bobbart
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Posts posted by bobbart
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I too have an issue report with coins vanishing from safes
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I have tried the CPC Indestructible script and it works for some things but not others. I wanted to use it to prevent buildings and other items I use in my mission from being destroyed. For example I use a killhouse. I want to keep this from being accidentally destroyed by getting hit too many times. But it does not seem to work, as soon as my AI start to use there Zuas as an anti personnel weapon and not AA most of my mission starts to vanish. lol
Anyone have any ideas on how to prevent this from happening?
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I think it should work something like building in a plot pole area. Your not allowed to build on someone elses plot unless they tag you.
I would like it to work like that.Default = no backpack access allowed
Tag Friendly = backpack available -
I have been searching with no luck real answer.
Is it possible to lock your backpack but allow Tagged Friendly? -
Dropbox removed
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This is what I am getting with both vehicle and heli patrols:
6:15:16 "FAI Vehicle 1.0: -=HMMWV_M1151_M2_CZ_DES_EP1_DZ=- Spawned @ Location: [6770.97,12809.2] | Patrol Radius: 100m" 6:15:16 Error in expression <pletionRadius 20; if (_i == 0) then { _hwp setWaypointSpeed "LIMITED"; _hwp se> 6:15:16 Error position: <_hwp setWaypointSpeed "LIMITED"; _hwp se> 6:15:16 Error Undefined variable in expression: _hwp 6:15:16 File z\addons\dayz_server\addons\FMission\FAI\FAI_fn_vehiclePatrol.sqf, line 59 6:15:16 Error in expression < _vwp = _grp addWaypoint [_wpPos, 0]; _hwp setWaypointType "MOVE"; _hwp setWay> 6:15:16 Error position: <_hwp setWaypointType "MOVE"; _hwp setWay> 6:15:16 Error Undefined variable in expression: _hwp 6:15:16 File z\addons\dayz_server\addons\FMission\FAI\FAI_fn_vehiclePatrol.sqf, line 53 6:15:16 Error in expression < _vwp = _grp addWaypoint [_wpPos, 0]; _hwp setWaypointType "MOVE"; _hwp setWay> 6:15:16 Error position: <_hwp setWaypointType "MOVE"; _hwp setWay> 6:15:16 Error Undefined variable in expression: _hwp 6:15:16 File z\addons\dayz_server\addons\FMission\FAI\FAI_fn_vehiclePatrol.sqf, line 53 6:15:16 Error in expression < _vwp = _grp addWaypoint [_wpPos, 0]; _hwp setWaypointType "MOVE"; _hwp setWay> 6:15:16 Error position: <_hwp setWaypointType "MOVE"; _hwp setWay> 6:15:16 Error Undefined variable in expression: _hwp 6:15:16 File z\addons\dayz_server\addons\FMission\FAI\FAI_fn_vehiclePatrol.sqf, line 53 6:15:16 Error in expression < _vwp = _grp addWaypoint [_wpPos, 0]; _hwp setWaypointType "MOVE"; _hwp setWay> 6:15:16 Error position: <_hwp setWaypointType "MOVE"; _hwp setWay> 6:15:16 Error Undefined variable in expression: _hwp 6:15:16 File z\addons\dayz_server\addons\FMission\FAI\FAI_fn_vehiclePatrol.sqf, line 53 6:15:16 Error in expression <vate ["_hwp"]; _hwp = _grp addWaypoint [_pos, 0]; _hwp setWaypointType "CYCLE"; > 6:15:16 Error position: <_pos, 0]; _hwp setWaypointType "CYCLE"; > 6:15:16 Error Undefined variable in expression: _pos 6:15:16 File z\addons\dayz_server\addons\FMission\FAI\FAI_fn_vehiclePatrol.sqf, line 66
nothing obvious is jumping out, it happens with all example missions I have used that spawn vehicles and heli patrols
edit, I noticed your github history, the arrays are named slightly differently.
I too am getting these errors any luck fixing this?
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Its not showing all the items offered in the standard trader list. Any help?
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Is this working on the latest epoch version? I know the readme says its for 1.0.3.1 and No, I will not be upgrading to the latest Epoch Version. If not its sad to see something so useful fall to the way side
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I am not sure if this is the right place to ask but here it is.
I am being told by players that certain helicopters should have radar. MH60S_DZE I am told should however only the MH60S has it.Any idea where I can edit the models? I would offer radar but not ammo
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The lights were added with the siren, logic would dictate that it too would be supported here. Thanks anyway.
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Everything seems to work as intended, however if I try to purchase an item using the standard trad menu it wants to buy 6 items.
Also any idea when selling from backpack and vehicles will be in? -
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Local as in anyone local can see them or local as in only the driver can see them ?
Having a siren with no lights is kind of pointless and atm that is what I have since no one but the driver sees them
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Hmm only people in the car can see the lights? Is there a way to change this?
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I am looking to set damage to a few bushes that are in the way. I have seen old posts with videos showing the editor with every object showing its ID, but I think the editor has changed or the moded it to have an ID button.
