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EliteWarfare

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Posts posted by EliteWarfare

  1. SIGMA Epoch Server  | MEGA LOOT | Custom Scripts | Custom Classes |

     

    Server Name:

    SIGMA Epoch Server  | MEGA LOOT | Custom Scripts | Custom Classes |

     

    Server IP:

    192.99.16.15:2402

     

     

    Website:

    SigmaEpochServer

     

    How it started:

    We started as a little squad playing on other servers. after a while we got tired of some Admins on some servers so we made our own server. I have experience working on servers from small games like Minecraft, Ark: Survival, CS:GO, Empyrion - Galatic Survival, Planet Explorers now Arma 3. We are a Squad from Star Citizen.

     

     

    Server Features:

    • High FPS
    • Mega Loot ( I did bit of work to the LootTable )
    • Dedicated Server Box ( Restarts every 6 Hours )
    • AI Missions / Patrols
    • Status Bar
    • & more!

     

    Mods Required:

    • Epoch

    Optional Mods:

    • CUP-Core
    • CUP-Terrains

    We are NEW COMMUNITY :) , Just looking for Active Players to have fun with <3 So please come join.

  2. You should stop using adfly, it redirected me to some bullshit scam page about a virus.

    Just host the download on dropbox, or put it on github.

    Sorry about that before i had it MediaFire but a buddy told me to put Adfly so i tried it. guess not working :P but after i add the Epoch Vehicle list ill change it back to Mediafire ^-^. Just wait a Few Seconds and on the Top Right it should say SKIP AD click on that and it will take you to the download page :)

  3. Ive added the call into the init.sqf but im still getting no option to load vics ? any ideas ?

    if (isServer) then {

    fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "fn_LSgetBuildingstospawnLoot.sqf"; 
    LSdeleter = compile preProcessFileLineNumbers "LSdeleter.sqf";
    execVM "Lootspawner.sqf";
    };
     
    if(isDedicated)exitWith{}; //Everything below this line is only executed on the client (player or local host)
     
    //Wait until these variables are broadcasted to the client (usually happens before the init gets executed)
    waitUntil{!isNil {SEM_AIdropGearChance}};
    waitUntil{!isNil {SEM_removeWeaponsFromDeadAI}};
    waitUntil{!isNil {SEM_removeMagazinesFromDeadAI}};
    //diag_log format["#SEM DEBUG: variables received: Weapons %1 - Magazines %2", SEM_removeWeaponsFromDeadAI, SEM_removeMagazinesFromDeadAI];
     
    SEM_client_createMissionMarker = { private["_create","_markerPos","_markerName","_marker"];
    _create = _this select 0;
     
    if(!_create)then[{ //delete marker
    if (getMarkerColor "MissionMarker" != "")then{ //Only delete existing Marker
    deleteMarkerLocal "MissionMarker";
    }; 
    },{ //else create marker
    _markerPos = _this select 1;
    _markerName = _this select 2;
     
    _marker = createMarkerLocal ["MissionMarker", _markerPos];
    _marker setMarkerPosLocal _markerPos;
    _marker setMarkerTypeLocal "hd_destroy";  
    _marker setMarkerTextLocal format["%1",_markerName];  
    _marker setMarkerColorLocal "ColorRed";
    _marker setMarkerDirLocal -37;
    _marker setMarkerSizeLocal [0.8,0.8];
    }];
    };
     
    SEM_client_removeGear = {
    removeVest _this;
    //removeHeadgear _this;
    removeGoggles _this;
    removeAllItems _this;
    removeAllWeapons _this;
    removeBackpackGlobal _this;
    {_this removeMagazine _x}count magazines _this;
    };
     
    SEM_client_AIfiredEH = {
    if(isPlayer _this || !local _this)exitWith{systemChat "NEIN!"};
     
    call compile format["
    _this addEventHandler ['Fired',{
    if(_this select 2 in %1)then{
    _this select 0 addMagazines [_this select 5, 1];
    };
    }];
    ", ["launch_RPG32_F","launch_NLAW_F","launch_Titan_short_F","launch_Titan_F"]];
    };
     
