Jump to content

RussianCaliber

Member
  • Posts

    77
  • Joined

  • Last visited

Posts posted by RussianCaliber

  1. Hello,

    So i got this odd problem with connecting to server

    After creating character etc.. the loading bar gets to 100 % and i could see the loading screen and numbers will count down on right side of the screen.

    And i could hear sounds and walk around. After like 10 tries i could get in with no problems, this happens to all my players

    Any ideas?

     

    RPT Log

    Version 1.63.125548
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    		<English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    		<Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    		<Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    		<French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    		<Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    		<Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    		<Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    		<Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
    22:19:53 Old style material 207 used in ReportStack not available
    22:19:54 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    22:19:54 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    22:19:55 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    22:19:55 Old style material 204 used in ReportStack not available
    22:19:55 Old style material 207 used in ReportStack not available
    22:19:55 Old style material 207 used in ReportStack not available
    22:19:55 Old style material 207 used in ReportStack not available
    22:20:01 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    22:20:02 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    22:20:02 "DayZ Epoch: MPframework inited"
    22:20:02 "infiSTAR.de - Waiting for BIS_fnc_init..."
    22:20:02 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:02 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:20:04 Old style material 201 used in ReportStack not available
    22:20:04 Old style material 201 used in ReportStack not available
    22:20:04 Old style material 201 used in ReportStack not available
    22:20:04 Old style material 201 used in ReportStack not available
    22:20:04 Old style material 204 used in ReportStack not available
    22:20:04 Old style material 205 used in ReportStack not available
    22:20:11 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
    22:20:11 Warning Message: Script low_admins.sqf not found
    22:20:11 Warning Message: Script normal_admins.sqf not found
    22:20:11 Warning Message: Script super_admins.sqf not found
    22:20:11 Warning Message: Script blacklist.sqf not found
    22:20:11 "infiSTAR.de - iproductVersion: 24092014IAHAT335D | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: panthera2 | dayz_instance: 16 | missionName: dayZ_overpoch_16"
    22:20:11 "infiSTAR.de - _fnc_RandomGen: {
    _arr = ["C","q","3","6","P","y","M","5","2","H","z","n","C","0","Z","h","Q","w","q","v","k","Q","w","c","2","S","w","S","C","D"];
    _gen = "p";
    for "_i" from 1 to 8 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
    _gen = _gen + '_' + _gen;
    _gen
    }"
    22:20:11 "infiSTAR.de - _randvar1: p20P2Sc2w_p20P2Sc2w"
    22:20:11 "infiSTAR.de - _randvar2: pPcC2PCww_pPcC2PCww"
    22:20:11 "infiSTAR.de - _randvar3: pSq23S0wn_pSq23S0wn"
    22:20:11 "infiSTAR.de - _randvar4: pMPyqwC2k_pMPyqwC2k"
    22:20:11 "infiSTAR.de - _randvar5: p6nMwQSZq_p6nMwQSZq"
    22:20:11 "infiSTAR.de - _randvar6: pSS2PkZ5q_pSS2PkZ5q"
    22:20:11 "infiSTAR.de - _randvar8: pQwZCnPS2_pQwZCnPS2"
    22:20:11 "infiSTAR.de - _randvar9: pcnC2SwQh_pcnC2SwQh"
    22:20:11 "infiSTAR.de - _randvar11: pnQqHnn2S_pnQqHnn2S"
    22:20:11 "infiSTAR.de - _randvar12: pq6znDZwQ_pq6znDZwQ"
    22:20:11 "infiSTAR.de - _randvar13: pqqwhM3qP_pqqwhM3qP"
    22:20:11 "infiSTAR.de - _randvar19: pwwC3DPcw_pwwC3DPcw"
    22:20:11 "infiSTAR.de - _randvar20: pSZc2cZc2_pSZc2cZc2"
    22:20:11 "infiSTAR.de - _randvar26: pw3hCzqSk_pw3hCzqSk"
    22:20:11 "infiSTAR.de - _randvar27: pCCqqZqMw_pCCqqZqMw"
    22:20:11 "infiSTAR.de - _randvar27a: pwwQvQqvv_pwwQvQqvv"
    22:20:11 "infiSTAR.de - _randvar28: pC0MSwkkC_pC0MSwkkC"
    22:20:11 "infiSTAR.de - _randvar29: pwM3MS2nq_pwM3MS2nq"
    22:20:11 "infiSTAR.de - _randvar30: phQMyP5nq_phQMyP5nq"
    22:20:11 "infiSTAR.de - _randvar10: PVAHR_0_xseiogkm_PVAHR_0_xseiogkm"
    22:20:11 "infiSTAR.de - infiSTAR_DLL_PATH: "
    22:20:11 "infiSTAR.de - AntiHack LOADED!"
    22:20:11 "infiSTAR.de - CREATING AdminMenu"
    22:20:11 "infiSTAR.de - ADDING PublicVariableEventHandlers"
    22:20:11 "infiSTAR.de - AntiHack FULLY LOADED"
    22:20:12 Warning Message: Script z\addons\dayz_server\crates\crates.sqf not found
    22:20:12 Warning Message: Script DZAI\dzai_initserver.sqf not found
    22:20:12 "Res3tting B!S effects..."
    22:20:12 Warning Message: Script z\addons\dayz_code\Scripts\regen_blood.sqf not found
    22:20:12 Error in expression <rceSpeed 0;_this enableSimulation false;};
    
