EliteWarfare
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New Vehicle Verification , and now can load up AI Box Creates from Bandit Camps / Bandit Patrols.
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SIGMA Epoch Server | MEGA LOOT | Custom Scripts | Custom Classes |
Server Name:
SIGMA Epoch Server | MEGA LOOT | Custom Scripts | Custom Classes |
Server IP:
192.99.16.15:2402
Website:
How it started:
We started as a little squad playing on other servers. after a while we got tired of some Admins on some servers so we made our own server. I have experience working on servers from small games like Minecraft, Ark: Survival, CS:GO, Empyrion - Galatic Survival, Planet Explorers now Arma 3. We are a Squad from Star Citizen.
Server Features:
- High FPS
- Mega Loot ( I did bit of work to the LootTable )
- Dedicated Server Box ( Restarts every 6 Hours )
- AI Missions / Patrols
- Status Bar
- & more!
Mods Required:
- Epoch
Optional Mods:
- CUP-Core
- CUP-Terrains
We are NEW COMMUNITY :) , Just looking for Active Players to have fun with <3 So please come join.
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On 11/12/2015 at 4:01 AM, Mal said:
anybody know if this is working with the latest version of epoch or if there is something else out the there for towing/lifting/loading?
Yes this is working! :)
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Ok for me it's BE Script Restrinction #19
My script logs show this...Not sure this has anything to do with igiload.
No i don't think its IgiLoad
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You should stop using adfly, it redirected me to some bullshit scam page about a virus.
Just host the download on dropbox, or put it on github.
Sorry about that before i had it MediaFire but a buddy told me to put Adfly so i tried it. guess not working :P but after i add the Epoch Vehicle list ill change it back to Mediafire ^-^. Just wait a Few Seconds and on the Top Right it should say SKIP AD click on that and it will take you to the download page :)
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Nice job EW, but what was actually updated?
I've fix BE Filters and after thinking about it i forgot add the Epoch Vehicles -.- so there will be a Quick fix on the Vehicles list :p
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If you need help go to my ts3 im not on the forums much anymore i've been busy with a project :/
TS3 IP: 192.99.203.247:9994 -
Ive added the call into the init.sqf but im still getting no option to load vics ? any ideas ?
if (isServer) then {
fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "fn_LSgetBuildingstospawnLoot.sqf";LSdeleter = compile preProcessFileLineNumbers "LSdeleter.sqf";execVM "Lootspawner.sqf";};if(isDedicated)exitWith{}; //Everything below this line is only executed on the client (player or local host)//Wait until these variables are broadcasted to the client (usually happens before the init gets executed)waitUntil{!isNil {SEM_AIdropGearChance}};waitUntil{!isNil {SEM_removeWeaponsFromDeadAI}};waitUntil{!isNil {SEM_removeMagazinesFromDeadAI}};//diag_log format["#SEM DEBUG: variables received: Weapons %1 - Magazines %2", SEM_removeWeaponsFromDeadAI, SEM_removeMagazinesFromDeadAI];SEM_client_createMissionMarker = { private["_create","_markerPos","_markerName","_marker"];_create = _this select 0;if(!_create)then[{ //delete markerif (getMarkerColor "MissionMarker" != "")then{ //Only delete existing MarkerdeleteMarkerLocal "MissionMarker";};},{ //else create marker_markerPos = _this select 1;_markerName = _this select 2;_marker = createMarkerLocal ["MissionMarker", _markerPos];_marker setMarkerPosLocal _markerPos;_marker setMarkerTypeLocal "hd_destroy";_marker setMarkerTextLocal format["%1",_markerName];_marker setMarkerColorLocal "ColorRed";_marker setMarkerDirLocal -37;_marker setMarkerSizeLocal [0.8,0.8];}];};SEM_client_removeGear = {removeVest _this;//removeHeadgear _this;removeGoggles _this;removeAllItems _this;removeAllWeapons _this;removeBackpackGlobal _this;{_this removeMagazine _x}count magazines _this;};SEM_client_AIfiredEH = {if(isPlayer _this || !local _this)exitWith{systemChat "NEIN!"