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Lobo

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Posts posted by Lobo

  1. If you are using Heidi SQL

     

    I use this syntax

     

    CREATE EVENT removeDamagedVehicles
    ON SCHEDULE EVERY 1 DAY
    COMMENT 'Removes damaged vehicles'
    DO
    DELETE FROM `object_data` WHERE Damage = 1;

     

    Add this by right clicking your epoch DB and choosing Create New and then event.

  2. what you need to do is two fold.

     

    First open your server_traders.sqf in your mission pbo and locate the Bandit Trader

     

    // Bandit Trader
    menu_GUE_Soldier_MG = [
        [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
        [],
        "hostile"

     

     

    The 3 digit numbers are the IDs you need. So if you want to add weapons to him note the ID. 627

     

    Then go to your SQL DB and choose the trader data table and follow this process to add the items

     

    http://dayzepoch.com/wiki/index.php?title=Server_Configuration_Instructions#Adding_new_items_to_traders

  3. I did not know this but can someone tell me which file and what code I would be looking for please.

     

    From the wiki

     

     

    Automatic Cleanup of placed items:

    By default cleanup happens 6 days after item was placed. To change this edit CleanupPlacedAfterDays setting in the HiveExt.ini under the [objects] section.

    ;Negative values will disable this feature
    ;0 means that ALL empty placed items will be deleted every server restart
    ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
    CleanupPlacedAfterDays = 14

     

    http://dayzepoch.com/wiki/index.php?title=Server_Configuration_Instructions

     

    You will find lots of good things there. 

  4. Check your server.cfg for the right mission file at the bottom. Should be something similar to mine

     

    // MISSIONS CYCLE (see below) dayz_epoch_11279_custom.chernarus
    class Missions
    {
    class DayZ {
    template = dayz_epoch_11.Chernarus; //DO NOT EDIT THIS LINE.
    difficulty = "Veteran";
    };
    };
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