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Thrash

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  1. Like
    Thrash got a reaction from arafinar in DAFUQ is with the new helis, dem mechanics though   
    A lot of people who play Arma have extensive experience in helicopters as crewmen, some were pilots, others may have extensive experience as being infantry or special operations where you can spend some time/a lot of time around helicopters.  Others spent some of their Mongomery G.I. Bill on helicopter certification schools prior to transferring it to the Post-9/11 G.I. Bill.
  2. Like
    Thrash got a reaction from Bushwick in DAFUQ is with the new helis, dem mechanics though   
    The Advanced Flight Model gives you more "control" of the Helicopters flight input, it doesn't mimic realistic flight aerodynamics and is only ~35% capability of an actual helicopters flight input.
     
    The best way to put it is that in the Standard Flight Model, the helicopters may feel arcade-ish, but their capabilities are very near what an an above-average to expert pilots capabilities are in real life.  Novice Arma 2/3 pilots are not able to perform at this level, I would estimate that 95%+ of the population uses auto-hover in some form to land or stabilize their helicopter in tight spots.  Most pilots that I've watched from MILSIM communities require a large lead-in and perform direct approach flares to land, meaning that their approaches are often pretty slow.  There are a few great pilots that can do indirect flares or fast direct approaches that I've seen from watching YouTube, I've seen about as many in-game between Arma 2/DayZ Mods and Arma 3.
     
    Bottom line is, the number of people pushing a helicopter to its limits in Arma 3 is a low percentage of the whole.
     
    The primary takeaway regarding the Advanced Flight Model is that those limits (what the helicopter can physically do) are much lower and by being lower, they are not realistic.  The best way to make up for this complete lack of realism in aerodynamics is to use a throttle/stick/pedals. This is a game where the best way to auto-rotate is to hold UP Collective and fly straight.  (eg, the opposite of what you would do in real life)  There are numerous errors in Bohemia making the game more "difficult" by making the game less realistic and the way the helicopters handle in the Advanced Flight Model is one of them.
     
    I'm the type of person who wants the guy in my squad who doesn't fly very often to at least be able to fly our Helicopter back to base with zero risk of pilot error destroying our hard work.  The people who are pilots can't always be on, things pop up mid game session and Altis is a big map.
     
    I have a stick/throttle/pedals, I fly helicopters in real life, I think Bohemia has people from the 1800s working for them saying, "No way could a machine do that".
  3. Like
    Thrash got a reaction from Bushwick in DAFUQ is with the new helis, dem mechanics though   
    The new system is not an accurate-to-life Rotary Wing flight system nor is it aerodynamically accurate for any of the helicopters.
     
    If you like it because it is more challenging, that's great, but it isn't more realistic.
  4. Like
    Thrash got a reaction from SmokieMcPot in DAFUQ is with the new helis, dem mechanics though   
    The Advanced Flight Model gives you more "control" of the Helicopters flight input, it doesn't mimic realistic flight aerodynamics and is only ~35% capability of an actual helicopters flight input.
     
    The best way to put it is that in the Standard Flight Model, the helicopters may feel arcade-ish, but their capabilities are very near what an an above-average to expert pilots capabilities are in real life.  Novice Arma 2/3 pilots are not able to perform at this level, I would estimate that 95%+ of the population uses auto-hover in some form to land or stabilize their helicopter in tight spots.  Most pilots that I've watched from MILSIM communities require a large lead-in and perform direct approach flares to land, meaning that their approaches are often pretty slow.  There are a few great pilots that can do indirect flares or fast direct approaches that I've seen from watching YouTube, I've seen about as many in-game between Arma 2/DayZ Mods and Arma 3.
     
    Bottom line is, the number of people pushing a helicopter to its limits in Arma 3 is a low percentage of the whole.
     
    The primary takeaway regarding the Advanced Flight Model is that those limits (what the helicopter can physically do) are much lower and by being lower, they are not realistic.  The best way to make up for this complete lack of realism in aerodynamics is to use a throttle/stick/pedals. This is a game where the best way to auto-rotate is to hold UP Collective and fly straight.  (eg, the opposite of what you would do in real life)  There are numerous errors in Bohemia making the game more "difficult" by making the game less realistic and the way the helicopters handle in the Advanced Flight Model is one of them.
     
    I'm the type of person who wants the guy in my squad who doesn't fly very often to at least be able to fly our Helicopter back to base with zero risk of pilot error destroying our hard work.  The people who are pilots can't always be on, things pop up mid game session and Altis is a big map.
     
    I have a stick/throttle/pedals, I fly helicopters in real life, I think Bohemia has people from the 1800s working for them saying, "No way could a machine do that".
  5. Like
    Thrash got a reaction from megabison in Implementation of Arma 3 Helicopter DLC and RotorLib?   
    The new helicopter mechanics somewhat limit your ability to fly tight curves, do fancy maneuvers, and successfully drop men off quickly - they are still possible.
     
    I am a certified private helicopter pilot and the issue I see (with the current dev build) is that flying without at least an analog collective control makes flying incredibly tedious and not fun.  Arma 3 can claim all it wants to be a realistic military simulator, but at its heart it is an arcade simulator and the rotor-lib flight model takes away from that immensely.  In order to fully maximize your flight capabilities you would need a nice stick, collective/thrust, and pedals.  This is a great feature for the MILSIM communities because it will really let their guys who want to excel at flying really excel.
     
    For Epoch, I'd rather see people being able to enjoy Altis by flying around than being stuck ONLY using ground vehicles.  To me, Epoch has always been Wasteland with better base building and economy systems and I wouldn't want to see that experience be negated from others because they're all on ATV's.
     
    I do really like the sling load mechanics and feel they are better than any of the scripts that added that functionality in the past.  If you fly improperly you will break the slung equipment or destroy your helo.  That's awesome.
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