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nishma

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Posts posted by nishma

  1. Well done on the system vampire , works very well , The ai are a very good challenge.

     Just a little feedback from my server .

    1. Some way to mark the box , like smoke or something

    2. A large marker on the map to show the locality of the mission .As i have noticed that just the sound alert is not really enough to grab peoples attention.

    3. Customization for the loot boxes , and maybe change the loot box its self to a one of the larger metal ammo boxes like on SEM but use the green or orange rather then the white one

    4. rpg`s to be part of the AI`s load out . and have them disappear on death.

     

    thanks for the hard work and i cannot wait to try out the next version.

  2. OK stupid question time . 

     

    I have been looking at this as it sound exactly what i need for my server , BUT when i download it i do not see any precompile.sqf.   so , where is it  or how do i make one ?  any input from the more experienced users would be greatly appreciated.

     

    nishma 

  3. i need some assistance in getting the vehicle types i have added to my server  to be sell able to the traders.  I have them in server and players are using them now worries , but none can be sold. If anyone can shed some light on this subject i would be very grateful.

     

    thanks in advance. 

  4. Hello . loving the missions. i have a question or 2  , Is there a way to have certain loot boxes spawn at certain missions ,  eg: supply van crash i would like to have building supplies  kinda like the ikea truck crash missions from  a2  .

    and my 2nd question , how can i make more ai spawn at certain missions.  3rd question  can static weapons be spawned at the missions and manned by the ai , something like a .50cal hmg on tripod 

     

    thanks for the missions and look forward to your reply's.

  5. I was thinking about how the dogs works and came up with a idea that could be kinda interesting.  A random % chance of a dog having Rabies. and when a dog with rabies bites you,  you then have a % chance of been infected with it. This could change how your character works ,  for example you could drop your weapons , vision impairment , unable to drink  and finally death unless you can find a vaccine to cure your self. 

     

    this would require a slight change in how dogs work , no more one bite kills . they would need to damage you rather then kill you.

     

    anyways, ideas , comments or ways to expand on the idea are welcome.

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