};call compile format["_this addEventHandler ['Fired',{if(_this select 2 in %1)then{_this select 0 addMagazines [_this select 5, 1];};}];", ["launch_RPG32_F","launch_NLAW_F","launch_Titan_short_F","launch_Titan_F"]];};SEM_client_AIaddKilledEH = {if(isPlayer _this || !local _this)exitWith{systemChat "NEIN!"};/* Remove Weapons when killed */call compile format["_this addEventHandler ['Killed',{ private ['_unit','_z','_ran'];_unit = _this select 0;{_unit removeWeaponGlobal _x}count (%1 + ['EpochRadio0','ItemMap','ItemRadio','ItemWatch','ItemCompass','ItemGPS']);{if(_x in (magazines _unit))then{_unit removeMagazines _x}}count %2;if(SEM_AIdropGearChance < ceil(random 100))then{_unit call SEM_client_removeGear;{deleteVehicle _x}forEach nearestObjects [(getPosATL _unit), ['GroundWeaponHolder','WeaponHolderSimulated','WeaponHolder'], 1];};_unit spawn{sleep .1;{_z = _x;if(_x in (getweaponcargo _z))exitWith{deleteVehicle _z}count %1;if(_x in (getmagazinecargo _z))exitWith{deleteVehicle _z}count %2;}forEach nearestObjects [(getPos _this), ['GroundWeaponHolder','WeaponHolderSimulated','WeaponHolder'], 12];};}];", SEM_removeWeaponsFromDeadAI, SEM_removeMagazinesFromDeadAI];/* AI run over by vehicle */_this addEventHandler ["killed", { private["_u","_k","_vk","_s"];_u = _this select 0;_k = _this select 1;_vk = vehicle _k;if(_vk isKindOf "Car")then{if(abs speed _vk > 0)then{if(_vk distance _u < 10)then{if(isEngineOn _vk || !isNull (driver _vk))then{_u call SEM_client_removeGear;{deleteVehicle _x}forEach nearestObjects [(getPosATL _u), ['GroundWeaponHolder','WeaponHolderSimulated','WeaponHolder'], 3];if({alive _x}count units group _u < 1)then[{"R_PG32V_F" createVehicle (position _u);},{//_vk setVelocity [(velocity _vk select 0)*.25, (velocity _vk select 1)*.25, 2];_s = [ "wheel_1_1_steering","wheel_2_1_steering","wheel_1_2_steering","wheel_2_2_steering","wheel_1_3_steering","wheel_2_3_steering","wheel_1_4_steering","wheel_2_4_steering","MOTOR","glass1","glass2","glass3","door1","door2","door3","door4"];{_vk setHit [_x,(_vk getHit _x)+(.3+(random .2))]}count _s;}];}}}};}];};/* DO NOT CALL "fn_animateAI" because the sleep commands will cause errors when used in a non-scheduled environment */SEM_client_animateAI = { private["_group","_pos","_checkPos","_firstLoop","_nearThreads","_doMove","_dir","_dist","_posX","_posY","_oldPos","_newPos","_z"];_group = _this select 0;_pos = _this select 1;_checkPos = _pos; _checkPos set [2,3];waitUntil{{owner _x == owner player}forEach units _group}; //Wait until the server gives You the ownership of the AIdiag_log format["#SEM: Client taking over AI ownership at Pos %1, Distance %2, Units: (%3/%4)", _pos, (vehicle player) distance _pos, {alive _x}count units _group, count units _group];{_x call SEM_client_AIfiredEH;_x call SEM_client_AIaddKilledEH;_x enableAI "AUTOTARGET";//_x enableAI "TARGET";_x enableAI "MOVE";_x enableAI "ANIM";_x enableAI "FSM";_x stop false;_x setUnitPos "Middle"; //"Auto"}count units _group;_group setCombatMode "YELLOW";_group setBehaviour "COMBAT"; //"AWARE";//waitUntil{{alive _x}count units _group < 1 || ({owner _x != owner player}forEach units _group)};while{{alive _x}count units _group > 0 && ({owner _x == owner player}forEach units _group)}do{_nearThreads = _pos nearEntities [["Epoch_Man_base_F","Epoch_Female_base_F","Helicopter","Car","Motorcycle"], 1200]; //"Epoch_Man_base_F","Epoch_Female_base_F"{if(alive _x && isPlayer _x)then{ _z = _x;{if !(lineIntersects [eyePos _x, eyePos _z, (vehicle _x), (vehicle _z)] || terrainIntersectASL [eyePos _x, eyePos _z])then{_group reveal [_z,4];if((secondaryWeapon _x) == "")then[{_x doWatch _z; _x doTarget _z;_x commandFire _z; _x suppressFor 3;},{if !