Jump to content

Onedisturbed

Member
  • Posts

    109
  • Joined

  • Last visited

Posts posted by Onedisturbed

  1. You could probably do it with Advanced Buildables and it would allow you to define what is needed to create a static object. I wouldn't imagine it being too hard to add to it either and I think there is a tut of how to add additional stuff to the list. You may also run into some issues if you use an antihack with it kicking people or may even kill them for thinking they are hacking but I think since it would be under advanced buildables that it would be allowed through the antihack since it gives you what you need to allow it through. Hope this gets you going in the right direction.

  2. I was never able to fully get it to work. People were still able to exploit it and glitch into bases even though it supposedly didn't allow it. Also locking the vehicles seemed to lock vehicles that were not originally lockable and did not unlock them upon untowing and the locked vehicles did not unlock upon untowing either. I did have the line in there that did unlock them but it never actually did it and was causing more problems than it was solving.

  3. i am having a little trouble with this.

     

    23:13:00 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found

    23:13:00 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found

    23:13:00 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found

    23:13:00 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found

     

    Does Anyone have a fix?

     

    i am also use vilayer

    You messed something up along the way. I would try running vanilla files and see if you get any errors from that, if not then you may need to rebuild your pbo's from scratch. I had this same exact problem and by re-doing the pbos it seemed to fix it. There may be an easier way but I never found it. Apologize I couldn't be more of a help.

  4. I would try 3.0. Simple install and it works with Plot Management, don't know about Plot for life though. The only downside is that you cannot use banks with 3.0 but I personally like that better as it adds some risk to carrying around your money. I only ran into problems with trying to install and make P4L work, I think Plot Management actually takes over what Plot for Life does so I didn't see a need for Plot For Life.

  5. I have snap pro, elevator mod, WAI, Repair, Rearm and refuel, and AGN safezone installed. 

     

    Onedisturbed, what do you mean when you say put the call for it? Im kind of new to this, sorry.

    These are the calls I have for the script.

     

    #include "custom\Buildables\extra_rc.hpp"
    #include "custom\Buildables\MT_Defines.hpp"
     
    Change the path as needed. If you do not have a custom defines.hpp from Zupa or whomever then be sure to add that as well. So it would be:
     
    #include "custom\Buildables\defines.hpp"
  6. I would try removing Plot for Life, it only seemed to cause me problems. I am not sure if the same thing is happening to you as it did to me but when I had P4L installed, it gave me an objUID and then after restart it gave me an objID. objID is what you need it to be so that could be causing your problems. If you have infistar, press the "i" key on the placed object and see what it gives you at the bottom and then compare it after restart on the same object. Hope this helps some. Oh and if you are looking for something to replace P4L, try Zupa's Plot Management. It works almost the same but you can't take over bases with it and I personally like the setup better.

  7. Having an issue installing this,

     

    In step 6, you say to search for _CharID

     

    But i do not have that in my updategui

     

     

    This is my updateGui.sqf 

     

    private ["_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_playerUID","_rplayerUID","_rfriendlies","_rfriendlyTo","_distance","_targetControl"];
    disableSerialization;
     
    _foodVal =  1 - (dayz_hunger / SleepFood);
    _thirstVal =  1 - (dayz_thirst / SleepWater);
    _tempVal  =  1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
    _combatVal = 1 - dayz_combat; // May change later to be a range of red/green to loosely indicate 'time left in combat'
     
    if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
    _array = [_foodVal,_thirstVal];
    _array
    };
     
    _display = uiNamespace getVariable 'DAYZ_GUI_display';
     
    _ctrlBlood =  _display displayCtrl 1300;
    _ctrlBleed =  _display displayCtrl 1303;
    _bloodVal = r_player_blood / r_player_bloodTotal;
    _ctrlFood =  _display displayCtrl 1301;
    _ctrlThirst =  _display displayCtrl 1302;
    _ctrlTemp  =  _display displayCtrl 1306; //TeeChange
    _ctrlEar =  _display displayCtrl 1304;
    _ctrlEye =  _display displayCtrl 1305;
    //_ctrlHumanity = _display displayCtrl 1207;
    _ctrlCombat = _display displayCtrl 1307;
    _ctrlFracture =  _display displayCtrl 1203;
     
    //Food/Water/Blood
    _ctrlBlood ctrlSetTextColor  [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 0.5];
    _ctrlFood ctrlSetTextColor  [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5];
    _ctrlThirst ctrlSetTextColor  [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5];
    _ctrlTemp ctrlSetTextColor  [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 0.5]; // Color ranges from iceblue (cold) to red (hot)
    _ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5];
     
