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About Crude

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    Fresh Spawn

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  1. thats my server and my custom scripts :) nice to see peeps on here thats been on. And thank you for liking.
  2. Crude


    For mine to work was just case sensitive problem, nice that your works now but with different Vehicle. If you are still wanting the Su25 just give the debug below a try. add to top of loop if(typeOf vehicle _x == "Su25_Ins") then { diag_log format["#%1 = %2", typeOf vehicle _x, DZE_safeVehicle]; diag_log format["#%1 = %2", typeOf vehicle _x, vehicle _x != _x]; diag_log format["#%1 = %2", typeOf vehicle _x, !(vehicle _x in dayz_serverObjectMonitor)]; diag_log format["#%1 = %2", typeOf vehicle _x, !((typeOf vehicle _x) in DZE_safeVehicle)]; }; you should see something like 22:41:06 "#Su25_Ins = ["ParachuteWest","ParachuteC","Su25_Ins","BTR40_TK_INS_EP1","BTR40_TK_GUE_EP1"]" 22:41:06 "#Su25_Ins = true" 22:41:06 "#Su25_Ins = true" 22:41:06 "#Su25_Ins = false"
  3. Crude

    Loot problems

    Just make sure the building class name is inside one of the loot files > dayz_code\Configs\CfgLoot\Buildings to help eliminate main area for no spawn
  4. Crude


    I tested and it took some restarts and debugging but works on my test server. dayz_serverObjectMonitor This is only used if you can send it to server or spawn on server Rename Su25_INS to small case ns > Su25_Ins DZE_safeVehicle = ["ParachuteWest","ParachuteC","Su25_Ins"]; Hope that helps mate
  5. Hi Epoch peeps, I would like to put forward afew addons that i think would be great or fun additions. I would also like it if the Dev's could make afew variations of the largest backpack and not just Large Gunbag many peeps dont like the model Addons 19 Backpack Variants Playing Items - ARP Mod Female US Soldier Ghillie Suits Hazmat Units Post Apocalypse Units Fun Event Addons Alienz Mod Misc Addons Halo3 pack Halo3 Cobra and Ninja Keep up the great work i cant wait to finaly get a later Dayz Version Epoch.
  6. Crude

    disc ext not working

    try quotes & backslash "\Scripts\sirens\siren.ogg" "\introSong.ogg"
  7. Crude

    Virtual garage

    I have one nearly ready for my server, Its a place were players save the vehicles to the database and remove them from the MAP. Less load on server/players
  8. if your meaning the Bike deploy script then check player_deploy.sqf around Line 382 / 392
  9. if its still saying 5 meters then you still calling the default player_build as your _reason stays 30 meters check you init.sqf and check which compliles your calling Default call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
  10. look in your complies.sqf and see which file its compiling for : player_build Default player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf"; if its set as default you need to change it to the one you want player_build = compile preprocessFileLineNumbers "CUSTOMFOLDER\snap_pro\player_build.sqf";
  11. post the code you changed in the mission that calls spawn_static example. [[[(_position select 0) - 10, (_position select 1) + 10, 0]],"M2StaticMG","Easy","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static;
  12. Great this is gonna save me alot of time creating this myself. Cant wait :)
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