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Posts posted by RussianCaliber
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So should the variables.sqf should look like thise above or should i add them into the whole variables file?
I don't have a custom variables tho i'm really confused right now..
It's early morning and my brain is not working properly :D
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So i got snap pro and vector build up and running but after restart saw that all the buildables were gone
So the problem is that it's not saving to hive for some reason.
Any ideas?
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Hello,
So i got this odd problem with connecting to server
After creating character etc.. the loading bar gets to 100 % and i could see the loading screen and numbers will count down on right side of the screen.
And i could hear sounds and walk around. After like 10 tries i could get in with no problems, this happens to all my players
Any ideas?
RPT Log
Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734) 22:19:53 Old style material 207 used in ReportStack not available 22:19:54 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 22:19:54 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 22:19:55 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 22:19:55 Old style material 204 used in ReportStack not available 22:19:55 Old style material 207 used in ReportStack not available 22:19:55 Old style material 207 used in ReportStack not available 22:19:55 Old style material 207 used in ReportStack not available 22:20:01 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 22:20:02 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 22:20:02 "DayZ Epoch: MPframework inited" 22:20:02 "infiSTAR.de - Waiting for BIS_fnc_init..." 22:20:02 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:02 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 22:20:04 Old style material 201 used in ReportStack not available 22:20:04 Old style material 201 used in ReportStack not available 22:20:04 Old style material 201 used in ReportStack not available 22:20:04 Old style material 201 used in ReportStack not available 22:20:04 Old style material 204 used in ReportStack not available 22:20:04 Old style material 205 used in ReportStack not available 22:20:11 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!" 22:20:11 Warning Message: Script low_admins.sqf not found 22:20:11 Warning Message: Script normal_admins.sqf not found 22:20:11 Warning Message: Script super_admins.sqf not found 22:20:11 Warning Message: Script blacklist.sqf not found 22:20:11 "infiSTAR.de - iproductVersion: 24092014IAHAT335D | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: panthera2 | dayz_instance: 16 | missionName: dayZ_overpoch_16" 22:20:11 "infiSTAR.de - _fnc_RandomGen: { _arr = ["C","q","3","6","P","y","M","5","2","H","z","n","C","0","Z","h","Q","w","q","v","k","Q","w","c","2","S","w","S","C","D"]; _gen = "p"; for "_i" from 1 to 8 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _gen = _gen + '_' + _gen; _gen }" 22:20:11 "infiSTAR.de - _randvar1: p20P2Sc2w_p20P2Sc2w" 22:20:11 "infiSTAR.de - _randvar2: pPcC2PCww_pPcC2PCww" 22:20:11 "infiSTAR.de - _randvar3: pSq23S0wn_pSq23S0wn" 22:20:11 "infiSTAR.de - _randvar4: pMPyqwC2k_pMPyqwC2k" 22:20:11 "infiSTAR.de - _randvar5: p6nMwQSZq_p6nMwQSZq" 22:20:11 "infiSTAR.de - _randvar6: pSS2PkZ5q_pSS2PkZ5q" 22:20:11 "infiSTAR.de - _randvar8: pQwZCnPS2_pQwZCnPS2" 22:20:11 "infiSTAR.de - _randvar9: pcnC2SwQh_pcnC2SwQh" 22:20:11 "infiSTAR.de - _randvar11: pnQqHnn2S_pnQqHnn2S" 22:20:11 "infiSTAR.de - _randvar12: pq6znDZwQ_pq6znDZwQ" 22:20:11 "infiSTAR.de - _randvar13: pqqwhM3qP_pqqwhM3qP" 22:20:11 "infiSTAR.de - _randvar19: pwwC3DPcw_pwwC3DPcw" 22:20:11 "infiSTAR.de - _randvar20: pSZc2cZc2_pSZc2cZc2" 22:20:11 "infiSTAR.de - _randvar26: pw3hCzqSk_pw3hCzqSk" 22:20:11 "infiSTAR.de - _randvar27: pCCqqZqMw_pCCqqZqMw" 22:20:11 "infiSTAR.de - _randvar27a: pwwQvQqvv_pwwQvQqvv" 22:20:11 "infiSTAR.de - _randvar28: pC0MSwkkC_pC0MSwkkC" 22:20:11 "infiSTAR.de - _randvar29: pwM3MS2nq_pwM3MS2nq" 22:20:11 "infiSTAR.de - _randvar30: phQMyP5nq_phQMyP5nq" 22:20:11 "infiSTAR.de - _randvar10: PVAHR_0_xseiogkm_PVAHR_0_xseiogkm" 22:20:11 "infiSTAR.de - infiSTAR_DLL_PATH: " 22:20:11 "infiSTAR.de - AntiHack LOADED!" 22:20:11 "infiSTAR.de - CREATING AdminMenu" 22:20:11 "infiSTAR.de - ADDING PublicVariableEventHandlers" 22:20:11 "infiSTAR.de - AntiHack FULLY LOADED" 22:20:12 Warning Message: Script z\addons\dayz_server\crates\crates.sqf not found 22:20:12 Warning Message: Script DZAI\dzai_initserver.sqf not found 22:20:12 "Res3tting B!S effects..." 