    /*
    Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
    Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
    Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
    Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
    */
     
    _blood = "";
    _thirst = "";
    _food = "";
    _temp = "";
    _tempImg = 0;
    _bloodLvl = round((r_player_blood / 2) / 1000);
    _thirstLvl = round(_thirstVal / 0.25);
    _foodLvl = round(_foodVal / 0.25);
    _tempLvl = round(dayz_temperatur);
     
    /*
    diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
    diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
    diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
    diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
    */
     
    if (_bloodLvl <= 0) then { 
    _blood = "\z\addons\dayz_code\gui\status_blood_inside_1_ca.paa";
    } else {
    _blood = "\z\addons\dayz_code\gui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
    };
     
    if (_thirstLvl < 0) then { _thirstLvl = 0 };
    _thirst = "\z\addons\dayz_code\gui\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
     
    if (_foodLvl < 0) then { _foodLvl = 0 };
    _food = "\z\addons\dayz_code\gui\status_food_inside_" + str(_foodLvl) + "_ca.paa";
     
    if ( _tempLvl >= 36 ) then { _tempImg = 4 };
    if ( _tempLvl > 33 && _tempLvl < 36 ) then { _tempImg = 3 };
    if ( _tempLvl >= 30 && _tempLvl <= 33 ) then { _tempImg = 2 };
    if ( _tempLvl > 28 && _tempLvl < 30 ) then { _tempImg = 1 };
    if ( _tempLvl <= 28 ) then { _tempImg = 0 };
     
    _temp = "\z\addons\dayz_code\gui\status_temp_" + str(_tempImg) + "_ca.paa";
     
    _ctrlBlood ctrlSetText _blood;
    _ctrlThirst ctrlSetText _thirst;
    _ctrlFood ctrlSetText _food;
    _ctrlTemp ctrlSetText _temp;
     
    /*
    Visual:
    */
    _visualtext = "";
        _visual = (round((dayz_disVisual / 100) * 4)) min 5;
    if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\val_" + str(_visual) + "_ca.paa"};
    _ctrlEye ctrlSetText _visualtext;
     
    /*
    Audible:
    */
    _audibletext = "";
        _audible = (round((dayz_disAudial / 50) * 4)) min 5;
    if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\val_" + str(_audible) + "_ca.paa"};
    _ctrlEar ctrlSetText _audibletext;
     
    /*
    Fracture:
    */
    if (!canStand player) then {
    if (!(ctrlShown _ctrlFracture)) then {
    r_fracture_legs = true;
    _ctrlFracture ctrlShow true;
    };
    };
     
    /*
    Flashing:
    */
    if (_combatVal == 0) then {
    _ctrlCombat call player_guiControlFlash;
    };
     
    if (_bloodVal < 0.2) then {
    _ctrlBlood call player_guiControlFlash;
    };
     
    if (_thirstVal < 0.2) then {
    _ctrlThirst call player_guiControlFlash;
    };
     
    if (_foodVal < 0.2) then {
    _ctrlFood call player_guiControlFlash;
    };
     
    if (_tempVal > 0.8) then { //TeeChange
    _ctrlTemp call player_guiControlFlash;
    } else {
    _ctrlTemp ctrlShow true;
    };
     
    if (r_player_injured) then {
    _ctrlBleed call player_guiControlFlash;
    };
     
    /*
    Opt-in tag system with friend tagging
    */
    _string = "";
    _humanityTarget = cursorTarget;
    if (!isNull _humanityTarget && isPlayer _humanityTarget && alive _humanityTarget) then {
     
    _distance = player distance _humanityTarget;
     
    if (_distance < DZE_HumanityTargetDistance) then {
     
    _size = (1-(floor(_distance/5)*0.1)) max 0.1;
     
    // Display name if player opt-in || if friend
    _friendlies = player getVariable ["friendlies", []];
    _playerUID = getPlayerUID player;
     
    _rplayerUID = getPlayerUID _humanityTarget;
    _rfriendlies = _humanityTarget getVariable ["friendlies", []];
    _rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
     
    if ((_rplayerUID in _friendlies) && (_playerUID in _rfriendlies)) then {
     
    if !(_playerUID in _rfriendlyTo) then {
    // diag_log format["IS FRIENDLY: %1", _player];
    _rfriendlyTo set [count _rfriendlyTo, _playerUID];
    _humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true];
    };
     
