Reefers
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Posts posted by Reefers
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Epoch 0302 (previous as well)
Arma 1.42 (previous as well)
All servers
I have throw grenade bound to T as, like probably any A2 player I got sick of grenading self/team when opening my gear. In epochmod this bind does not work and grenades are just vendor trash to me as I can't deploy them. It's not an issue without the mod loaded, playing vanilla.
I am assuming this is a legacy bind issue as T used to be bound by the mod to 'tamp' down the trash piles. Where as now the inventory key performs this duty.
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0.3 feature
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Relog xD
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Headless client bug maybe?
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Every map I've tried so far (New Haven, Bornholm, that little unnamed ukranian map) has used Arma 2/OA assets heavily thus look dated and horrible. Which is a damn shame.
What has been shown of Nova Zona looks promising though. Custom buildings etc.
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There should be only one, unprotected, and like, at the terminal on the airfield or somewhere similarly masochistic.
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Make Arma not war lead to a lot of closed off mod development where there was historically a lot of sharing. DayZ Epoch drew from many sources. A3 epoch will no doubt do the same in time.
I give it one day after both mods server files are made public for someone to have Breaking Point and Epoch working together in harmony. (yay enfields and zombies!)
Sure ya could add every single 5.56x45mm firing gun under the sun (m4, m16 variants)...but why? The TRG and the Mk20 already do that...same with 7.62x51mm (ABR, Rahim and Zafir repruhzent).
A gun is just a tool for sending a round downrange. And there is no problem with the effectiveness of the tools at hand.
I'm sure more civilian and soviet (5.56/7.62x39mm) weapons will be added in time, but I feel they will not add anything and in the long run, end up as vendor trash. As everyone will still go for a higher calibre (6.5+) assault rifle, carbine or lmg as a main weapon with a Lynx or LRR in the backpack for distance work.
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in Bug Reports
I've a suspicion the karts are being spawned in by the script jockeys.
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There does seem to be a hard limit to vehicles on map, spawned and purchased. Have attempted buying a vehicle in the past and been rebuffed with message along the lines of 'Maximum Vehicle Slots Reached'
Someone mentioned on side the limit is 200 vehicles. That I cannot confirm.
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I don't see anyone near you. The range was changed to 10 metres iirc. That could be your drama.
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VERT01 listed on servers page is Australian. No whitelist or password required. Thanks devs and Vert hosting for looking out for us down under! <3
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Friend had an LRPS on his PDW-2000 for a while, so I'd say the problem is with the rifles, not the scopes.
Might be intentional to balance these weapons? I almost felt dirty using one the other day seeing how easy it is to reach out and touch somebody at 1000m with them.
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Vanilla A3 issue. BI's problem.
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Lynx chopper? We sold a Hummingbird and a Hellcat, went to buy one back later and the vendor spawned it half inside the building. Instagibbed.
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The one I found had been dropped down the back of a couch by someone! Then it duped when I placed it and packed it again. (I think, either way I randomly have 2 in my inventory now) I'm such a loot pinata til I can get these down. Bring on that patch!
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Is it seriously not possible to disable voice, but not text in a channel? I do wonder sometimes if BI actually play their games.
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Stops you carrying a cinder wall or sandbag as deployable cover.
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I was able to sell an SDV repeatedly.
Nearly time to start cracking open those piggy banks!
in Off Topic
Posted
Oculus have finally given us a release window! I really don't know how the experience will be in Arma without a supercomputer though. 60fps at all times is pretty necessary or the nausea sets in fast. (or at least does with my DK1)
https://www.oculus.com/blog/first-look-at-the-rift-shipping-q1-2016/