(_z isKindOf "Epoch_Man_base_F" || _z isKindOf "Epoch_Female_base_F")then{_x doWatch _z; _x doTarget _z; _x commandFire _z;};}];}}forEach units _group;UIsleep (3+(random 2));}}forEach _nearThreads;UIsleep 3;};diag_log format["#SEM: AI ownership lost - Remaining AIs: (%1/%2)", {alive _x}count units _group, count units _group];};"SEM_globalHint" addPublicVariableEventHandler { private "_sound";_sound = (_this select 1) select 0;switch(_sound)do{case 0:{playSound "UAV_05"}; //Mission startcase 1:{playSound "UAV_01"}; //Mission fail (object destroyed)case 2:{playSound "UAV_04"}; //Mission fail (time out)case 3:{playsound "UAV_03"}; //Mission success};hint parseText format["%1", (_this select 1) select 1]};if(!isNil "SEM_globalMissionMarker")then{SEM_globalMissionMarker call SEM_client_createMissionMarker};"SEM_globalMissionMarker" addPublicVariableEventHandler {_this select 1 call SEM_client_createMissionMarker};if(!isNil "SEM_takeAIownership")then{SEM_takeAIownership call SEM_client_animateAI};"SEM_takeAIownership" addPublicVariableEventHandler {_this select 1 spawn SEM_client_animateAI}; //DO NOT CALL![] spawn { /* This is the advertisement. If You don't like it, remove it */waitUntil{vehicle player == player && time > 5};systemChat format["Welcome to EPOCH %1 survivor %2", str(toUpper worldName), name player];systemChat format["This server is running %1 v0.7", str "Simple Epoch Missions"];}; /* End of advertisement */if(toLower worldName in ["chernarus","chernarus_summer"])then{([4654.62,9593.63,0] nearestObject 145259) setDamage 1;([4654.62,9593.63,0] nearestObject 145260) setDamage 1;}; //Fix for something, find out ;)[player] execVM "scripts\simpleEP.sqf";[] execVM "scripts\fn_statusBar.sqf";[] execVM "IgiLoad\IgiLoadInit.sqf";[] execVM "scripts\zod_stakedown_init.sqf";private ["_player"];if (!isServer) then {waitUntil {!isNull player};waitUntil {player == player};while {true} do {_player = player;player addEventHandler ["Respawn", {_PistolANDmag = [["hgun_Pistol_Signal_F","6Rnd_GreenSignal_F"],["hgun_Pistol_Signal_F","6Rnd_RedSignal_F"],["hgun_Pistol_heavy_02_Yorris_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_MRD_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_snds_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_snds_F","9Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom;_pistol = _PistolANDmag select 0;_mag = _PistolANDmag select 1;_item = "FAK";_food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom;_drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom;_uniform = ["U_C_Driver_4","U_C_Driver_3","U_C_Driver_2","U_C_Driver_1","U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom;_vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom;hint format [" %1 \n %2 \n %3 \n %4 \n %5 \n %6 \n %7",_pistol,_mag,_item,_food,_drink,_uniform,_vest];player addVest _vest;player addWeapon _pistol;player addMagazine _mag;player addMagazine _item;player addMagazine _food;player addMagazine _drink;player addWeapon "EpochRadio0";_modelMale = (typeOF player == "Epoch_Male_F");_modelFemale = (typeOF player == "Epoch_Female_F");if (_modelFemale) then {player forceAddUniform "U_BasicBodyFemale";};if (_modelMale) then {player forceAddUniform _uniform;};}]; waitUntil {_player != player};};};
im not seeing the problem here
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Are you using the downloaded file from the OP? It probably has the vehicle class names for Epoch. I made the mistake of downloading the IgiLoad files from Armaholic. That would have been fine for ArmA 3, but no good for Epoch.
yea i put the epoch vehicles
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Sorry everyone i havn't been on the forums in a while been busy looking for a new job.
so anyways ill be posting a new download link tonight ill just put the IgiLoad Script and the BE Filters the Config of the IgiLoad will be the same as i have it on my 2 servers.
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i have added TASKFORCE without BE Filters and my problem is Taskforce Connected and two Seconds TaskForce disscoect me :( Anyone idea?