    // <br /><t %2 align='center' size='0.7'>Humanity: %3</t>
     
    _color = "color='#339933'";
    _string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
     
    } else {
     
    // Humanity checks
    _humanity = _humanityTarget getVariable ["humanity",0];
     
    _color = "color='#ffffff'";
    if(_humanity < -5000) then {
    _color = "color='#ff0000'";
    } else {
    if(_humanity > 5000) then {
    _color = "color='#3333ff'";
    };
    };
    if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
    _string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
    };
    };
    };
    };
     
    // update gui if changed
    if (dayz_humanitytarget != _string) then {
    _targetControl = _display displayCtrl 1199;
    _targetControl ctrlSetStructuredText (parseText _string);
    dayz_humanitytarget = _string;
    };
     
    _array = [_foodVal,_thirstVal];
    _array
    
    

    Try     _playerUID

  8. So I am having the above issue but it seems to be with 2 different files from what I have gotten it down to so far. One is with Advanced Alchemy with the Crafting_Dialogs.hpp and the other is with Plot Management's plotManagement.hpp. I tried removing Advanced Alchemy to try and root the problem out but then the Plot Management gave me the undefined base class. I am not sure if the two are conflicting somehow but I had both working at one point and I did a fresh install of everything. I am also running ZSC, Zupaskins, Group Management, JAEM, Snap Pro, Build Vectors, Advanced Alchemy, Logistic Tow/Lift, Service Points, DZMS, WAI, and Paint.

     

    Here are the two Error Messages that I get.

     

    ErrorMessage: File mpmissions\DayZ_Epoch_24.Napf\custom\Buildables\Crafting_Dialogs.hpp, line 7: /Advanced_Crafting/Controls.AAC_Background: Undefined base class 'RscBackground'

     

    ErrorMessage: File mpmissions\DayZ_Epoch_24.Napf\plotManagement\plotManagement.hpp, line 5: /PlotManagement/Controls.RscText_7000: Undefined base class 'RscTextT'

     

    Any help on this would be greatly appreciated!

     

    Crafting_Dialogs.hpp

    class Advanced_Crafting {


    idd = 10667;
    movingenable = true;
    onload = "uiNamespace setVariable ['Advanced_CraftingV', _this select 0]";
    onUnload = "GlobalCraftingVariable=0;uiNamespace setVariable ['Advanced_CraftingV', nil]";

    class Controls{

    class AAC_Background: RscBackground
    {
    idc = 1800;
    x = 0;
    y = 0.02;
    w = 1;
    h = 0.9;
    };
    class RequiredToolsFrame: RscFrame
    {
    idc = 1801;
    x = 0.7125;
    y = 0.08;
    w = 0.275;
    h = 0.18;
    };
    class RequiredMaterialsFrame: RscFrame
    {
    idc = 1802;
    x = 0.7125;
    y = 0.32;
    w = 0.275;
    h = 0.5;
    };
    class AAC_Label: RscText
    {
    idc = 1000;
    text = "Advanced Alchemical Crafting:";
    x = 0.0375;
    y = 0.06;
    w = 0.37;
    h = 0.04;
    };
    class Gem_Used_Label: RscText
    {
    idc = 1001;
    x = 0.4875;
    y = 0.06;
    w = 0.1625;
    h = 0.04;
    text = "";
    };
    class Choose_Catagory_Label: RscText
    {
    idc = 1002;
    text = "<< Choose a category!";
    x = 0.425;
    y = 0.12;
    w = 0.2625;
    h = 0.04;
    };
    class Required_Materials_Label: RscText
    {
    idc = 1003;
    text = "Required Materials";
    x = 0.75;
    y = 0.28;
    w = 0.215;
    h = 0.04;
    };
    class Required_Tools_Label: RscText
    {
    idc = 1004;
    text = "Required Tools";
    x = 0.75;
    y = 0.04;
    w = 0.215;
    h = 0.04;
    };
    class RscText_1105: RscText
    {
    idc = 1105;
    text = "CAMERA CONTROLS";
    x = 0.4;
    y = 0.94;
    w = 0.2375;
    h = 0.04;
    };
    class Catagory_Combo: RscCombo
    {
    idc = 3900;
    text = "Catagory";
    x = 0.0375;
    y = 0.12;
    w = 0.375;
    h = 0.04;
    onLBSelChanged = "GlobalComboboxVariable = _this select 1;";
    };

