pudgess
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Posts posted by pudgess
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11 hours ago, DAmNRelentless said:
We recently included complete resizing but that needed a ton of math.
when is the update release?
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11 minutes ago, DAmNRelentless said:
Took us ages because it needed a ton of math but we finally did it, currently in testing phase
super! thank!
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who can help resize icons to small ones? (((
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On 02.11.2017 at 8:50 PM, JasonTM said:
There is a limit to how many loot containers can spawn near a player in building_spawnLoot.sqf
if (_lootChance > random 1 && {dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders}) then { Loot_SpawnGroup(_lootGroup, _worldPos); };
"Weaponholders" are invisible containers that the game uses to group objects together in a loot pile. The variable is contained in variables.sqf
dayz_maxMaxWeaponHolders = 80;
If you want to increase the amount of loot that will spawn next to a player, then put this variable in init.sqf and increase the number, like this
dayz_maxMaxWeaponHolders = 100;
dayz_maxMaxWeaponHolders = 100; maximum value of 100?
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3 hours ago, Thug said:
DZE_ZombieSpeed = [2,2]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed)
thank! works
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how to make slow zombies? help pls
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Where to find the =BTC=_Logistic (version DayZ epoch) under 1.0.6.2 ?
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what a setting minRoaming , maxRoaming ? and lootChance? how to do to increase spawn loot?
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probably need to edit RLNT_weaponhud.hpp only once to resize all twice?( make icons smaller
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how to reduce the size of the icons? to reduce all exactly 2
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I mean, why the player starts without a gun in your hand?
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uncomment this in the init.sqf but still, there is a character with a gun which is not in the hands of(
// Uncomment the lines below to change the default loadout DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
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help properly adjust difficulty. Want to increase the complexity.above the extreme.
if I install all values 9.0 it will be correct? -
help properly adjust difficulty. Want to increase the complexity.above the extreme.
["aimingAccuracy",1.00], ["aimingShake",1.00], ["aimingSpeed",1.00], ["endurance",1.00], ["spotDistance",1.00], ["spotTime",1.00], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00]];
1.0 is the maximum value? or you can put a 9.0 all values? Tell me how to increase the complexity -
help make custom mission? to a certain place flew 4 helicopters from landing parachutists. ?
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where can I download additional missions?
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how to turn right? lol thats what google translated there. Not sure what you are looking for here with the special missions. BUUUUTTT.. Я не рекомендую использовать их, потому что они имеют основные вопросы об ошибках
Yes
3:43:57 File z\addons\dayz_server\WAI\missions\init.sqf, line 70 3:43:58 Error in expression <then { _bresult = 1; }; if((_currTime - _s_startTime >= _s_missionTime) && (s_mi> 3:43:58 Error position: <_s_startTime >= _s_missionTime) && (s_mi> 3:43:58 Error Undefined variable in expression: _s_starttime 3:43:58 File z\addons\dayz_server\WAI\missions\init.sqf, line 70
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how to enable
wai_special_missions = [
["bunny_ranch",100]
];
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where to buy 2.2.0?
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where to download 2.2.0???
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Sounds like you messed up precise base building, which is why it would start if it was a fresh database, and not otherwise. Go back and make sure you followed the steps correctly for all of your installs.
where you specify the exact names of the buildings? -
anyway
if ((typeName (_worldspace select 0)) == "STRING") then { _worldspace set [0, call compile (_worldspace select 0)]; _worldspace set [1, call compile (_worldspace select 1)]; };
added, the residual error log cannot.. " waiting for server to start authentication" ...here is my server monitor. Please help(((
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Double check your server_monitor.sqf...if you're using Precise Base Building, it could be that it's missing these lines;
1. Un-PBO your dayz_server.pbo and open up the server_monitor.sqf file located in the system folder. (dayz_server\system\server_monitor.sqf)Press Ctrl + F and search for this: if (count _worldspace >= 2) then { Insert this directly below it: if ((typeName (_worldspace select 0)) == "STRING") then { _worldspace set [0, call compile (_worldspace select 0)]; _worldspace set [1, call compile (_worldspace select 1)]; }; It should look like this: Save and close server_monitor.sqf.
but why, then, if you do wipe the database, it starts normally?
[RELEASE] DZAI [Updated for 1.0.7]
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