You have the Community Addon? I havnt tried TFR on the new update ill try it later when i get back home
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Yup :) i had to redo my dam BE Filters cause of the update i forgot make a back-up xD
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Ran into a few issues but got it all working great now
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Nice ill give this a try :)
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After Restart the uploaded Vehicle are Back at the Startpoint. Is this normal?
Yes i also recommend that before restarts you get your vehicles out of any loaded vehicles cause sometimes they will explode.
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Pretty sure scripts go in the scripts subforum: http://epochmod.com/forum/index.php?/forum/69-scripts/
Opps sorry ill add it there soon
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OK it is working now but I have not tested it as a non admin which will be later today, so far its pretty good and more realistic than others out there.
yea i've done it non admin and its working fine :) & i like this script IgiLoad Creators did a Awesome job! they just need update it for the DLC stuff
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All working until you load a vehicle up.
It gets into the vehicle then publicvariable restriction #0 kick.
22.12.2014 10:33:24: SGT. Slaughter (*********************) **************************** - #0 "IL_SetScore" = [<NULL-object>,20]
ok go into your publicvariable.txt.original filter and add this in your 5 "" line
!="IL_SetScore"
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ok i just saw i did edit the attackto.txt file theres the BE filter on the form post
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going to bed now dealing with attachto restrictions
really? ok that never pop up for me if you can post you logs ill fix this for you
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Look at the Form again i just updated it
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setvariable log
21.12.2014 23:01:42: 1Man (174.101.49.91:2304) XXXXXXXXXXXXXXXXXXXX - #0 "can_load" = false 2:1699 B_Truck_01_covered_EPOCH
21.12.2014 23:04:59: 1Man (174.101.49.91:2304) XXXXXXXXXXXXXXXXXXXX- #0 "can_load" = false 2:1699 B_Truck_01_covered_EPOCH
setvariable.txt
5 "" !=(Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter)
3 "" !"box_num" !"can_load" !"can_copilot" !"can_outside" !="zload" !="usable_ramp" !="slots_num" !="load_offset"
Scripts.txt
7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');"
7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
7 forceRespawn
7 moveIn !="(_this select 1) moveInCargo (_this select 0);" !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="(_this select 1) moveInCargo (_this select 0);"
7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];"
7 enableCollisionWith
7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
7 setFriend
7 setAmmo
7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];"
7 RscDebugConsole_watch
7 enableFatigue
7 setUnitRecoilCoefficient
7 allMissionObjects
7 callExtension
7 showCommandingMenu
7 assignAs
7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);"
7 allUnits !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"
7 allowDamage !="player allowDamage true;vehicle player allowDamage true;"
7 exec !="IgiLoad\IgiLoad.sqf" !="txt.sqf" !="7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;"
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";"
7 removeAllMissionEventHandlers
7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];"
7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
7 switchCamera
7 remoteControl !"fn_moduleRemoteControl.sqf"
7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text,"
7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
7 ctrlCreate
7 ctrlDelete
7 ctrlClassName
7 ctrlModel
7 ctrlModelDirection
7 ctrlModelSide
7 ctrlModelUp
7 ctrlSetDirection
7 ctrlSetModel
7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"
7 loadFile
7 selectPlayer !="selectPlayer _playerObject;"
7 setGroupIconsVisible
7 setGroupIconsSelectable
7 setGroupIconParams
7 addGroupIcon
7 EPOCH_whitelist
7 EPOCH_defaultVars_SEPXVar
7 EPOCH_group_upgrade_lvl_SVar
7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"
7 Dayz_GUI_R
7 dayz_originalPlayer
7 zZombie_Base
7 infiSTAR
7 GodMode
7 shazbot
7 _typeofHookMonky
7 _allocMemory
7 _d3d9multipliervariable
7 _runASM
7 _addGFX_hookD3D9eventhandler
7 _BEhookBYPASSBOB
7 JJMMEE_INIT_MENU
ok i see what you did add the setvariable to the 5 "" you have there and delete the 3 "" line and that 5 "" you have just change that into 3 ""
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I have tried 3 and 5 with the same results, BEC informs me that the filters were updated but still getting kicked.
hmm ok can you send me the logs saying you were kicked and what its kicking you for
SIGMA Epoch Server | MEGA LOOT | Custom Scripts | Custom Classes |
in Public Servers
Posted
Just renamed the server and Box Location :) ( For better Ping )