    class Items_Listbox: RscListBox
    {
    idc = 3901;
    text = "Items";
    x = 0.0375;
    y = 0.18;
    w = 0.5875;
    h = 0.58;
    onLBSelChanged = "call fnc_Load_Mats_and_Tools";
    };
    class Exit_Button: RscButton
    {
    idc = 4900;
    text = "Exit";
    x = 0.625;
    y = 0.84;
    w = 0.125;
    h = 0.04;
    action = "GlobalCraftingVariable=0";
    };
    class Craft_Button: RscButton
    {
    idc = 4901;
    text = "Craft";
    x = 0.25;
    y = 0.84;
    w = 0.125;
    h = 0.04;
    action = "execVM ""custom\Buildables\custom_builds.sqf""";
    };
    class Preview_Button: RscButton
    {
    idc = 4902;
    text = "Preview";
    x = 0.4375;
    y = 0.84;
    w = 0.1375;
    h = 0.04;
    action = "execVM ""custom\Buildables\preview_item.sqf""";
    };
    class Zoom_Minus_Button: RscButton
    {
    idc = 4903;
    text = "Zoom -";
    x = 0.075;
    y = 0.84;
    w = 0.1375;
    h = 0.04;
    onload = "ctrlShow [_this,false]";
    action = "Crafting_Object_Radius = Crafting_Object_Radius + 1";
    };
    class Zoom_Plus_Button: RscButton
    {
    idc = 4904;
    text = "Zoom +";
    x = 0.7875;
    y = 0.84;
    w = 0.1375;
    h = 0.04;
    onload = "ctrlShow [_this,false]";
    action = "Crafting_Object_Radius = Crafting_Object_Radius - 1";
    };
    class MoveUp_Button: RscButton
    {
    idc = 4905;
    text = "Camera Up";
    x = 0.325;
    y = 0.78;
    w = 0.1625;
    h = 0.04;
    onload = "ctrlShow [_this,false]";
    action = "Crafting_Object_Height = Crafting_Object_Height + 1";
    };
    class MoveDown_Button: RscButton
    {
    idc = 4906;
    text = "Camera Down";
    x = 0.525;
    y = 0.78;
    w = 0.1625;
    h = 0.04;
    onload = "ctrlShow [_this,false]";
    action = "Crafting_Object_Height = Crafting_Object_Height - 1";
    };
    class SpinCameraLeft_Button: RscButton
    {
    idc = 4907;
    text = "< x = 0.25;
    y = 0.9;
    w = 0.1375;
    h = 0.04;
    onload = "ctrlShow [_this,false]";
    action = "Crafting_Object_Direction = Crafting_Object_Direction + 0.5";
    };
    class SpinCameraRight_Button: RscButton
    {
    idc = 4908;
    text = "SPIN>>";
    x = 0.625;
    y = 0.9;
    w = 0.1375;
    h = 0.04;
    onload = "ctrlShow [_this,false]";
    action = "Crafting_Object_Direction = Crafting_Object_Direction - 0.5";
    };
    class Return_Button: RscButton
    {
    idc = 4909;
    text = "Return";
    x = 0.4375;
    y = 0.9;
    w = 0.1375;
    h = 0.04;
    onload = "ctrlShow [_this,false]";
    action = "GlobalPreviewVariable = 1";
    };
    class Required_Tools_01: RscText
    {
    idc = 5900;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.08;
    w = 0.275;
    h = 0.04;
    };

    class Required_Tools_02: RscText
    {
    idc = 5901;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.12;
    w = 0.275;
    h = 0.04;
    };
    class Required_Tools_03: RscText
    {
    idc = 5902;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.16;
    w = 0.275;
    h = 0.04;
    };
    class Required_Tools_04: RscText
    {
    idc = 5903;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.2;
    w = 0.275;
    h = 0.04;
    };
    class Required_Materials_01: RscText
    {
    idc = 6900;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.32;
    w = 0.275;
    h = 0.04;
    };
    class Required_Materials_02: RscText
    {
    idc = 6901;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.36;
    w = 0.275;
    h = 0.04;
    };
    class Required_Materials_03: RscText
    {
    idc = 6902;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.4;
    w = 0.275;
    h = 0.04;
    };
    class Required_Materials_04: RscText
    {
    idc = 6903;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.44;
    w = 0.275;
    h = 0.04;
    };
    class Required_Materials_05: RscText
    {
    idc = 6904;
    text = "";
    colorText[] = {1,1,1,1};
    x = 0.7125;
    y = 0.48;
    w = 0.275;
    h = 0.04;
    };
    class Required_Materials_06: RscText
    {
    idc = 6905;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.52;
    w = 0.275;
    h = 0.04;
    };
    class Required_Materials_07: RscText
    {
    idc = 6906;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.56;
    w = 0.275;
    h = 0.04;
    };
    class Required_Materials_08: RscText
    {
    idc = 6907;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.6;
    w = 0.275;
    h = 0.04;
    };
    class Required_Materials_09: RscText
    {
    idc = 6908;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.64;
    w = 0.275;
    h = 0.04;
    };
    class Required_Materials_10: RscText
    {
    idc = 6909;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.68;
    w = 0.275;
    h = 0.04;
    };
    class Required_Materials_11: RscText
    {
    idc = 6910;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.72;
    w = 0.275;
    h = 0.04;
    };
    class Required_Materials_12: RscText
    {
    idc = 6911;
    colorText[] = {1,1,1,1};
    text = "";
    x = 0.7125;
    y = 0.76;
    w = 0.275;
    h = 0.04;
    };
    };