Anyway does anyone know how to get these Ids so I can do (getPos this nearestObject 314) setDamage 1; and smash the bush down so its not obtrusive.
Thanks in advance, -
2:22:51 "Running pole stuff for char 850"
2:22:51 "All Poles: [30d14800# 1056598: sign_one_leg_h.p3d,30bf3200# 1056618: sign_one_leg_h.p3d,3d7e5d00# 1062381: sign_one_leg_h.p3d REMOTE,38fbeb00# 1062266: sign_one_leg_h.p3d REMOTE,31fd2400# 1056772: sign_one_leg_h.p3d,31ed2b00# 1056796: sign_one_leg_h.p3d,3258e400# 1056676: sign_one_leg_h.p3d]"
2:22:51 "Pole: 30d14800# 1056598: sign_one_leg_h.p3d"
2:22:51 "Owner of pole: 506"
2:22:51 "Pole: 30bf3200# 1056618: sign_one_leg_h.p3d"
2:22:51 "Owner of pole: 529"
2:22:51 "Pole: 3d7e5d00# 1062381: sign_one_leg_h.p3d REMOTE"
2:22:51 "Owner of pole: 850"
2:22:51 "Owner: 850 == Char: 850"
2:22:51 "Pole: 38fbeb00# 1062266: sign_one_leg_h.p3d REMOTE"
2:22:51 "Owner of pole: 852"
2:22:51 "Pole: 31fd2400# 1056772: sign_one_leg_h.p3d"
2:22:51 "Owner of pole: 612"
2:22:51 "Pole: 31ed2b00# 1056796: sign_one_leg_h.p3d"
2:22:51 "Owner of pole: 559"
2:22:51 "Pole: 3258e400# 1056676: sign_one_leg_h.p3d"
2:22:51 "Owner of pole: 572"
2:22:51 "Player owned plots: [3d7e5d00# 1062381: sign_one_leg_h.p3d REMOTE]"
2:22:51 "Player death records: ["850","76561197994787517",[3d7e5d00# 1062381: sign_one_leg_h.p3d REMOTE]]"
2:22:51 "DeadPlayerObjects: any"
2:22:51 "PDEATH: Player Died 76561197994787517"
2:22:51 Error in expression <ds: %1", _player_death_object_record];
DeadPlayerPlotObjects set [(count DeadPl>
2:22:51 Error position: <DeadPlayerPlotObjects set [(count DeadPl>
2:22:51 Error Undefined variable in expression: deadplayerplotobjects
2:22:51 File z\addons\dayz_server\compile\server_playerDied.sqf, line 113 -
Getting this "ERROR: Cannot Sync Character PlayerNameHere as no characterID"
Now I can not log in. :(
NM I figured out my issue and I am sure others with the same problem can learn from it.
Be sure you edit that trigger with your database name.
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Getting this "ERROR: Cannot Sync Character PlayerNameHere as no characterID"
Now I can not log in. :(
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Wow your wanting us to replace / override current files that are already edited for other modifications, instead of just editing? Too much crazy work for me to consider this. There has to be a better way.
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Now make the new TID's in your Database and add the items to them
(assuming you have changed or added items to traders before)
I have edited the dB before however I did not find a list of items that I should be adding. Do you have suggestions or am I to just make them up myself?
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Delete this post please
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Vamp while I was having the issue I listed above with humanity I found Official Release EMS 3.0 and installed it, it seems to have been made off the same code as yours with a few tweaks. I am not sure if someone just took an others code or what, but anyway. Its buggy for me atm, I am getting a spamming error. Here is a link to the error I am getting if you would be so kind to take a peek Thank you in advance.
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I am getting the following errors spamming the log.
waitUntil {DZMSMinDone};
DZMSMinDone = nil;
};>
16:47:27 Error position: <DZMSMinDone};
DZMSMinDone = nil;
};>
16:47:27 Error Undefined variable in expression: dzmsmindone
16:47:27 File z\addons\dayz_server\EMS\Scripts\DZMSMinTimer.sqf, line 36
16:47:27 Error in expression <or Mission %1.",_varName];
waitUntil {DZMSMajDone};
DZMSMajDone = nil;
};>
16:47:27 Error position: <DZMSMajDone};
DZMSMajDone = nil;
};>
16:47:27 Error Undefined variable in expression: dzmsmajdone
16:47:27 File z\addons\dayz_server\EMS\Scripts\DZMSMajTimer.sqf, line 36
16:47:27 Error in expression <or Mission %1.",_varName];
[Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).
in Gold Coin based Single Currency & Banking System
Posted
I dont understand it. I have tested this the following way and did not loose anything.
I put money in the safe that is said to have lost money 2 nights in a row.
I placed my own safe and lockbox.
I put money in both.
I restarted and checked 6 times and have not had an issue.
I am lost as to how this could even happen. The safes are not tied to anyone once placed so deaths would have nothing to do with it. Safes are not tied to plots so that would have nothing to do with it.
They have a dB ID and a lock code stored in the character ID column. Nothing on startup should have anything to do with editing the dB that I know of. I just don't understand how this could happen, but I have a friend adamant that this happen.