22:20:12 Warning Message: Script z\addons\dayz_code\Scripts\regen_blood.sqf not found 22:20:12 Error in expression <rceSpeed 0;_this enableSimulation false;}; processInitCommands; > 22:20:12 Error position: <}; processInitCommands; > 22:20:12 Error Missing { 22:20:12 File z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\mission.sqf, line 1358 22:20:12 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 22:20:15 Error in expression <ffectCreate ["colorCorrections", 1501]; _hndl ppEffectEnable true; _hndl ppEffec> 22:20:15 Error position: <_hndl ppEffectEnable true; _hndl ppEffec> 22:20:15 Error Undefined variable in expression: _hndl 22:20:15 File mpmissions\__cur_mp.panthera2\fixes\effects.sqf, line 7 22:20:15 "HIVE: Starting" 22:20:15 "HIVE: trying to get objects" 22:20:15 "HIVE: found 686 objects" 22:20:15 "HIVE: Commence Object Streaming..." 22:20:15 "HIVE: got 348 Epoch Objects and 338 Vehicles" 22:20:23 "infiSTAR.de - Player-Log: ||W.S||Engrise(76561198053078285) - 1h 49min | ******ADMIN******" 22:20:24 "infiSTAR.de PlayerConnected: _uid: 76561198053078285 _name: ||W.S||Engrise" 22:20:25 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__" 22:20:28 Cannot create non-ai vehicle VIL_hilux1_civi3, 22:20:28 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 22:20:28 UH1Y_DZE: ObsGun - unknown animation source ObsGun 22:20:31 "HIVE: Vehicle Spawn limit reached!" 22:20:31 "HIVE: Spawning # of Debris: 200" 22:20:31 "HIVE: Spawning # of Ammo Boxes: 3" 22:20:31 "HIVE: Spawning # of Veins: 50" 22:20:31 "Total Number of spawn locations 11" 22:20:31 "[DZAI] Initializing DZAI version 2.1.3 Release Build 09272014 using base path z\addons\dayz_server\DZAI." 22:20:31 "[DZAI] Reading DZAI configuration file." 22:20:31 "[DZAI] DZAI configuration file loaded." 22:20:31 "[DZAI] Compiling DZAI functions." 22:20:31 "[DZAI] DZAI functions compiled." 22:20:31 "[DZAI] Epoch classnames loaded." 22:20:31 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: panthera2. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true." 22:20:31 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Air: true. Land: true." 22:20:31 "[DZAI] AI settings: DZAI_findKiller: false. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true." 22:20:31 "[DZAI] DZAI loading completed in 0.0390625 seconds." 22:20:31 "EPOCH EVENTS INIT" 22:20:33 "DEBUG: Too many at [6633.13,4498.82]" 22:20:34 "DEBUG VEIN: Too many objects at [1139.86,9000.99]" 22:20:34 "DEBUG VEIN: on road [4701.29,5504.78]" 22:20:34 "TIME SYNC: Local Time set to [2013,8,3,16,20]" 22:20:35 "DEBUG VEIN: Too many objects at [3788.94,8065.9]" 22:20:36 Error in expression <t = false; blacklist = [ [[0.0.0],[0.0.0]], [[0,16000,0],[1000,-0,0]]> 22:20:36 Error position: <.0],[0.0.0]], [[0,16000,0],[1000,-0,0]]> 22:20:36 Error Missing ] 22:20:36 File z\addons\dayz_server\WAI\config.sqf, line 8 22:20:36 Error in expression <t = false; blacklist = [ [[0.0.0],[0.0.0]], [[0,16000,0],[1000,-0,0]]> 22:20:36 Error position: <.0],[0.0.0]], [[0,16000,0],[1000,-0,0]]> 22:20:36 Error Missing ] 22:20:36 File z\addons\dayz_server\WAI\config.sqf, line 8 22:20:49 "[DZAI] Verified 161 unique classnames in 2.92139 seconds." 22:20:49 "Panthera static spawn configuration loaded." 22:21:14 Client: Remote object 4:5 not found 22:21:35 [DZMS]: Starting DayZ Mission System. 22:21:35 [DZMS]: DZAI Found! Using DZAI's Relations! 22:21:35 [DZMS]: Currently Running Version: 1.1FIN 22:21:35 [DZMS]: Mission and Extended Configuration Loaded! 22:21:35 [DZMS]: panthera2 Detected. Map Specific Settings Adjusted! 22:21:35 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 22:21:35 [DZMS]: Loading ExecVM Functions. 22:21:35 [DZMS]: Loading Compiled Functions. 22:21:35 [DZMS]: Loading All Other Functions. 22:21:35 [DZMS]: Mission Functions Script Loaded! 22:21:35 [DZMS]: Major Mission Clock Starting! 22:21:35 [DZMS]: Minor Mission Clock Starting! 22:21:35 [DZMS]: Mission Marker Loop for JIPs Starting! 22:22:31 "infiSTAR.de PlayerConnected: _uid: 76561198053078285 _name: ||W.S||Engrise" 22:22:45 Server: Object 5:6 not found (message 70) 22:22:45 Server: Object 5:5 not found (message 89) 22:23:15 "infiSTAR.de PlayerDisconnected: _uid: 76561198053078285 _name: ||W.S||Engrise" 22:23:15 "get: STRING (76561198053078285), sent: STRING (76561198053078285)" 22:23:15 "DISCONNECT: ||W.S||Engrise (76561198053078285) Object: B 1-1-B:1 (||W.S||Engrise) REMOTE, _characterID: 464 at loc [7356.16,1730.92,0.00135803]" 22:23:15 Client: Remote object 5:0 not found 22:23:15 Client: Remote object 5:5 not found
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2.1.4
Yes the static_mission is set to true
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I fixed the ;
But still the ai just wont spawn
No errors in the RPT aswell
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I tried that but no luck unfortunately
if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [[5123.05,4785.21,0.00128174], // Position 10, // Number Of units "medium", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // or ["Random","at"], Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group /*
What i did wrong? Maybe because i run Dzms and Dzai aswell? Can it be because of it?