    
    
    processInitCommands;
    
    >
    22:20:12   Error position: <};
    
    
    
    processInitCommands;
    
    >
    22:20:12   Error Missing {
    22:20:12 File z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\mission.sqf, line 1358
    22:20:12 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    22:20:15 Error in expression <ffectCreate ["colorCorrections", 1501];
    _hndl ppEffectEnable true;
    _hndl ppEffec>
    22:20:15   Error position: <_hndl ppEffectEnable true;
    _hndl ppEffec>
    22:20:15   Error Undefined variable in expression: _hndl
    22:20:15 File mpmissions\__cur_mp.panthera2\fixes\effects.sqf, line 7
    22:20:15 "HIVE: Starting"
    22:20:15 "HIVE: trying to get objects"
    22:20:15 "HIVE: found 686 objects"
    22:20:15 "HIVE: Commence Object Streaming..."
    22:20:15 "HIVE: got 348 Epoch Objects and 338 Vehicles"
    22:20:23 "infiSTAR.de - Player-Log: ||W.S||Engrise(76561198053078285) - 1h 49min | ******ADMIN******"
    22:20:24 "infiSTAR.de PlayerConnected: _uid: 76561198053078285   _name: ||W.S||Engrise"
    22:20:25 "infiSTAR.de PlayerConnected: _uid:    _name: __SERVER__"
    22:20:28 Cannot create non-ai vehicle VIL_hilux1_civi3,
    22:20:28 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    22:20:28 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    22:20:31 "HIVE: Vehicle Spawn limit reached!"
    22:20:31 "HIVE: Spawning # of Debris: 200"
    22:20:31 "HIVE: Spawning # of Ammo Boxes: 3"
    22:20:31 "HIVE: Spawning # of Veins: 50"
    22:20:31 "Total Number of spawn locations 11"
    22:20:31 "[DZAI] Initializing DZAI version 2.1.3 Release Build 09272014 using base path z\addons\dayz_server\DZAI."
    22:20:31 "[DZAI] Reading DZAI configuration file."
    22:20:31 "[DZAI] DZAI configuration file loaded."
    22:20:31 "[DZAI] Compiling DZAI functions."
    22:20:31 "[DZAI] DZAI functions compiled."
    22:20:31 "[DZAI] Epoch classnames loaded."
    22:20:31 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: panthera2. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
    22:20:31 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Air: true. Land: true."
    22:20:31 "[DZAI] AI settings: DZAI_findKiller: false. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
    22:20:31 "[DZAI] DZAI loading completed in 0.0390625 seconds."
    22:20:31 "EPOCH EVENTS INIT"
    22:20:33 "DEBUG: Too many at [6633.13,4498.82]"
    22:20:34 "DEBUG VEIN: Too many objects at [1139.86,9000.99]"
    22:20:34 "DEBUG VEIN: on road [4701.29,5504.78]"
    22:20:34 "TIME SYNC: Local Time set to [2013,8,3,16,20]"
    22:20:35 "DEBUG VEIN: Too many objects at [3788.94,8065.9]"
    22:20:36 Error in expression <t				= false;			
    blacklist					= [
    [[0.0.0],[0.0.0]],	
    [[0,16000,0],[1000,-0,0]]>
    22:20:36   Error position: <.0],[0.0.0]],	
    [[0,16000,0],[1000,-0,0]]>
    22:20:36   Error Missing ]
    22:20:36 File z\addons\dayz_server\WAI\config.sqf, line 8
    22:20:36 Error in expression <t				= false;			
    blacklist					= [
    [[0.0.0],[0.0.0]],	
    [[0,16000,0],[1000,-0,0]]>
    22:20:36   Error position: <.0],[0.0.0]],	
    [[0,16000,0],[1000,-0,0]]>
