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D4rwin

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Posts posted by D4rwin

  1. [EpochServer]
    BattlEyePath = C:\BattlEye       
    InstanceID = NA123
     
    [Redis]
    IP = 127.0.0.1
    Port = 6389
    DB = 0
    Password = anypass
     
    [steamAPI]
    Key = 
    VACBanned = 0
    VACMinimumNumberOfBans = 0
    VACMaximumDaysSinceLastBan = 0
     
     
    bind 127.0.0.1
    maxmemory 4gb
    save 900 1
    save 300 10
    save 60 1000
    requirepass anypass
     
     
    That are the settings for the main server 
     
  2. Hey guys hope you can help me out 

     

    The problem belongs to the dB.

     

    I have copie the hole serverfiles from mainserver pase it with name Arma3 Testserver so than i got on server.ini and chaange the DB= from 0 to 1 

     

    But there is the Problem when i now run the new server and start the database just repeats the message Reding from bank over and over again 

     

    So what did i wrong 

  3. So now everything is running but i know i can change the ammount of spawning vihicles and traders but where do i find the setting for where do they spawn there must be a script in the datas for the parameters can anyone help me out ?

     

    Or had i just to deal with the static traders 

     

    exm. ammount of traders set on 20 

    than write in the templet all of these 20 traders as static 

     

     

    and the vihicles are crit they spawn but 20 of them on 1 place how i get fix this ?

    Thanks for your help

  4. So for everyone how whats to edit the templet so make da new one without working direkt on the mission i worte the solution in the right way 

     

    This is the way it needed for the serversettind.ppo

     

    { "Land_Pier_F", { 14078.5, 11556.4, 1.97084 }, 231.634 }, <- (classname ,( x , y, true z ), moveing dir)

     

    So get on your editor place some buildings like a new traderzone and safe them you will get out these

    class Item10
    {
    position[]={13828.155,82.179512,6886.082}; <-- (x,z,y)
    azimut=59;                                                     <-- (moving dir)
    offsetY=0.19;                                                  <---(true z)
    id=11;
    side="EMPTY";
    vehicle="Land_HBarrier_5_F";                      <--(classname)
    leader=1;
    skill=0.60000002;
     
    so in this case it has to be like this 
     
    "Land_Pier_F", { 13828.1556886.082, 0.19 }, 59 }
     
    thats all and the orange number in this case is not nassecary at all 
  5. { "Land_Pier_F", { 14078.5, 11556.4, 1.97084 }, 231.634 },

    { "Land_Pier_F", { 14095.8, 11573.6, 0.900003 }, 3.38362 },
    { "Land_Factory_Tunnel_F", { 14077.1, 11558.6, 5.3728 }, 232.275 },
    { "Land_LampAirport_F", { 14098.9, 11561.9, 0.751753 }, 0 },
    { "Land_Metal_Shed_F", { 14090.2, 11575.5, 4.67629 }, 183.92 },
    { "BlockConcrete_F", { 14099.7, 11560.8, -1.2 }, 252.504 },
    { "BlockConcrete_F", { 14099.3, 11552.8, -1.37554 }, 292.018 },
    { "Land_cargo_addon02_V2_F", { 14089.5, 11572.5, 1.69173 }, 4.7334 },
    { "Land_Metal_Shed_F", { 14103.6, 11540.6, 6.79 }, 294.363 },
    { "Land_Metal_Shed_F", { 14107.9, 11549.8, 5.83804 }, 294.363 },
    { "Land_cargo_addon02_V1_F", { 14101.5, 11542.4, 4.56853 }, 113.396 },
    { "Land_Pier_F", { 14104.9, 11557, 0.300001 }, 293.263 },
    { "Land_Metal_Shed_F", { 14100.8, 11574.7, 4.42175 }, 183.92 },
    { "Land_Metal_Shed_F", { 14116, 11569.2, 5.87861 }, 292.48 },
    { "Land_Metal_Shed_F", { 14112, 11559.5, 4.78596 }, 292.48 },
    { "Land_Metal_Shed_F", { 14111.3, 11574.1, 5.18213 }, 183.92 },
    { "Land_cargo_addon02_V1_F", { 14111.8, 11570.7, 5.25546 }, 4.33349 },
    { "Land_cargo_addon02_V2_F", { 14109.8, 11560.6, 4.54558 }, 113.65 },
    { "Land_cargo_addon01_V2_F", { 14106, 11550.9, 5.09762 }, 112.269 },
    { "Land_cargo_addon01_V2_F", { 14100.4, 11572.4, 2.97914 }, 3.93028 }, 
     
    So all of these red numbers are some kinds of corrds ? where i can get them for the new objects ?
  6. Hey guys hope you can help me out i wanna change something on serversetting for a new map some mapping stuff so now what are these numbers for ?

    "Land_Pier_F", { 14078.5, 11556.4, 1.97084 }, 231.634 },

     

    I know first classname then x,y,z but whats the last number for is it for azimut and offsetY ? course i just get this numbers out the editor 

     

    position[]={13823.274,81.224678,6887.9512};
    azimut=59;
    offsetY=0.12;
    id=1;
    side="EMPTY";
    vehicle="Land_CncWall4_F";
    leader=1;
    skill=0.60000002;
     
    hope u can help me 
  7. So i allready study this post and do it like u posted it but on altis there are manhole cover on the main spawn but i cant find them to place thats the main issu 

     

    The problems are not as big as it seems 

    The waterbarrels can be place in editor

    wood can be added on traders got a hole save zone trader city on the map

    the issu with the vehicles had i sloved with just reduce them we hab allmost 10 choppers and round 60 vehicles 

    and the thing with the atms i had tryed it with set some new ones on the map in editor ?

     

    So my only question is where do i get these manhole covers ?

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