Nick Collins
-
Posts
85 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Articles
Posts posted by Nick Collins
-
-
After doing some testing it appears that walls that are sunk into the ground become indestructible, so that may be your issue. Also, depending on the type of wall I have found it can take between 3 and 16 explosive satchels (not explosive charges) to bring a wall down.
First it only took like 2 explosive charges to bring down 1 wooden wall. i've tested again today with 5 satchel charges and couldnt destroy a simple wooden wall this is really annoying i love the raiding on epoch and i cant do it atm because it doesnt allow me to destroy any walls.
-
First i took like 2 explosive charges to destroy 1 wall but you increased the hp off the walls so we used like 4 explosives to try to blast down 1 wall and nothing happend and then we went and did some more mission we came back with 10 explosives down used them all on the same wall and it was still standing, this was on an overpoch server of ccg on bornholm i dont know if this is the right section to place it. but yeah the only modifcation they use it like a weapon pack.
-
In the new update, is the reviving system also fixed.
-
Oh, I had to re read your post. So your friend duplicated the vest when he died?
So basically what happend he died, and suddenly there where 2 vests on the ground and both shared the inventory so for example, there where 3 apds rounds in it for the 12.7 and i took one for my weapon it would be for him the same in the vest and if i move like ammo into the vest he also can see it. Really weird never seen this before.
-
that is extra ordinary normal for Arma :)
It was actually a cool bug like you can share your items with your friends and if they need a first aid kid you can put it from your backpack to the vest so your friend can heal up, but gladly after restart everything is back to normal.
-
So was playing some epoch and suddenly, me and my friend where playing and he got killed and there where 2 vests laying on the ground we soon realised they where connected to eachother
-
It is very much against the rules, but MGT do not care.
That is pathetic tbh, i think its time for me to search a new server.
-
So i've not been online for a while and then logged in on MGT and then i see that the see in-game currency, wasnt this against the rules or did that change.
-
This a very good idea but you always have those kids who duplicate satchel charges and just blow up the under part just piss you off.
-
already on it mate.
creating the custom loot tables will be the fun part,
as for rangecreeds post, it does have the potential to limit your playerbase yes.
but with an already established community its easier to do,
plus if people can figure out how to load dayz epoch overwatch origins taviana... they can figure out how to add -mod=@mas; into their startup params.
all it would take would be one frankie or psi video and all the kiddies would be mad for it.
Would be awesome if people start hosting epoch on the Dayz standalone chernasus map. The new one where you can enter every building.
-
Does anyone know how i open my door? i am already stuck for over a month help.
-
If you die in a vehicle you wont be able to loot your body anymore.
-
Ok so I managed to find one. It was locked, it gave me an option to unlock it, I did so and drove away. How was I able to unlock he vehicle without the key?
Basically if you find a vehicle and lock it, other players will not be able to unlock the vehicle for 30 minuts after it anyone can unlock it.
-
Today was the first time that i found an orca, flyed with it for 2 hours then my friend was sitting in the copilot and he tryed to land because he said that he is soo much better in it and then we just blew up even when it was a landing that was 100 % perfect, i don't know what is wrong with this advanced flying.
-
They have to create there own content as per the rules of make arma not war competition
If the server files are released and people start to host their own servers they can add this mod into it right?
would be awesome imo.
-
I know how you feel, but in 0,2 we made a flooding base, so if they blow up one thing they wont be able to continue
-
Server: GTX TX01
Version: Arma 1.34/Epoch 0.2.0.1
Several times my friends and I have died in our base on the wooden floor and we have been unable to pickup the krypto, we have tried for several minutes from different positions and different angles, but could not get an option to pick it up. Many thousands of krypto have been lost this way :(.
I also died on a wooden floor and i could pick it up, sometimes the krpyto phone is just bugged and you cannot pick it up at all, the person who died with it should relog and then you can just pick it up that worked for me.
-
this is a known issue and has been reported several times. Probably the only thing now to prevent this is elevating your base and making a ramp to it that is moved away after going away from the base.
You do know the bug that you can glitch throught walls is an issue with the arma 3 engine and not the mod. This bug always was in arma 2. But on arma 3 it is way easier to do.
-
+1 the only thing you can do right now is to make a flooding base.
-
M107 is this weapon confirmed?
-
Nah around here we let you know publicly.
You just want to make a point that is why you reply on the topic.
-
You should of posted this in the feedback forum.
Will do next time you could've just sended a message to me telling me that instead of replying on the post with it.
-
Nick I do realise it's a couple of years ahead but I'm thinking balance here.
And it takes 5 shots of heal to completely heal but only one shot to revive and heal completely.
I have over 1k hours in ARMA3 and play solo and in group up to 8ppl. Thanks to all that experience I have killed groups of 2-4 by myself, I consider myself being a bit above average in skill. Some days a beast some day's a noob, What I want to say with this is that I consider both group and solo play.
If I meet a group of 4+ solo and manage to kill 2 players I will need to move and can't over watch 2 bodies while one of them are trying to flank or pin me down while one revives. And saying your group takes out people while outnumbered most often means your above average in skills and need to think how it would be for the normal player.
Edit: And it's a big difference in being 3ppl or solo, and I like to be able to defend myself against groups the times I'm running solo.
If you are solo you just should avoid big groups, and on the part where it only takes 1 shot to revive someone i think they also should change that maybe to 10 bullets to make it balanced, its kinda very op when you only need 1 shot to revive someone.
-
You do realise the mod is in 2035 and new tech came out, and it is supposed to make things easier.
My group of 3 man killed alot of times groups with a larger amount of players in it, if you kill 1 of the players just go wait on his body to be revived kill him again and he wont be able to be revived again.
Quick question about the new patch.
in Discussion
Posted
So basically before this patch i've noticed that some walls become indestructable in the patch notes it doesnt say anything about it so its not fixed or did they do it and i just didnt read good?