    22:20:36   Error Missing ]
    22:20:36 File z\addons\dayz_server\WAI\config.sqf, line 8
    22:20:49 "[DZAI] Verified 161 unique classnames in 2.92139 seconds."
    22:20:49 "Panthera static spawn configuration loaded."
    22:21:14 Client: Remote object 4:5 not found
    22:21:35 [DZMS]: Starting DayZ Mission System.
    22:21:35 [DZMS]: DZAI Found! Using DZAI's Relations!
    22:21:35 [DZMS]: Currently Running Version: 1.1FIN
    22:21:35 [DZMS]: Mission and Extended Configuration Loaded!
    22:21:35 [DZMS]: panthera2 Detected. Map Specific Settings Adjusted!
    22:21:35 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
    22:21:35 [DZMS]: Loading ExecVM Functions.
    22:21:35 [DZMS]: Loading Compiled Functions.
    22:21:35 [DZMS]: Loading All Other Functions.
    22:21:35 [DZMS]: Mission Functions Script Loaded!
    22:21:35 [DZMS]: Major Mission Clock Starting!
    22:21:35 [DZMS]: Minor Mission Clock Starting!
    22:21:35 [DZMS]: Mission Marker Loop for JIPs Starting!
    22:22:31 "infiSTAR.de PlayerConnected: _uid: 76561198053078285   _name: ||W.S||Engrise"
    22:22:45 Server: Object 5:6 not found (message 70)
    22:22:45 Server: Object 5:5 not found (message 89)
    22:23:15 "infiSTAR.de PlayerDisconnected: _uid: 76561198053078285   _name: ||W.S||Engrise"
    22:23:15 "get: STRING (76561198053078285), sent: STRING (76561198053078285)"
    22:23:15 "DISCONNECT: ||W.S||Engrise (76561198053078285) Object: B 1-1-B:1 (||W.S||Engrise) REMOTE, _characterID: 464 at loc [7356.16,1730.92,0.00135803]"
    22:23:15 Client: Remote object 5:0 not found
    22:23:15 Client: Remote object 5:5 not found
    
    
  2. I tried that but no luck unfortunately

    if(isServer) then {
    
    
    	//Custom Spawns file//
    	/*
    	Custom group spawns Eg.
    
    	[
    		[953.237,4486.48,0.001],			// Position
    		4,									// Number Of units
    		"Random",							// Skill level of unit (easy, medium, hard, extreme, Random)
    		"Random",	or ["Random","at"],		// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
    		4,									// Number of magazines
    		"Random",							// Backpack classname, use "Random" or classname here
    		"Random",							// Skin classname, use "Random" or classname here
    		"Random",							// Gearset number. "Random" for random gear set
    		"Bandit"							// AI Type, "Hero" or "Bandit".
    	] call spawn_group;
    
    	Place your custom group spawns below
    	*/
                                    [[5123.05,4785.21,0.00128174],			// Position
    		10,									// Number Of units
    		"medium",							// Skill level of unit (easy, medium, hard, extreme, Random)
    		"Random",	// or ["Random","at"],		Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
    		4,									// Number of magazines
    		"Random",							// Backpack classname, use "Random" or classname here
    		"Random",							// Skin classname, use "Random" or classname here
    		"Random",							// Gearset number. "Random" for random gear set
    		"Bandit"							// AI Type, "Hero" or "Bandit".
    	] call spawn_group
    
    
    
    
    
    	/*
    
    

    What i did wrong? Maybe because i run Dzms and Dzai aswell? Can it be because of it?