    SEM_client_AIaddKilledEH = {
    if(isPlayer _this || !local _this)exitWith{systemChat "NEIN!"};
     
    /* Remove Weapons when killed */
    call compile format["
    _this addEventHandler ['Killed',{ private ['_unit','_z','_ran'];
    _unit = _this select 0;
    {_unit removeWeaponGlobal _x}count (%1 + ['EpochRadio0','ItemMap','ItemRadio','ItemWatch','ItemCompass','ItemGPS']);
    {if(_x in (magazines _unit))then{_unit removeMagazines _x}}count %2;
     
    if(SEM_AIdropGearChance < ceil(random 100))then{
    _unit call SEM_client_removeGear;
    {deleteVehicle _x}forEach nearestObjects [(getPosATL _unit), ['GroundWeaponHolder','WeaponHolderSimulated','WeaponHolder'], 1];
    };
     
    _unit spawn{
    sleep .1;
    {_z = _x;
    if(_x in (getweaponcargo _z))exitWith{deleteVehicle _z}count %1;
    if(_x in (getmagazinecargo _z))exitWith{deleteVehicle _z}count %2;
    }forEach nearestObjects [(getPos _this), ['GroundWeaponHolder','WeaponHolderSimulated','WeaponHolder'], 12];
    };
    }];
    ", SEM_removeWeaponsFromDeadAI, SEM_removeMagazinesFromDeadAI];
     
    /* AI run over by vehicle */
    _this addEventHandler ["killed", { private["_u","_k","_vk","_s"];
    _u = _this select 0;
    _k = _this select 1;
    _vk = vehicle _k;
     
    if(_vk isKindOf "Car")then{
    if(abs speed _vk > 0)then{
    if(_vk distance _u < 10)then{
    if(isEngineOn _vk || !isNull (driver _vk))then{
    _u call SEM_client_removeGear;
    {deleteVehicle _x}forEach nearestObjects [(getPosATL _u), ['GroundWeaponHolder','WeaponHolderSimulated','WeaponHolder'], 3];
     
    if({alive _x}count units group _u < 1)then[{
    "R_PG32V_F" createVehicle (position _u);
    },{
    //_vk setVelocity [(velocity _vk select 0)*.25, (velocity _vk select 1)*.25, 2];
    _s = [ "wheel_1_1_steering","wheel_2_1_steering","wheel_1_2_steering","wheel_2_2_steering",
    "wheel_1_3_steering","wheel_2_3_steering","wheel_1_4_steering","wheel_2_4_steering",
    "MOTOR","glass1","glass2","glass3","door1","door2","door3","door4"];
    {_vk setHit [_x,(_vk getHit _x)+(.3+(random .2))]}count _s;
    }];
    }}}};
    }];
    };
     
     /* DO NOT CALL "fn_animateAI" because the sleep commands will cause errors when used in a non-scheduled environment */
    SEM_client_animateAI = { private["_group","_pos","_checkPos","_firstLoop","_nearThreads","_doMove","_dir","_dist","_posX","_posY","_oldPos","_newPos","_z"];
    _group = _this select 0;
    _pos = _this select 1;
    _checkPos = _pos; _checkPos set [2,3];
     
    waitUntil{{owner _x == owner player}forEach units _group}; //Wait until the server gives You the ownership of the AI
    diag_log format["#SEM: Client taking over AI ownership at Pos %1, Distance %2, Units: (%3/%4)", _pos, (vehicle player) distance _pos, {alive _x}count units _group, count units _group];
     
    {
    _x call SEM_client_AIfiredEH;
    _x call SEM_client_AIaddKilledEH;
    _x enableAI "AUTOTARGET";
    //_x enableAI "TARGET";
    _x enableAI "MOVE";
    _x enableAI "ANIM";
    _x enableAI "FSM";
    _x stop false;
    _x setUnitPos "Middle"; //"Auto"
    }count units _group;
    _group setCombatMode "YELLOW";
    _group setBehaviour "COMBAT"; //"AWARE";
     
