GhostTown
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Posts posted by GhostTown
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Hmm I never seen this done.
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If an AI system is installed alongside DZMS, then DZMS does not set its own relations and instead uses theirs.
However the only system with friendly AI out there is SargeAI, so you would be forced to use Sarge.
SargeAI and DZMS will get along just fine.
Thanks for clarifying that Vamp! :)
I was not sure how it would work.
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You have to modify your CfgMagazines.hpp to add new skin packages.
Awesome thank you Vamp!
I love you <3
Where is it located? I cant find it.. must be blind
I will have to pull that mission side correct?
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So my question is simple.
Is there anyway to add more clothing to spawn?
Epoch has alot of outfits already :P But what if I wanted to allow more different type of military clothing or such?
I know to add them in my variables to allow them to still be worn when disconnected.
But how do I add them to the loot tables? And If I add them to the loot tables will they be in the clothing packages like everything else is?
If I had a custom Unit addon.
Could I do the same as normal ARMA units and make there outfits be in game?
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I dont think that would work.
As DZMS uses a non faction AI system.
And having friendly AI requires factions :P
I may be wrong so please excuse me if I am.
The only system that I know of that has friendly AI is sarges AI
http://opendayz.net/threads/sarge-ai-framework-public-release.8391/
I do know someone had DZAI working with SARGE at one point.
GIve it a try and see what happens! :)
Just keep in mind that SARGE AI is bring down your performance on your system alot.
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Awesome!
Thank you! :)
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Anyone here have a good way to run a test server?
I used a tool called TADST for my other arma servers but i just cant get it to work with Dayz Epoch.
I keep getting stuck on waiting for character to create.
I dont want to have to install a huge package like bliss or anything.
Any tips?
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Open the addon and look in the config.cpp if it has one, or if it has a config.bin use unrar to make it a cpp. Then look at what it says.
Awesome thanks once again Vamp!
I will let you know if I can get this working! :)
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I believe I found my issue.
I am not using the correct .pbo names in the mission .sqm
I am using the name of the .pbo its self but I think that may be incorrect.
How do I find the actually name I should use?
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Nvm here is the launch parameters I use
-port=2302 "-config=E:\Steam\steamapps\common\arma 2 operation arrowhead\TADST\default\TADST_config.cfg" "-cfg=E:\Steam\steamapps\common\arma 2 operation arrowhead\TADST\default\TADST_basic.cfg" "-profiles=E:\Steam\steamapps\common\arma 2 operation arrowhead\TADST\default" -name=default "-mod=@OWPack;@CG"
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I cant as im using TADST to launch the server.
Its a easy way of running a test server and a awesome program to use.
I know its launching them cause its launching @OWPack
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Ok so this is where my head is hurting lol.
I have downloaded and used the @OWPack and that works just fine.
Now lets say I want to add http://www.armaholic.com/page.php?id=18196
So I downloaded that and I added the @MM folder.
I changed my server and clients launch paramters and also added the .pbo name into my mission.sqm
Launch the server and boom.
Same issue as before I get stuck on wait for host with flashing red name.
RPT says im missing the addon .pbo name..
But I can use the @OWPack on its own with out issues.
and the @MM is straight off armaholic with out me editing anything.
Not sure where I am going wrong.
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Yes I have it launching with it.
I have put the addons I got into the folder
I than signed the files and signed the folder to create the keys.
Put the keys in the right place.
I than added the new folder to my launch parameters and added the .pbo names inside it to my mission.sqm
Also I have the mod launching my side as well.
If I take the .pbo names out of the mission.sqm it loads fine, Obv cause its not reading them :P
But as soon as I add it I get wait for host and that rpt error.
Im pretty much doing the same thing as http://offgaming.us/owpack/ that pack.
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Yes I did.
Its really confusing. I tried so many things.
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Bump?
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Not sure if anyone can help me or send me in the right direction
So I downloaded some addons from armaholic and instead of having like 20 @mod folders I threw everything into one folder called @CG and inside that folder is a folder called addons.
In the addons folder is all the mod.pbo and mod.bisighn files.
So I than created a key for the @CG folder and did the usual.
I added the @CG to my server launch parameters and also my client parameters.
I added the mod.pbo names into my mission file as normal.
I go to join the server and it says wait for host and is flashing red in the top right.
I check the RPT and this is my error I get
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.clsamg, hh60j, MM-Animate, ukf_l115a3, ukf_ukweps_oa, uscg_litter, uscg_pilot, ussr_m200 Unsupported language English in stringtable Missing addons detected: clsamg hh60j MM-Animate ukf_l115a3 ukf_ukweps_oa uscg_litter uscg_pilot ussr_m200 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.clsamg, hh60j, MM-Animate, ukf_l115a3, ukf_ukweps_oa, uscg_litter, uscg_pilot, ussr_m200
I am not sure where I went wrong.
I never created my own mod pack before so noob :P lol
Here is the file
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GhostTown, that is correct.
Do I get a reward?
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I guess there is no point in using this over DZMS now that DZMS provides support for epoch and even has epoch exclusive missions.
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Servers should have a base of missions, implemented by the author of a plugin. If all servers have the same, what makes them unique??? I CANT share this! Because you need extra files and its some rewritten Code of WAI Mission system. Extra for u --> modified WAI + xtra files
And the idea why i wrote to Vampire is (not make a show about my l33t missions).
Its that missions can have more objectives as "go to x and kill".
Work with Vampire together? No Porblem! Have enough ideas for missions.
I have no problem downloading extra files xD
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From what I understand EMS is using DZMS and not the other way around. How about you share your L33T missions instead of just bragging about them ;)
Right lol
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Maybe a dev could point me in the right direction
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Ok that makes sense.
Its kinda like @Epoch
They have addons with .bisigns in the folder but still they need a .bikey for the whole folder.
Will give it a try
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Lol I already know how to create one... Thats not what im asking.
All the addons I want to use ALREADY have a .bisign included
But what im saying is im going to take like 8 addons and put them all in one folder called @test
Do I than need to create a .bikey for the @test folder.
So lets take a look into the @test
Inside you will find a folder called AddOns Inside that you will find lets say @brb.pbo and brb.pbo.bisign
Just was not sure If I had to create a key or not.
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Anyone know? :P
Female Units
in Scripting
Posted
Search.
Use a website called ArmaHolics.
http://www.armaholic.com/page.php?id=12248