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GhostTown

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  1. If an AI system is installed alongside DZMS, then DZMS does not set its own relations and instead uses theirs.

     

    However the only system with friendly AI out there is SargeAI, so you would be forced to use Sarge.

     

    SargeAI and DZMS will get along just fine.

     

    Thanks for clarifying that Vamp! :)

    I was not sure how it would work.

  2. So my question is simple.

     

    Is there anyway to add more clothing to spawn?

    Epoch has alot of outfits already :P But what if I wanted to allow more different type of military clothing or such?

     

    I know to add them in my variables to allow them to still be worn when disconnected.

    But how do I add them to the loot tables? And If I add them to the loot tables will they be in the clothing packages like everything else is?

     

    If I had a custom Unit addon.

    Could I do the same as normal ARMA units and make there outfits be in game?

  3. I dont think that would work.

     

    As DZMS uses a non faction AI system.

    And having friendly AI requires factions :P

     

    I may be wrong so please excuse me if I am.

     

    The only system that I know of that has friendly AI is sarges AI

    http://opendayz.net/threads/sarge-ai-framework-public-release.8391/

     

    I do know someone had DZAI working with SARGE at one point.

    GIve it a try and see what happens! :)

     

    Just keep in mind that SARGE AI is bring down your performance on your system alot.

  4. Anyone here have a good way to run a test server?

    I used a tool called TADST for my other arma servers but i just cant get it to work with Dayz Epoch.

     

    I keep getting stuck on waiting for character to create.

     

    I dont want to have to install a huge package like bliss or anything.

     

    Any tips?

  5. Open the addon and look in the config.cpp if it has one, or if it has a config.bin use unrar to make it a cpp. Then look at what it says.

     

    BjgMVjV.png

     

    SRDkF05.png

    Awesome thanks once again Vamp!

     

    I will let you know if I can get this working! :)

  6. I believe I found my issue.

     

    I am not using the correct .pbo names in the mission .sqm

     

    I am using the name of the .pbo its self but I think that may be incorrect.

    How do I find the actually name I should use?

  7. Nvm here is the launch parameters I use

     -port=2302 "-config=E:\Steam\steamapps\common\arma 2 operation arrowhead\TADST\default\TADST_config.cfg" "-cfg=E:\Steam\steamapps\common\arma 2 operation arrowhead\TADST\default\TADST_basic.cfg" "-profiles=E:\Steam\steamapps\common\arma 2 operation arrowhead\TADST\default" -name=default "-mod=@OWPack;@CG"

  8. Ok so this is where my head is hurting lol.

     

    I have downloaded and used the @OWPack and that works just fine.

    Now lets say I want to add http://www.armaholic.com/page.php?id=18196

     

    So I downloaded that and I added the @MM folder.

    I changed my server and clients launch paramters and also added the .pbo name into my mission.sqm

     

    Launch the server and boom.

    Same issue as before I get stuck on wait for host with flashing red name.

    RPT says im missing the addon .pbo name..

     

    But I can use the @OWPack on its own with out issues.

    and the @MM is straight off armaholic with out me editing anything.

    Not sure where I am going wrong.

  9. Yes I have it launching with it.

     

    I have put the addons I got into the folder

    I than signed the files and signed the folder to create the keys.

     

    Put the keys in the right place.

    I than added the new folder to my launch parameters and added the .pbo names inside it to my mission.sqm

     

    Also I have the mod launching my side as well.

    If I take the .pbo names out of the mission.sqm it loads fine, Obv cause its not reading them :P

    But as soon as I add it I get wait for host and that rpt error.

    Im pretty much doing the same thing as http://offgaming.us/owpack/ that pack.

  10. Not sure if anyone can help me or send me in the right direction

     

    So I downloaded some addons from armaholic and instead of having like 20 @mod folders I threw everything into one folder called @CG and inside that folder is a folder called addons.

    In the addons folder is all the mod.pbo and mod.bisighn files.

     

    So I than created a key for the @CG folder and did the usual.

     

    I added the @CG to my server launch parameters and also my client parameters.

    I added the mod.pbo names into my mission file as normal.

    I go to join the server and it says wait for host and is flashing red in the top right.

    I check the RPT and this is my error I get 

    Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.clsamg, hh60j, MM-Animate, ukf_l115a3, ukf_ukweps_oa, uscg_litter, uscg_pilot, ussr_m200
    Unsupported language English in stringtable
    Missing addons detected:
      clsamg
      hh60j
      MM-Animate
      ukf_l115a3
      ukf_ukweps_oa
      uscg_litter
      uscg_pilot
      ussr_m200
    Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.clsamg, hh60j, MM-Animate, ukf_l115a3, ukf_ukweps_oa, uscg_litter, uscg_pilot, ussr_m200
    

    I am not sure where I went wrong.

    I never created my own mod pack before so noob :P lol

     

    Here is the file

    http://en.file-upload.net/download-8645331/-CG.7z.html

  11. Servers should have a base of missions, implemented by the author of a plugin. If all servers have the same, what makes them unique??? I CANT share this! Because you need extra files and its some rewritten Code of WAI Mission system. Extra for u --> modified WAI + xtra files

     

    And the idea why  i wrote to Vampire is (not make a show about my l33t missions).

    Its that missions can have more objectives as "go to x and kill".

     

     

    Work with Vampire together? No Porblem! Have enough ideas for missions.

    I have no problem downloading extra files xD

  12. Lol I already know how to create one... Thats not what im asking.

     

    All the addons I want to use ALREADY have a .bisign included 

     

    But what im saying is im going to take like 8 addons and put them all in one folder called @test

    Do I than need to create a .bikey for the @test folder. 

     

    So lets take a look into the @test

    Inside you will find a folder called AddOns Inside that you will find lets say @brb.pbo and brb.pbo.bisign

     

    Just was not sure If I had to create a key or not.

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