    //waitUntil{{alive _x}count units _group < 1 || ({owner _x != owner player}forEach units _group)};
     
    while{{alive _x}count units _group > 0 && ({owner _x == owner player}forEach units _group)}do{
    _nearThreads = _pos nearEntities [["Epoch_Man_base_F","Epoch_Female_base_F","Helicopter","Car","Motorcycle"], 1200]; //"Epoch_Man_base_F","Epoch_Female_base_F"
     
    {if(alive _x && isPlayer _x)then{ _z = _x;
    {if !(lineIntersects [eyePos _x, eyePos _z, (vehicle _x), (vehicle _z)] || terrainIntersectASL [eyePos _x, eyePos _z])then{
    _group reveal [_z,4];
    if((secondaryWeapon _x) == "")then[{
    _x doWatch _z; _x doTarget _z;
    _x commandFire _z; _x suppressFor 3;
    },{
    if !(_z isKindOf "Epoch_Man_base_F" || _z isKindOf "Epoch_Female_base_F")then{
    _x doWatch _z; _x doTarget _z; _x commandFire _z;
    };
    }];
    }}forEach units _group;
    UIsleep (3+(random 2));
    }}forEach _nearThreads;
    UIsleep 3;
    };
     
    diag_log format["#SEM: AI ownership lost - Remaining AIs: (%1/%2)", {alive _x}count units _group, count units _group];
    };
     
    "SEM_globalHint" addPublicVariableEventHandler { private "_sound";
    _sound = (_this select 1) select 0;
    switch(_sound)do{
    case 0:{playSound "UAV_05"}; //Mission start
    case 1:{playSound "UAV_01"}; //Mission fail (object destroyed)
    case 2:{playSound "UAV_04"}; //Mission fail (time out)
    case 3:{playsound "UAV_03"}; //Mission success
    };
    hint parseText format["%1", (_this select 1) select 1]
    };
     
    if(!isNil "SEM_globalMissionMarker")then{SEM_globalMissionMarker call SEM_client_createMissionMarker};
    "SEM_globalMissionMarker" addPublicVariableEventHandler {_this select 1 call SEM_client_createMissionMarker};
     
    if(!isNil "SEM_takeAIownership")then{SEM_takeAIownership call SEM_client_animateAI};
    "SEM_takeAIownership" addPublicVariableEventHandler {_this select 1 spawn SEM_client_animateAI}; //DO NOT CALL!
     
     
    [] spawn { /* This is the advertisement. If You don't like it, remove it */
    waitUntil{vehicle player == player && time > 5};
    systemChat format["Welcome to EPOCH %1 survivor %2", str(toUpper worldName), name player];
    systemChat format["This server is running %1 v0.7", str "Simple Epoch Missions"];
    }; /* End of advertisement */
     
    if(toLower worldName in ["chernarus","chernarus_summer"])then{
    ([4654.62,9593.63,0] nearestObject 145259) setDamage 1;
    ([4654.62,9593.63,0] nearestObject 145260) setDamage 1;
    }; //Fix for something, find out ;)
     
     
    [player] execVM "scripts\simpleEP.sqf";
     
    [] execVM "scripts\fn_statusBar.sqf";
     
    [] execVM "IgiLoad\IgiLoadInit.sqf";
     