Or i can see a chernarus.sqf file inisde the static folder, do i have to create a panthera.sqf file for panthera map?
Thanks in advance,
Caliber
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Gonna give it a shot
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So i got WAI up and running but can't get the static ai groups to spawn for my bandit bases for some odd reason
Can anybody take a look what i did wrong
Thanks!
Caliber
Code:
if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [[5123.05,4785.21,0.00128174], // Position 10, // Number Of units "medium", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group /*
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I need urgent help
The Ai is lagging my server. :(
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Can i actually use infistar admin debug monitor to get the coords?
I tried to add Gezzunder spawn select script but only admins could use it for some odd reason.
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Bump! Please help
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Hi,
So i got Wai up and running and mission itself despawns with create but ai and buildings are still there.
Any ideas?
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Okay, i installed the ESS changed the map.paa and spawn points.
Now i if i log in to the server i'm just standing in a middle of an ocean
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How i can change the missions spawn as 2 missions at the time?
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So i installed panthera spawn select because ESS don't have the panthera map
And i got it working but only admins can use it.
If a normal player joins the server it will pop up for a second and then disappears and puts up a black screen
you need to click esc for 2 times to get rid of it.
Any ideas?
This is the script: https://github.com/Gezzunder/Panthera-Spawn-Select
Thanks in advance,
Caliber
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And can i actually run it on Panthera server?
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I need some help again :(
How can i make it that ai will despawn after missions is timeout?
The missions buildings despawn but ai wont
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To set the amount of humanity, open your config.sqf for wai and find this:
ai_kills_gain = true; // add kill to bandit/human kill score
ai_humanity_gain = true; // gain humanity for killing AI
ai_add_humanity = 50; // amount of humanity gained for killing a bandit AI
ai_remove_humanity = 150; // amount of humanity lost for killing a hero AI
ai_special_humanity = 150; // amount of humanity gain or loss for killing a special AI dependant on player alignment
Not sure if you can use negative numbers (ai_remove_humanity = -150;) here or not, you would just have to try and see.
The special mission are disabled by default and I'd imagine you disable the other missions the same way, by commenting them out.
Make this:
wai_bandit_missions = [
["armed_vehicle",12],
["black_hawk_crash",14],
["captured_mv22",6],
["broken_down_ural",14],
["hero_base",6],
["ikea_convoy",18],
["medi_camp",6],
["presidents_mansion",6],
["sniper_extraction",8],
["weapon_cache",10]
];
Like this:
/*
wai_bandit_missions = [
["armed_vehicle",12],
["black_hawk_crash",14],
["captured_mv22",6],
["broken_down_ural",14],
["hero_base",6],
["ikea_convoy",18],
["medi_camp",6],
["presidents_mansion",6],
["sniper_extraction",8],
["weapon_cache",10]
];
*/
Or like this:
wai_bandit_missions = [
/*
["armed_vehicle",12],
["black_hawk_crash",14],
["captured_mv22",6],
["broken_down_ural",14],
["hero_base",6],
["ikea_convoy",18],
["medi_camp",6],
["presidents_mansion",6],
["sniper_extraction",8],
["weapon_cache",10]
*/
];
I also remember someone posting a few pages back that you can move all the hero missions into the bandit folder or something like that.
Sweet, thank you so much :)
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Panthera
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How i can disable the funmenu for players? I want it to be only for admins.
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Hi,
How can i disable hero and special missions?
Or can i change the humanity loss to gain or something?
Thanks in advance,
Caliber
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[Help] Problem with connecting to server
in Scripting
Posted
Thanks for reply's but the fix still occours.
I changed the line in compiles and fixed the wai error
still the same thing