patter2012
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Posts posted by patter2012
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yous are all wrong if you look at his post he missed out the , at the end ov the line it should be
{"O_Heli_Attack_02_black_F",10},
{"C_Offroad_01_EPOCH",8},
{"C_Quadbike_01_EPOCH",8},
{"C_Hatchback_01_EPOCH",10},
{"C_Hatchback_02_EPOCH",10},
{"C_SUV_01_EPOCH",10},
{"C_Rubberboat_EPOCH",5},
{"C_Rubberboat_02_EPOCH",5},
{"C_Rubberboat_03_EPOCH",5},
{"C_Rubberboat_04_EPOCH",5},
{"C_Van_01_box_EPOCH",8},
{"C_Van_01_transport_EPOCH",9},
{"C_Boat_Civil_01_EPOCH",5},
{"C_Boat_Civil_01_police_EPOCH",5},
{"C_Boat_Civil_01_rescue_EPOCH",5},
{"B_Heli_Light_01_EPOCH",2},
{"B_SDV_01_EPOCH",2},
{"B_MRAP_01_EPOCH",3},
{"B_Truck_01_transport_EPOCH",1},
{"B_Truck_01_covered_EPOCH",2},
{"B_Truck_01_mover_EPOCH",1},
{"B_Truck_01_box_EPOCH",1},
{"O_Truck_02_covered_EPOCH",2},
{"O_Truck_02_transport_EPOCH",1},
{"O_Truck_03_covered_EPOCH",1},
{"O_Truck_02_box_EPOCH",1},
{"I_Heli_light_03_unarmed_EPOCH",1},
{"O_Heli_Light_02_unarmed_EPOCH",1},
{"I_Heli_Transport_02_EPOCH",1},
{"O_Heli_Transport_04_EPOCH",1},
{"O_Heli_Transport_04_bench_EPOCH",1},
{"O_Heli_Transport_04_box_EPOCH",1},
{"O_Heli_Transport_04_covered_EPOCH",1},
{"B_Heli_Transport_03_unarmed_EPOCH",1},
{"jetski_epoch",7},
{"K01",2},
{"K02",2},
{"K03",2},
{"K04",2},
{"ebike_epoch",7},
{"mosquito_epoch",7}
commer at the end of each and non on last one no need to edit battle eye unless they are armed
sorry commer is corect but battle eye is problem if their armed
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yous are all wrong if you look at his post he missed out the , at the end ov the line it should be
{"O_Heli_Attack_02_black_F",10},
{"C_Offroad_01_EPOCH",8},
{"C_Quadbike_01_EPOCH",8},
{"C_Hatchback_01_EPOCH",10},
{"C_Hatchback_02_EPOCH",10},
{"C_SUV_01_EPOCH",10},
{"C_Rubberboat_EPOCH",5},
{"C_Rubberboat_02_EPOCH",5},
{"C_Rubberboat_03_EPOCH",5},
{"C_Rubberboat_04_EPOCH",5},
{"C_Van_01_box_EPOCH",8},
{"C_Van_01_transport_EPOCH",9},
{"C_Boat_Civil_01_EPOCH",5},
{"C_Boat_Civil_01_police_EPOCH",5},
{"C_Boat_Civil_01_rescue_EPOCH",5},
{"B_Heli_Light_01_EPOCH",2},
{"B_SDV_01_EPOCH",2},
{"B_MRAP_01_EPOCH",3},
{"B_Truck_01_transport_EPOCH",1},
{"B_Truck_01_covered_EPOCH",2},
{"B_Truck_01_mover_EPOCH",1},
{"B_Truck_01_box_EPOCH",1},
{"O_Truck_02_covered_EPOCH",2},
{"O_Truck_02_transport_EPOCH",1},
{"O_Truck_03_covered_EPOCH",1},
{"O_Truck_02_box_EPOCH",1},
{"I_Heli_light_03_unarmed_EPOCH",1},
{"O_Heli_Light_02_unarmed_EPOCH",1},
{"I_Heli_Transport_02_EPOCH",1},
{"O_Heli_Transport_04_EPOCH",1},
{"O_Heli_Transport_04_bench_EPOCH",1},
{"O_Heli_Transport_04_box_EPOCH",1},
{"O_Heli_Transport_04_covered_EPOCH",1},
{"B_Heli_Transport_03_unarmed_EPOCH",1},
{"jetski_epoch",7},
{"K01",2},
{"K02",2},
{"K03",2},
{"K04",2},
{"ebike_epoch",7},
{"mosquito_epoch",7}
commer at the end of each and non on last one no need to edit battle eye unless they are armed
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hi i can do this with out a problem but is their a way to fix battle eye so it doesent kick when you fire weapons on armed vehicles
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I deleted all the old vehicles after edit (following this guide) and now there I NO choppers on the map. So I edited it back to the default list and still NO choppers on the map . Any thoughts as to why vehicles are not spawning. I know in Arma 2 I had this all run with the dynamicvehicle.sqf but I don't see that in any of my PBOs for A3
make a list of what you whant and ill create the file for you then add it to your server files and restart the server then they will spawn
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any progress on this i could realy do with this so i can create my deploy go kart script but i need a template to go off as arma 3 is different i carnt seem to get a right click option or scroll option for most scripts i want to use as i carnt find a fn_self actions or deployables
