I hate that it takes a month for a change log, then another month of adds to it, then 3 weeks with nothing. Dont get me wrong, I love the mod. But a little more comms would be great! Atleast in the announcement thread.
With the approval of AWOL I write this post to give you some heads up on what is going on behind the scenes, and why there have been little to no information lately as to what's going on with the mod. The information I am releasing here are what I've grasped from conversations with AWOL and streams from the developers themselves and thus are prone to change, but they should give you an idea of what's coming. Have no doubt that the devs are still working hard to release a new patch, and the reason why it (0.2.6) has been delayed is that they wanted to release something that will take a big step in the intended direction, something that will impress the community.
Maintaining two separate developer builds for release was not feasible, and pushing 0.2.6 further and further just wasn't reasonable any longer, so the current next milestone is version 0.3.0. It will come with a database wipe, partly because the database has been changed in development. A changelog is in the works and should be released soon.
Version 0.3.0 will first be released to the official hosts only, the objective is to stress test the build and see how it performs under pressure (100 players). Us official hosts have an established line of communication with the devs and will be forwarding test data during this initial launch so that the patch works well for a public release.
The current approximate ETA for release is about a months time.
What is coming up (PRELIMINARY INFO, EXPECT CHANGES)
+ Revamped building system, you can now insert buildables (walls, etc.) into the ground and snap to them, falling walls is a thing of the past + Axeman has been working on a new Epoch multi-part mission system, involving using UAV's to gathering intel, , engaging human opponents, etc. etc. + More stuff/items you can pick up + Expanded map support + Improved sapper brain + More sapper variants + New UGV-enemy + Several anti-duping fixes, one of the consequences currently of this is that you get booted to lobby after you permadie. + New treasure sites underwater, you can now loot underwater + More new loot containers (ie. at Ferris wheels) + Several bug and glitch fixes + improved antihack and admin menus + You can now bash persistent wrecks of vehicles/rocks and get scrap metal from them + Frequency Jammers now prevent loot from spawning within their area + More functions/upgradability for frequency jammers + Loot tables have been tweaked + Base items (cinder, wood, etc.) now are much sturdier and can take lots more punishment + New server events (shore ship wrecks) spawn with chests + A take all-button