     
    [] execVM "scripts\zod_stakedown_init.sqf";
     
    private ["_player"];
    if (!isServer) then {
    waitUntil {!isNull player};
    waitUntil {player == player};
     
    while {true} do {
    _player = player;
    player addEventHandler ["Respawn", {
    _PistolANDmag = [["hgun_Pistol_Signal_F","6Rnd_GreenSignal_F"],["hgun_Pistol_Signal_F","6Rnd_RedSignal_F"],["hgun_Pistol_heavy_02_Yorris_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_MRD_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_snds_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_snds_F","9Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom;
    _pistol = _PistolANDmag select 0;
    _mag = _PistolANDmag select 1;
    _item = "FAK";
    _food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom;
    _drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom;
    _uniform = ["U_C_Driver_4","U_C_Driver_3","U_C_Driver_2","U_C_Driver_1","U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom;
    _vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom;
    hint format [" %1 \n %2 \n %3 \n %4 \n %5 \n %6 \n %7",_pistol,_mag,_item,_food,_drink,_uniform,_vest];
    player addVest _vest;
    player addWeapon _pistol;
    player addMagazine _mag;
    player addMagazine _item;
    player addMagazine _food;
    player addMagazine _drink;
    player addWeapon "EpochRadio0"; 
    _modelMale = (typeOF player == "Epoch_Male_F");
                _modelFemale = (typeOF player == "Epoch_Female_F");
            
                    if (_modelFemale) then {
                         player forceAddUniform "U_BasicBodyFemale";
                             };
                    if (_modelMale) then {
                        player forceAddUniform _uniform;
                             };              
     
    }]; waitUntil {_player != player}; 
    }; 

    };

    im not seeing the problem here

  4. setvariable log

    21.12.2014 23:01:42: 1Man (174.101.49.91:2304) XXXXXXXXXXXXXXXXXXXX - #0 "can_load" = false 2:1699 B_Truck_01_covered_EPOCH

    21.12.2014 23:04:59: 1Man (174.101.49.91:2304) XXXXXXXXXXXXXXXXXXXX- #0 "can_load" = false 2:1699 B_Truck_01_covered_EPOCH

     

    setvariable.txt

    5 "" !=(Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter)

    3 "" !"box_num" !"can_load" !"can_copilot" !"can_outside" !="zload" !="usable_ramp" !="slots_num" !="load_offset"

     

    Scripts.txt

    7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');"

    7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"

    7 forceRespawn

    7 moveIn !="(_this select 1) moveInCargo (_this select 0);" !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="(_this select 1) moveInCargo (_this select 0);"

    7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];"

    7 enableCollisionWith

    7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"

    7 setFriend

    7 setAmmo

    7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];"

    7 RscDebugConsole_watch

    7 enableFatigue

    7 setUnitRecoilCoefficient

    7 allMissionObjects

    7 callExtension

    7 showCommandingMenu

    7 assignAs

    7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);"

    7 allUnits !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"

    7 allowDamage !="player allowDamage true;vehicle player allowDamage true;"

    7 exec !="IgiLoad\IgiLoad.sqf" !="txt.sqf" !="7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;"

    7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";"

    7 removeAllMissionEventHandlers

    7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"

    7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];"

    7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"

    7 switchCamera

    7 remoteControl !"fn_moduleRemoteControl.sqf"

    7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text,"

    7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"

    7 ctrlCreate

    7 ctrlDelete

    7 ctrlClassName

    7 ctrlModel

    7 ctrlModelDirection

    7 ctrlModelSide

    7 ctrlModelUp

    7 ctrlSetDirection

    7 ctrlSetModel

    7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"

    7 loadFile

    7 selectPlayer !="selectPlayer _playerObject;"

    7 setGroupIconsVisible

    7 setGroupIconsSelectable

    7 setGroupIconParams

    7 addGroupIcon

    7 EPOCH_whitelist

    7 EPOCH_defaultVars_SEPXVar

    7 EPOCH_group_upgrade_lvl_SVar

    7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"

    7 Dayz_GUI_R

    7 dayz_originalPlayer

    7 zZombie_Base

    7 infiSTAR

    7 GodMode

    7 shazbot

    7 _typeofHookMonky

    7 _allocMemory

    7 _d3d9multipliervariable

    7 _runASM

    7 _addGFX_hookD3D9eventhandler

    7 _BEhookBYPASSBOB

    7 JJMMEE_INIT_MENU

    ok i see what you did add the setvariable to the 5 "" you have there and delete the 3 "" line and that 5 "" you have just change that into 3 ""

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