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i would love to have it so the go kart can only be crafted or deployed then id remove them off the map and traders so that they would only be used for quick transport to a base for fresh spawn or if you damage your car atleast your not stuck and have to run for miles on atlis
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keep up the good work try not to burn your self out cant wait to test this
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hi this works perfect just add the battle eye filters and works first time and in this line _title6 = "Play Fair & Enjoy"; replace the & symbol or you only get the play fair in battle eye script.txt add these
on line 2 replace yours with
7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;"
on line 20 replace yours with
7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !=execVM "custom\welcome.sqf";"
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grim could not get this to work server just gives me battle eye kicks shurix thanks but its a tow script im looking for that one works but can only load cars in
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ILL TRY THIS THANKS
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could you share your fixed version of tow lift please
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has any one got working battle eye filters for this it works with out them on but when on just get lots of script restrictions
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let me no if you need out tested and ill be glad to try it on my server carnt wait to try the alpha of this
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does this need any battle eye filters alterd
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same here i had dzms done a lot on it extreme ai ultimate spawn crates etc... etc.... can not wait for new one
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any info on this i would love to use this but could do with out having to mess around with battle eye
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hi im working on a new tow and lift script for arma 3 epoch i have the vehicle ids that are allowed in game and about 4 types of tow and lift scripts but the problem i seem to have is their is
- no scroll option in game
- no attach or de attach option
dont no if some thing is stopping the player self actions or if i have to add them
i will keep testing and updating this post any help is welcome or a work around on getting this to work in game thanks
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all spawn perfect just be carefull when you add armed ones as you get kicked unless you ajust battle eye filters
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http://www.armaholic.com/page.php?id=26159try this script its for arma 3 atlis r3f tow
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could you send me the file and the way you installed it on old update and ill try it on my server and was it built for arma3 epoch or arma 2 epoch
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what script did you use i might be able to take a look at the settings for you to see if out has changed
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going to try and create a tow and lift script this after noon from one of my arma 2 ones i need to edit some files first to change the vehicles to arma 3 and look at the player add actions ass its difrent in arma 3 no scroll option to select or de select objects i will keep people posted on my progress
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thanks for this it works perfect just added the 2 fixes to the battle eye scripts.txt and worked first time also made the text in game slightly bigger and changed the colors of the text keep up the good work
[HowTo] Add new Cars
in Tutorials
Posted
not yet im working on them you can change the 7 on that line to a 3 and it will work but that line will not work any more on be