Lobo
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Posts posted by Lobo
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I can also help with this.
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Find cars, tow/lift cars, sell cars. On my server I allow larger vehicles like Urals to tow planes.
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Are the getting the Take bag on the scroll menu?
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TSW works but only partly with epoch. The live map works, and some other things work. But TSW is not compatible with the Epoch DB schema so you cant use it for anything that requires the DB. You are better off using admin tools and the live map located in another thread here.
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If you are using Heidi SQL
I use this syntax
CREATE EVENT removeDamagedVehicles
ON SCHEDULE EVERY 1 DAY
COMMENT 'Removes damaged vehicles'
DO
DELETE FROM `object_data` WHERE Damage = 1;Add this by right clicking your epoch DB and choosing Create New and then event.
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If you want to change the prices of the barrels just go into your SQL DB, choose the trader_data table and locate the fuel barrels. There will be 4 entries you need to modify.
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Then you didn't follow the process correctly. Check your spelling, Check your case. Check your commas and quotes. If you really want insightful help, then post a screen of the entire line item in your DB.
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what you need to do is two fold.
First open your server_traders.sqf in your mission pbo and locate the Bandit Trader
// Bandit Trader
menu_GUE_Soldier_MG = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"The 3 digit numbers are the IDs you need. So if you want to add weapons to him note the ID. 627
Then go to your SQL DB and choose the trader data table and follow this process to add the items
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Did you make sure to get that semi colon at:
_attacker_name = name _attacker;
?
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its showing in global chat, the spot where it sho the person who killed them, it says AI, but the msg in global omes from who killed them as usual
Huh?
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how do i fix it allways saying "so_n_so was killed by AI...." even when they were killed by a player?
Hmmm, it's probably saying the ARMA name of that player not an AI name. The killed player can see that name when the abort out on the disconnect window.
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This doesn't encompass everything but,
Check out section 4
http://dayzepoch.com/wiki/index.php?title=Server_Configuration_Instructions#Server_Maintenance
You may need to query SET GLOBAL event_scheduler = 1; to enable the scheduler in your DB
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What exactly are you looking to wipe? Player placed items like base parts?
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Glad you got it working :D
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Did you verify that against your init.sqf in your mission pbo?
//REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = [];
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I did not know this but can someone tell me which file and what code I would be looking for please.
From the wiki
Automatic Cleanup of placed items:By default cleanup happens 6 days after item was placed. To change this edit CleanupPlacedAfterDays setting in the HiveExt.ini under the [objects] section.
;Negative values will disable this feature ;0 means that ALL empty placed items will be deleted every server restart ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted CleanupPlacedAfterDays = 14
http://dayzepoch.com/wiki/index.php?title=Server_Configuration_Instructions
You will find lots of good things there.
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Check your server.cfg for the right mission file at the bottom. Should be something similar to mine
// MISSIONS CYCLE (see below) dayz_epoch_11279_custom.chernarus class Missions { class DayZ { template = dayz_epoch_11.Chernarus; //DO NOT EDIT THIS LINE. difficulty = "Veteran"; }; };
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They do exist. Just right click and choose save. I actually had to uninstall these from my server. They were causing frequent server pauses for up to a full second. The castle seemed to be the worst.
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I found the error. It seemed after the last update that there was a missing comma in the dynamic vehicle sqf.
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Have you tried manually adding items to it in the DB and testing if they still exist after restart?
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So no one has a clue as to why my server isnt spawning new vehicles? Can anyone at least point me into the direction for the right files that control spawning?
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Blacklisted items can vary from server to server. I for one found it rather silly that bandit and hero vendors sold the same things. So I have been unbanning weapons to make each vendor more unique.
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Anyone? Could realize use some input on this. It's rather breaking....
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The new logout delay with the abort button not lighting up for ~20 secs should be preventing this. They may be force quitting. Tell your players to wait for the Abort button to light up.
Vilayer
in Off Topic
Posted
I have had very little problems so far with vilayer and next to no downtime. Though one of their support guys was a bit of a dick.