    Or i can see a chernarus.sqf file inisde the static folder, do i have to create a panthera.sqf file for panthera map?

    Thanks in advance,

    Caliber

  3. So i got WAI up and running but can't get the static ai groups to spawn for my bandit bases for some odd reason

    Can anybody take a look what i did wrong

    Thanks!

    Caliber

     

    Code:

    if(isServer) then {
    
    
    	//Custom Spawns file//
    	/*
    	Custom group spawns Eg.
    
    	[
    		[953.237,4486.48,0.001],			// Position
    		4,									// Number Of units
    		"Random",							// Skill level of unit (easy, medium, hard, extreme, Random)
    		"Random",	or ["Random","at"],		// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
    		4,									// Number of magazines
    		"Random",							// Backpack classname, use "Random" or classname here
    		"Random",							// Skin classname, use "Random" or classname here
    		"Random",							// Gearset number. "Random" for random gear set
    		"Bandit"							// AI Type, "Hero" or "Bandit".
    	] call spawn_group;
    
    	Place your custom group spawns below
    	*/
                                    [[5123.05,4785.21,0.00128174],			// Position
    		10,									// Number Of units
    		"medium",							// Skill level of unit (easy, medium, hard, extreme, Random)
    		"Random",	or ["Random","at"],		// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
    		4,									// Number of magazines
    		"Random",							// Backpack classname, use "Random" or classname here
    		"Random",							// Skin classname, use "Random" or classname here
    		"Random",							// Gearset number. "Random" for random gear set
    		"Bandit"							// AI Type, "Hero" or "Bandit".
    	] call spawn_group
    
    
    
    
    
    	/*
    
    
  4. To set the amount of humanity, open your config.sqf for wai and find this:

            ai_kills_gain                = true;            // add kill to bandit/human kill score

            ai_humanity_gain            = true;            // gain humanity for killing AI

            ai_add_humanity                = 50;            // amount of humanity gained for killing a bandit AI

            ai_remove_humanity            = 150;            // amount of humanity lost for killing a hero AI

            ai_special_humanity            = 150;            // amount of humanity gain or loss for killing a special AI dependant on player alignment

    Not sure if you can use negative numbers (ai_remove_humanity            = -150;) here or not, you would just have to try and see.

     

    The special mission are disabled by default and I'd imagine you disable the other missions the same way, by commenting them out.

     

    Make this:

            wai_bandit_missions            = [

                                            ["armed_vehicle",12],

                                            ["black_hawk_crash",14],

                                            ["captured_mv22",6],

                                            ["broken_down_ural",14],

                                            ["hero_base",6],

                                            ["ikea_convoy",18],

                                            ["medi_camp",6],

                                            ["presidents_mansion",6],

                                            ["sniper_extraction",8],

                                            ["weapon_cache",10]

                                        ];

     

    Like this:

           

    /*

    wai_bandit_missions            = [

                                            ["armed_vehicle",12],

                                            ["black_hawk_crash",14],

                                            ["captured_mv22",6],

                                            ["broken_down_ural",14],

                                            ["hero_base",6],

                                            ["ikea_convoy",18],

                                            ["medi_camp",6],

                                            ["presidents_mansion",6],

                                            ["sniper_extraction",8],

                                            ["weapon_cache",10]

                                        ];        

    */

    Or like this:

            wai_bandit_missions            = [

    /*

                                            ["armed_vehicle",12],

                                            ["black_hawk_crash",14],

                                            ["captured_mv22",6],

                                            ["broken_down_ural",14],

                                            ["hero_base",6],

                                            ["ikea_convoy",18],

                                            ["medi_camp",6],

                                            ["presidents_mansion",6],

                                            ["sniper_extraction",8],

                                            ["weapon_cache",10]

    */

                                        ];

    I also remember someone posting a few pages back that you can move all the hero missions into the bandit folder or something like that.

    Sweet, thank you so much :)

×
×
  • Create New...