "DEBUG: Too many vehicles at [15418.5,9841.81]"
    10:17:04 "PUBLISH: Attempt 3a573040# 1008276: uaz.p3d"
    10:17:04 "HIVE: WRITE: "CHILD:308:13:UAZ_INS:0:0:[171,[5616.47,14093.8,0.000411987]]:[]:[["glass1",0.0434369],["glass2",0.351917],["glass3",0.292797],["glass4",0.126361],["wheel_1_1_steering",0.579451],["wheel_1_2_steering",0.39962],["wheel_2_1_steering",0.219655],["wheel_2_2_steering",0.610127],["motor",0.094646],["sklo predni P",0.882027],["sklo predni L",0.406466],["karoserie",0.224557],["palivo",0.186078],["wheel_1_4_steering",0.434037],["wheel_2_4_steering",0.0261776],["wheel_1_3_steering",0.316384],["wheel_2_3_steering",0.0169853]]:0.986745:561651409380171:""
    10:17:24 "EPOCH EVENTS INIT"
    10:17:24 "HOUSE SERVER: Owners Are: B1 [] B2 ["76561198128313003"] B3 [] H1 ["0","76561198082858264","76561198006274731"] H2 [] H3 ["76561198006274731"] SG ["76561198128313003"] LG ["76561198006274731"] KING [] SH ["76561198128313003"]"
    10:17:24 "WAI: AI Config File Loaded"
    10:17:24 "WAI: AI Monitor Started"
    10:17:24 "WAI: Initialising static missions"
    10:17:24 "WAI: Initialising missions"
    10:17:25 "WAI: Spawned a group of 8 AI (Bandit) at [2492.8,17212.1,0.001]"
    10:17:25 "WAI: Static mission loaded"
    10:17:57 O 1-1-G: Cycle as first waypoint has no sense
    10:17:57 O 1-1-I: Cycle as first waypoint has no sense
    10:17:57 O 1-1-E: Cycle as first waypoint has no sense
    10:17:57 O 1-1-F: Cycle as first waypoint has no sense
    10:17:57 O 1-2-B: Cycle as first waypoint has no sense
    10:17:57 O 1-2-A: Cycle as first waypoint has no sense
    10:17:57 O 1-1-A: Cycle as first waypoint has no sense
    10:17:57 O 1-1-M: Cycle as first waypoint has no sense
    10:17:57 O 1-2-C: Cycle as first waypoint has no sense
    10:17:57 O 1-1-D: Cycle as first waypoint has no sense
    10:17:57 O 1-1-H: Cycle as first waypoint has no sense
    10:17:57 O 1-1-C: Cycle as first waypoint has no sense
    10:17:57 O 1-1-L: Cycle as first waypoint has no sense
    10:17:57 O 1-1-B: Cycle as first waypoint has no sense
    10:17:57 O 1-1-K: Cycle as first waypoint has no sense
    10:18:00 "HIVE: WRITE: "CHILD:388:561651409380171:""
    10:18:00 "CUSTOM: Selected "6501""
    10:18:00 "PUBLISH: Created UAZ_INS with ID "561651409380171""
    10:18:00 "[DZAI] Verified 194 unique classnames in 1.474 seconds."
    10:18:00 "Taviana static spawn configuration loaded."
    10:18:12 "TIME SYNC: Local Time set to [2013,8,3,12,18]"
    10:21:07 "EPOCH SERVERTRADE: Player: Nekuan (76561198019349654) bought a HMMWV_DZ in/at Unknown Trader for 40000x Coins"
    10:21:07 "PUBLISH: Attempt 3dc0d600# 1009196: arrow_down_large_ep1.p3d REMOTE"
    10:21:07 "HIVE: WRITE: "CHILD:308:13:HMMWV_DZ:0:679:[289,[11671.1,15240.7,4.57764e-005]]:[]:[]:1:1167111524070475:""
    10:21:08 "HIVE: WRITE: "CHILD:388:1167111524070475:""
    10:21:08 "CUSTOM: Selected "6502""
    10:21:08 "PUBLISH: B 1-1-B:1 (Nekuan) REMOTE Bought HMMWV_DZ with ID "1167111524070475""
    10:21:21 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
    10:21:51 "VEHICLE PAINT: Player Nekuan (76561198019349654) has painted a HMMWV DZ!"
    10:23:03 "DZAI Monitor :: Server Uptime: [0d 0h 7m 49s]. Active AI Groups: 1."
    10:23:03 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
    10:23:03 "DZAI Monitor :: Dynamic Spawns: 0. Air Patrols: 1. Land Patrols: 0."
    10:23:29 Error: Bone leftshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 
    10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 
    10:24:24 "EPOCH SERVERTRADE: Player: Nekuan (76561198019349654) bought a Ural_CDF in/at Unknown Trader for 20000x Coins"
    10:24:25 "PUBLISH: Attempt 437ff900# 1010201: arrow_down_large_ep1.p3d REMOTE"
    10:24:25 "HIVE: WRITE: "CHILD:308:13:Ural_CDF:0:5618:[330,[11671.1,15240.7,4.57764e-005]]:[]:[]:1:1167111524070712:""
    10:24:26 "HIVE: WRITE: "CHILD:388:1167111524070712:""
    10:24:26 "CUSTOM: Selected "6503""
    10:24:26 "PUBLISH: B 1-1-B:1 (Nekuan) REMOTE Bought Ural_CDF with ID "1167111524070712""
    10:25:04 "VEHICLE PAINT: Player Nekuan (76561198019349654) has painted a Ural!"

     

     

    not working for me too.. epoch 1.0.5.1 no currency version..

  9. I just signed up to this forum, because someone else asked what the damn answer to that question in this site:

     

    http://opendayz.net/threads/what-game-is-epoch-mod-made-for.21418/

     

     

    I already had tried before, hundreds of times, with answers like: dayz, dayz standalone, arma 2 dayz mod, dayz mod, arma 2, arma 3, epoch, Arma 2 OA, arma 2 operation arrohead.

     

    and this @#$@ answer didnt worked...

     

    so I believe I speak for many with this topic.

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