    };

    ";>

     

    plotManagement.hpp

    class PlotManagement


    {
    idd = 711194;
    onLoad = "uiNamespace setVariable ['PlotManagement', _this select 0]";
    class Controls {
    class RscText_7000: RscTextT
    {
    idc = 7000;
    x = 0.30 * safezoneW + safezoneX;
    y = 0.30 * safezoneH + safezoneY;
    w = 0.30 * safezoneW;
    h = 0.5 * safezoneH;
    colorBackground[] = {0,0,0,0.8};
    };
    class RscListbox_7001: RscListbox
    {
    idc = 7001;
    x = 0.31* safezoneW + safezoneX;
    y = 0.41 * safezoneH + safezoneY;
    w = 0.13 * safezoneW;
    h = 0.30 * safezoneH;
    soundSelect[] = {"",0.1,1};
    colorBackground[] = {0.1,0.1,0.1,0.8};
    };
    class RscListbox_7002: RscListbox
    {
    idc = 7002;
    x = 0.45 * safezoneW + safezoneX;
    y = 0.41* safezoneH + safezoneY;
    w = 0.13 * safezoneW;
    h = 0.30 * safezoneH;
    soundSelect[] = {"",0.1,1};
    colorBackground[] = {0.1,0.1,0.1,0.8};
    };
    class RscShortcutButton_7004: RscShortcutButton
    {
    idc = 7004;
    text = "Add";
    x = 0.33 * safezoneW + safezoneX;
    y = 0.70 * safezoneH + safezoneY;
    w = 0.08 * safezoneW;
    h = 0.06 * safezoneH;
    onButtonClick = "[(lbCurSel 7001)] call PlotAddFriend;";
    };
    class RscShortcutButton_7005: RscShortcutButton
    {
    idc = 7005;
    text = "Delete";
    x = 0.47 * safezoneW + safezoneX;
    y = 0.70 * safezoneH + safezoneY;
    w = 0.08 * safezoneW;
    h = 0.06 * safezoneH;
    onButtonClick = "[(lbCurSel 7002)] call PlotRemoveFriend;";
    };
    class RscShortcutButton_7006: RscShortcutButton
    {
    idc = 7006;
    text = "Close";
    x = 0.40 * safezoneW + safezoneX;
    y = 0.74 * safezoneH + safezoneY;
    w = 0.08 * safezoneW;
    h = 0.06 * safezoneH;
    onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 9000);";
    };
    class RscText_7007: RscTextT
    {
    idc = 7007;
    text = "Plot Management";
    x = 0.30 * safezoneW + safezoneX;
    y = 0.30 * safezoneH + safezoneY;
    w = 0.30 * safezoneW;
    h = 0.05 * safezoneH;
    colorBackground[] = {0,0,0,0.8};
    colorText[] = {1,1,1,1};
    };
    class RscText_7008: RscTextT
    {
    idc = 7008;
    text = "Humans Nearby";
    x = 0.31 * safezoneW + safezoneX;
    y = 0.38 * safezoneH + safezoneY;
    w = 0.13 * safezoneW;
    h = 0.03 * safezoneH;
    colorText[] = {1,1,1,1};
    };
    class RscText_7003: RscTextT
    {
    idc = 7003;
    text = "PlotFriends";
    x = 0.45 * safezoneW + safezoneX;
    y = 0.38 * safezoneH + safezoneY;
    w = 0.13 * safezoneW;
    h = 0.03 * safezoneH;
    colorText[] = {1,1,1,1};
    };
    };
    };

×
×
  • Create New...